flycast/core/input/mapping.cpp

994 lines
25 KiB
C++

/*
Copyright 2019 flyinghead
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#include <cmath>
#include "mapping.h"
#include "cfg/ini.h"
#include "stdclass.h"
static struct
{
DreamcastKey id;
std::string section;
std::string option;
}
button_list[] =
{
{ DC_BTN_A, "dreamcast", "btn_a" },
{ DC_BTN_B, "dreamcast", "btn_b" },
{ DC_BTN_C, "dreamcast", "btn_c" },
{ DC_BTN_D, "dreamcast", "btn_d" },
{ DC_BTN_X, "dreamcast", "btn_x" },
{ DC_BTN_Y, "dreamcast", "btn_y" },
{ DC_BTN_Z, "dreamcast", "btn_z" },
{ DC_BTN_START, "dreamcast", "btn_start" },
{ DC_DPAD_LEFT, "dreamcast", "btn_dpad1_left" },
{ DC_DPAD_RIGHT, "dreamcast", "btn_dpad1_right" },
{ DC_DPAD_UP, "dreamcast", "btn_dpad1_up" },
{ DC_DPAD_DOWN, "dreamcast", "btn_dpad1_down" },
{ DC_DPAD2_LEFT, "dreamcast", "btn_dpad2_left" },
{ DC_DPAD2_RIGHT, "dreamcast", "btn_dpad2_right" },
{ DC_DPAD2_UP, "dreamcast", "btn_dpad2_up" },
{ DC_DPAD2_DOWN, "dreamcast", "btn_dpad2_down" },
{ EMU_BTN_ESCAPE, "emulator", "btn_escape" },
{ EMU_BTN_MENU, "emulator", "btn_menu" },
{ EMU_BTN_FFORWARD, "emulator", "btn_fforward" },
{ DC_AXIS_LT, "compat", "btn_trigger_left" },
{ DC_AXIS_RT, "compat", "btn_trigger_right" },
{ DC_AXIS_LT2, "compat", "btn_trigger2_left" },
{ DC_AXIS_RT2, "compat", "btn_trigger2_right" },
{ DC_AXIS_UP, "compat", "btn_analog_up" },
{ DC_AXIS_DOWN, "compat", "btn_analog_down" },
{ DC_AXIS_LEFT, "compat", "btn_analog_left" },
{ DC_AXIS_RIGHT, "compat", "btn_analog_right" },
{ DC_BTN_RELOAD, "dreamcast", "reload" },
{ DC_BTN_INSERT_CARD, "emulator", "insert_card" },
{ EMU_BTN_LOADSTATE, "emulator", "btn_jump_state" },
{ EMU_BTN_SAVESTATE, "emulator", "btn_quick_save" },
{ EMU_BTN_BYPASS_KB, "emulator", "btn_bypass_kb" },
{ EMU_BTN_SCREENSHOT, "emulator", "btn_screenshot" },
};
static struct
{
DreamcastKey id;
std::string section;
std::string option;
std::string section_inverted;
std::string option_inverted;
}
axis_list[] =
{
// v3
{ DC_AXIS_LEFT, "", "axis_left", "", "" },
{ DC_AXIS_RIGHT, "", "axis_right", "", "" },
{ DC_AXIS_UP, "", "axis_up", "", "" },
{ DC_AXIS_DOWN, "", "axis_down", "", "" },
{ DC_AXIS2_LEFT, "", "axis2_left", "", "" },
{ DC_AXIS2_RIGHT, "", "axis2_right", "", "" },
{ DC_AXIS2_UP, "", "axis2_up", "", "" },
{ DC_AXIS2_DOWN, "", "axis2_down", "", "" },
{ DC_AXIS3_LEFT, "", "axis3_left", "", "" },
{ DC_AXIS3_RIGHT, "", "axis3_right", "", "" },
{ DC_AXIS3_UP, "", "axis3_up", "", "" },
{ DC_AXIS3_DOWN, "", "axis3_down", "", "" },
{ DC_AXIS_LT, "dreamcast", "axis_trigger_left", "compat", "axis_trigger_left_inverted" },
{ DC_AXIS_RT, "dreamcast", "axis_trigger_right", "compat", "axis_trigger_right_inverted" },
{ DC_AXIS_LT2, "dreamcast", "axis_trigger2_left", "compat", "axis_trigger2_left_inverted" },
{ DC_AXIS_RT2, "dreamcast", "axis_trigger2_right", "compat", "axis_trigger2_right_inverted" },
// legacy (v2)
{ DC_AXIS_RIGHT, "dreamcast", "axis_x", "compat", "axis_x_inverted" },
{ DC_AXIS_DOWN, "dreamcast", "axis_y", "compat", "axis_y_inverted" },
{ DC_AXIS2_RIGHT, "dreamcast", "axis_right_x", "compat", "axis_right_x_inverted" },
{ DC_AXIS2_DOWN, "dreamcast", "axis_right_y", "compat", "axis_right_y_inverted" },
{ DC_DPAD_LEFT, "compat", "axis_dpad1_x", "compat", "axis_dpad1_x_inverted" },
{ DC_DPAD_UP, "compat", "axis_dpad1_y", "compat", "axis_dpad1_y_inverted" },
