flycast/core/rend/dx9/dx9_driver.h

116 lines
2.9 KiB
C++

/*
Copyright 2021 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "ui/imgui_driver.h"
#include "imgui_impl_dx9.h"
#include "dxcontext.h"
#include <unordered_map>
class DX9Driver final : public ImGuiDriver
{
public:
DX9Driver(IDirect3DDevice9* device) {
ImGui_ImplDX9_Init(device);
}
~DX9Driver() override {
ImGui_ImplDX9_Shutdown();
}
void newFrame() override {
ImGui_ImplDX9_NewFrame();
}
void renderDrawData(ImDrawData *drawData, bool gui_open) override {
theDXContext.EndImGuiFrame();
if (gui_open)
frameRendered = true;
}
void present() override {
if (frameRendered)
theDXContext.Present();
frameRendered = false;
}
void setFrameRendered() override {
frameRendered = true;
}
ImTextureID getTexture(const std::string& name) override
{
auto it = textures.find(name);
if (it != textures.end())
return (ImTextureID)&it->second.imTexture;
else
return ImTextureID{};
}
ImTextureID updateTexture(const std::string& name, const u8 *data, int width, int height, bool nearestSampling) override
{
Texture& texture = textures[name];
texture.tex.reset();
HRESULT hr = theDXContext.getDevice()->CreateTexture(width, height, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture.tex.get(), 0);
if (FAILED(hr) || !texture.tex)
{
WARN_LOG(RENDERER, "CreateTexture failed (%d x %d): error %x", width, height, hr);
textures.erase(name);
return ImTextureID();
}
width *= 4;
D3DLOCKED_RECT rect;
texture.tex->LockRect(0, &rect, nullptr, 0);
u8 *dst = (u8 *)rect.pBits;
const u8 *src = data;
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x += 4)
{
// BGRA <- RGBA
dst[x + 0] = src[x + 2];
dst[x + 1] = src[x + 1];
dst[x + 2] = src[x + 0];
dst[x + 3] = src[x + 3];
}
dst += rect.Pitch;
src += width;
}
texture.tex->UnlockRect(0);
texture.imTexture.d3dTexture = texture.tex.get();
texture.imTexture.pointSampling = nearestSampling;
return (ImTextureID)&texture.imTexture;
}
void deleteTexture(const std::string& name) override {
textures.erase(name);
}
private:
bool frameRendered = false;
struct Texture
{
ComPtr<IDirect3DTexture9> tex;
ImTextureDX9 imTexture;
};
std::unordered_map<std::string, Texture> textures;
};