flycast/core/oslib/oslib.h

99 lines
2.1 KiB
C++

#pragma once
#include "types.h"
#include <vector>
#if defined(__SWITCH__)
#include <malloc.h>
#endif
void os_DoEvents();
void os_CreateWindow();
void os_DestroyWindow();
void os_SetupInput();
void os_TermInput();
void os_UpdateInputState();
void os_InstallFaultHandler();
void os_UninstallFaultHandler();
void os_RunInstance(int argc, const char *argv[]);
void os_SetThreadName(const char *name);
void os_notify(const char *msg, int durationMs = 2000, const char *details = nullptr);
// raii thread name setter
class ThreadName
{
public:
ThreadName(const char *name) {
os_SetThreadName(name);
}
~ThreadName() {
// default name
os_SetThreadName("flycast");
}
};
#ifdef _MSC_VER
#include <intrin.h>
#endif
u32 static inline bitscanrev(u32 v)
{
#ifdef __GNUC__
return 31-__builtin_clz(v);
#else
unsigned long rv;
_BitScanReverse(&rv,v);
return rv;
#endif
}
namespace hostfs
{
std::string getVmuPath(const std::string& port, bool save);
std::string getArcadeFlashPath();
std::string findFlash(const std::string& prefix, const std::string& names);
std::string getFlashSavePath(const std::string& prefix, const std::string& name);
std::string findNaomiBios(const std::string& name);
std::string getSavestatePath(int index, bool writable);
std::string getTextureLoadPath(const std::string& gameId);
std::string getTextureDumpPath();
std::string getShaderCachePath(const std::string& filename);
void saveScreenshot(const std::string& name, const std::vector<u8>& data);
const std::vector<std::string>& getCdromDrives();
#ifdef __ANDROID__
void importHomeDirectory();
void exportHomeDirectory();
#endif
}
static inline void *allocAligned(size_t alignment, size_t size)
{
#ifdef _WIN32
return _aligned_malloc(size, alignment);
#elif defined(__SWITCH__)
return memalign(alignment, size);
#else
void *data;
if (posix_memalign(&data, alignment, size) != 0)
return nullptr;
else
return data;
#endif
}
static inline void freeAligned(void *p)
{
#ifdef _WIN32
_aligned_free(p);
#else
free(p);
#endif
}
void registerCrash(const char *directory, const char *path);
void uploadCrashes(const std::string& directory);