{ DC_DPAD2_LEFT, "compat", "axis_dpad2_x", "compat", "axis_dpad2_x_inverted" },
{ DC_DPAD2_UP, "compat", "axis_dpad2_y", "compat", "axis_dpad2_y_inverted" },
{ DC_BTN_A, "compat", "axis_btn_a", "compat", "axis_btn_a_inverted" },
{ DC_BTN_B, "compat", "axis_btn_b", "compat", "axis_btn_b_inverted" },
{ DC_BTN_C, "compat", "axis_btn_c", "compat", "axis_btn_c_inverted" },
{ DC_BTN_D, "compat", "axis_btn_d", "compat", "axis_btn_d_inverted" },
{ DC_BTN_X, "compat", "axis_btn_x", "compat", "axis_btn_x_inverted" },
{ DC_BTN_Y, "compat", "axis_btn_y", "compat", "axis_btn_y_inverted" },
{ DC_BTN_Z, "compat", "axis_btn_z", "compat", "axis_btn_z_inverted" },
{ DC_BTN_START, "compat", "axis_btn_start", "compat", "axis_btn_start_inverted" },
{ DC_DPAD_LEFT, "compat", "axis_dpad1_left", "compat", "axis_dpad1_left_inverted" },
{ DC_DPAD_RIGHT, "compat", "axis_dpad1_right", "compat", "axis_dpad1_right_inverted" },
{ DC_DPAD_UP, "compat", "axis_dpad1_up", "compat", "axis_dpad1_up_inverted" },
{ DC_DPAD_DOWN, "compat", "axis_dpad1_down", "compat", "axis_dpad1_down_inverted" },
{ DC_DPAD2_LEFT, "compat", "axis_dpad2_left", "compat", "axis_dpad2_left_inverted" },
{ DC_DPAD2_RIGHT, "compat", "axis_dpad2_right", "compat", "axis_dpad2_right_inverted" },
{ DC_DPAD2_UP, "compat", "axis_dpad2_up", "compat", "axis_dpad2_up_inverted" },
{ DC_DPAD2_DOWN, "compat", "axis_dpad2_down", "compat", "axis_dpad2_down_inverted" },
};
//
// InputDef
//
u64 InputMapping::InputDef::get_hash() const
{
return (static_cast<u64>(type) << 32) | code;
}
bool InputMapping::InputDef::operator<(const InputDef& rhs) const
{
return (get_hash() < rhs.get_hash());
}
bool InputMapping::InputDef::operator==(const InputDef& rhs) const
{
return (get_hash() == rhs.get_hash());
}
bool InputMapping::InputDef::operator!=(const InputDef& rhs) const
{
return !(*this == rhs);
}
bool InputMapping::InputDef::is_button() const
{
return (type == InputType::BUTTON);
}
bool InputMapping::InputDef::is_axis() const
{
return (type == InputType::AXIS_POS || type == InputType::AXIS_NEG);
}
bool InputMapping::InputDef::is_valid() const
{
return (code != INVALID_CODE && (is_button() || is_axis()));
}
const char* InputMapping::InputDef::get_suffix() const
{
if (type == InputType::AXIS_POS)
{
return "+";
}
else if (type == InputType::AXIS_NEG)
{
return "-";
}
// Assume button otherwise
return "";
}
std::string InputMapping::InputDef::to_str() const
{
return std::to_string(code) + std::string(get_suffix());
}
InputMapping::InputDef InputMapping::InputDef::from_str(const std::string& str)
{
InputDef inputDef;
if (!str.empty())
{
std::string tmp = str;
if (tmp.back() == '+')
{
inputDef.type = InputType::AXIS_POS;
tmp.erase(tmp.size() - 1);
}
else if (tmp.back() == '-')
{
inputDef.type = InputType::AXIS_NEG;
tmp.erase(tmp.size() - 1);
}
else
{
inputDef.type = InputType::BUTTON;
}
try
{
inputDef.code = std::stoul(tmp);
}
catch (const std::exception&)
{
inputDef.code = INVALID_CODE;
}
}
return inputDef;
}
InputMapping::InputDef InputMapping::InputDef::from_button(u32 code)
{
return InputDef{code, InputType::BUTTON};
}
InputMapping::InputDef InputMapping::InputDef::from_axis(u32 code, bool positive)
{
return InputDef{code, positive ? InputType::AXIS_POS : InputType::AXIS_NEG};
}
//
// InputSet
//
InputMapping::InputSet::InputSet() : std::list<InputDef>() {}
InputMapping::InputSet::InputSet(std::initializer_list<value_type> l) : std::list<InputDef>()
