flycast/core/rend/gles/opengl_driver.cpp

119 lines
3.3 KiB
C++

/*
Copyright 2021 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "opengl_driver.h"
#include "imgui_impl_opengl3.h"
#include "wsi/gl_context.h"
#include "glcache.h"
#include "gles.h"
#include "hw/pvr/Renderer_if.h"
#ifndef GL_CLAMP_TO_BORDER
#define GL_CLAMP_TO_BORDER 0x812D
#endif
#ifndef GL_TEXTURE_BORDER_COLOR
#define GL_TEXTURE_BORDER_COLOR 0x1004
#endif
OpenGLDriver::OpenGLDriver()
{
ImGui_ImplOpenGL3_Init();
}
OpenGLDriver::~OpenGLDriver()
{
std::vector<GLuint> texIds;
texIds.reserve(textures.size());
for (const auto& it : textures)
texIds.push_back((GLuint)(uintptr_t)it.second);
if (!texIds.empty())
glcache.DeleteTextures(texIds.size(), &texIds[0]);
ImGui_ImplOpenGL3_Shutdown();
}
void OpenGLDriver::newFrame()
{
ImGui_ImplOpenGL3_NewFrame();
}
void OpenGLDriver::renderDrawData(ImDrawData* drawData, bool gui_open)
{
if (gui_open)
{
#ifndef TARGET_IPHONE
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif
glcache.Disable(GL_SCISSOR_TEST);
glcache.ClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
if (renderer != nullptr)
renderer->RenderLastFrame();
}
ImGui_ImplOpenGL3_RenderDrawData(drawData);
if (gui_open)
frameRendered = true;
}
void OpenGLDriver::present()
{
if (frameRendered)
theGLContext.swap();
frameRendered = false;
}
ImTextureID OpenGLDriver::updateTexture(const std::string& name, const u8 *data, int width, int height, bool nearestSampling)
{
ImTextureID oldId = getTexture(name);
if (oldId != ImTextureID())
glcache.DeleteTextures(1, (GLuint *)&oldId);
GLuint texId = glcache.GenTexture();
glcache.BindTexture(GL_TEXTURE_2D, texId);
if (nearestSampling) {
glcache.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glcache.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
else {
glcache.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glcache.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
if (gl.border_clamp_supported)
{
float color[] = { 0.0f, 0.0f, 0.0f, 0.0f };
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color);
glcache.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glcache.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
}
else
{
glcache.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glcache.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
return textures[name] = (ImTextureID)(u64)texId;
}
void OpenGLDriver::deleteTexture(const std::string& name)
{
auto it = textures.find(name);
if (it != textures.end()) {
glcache.DeleteTextures(1, (GLuint *)&it->second);
textures.erase(it);
}
}