// drkPvr.cpp : Defines the entry point for the DLL application. // /* Plugin structure Interface SPG TA Renderer */ #include "drkPvr.h" #include "ta.h" #include "spg.h" #include "pvr_regs.h" #include "pvr_mem.h" #include "Renderer_if.h" #include void libPvr_LockedBlockWrite (vram_block* block,u32 addr) { rend_text_invl(block); } void libPvr_Reset(bool Manual) { Regs_Reset(Manual); spg_Reset(Manual); //rend_reset(); //*TODO* wtf ? } s32 libPvr_Init() { if (!spg_Init()) { //failed return rv_error; } if (!rend_init()) { //failed return rv_error; } return rv_ok; } //called when exiting from sh4 thread , from the new thread context (for any thread specific de init) :P void libPvr_Term() { rend_term(); spg_Term(); }