{
// Do insert_back of each to ensure uniqueness
for (const auto& x : l)
{
insert_back(x);
}
}
bool InputMapping::InputSet::insert_back(const InputMapping::InputDef& val)
{
remove_inverse_axis(val);
const_iterator iter = std::find(cbegin(), cend(), val);
if (iter == cend())
{
push_back(val);
return true;
}
return false;
}
bool InputMapping::InputSet::insert_back(InputMapping::InputDef&& val)
{
remove_inverse_axis(val);
const_iterator iter = std::find(cbegin(), cend(), val);
if (iter == cend())
{
push_back(std::move(val));
return true;
}
return false;
}
std::size_t InputMapping::InputSet::remove(const InputMapping::InputDef& val)
{
std::size_t removedCount = 0;
const_iterator iter;
while ((iter = std::find(cbegin(), cend(), val)) != cend())
{
erase(iter);
++removedCount;
}
return removedCount;
}
bool InputMapping::InputSet::contains(const InputMapping::InputDef& val) const
{
return (std::find(cbegin(), cend(), val) != cend());
}
bool InputMapping::InputSet::ends_with(const InputSet& rhs, bool sequential) const
{
InputSet::const_reverse_iterator iter = crbegin();
if (sequential)
{
InputSet::const_reverse_iterator riter = rhs.crbegin();
for (; iter != crend() && riter != rhs.crend(); ++iter, ++riter)
{
if (*iter != *riter)
{
break;
}
}
return (riter == rhs.crend());
}
else
{
std::size_t foundCount = 0;
for (; iter != crend(); ++iter)
{
if (std::find(rhs.begin(), rhs.end(), *iter) != rhs.end())
{
++foundCount;
}
else
{
break;
}
}
return (foundCount == rhs.size());
}
}
void InputMapping::InputSet::remove_inverse_axis(const InputMapping::InputDef& val)
{
if (val.is_axis())
{
InputMapping::InputDef::InputType inversetype(
val.type == InputMapping::InputDef::InputType::AXIS_POS
? InputMapping::InputDef::InputType::AXIS_NEG
: InputMapping::InputDef::InputType::AXIS_POS);
remove(InputMapping::InputDef{val.code, inversetype});
}
}
//
// ButtonCombo
//
bool InputMapping::ButtonCombo::operator<(const ButtonCombo& rhs) const
{
return inputs < rhs.inputs;
}
bool InputMapping::ButtonCombo::operator==(const ButtonCombo& rhs) const
{
return (inputs == rhs.inputs && sequential == rhs.sequential);
}
bool InputMapping::ButtonCombo::operator!=(const ButtonCombo& rhs) const
{
return !(*this == rhs);
}
bool InputMapping::ButtonCombo::intersects(const ButtonCombo& rhs) const
{
if (!sequential || !rhs.sequential)
{
// Return true iff both sets contain the same elements
return (inputs.size() == rhs.inputs.size() && inputs.ends_with(rhs.inputs, false));
}
else
{
// Return true iff exactly matching
return *this == rhs;
}
}
//
// InputMapping
//
std::map<std::string, std::shared_ptr<InputMapping>> InputMapping::loaded_mappings;
void InputMapping::clear_axis(u32 port, DreamcastKey id)
{
if (port >= NUM_PORTS || id == EMU_AXIS_NONE)
{
// Invalid port or ID not set
return;
}
while (true)
{
std::pair<u32, bool> code = get_axis_code(port, id);
if (code.first == (u32)-1)
break;
axes[port][code] = EMU_AXIS_NONE;
dirty = true;
}
}
void InputMapping::set_axis(u32 port, DreamcastKey id, u32 code, bool positive)
{
if (id != EMU_AXIS_NONE)
{
clear_axis(port, id);
axes[port][std::make_pair(code, positive)] = id;
dirty = true;
}
}
using namespace emucfg;
static DreamcastKey getKeyId(const std::string& name)
{
for (u32 i = 0; i < std::size(button_list); i++)
if (name == button_list[i].option)
return button_list[i].id;
for (u32 i = 0; i < std::size(axis_list); i++)
if (name == axis_list[i].option)
return axis_list[i].id;
WARN_LOG(INPUT, "Unknown key/axis: %s", name.c_str());
return EMU_BTN_NONE;
}
void InputMapping::load(FILE* fp)
{
ConfigFile mf;
mf.parse(fp);
this->name = mf.get("emulator", "mapping_name", "<Unknown>");
int dz = mf.get_int("emulator", "dead_zone", 10);
dz = std::min(dz, 100);
dz = std::max(dz, 0);
this->dead_zone = (float)dz / 100.f;
int sat = std::clamp(mf.get_int("emulator", "saturation", 100), 50, 200);
this->saturation = (float)sat / 100.f;
this->rumblePower = mf.get_int("emulator", "rumble_power", this->rumblePower);
version = mf.get_int("emulator", "version", 1);
if (version < 3)
{
loadv1(mf);
return;
}
int bindIndex = 0;
while (true)
{
std::string s = mf.get("digital", "bind" + std::to_string(bindIndex++), "");
if (s.empty())
break;
size_t colon = s.find(':');
if (colon == std::string::npos || colon == 0)
{
WARN_LOG(INPUT, "Invalid bind entry: %s", s.c_str());
break;
}
u32 code = atoi(s.substr(0, colon).c_str());
std::string key = s.substr(colon + 1);
if (key.empty())
{
WARN_LOG(INPUT, "Invalid bind entry: %s", s.c_str());
break;
}
int port = 0;
if (key[key.size() - 1] >= '1' && key[key.size() - 1] <= '3')
{
port = key[key.size() - 1] - '0';
key = key.substr(0, key.size() - 1);
}
DreamcastKey id = getKeyId(key);
set_button(port, id, code);
}
bindIndex = 0;
while (true)
{
std::string s = mf.get("analog", "bind" + std::to_string(bindIndex++), "");
if (s.empty())
break;
size_t colon = s.find(':');
if (colon == std::string::npos || colon < 2)
{
WARN_LOG(INPUT, "Invalid bind entry: %s", s.c_str());
break;
}
bool positive = s[colon - 1] == '+';
u32 code = atoi(s.substr(0, colon - 1).c_str());
std::string key = s.substr(colon + 1);
if (key.empty())
{
WARN_LOG(INPUT, "Invalid bind entry: %s", s.c_str());
break;
}
int port = 0;
if (key[key.size() - 1] >= '1' && key[key.size() - 1] <= '3')
{
port = key[key.size() - 1] - '0';
key = key.substr(0, key.size() - 1);
}
DreamcastKey id = getKeyId(key);
set_axis(port, id, code, positive);
}
bindIndex = 0;
if (version >= 4)
{
while (true)
{
std::string s = mf.get("combo", "bind" + std::to_string(bindIndex++), "");
if (s.empty())
break;
// Parse for 1 more colon than what is needed for forward compatibility
// (third colon and everything after it is ignored)
std::vector<std::string> parts = strSplit(s, ':', 3);
if (parts.size() < 2)
{
WARN_LOG(INPUT, "Invalid bind entry: %s", s.c_str());
break;
}
const std::string& codeStr = parts[0];
InputSet inputs;
bool allValid = true;
for (const std::string& inputStr : strSplit(codeStr, ','))
{
InputDef inputDef = InputDef::from_str(inputStr);
if (!inputDef.is_valid())
{
allValid = false;
break;
}
inputs.insert_back(inputDef);
}
std::string key = parts[1];
if (inputs.empty() || !allValid || key.empty())
{
WARN_LOG(INPUT, "Invalid bind entry: %s", s.c_str());
break;
}
int port = 0;
if (key[key.size() - 1] >= '1' && key[key.size() - 1] <= '3')
{
port = key[key.size() - 1] - '0';
key = key.substr(0, key.size() - 1);
}
DreamcastKey id = getKeyId(key);
bool sequential = true;
if (parts.size() > 2)
{
const std::string& seqStr = parts[2];
try
{
sequential = (std::stoul(seqStr) != 0);
}
catch (const std::exception&)
{
sequential = true;
}
}
set_button(port, id, ButtonCombo{inputs, sequential});
}
}
dirty = false;
}
void InputMapping::loadv1(ConfigFile& mf)
{
for (int port = 0; port < 4; port++)
{
for (u32 i = 0; i < std::size(button_list); i++)
{
std::string option;
if (port == 0)
option = button_list[i].option;
else
option = button_list[i].option + std::to_string(port);
int button_code = mf.get_int(button_list[i].section, option, -1);
if (button_code >= 0)
{
DreamcastKey id = button_list[i].id;
// remap service and test buttons to their new aliases
if (id == DC_BTN_C)
id = DC_DPAD2_UP;
else if (id == DC_BTN_Z)
id = DC_DPAD2_DOWN;
this->set_button(port, id, button_code);
}
}
for (u32 i = 0; i < std::size(axis_list); i++)
{
std::string option;
if (port == 0)
option = axis_list[i].option;
else
option = axis_list[i].option + std::to_string(port);
int axis_code = mf.get_int(axis_list[i].section, option, -1);
if (axis_code >= 0)
{
if (port == 0)
option = axis_list[i].option_inverted;
else
option = axis_list[i].option_inverted + std::to_string(port);
bool inverted = mf.get_bool(axis_list[i].section_inverted, option, false);
this->set_axis(port, axis_list[i].id, axis_code, !inverted);
if (axis_list[i].id == DC_AXIS_RIGHT)
this->set_axis(port, DC_AXIS_LEFT, axis_code, inverted);
else if (axis_list[i].id == DC_AXIS_DOWN)
this->set_axis(port, DC_AXIS_UP, axis_code, inverted);
else if (axis_list[i].id == DC_AXIS2_RIGHT)
this->set_axis(port, DC_AXIS2_LEFT, axis_code, inverted);
else if (axis_list[i].id == DC_AXIS2_DOWN)
this->set_axis(port, DC_AXIS2_UP, axis_code, inverted);
else if (axis_list[i].id == DC_AXIS3_RIGHT)
this->set_axis(port, DC_AXIS3_LEFT, axis_code, inverted);
else if (axis_list[i].id == DC_AXIS3_DOWN)
this->set_axis(port, DC_AXIS3_UP, axis_code, inverted);
}
}
}
dirty = true;
}
std::pair<u32, bool> InputMapping::get_axis_code(u32 port, DreamcastKey key)
{
if (port >= NUM_PORTS)
{
// Invalid port
return std::make_pair(InputDef::INVALID_CODE, false);
}
for (auto& it : axes[port])
{
if (it.second == key)
return it.first;
}
return std::make_pair(InputDef::INVALID_CODE, false);
}
DreamcastKey InputMapping::get_button_id(
u32 port,
const InputMapping::InputSet& inputSet) const
{
if (port >= NUM_PORTS || inputSet.empty())
{
// Invalid port or no input
return EMU_BTN_NONE;
}
DreamcastKey matchedKey = EMU_BTN_NONE;
size_t matchedInputSize = 0;
const std::map<ButtonCombo, DreamcastKey>& inputMap = buttonMap[port];
for (const auto& it : inputMap)
{
const DreamcastKey& key = it.second;
if (key != EMU_BTN_NONE)
{
const InputMapping::ButtonCombo& combo = it.first;
if (inputSet.ends_with(combo.inputs, combo.sequential))
{
if (combo.inputs.size() > matchedInputSize)
{
matchedInputSize = combo.inputs.size();
matchedKey = key;
}
}
}
}
return matchedKey;
}
std::list<DreamcastKey> InputMapping::get_button_released_ids(
u32 port,
const std::list<DreamcastKey>& activeKeys,
const InputDef& releasedInput) const
{
if (port >= NUM_PORTS || activeKeys.empty())
{
// Invalid port or nothing active
return std::list<DreamcastKey>();
}
std::list<DreamcastKey> releasedKeys;
const std::multimap<DreamcastKey, ButtonCombo>& inputMap = reverseButtonMap[port];
for (const DreamcastKey& key : activeKeys)
{
const auto& range = inputMap.equal_range(key);
for(auto iter = range.first; iter != range.second; ++iter)
{
if (iter->second.inputs.contains(releasedInput))
{
releasedKeys.push_back(key);
}
}
}
return releasedKeys;
}
void InputMapping::clear_button(u32 port, DreamcastKey id)
{
if (port >= NUM_PORTS)
{
// Invalid port
return;
}
std::map<ButtonCombo, DreamcastKey>& inputMap = buttonMap[port];
std::multimap<DreamcastKey, ButtonCombo>& revInputMap = reverseButtonMap[port];
// Remove the existing
const auto& range = revInputMap.equal_range(id);
for(auto existing = range.first; existing != range.second;)
{
inputMap.erase(existing->second);
existing = revInputMap.erase(existing);
}
}
bool InputMapping::set_button(u32 port, DreamcastKey id, const InputMapping::ButtonCombo& combo)
{
if (port >= NUM_PORTS || combo.inputs.size() <= 0)
{
// Invalid port or combo
return false;
}
std::map<ButtonCombo, DreamcastKey>& inputMap = buttonMap[port];
std::multimap<DreamcastKey, ButtonCombo>& revInputMap = reverseButtonMap[port];
// Remove the existing by ID
clear_button(port, id);
// Remove all combos that intersect this
for (std::map<ButtonCombo, DreamcastKey>::const_iterator iter = inputMap.begin(); iter != inputMap.end();)
{
if (combo.intersects(iter->first))
{
revInputMap.erase(iter->second);
iter = inputMap.erase(iter);
}
else
{
++iter;
}
}
inputMap[combo] = id;
revInputMap.insert(std::make_pair(id, combo));
dirty = true;
return true;
}
InputMapping::ButtonCombo InputMapping::get_button_combo(u32 port, DreamcastKey key) const
{
if (port >= NUM_PORTS)
{
// Invalid port
return ButtonCombo();
}
const std::multimap<DreamcastKey, ButtonCombo>& inputMap = reverseButtonMap[port];
std::map<DreamcastKey, ButtonCombo>::const_iterator iter = inputMap.find(key);
if (iter != inputMap.end())
{
return iter->second;
}
// Not found
return ButtonCombo();
}
u32 InputMapping::get_button_code(u32 port, DreamcastKey key) const
{
if (port >= NUM_PORTS || key == DreamcastKey::EMU_BTN_NONE)
{
// Invalid port or key
return InputDef::INVALID_CODE;
}
const std::multimap<DreamcastKey, ButtonCombo>& inputMap = reverseButtonMap[port];
const auto& range = inputMap.equal_range(key);
for(auto iter = range.first; iter != range.second; ++iter)
{
if (iter->second.inputs.size() == 1 && iter->second.inputs.begin()->is_button())
{
return iter->second.inputs.begin()->code;
}
}
return InputDef::INVALID_CODE;
}
void InputMapping::ClearMappings()
{
loaded_mappings.clear();
}
std::shared_ptr<InputMapping> InputMapping::LoadMapping(const std::string& name)
{
auto it = loaded_mappings.find(name);
if (it != loaded_mappings.end())
return it->second;
std::string path = get_readonly_config_path(std::string("mappings/") + name);
FILE *fp = nowide::fopen(path.c_str(), "r");
if (fp == NULL)
return NULL;
std::shared_ptr<InputMapping> mapping = std::make_shared<InputMapping>();
mapping->load(fp);
std::fclose(fp);
loaded_mappings[name] = mapping;
if (mapping->is_dirty())
{
// Make a backup of the current mapping file
FILE *out = nowide::fopen((path + ".save").c_str(), "w");
if (out == nullptr)
WARN_LOG(INPUT, "Can't backup controller mapping file %s", path.c_str());
else
{
fp = nowide::fopen(path.c_str(), "r");
if (fp != nullptr)
{
u8 buf[4096];
while (true)
{
size_t n = fread(buf, 1, sizeof(buf), fp);
if (n <= 0)
break;
fwrite(buf, 1, n, out);
}
std::fclose(fp);
}
std::fclose(out);
}
}
return mapping;
}
void InputMapping::set_dirty()
{
dirty = true;
}
static const char *getKeyName(DreamcastKey key)
{
for (u32 i = 0; i < std::size(button_list); i++)
if (key == button_list[i].id)
return button_list[i].option.c_str();
for (u32 i = 0; i < std::size(axis_list); i++)
if (key == axis_list[i].id)
return axis_list[i].option.c_str();
ERROR_LOG(INPUT, "Invalid key %x", key);
return nullptr;
}
bool InputMapping::save(const std::string& name)
{
if (!dirty)
return true;
std::string path = get_writable_config_path("mappings/");
make_directory(path);
path = get_writable_config_path(std::string("mappings/") + name);
FILE *fp = nowide::fopen(path.c_str(), "w");
if (fp == NULL)
{
WARN_LOG(INPUT, "Cannot save controller mappings into %s", path.c_str());
return false;
}
ConfigFile mf;
mf.set("emulator", "mapping_name", this->name);
mf.set_int("emulator", "dead_zone", (int)std::round(this->dead_zone * 100.f));
mf.set_int("emulator", "saturation", (int)std::round(this->saturation * 100.f));
mf.set_int("emulator", "rumble_power", this->rumblePower);
mf.set_int("emulator", "version", CURRENT_FILE_VERSION);
int bindIndex = 0;
for (int port = 0; port < 4; port++)
{
for (const auto& pair : buttonMap[port])
{
if (pair.first.inputs.size() != 1 || pair.second == EMU_BTN_NONE)
continue;
const char *keyName = getKeyName(pair.second);
if (keyName == nullptr)
continue;
std::string option;
if (port == 0)
option = keyName;
else
option = keyName + std::to_string(port);
mf.set("digital", "bind" + std::to_string(bindIndex), pair.first.inputs.begin()->to_str() + ":" + option);
bindIndex++;
}
}
bindIndex = 0;
for (int port = 0; port < 4; port++)
{
for (const auto& pair : axes[port])
{
if (pair.second == EMU_BTN_NONE)
continue;
const char *keyName = getKeyName(pair.second);
if (keyName == nullptr)
continue;
std::string option;
if (port == 0)
option = keyName;
else
option = keyName + std::to_string(port);
mf.set("analog", "bind" + std::to_string(bindIndex),
std::to_string(pair.first.first) + (pair.first.second ? "+" : "-") + ":" + option);
bindIndex++;
}
}
bindIndex = 0;
for (int port = 0; port < 4; port++)
{
for (const auto& pair : buttonMap[port])
{
if (pair.first.inputs.size() == 1)
continue; // Already covered by digital bind
if (pair.second == EMU_BTN_NONE)
continue;
const char *keyName = getKeyName(pair.second);
if (keyName == nullptr)
continue;
std::string option;
if (port == 0)
option = keyName;
else
option = keyName + std::to_string(port);
std::string codes;
for (const InputDef& inputDef : pair.first.inputs)
{
if (!codes.empty())
{
codes += ",";
}
codes += inputDef.to_str();
}
mf.set(
"combo",
"bind" + std::to_string(bindIndex),
codes + ":" + option + ":" + std::to_string(pair.first.sequential ? 1 : 0));
bindIndex++;
}
}
mf.save(fp);
dirty = false;
std::fclose(fp);
return true;
}
void InputMapping::SaveMapping(const std::string& name, const std::shared_ptr<InputMapping>& mapping)
{
mapping->save(name);
InputMapping::loaded_mappings[name] = mapping;
}
void InputMapping::DeleteMapping(const std::string& name)
{
loaded_mappings.erase(name);
std::remove(get_writable_config_path(std::string("mappings/") + name).c_str());
}
std::vector<std::string> InputMapping::strSplit(const std::string str, char c, size_t maxsplit)
{
std::vector<std::string> out;
if (maxsplit > 0)
{
out.reserve(maxsplit + 1);
}
size_t pos = 0;
size_t count = 0;
while (maxsplit == 0 || count < maxsplit)
{
size_t nextPos = str.find(c, pos);
if (nextPos == std::string::npos)
{
out.push_back(str.substr(pos));
return out;
}
out.push_back(str.substr(pos, nextPos - pos));
pos = nextPos + 1;
++count;
}
out.push_back(str.substr(pos));
return out;
}