/*
Copyright 2019 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see .
*/
#include
#include "gui.h"
#include "osd.h"
#include "cfg/cfg.h"
#include "hw/maple/maple_if.h"
#include "hw/maple/maple_devs.h"
#include "hw/naomi/naomi_cart.h"
#include "imgui/imgui.h"
#include "imgui/roboto_medium.h"
#include "network/net_handshake.h"
#include "network/ggpo.h"
#include "wsi/context.h"
#include "input/gamepad_device.h"
#include "input/mouse.h"
#include "gui_util.h"
#include "gui_android.h"
#include "game_scanner.h"
#include "version.h"
#include "oslib/oslib.h"
#include "oslib/audiostream.h"
#include "imgread/common.h"
#include "log/LogManager.h"
#include "emulator.h"
#include "rend/mainui.h"
#include "lua/lua.h"
#include "gui_chat.h"
#include "imgui_driver.h"
#include "implot/implot.h"
#include "boxart/boxart.h"
#include "profiler/fc_profiler.h"
#if defined(USE_SDL)
#include "sdl/sdl.h"
#endif
static bool game_started;
int insetLeft, insetRight, insetTop, insetBottom;
std::unique_ptr imguiDriver;
static bool inited = false;
GuiState gui_state = GuiState::Main;
static bool commandLineStart;
static u32 mouseButtons;
static int mouseX, mouseY;
static float mouseWheel;
static std::string error_msg;
static bool error_msg_shown;
static std::string osd_message;
static double osd_message_end;
static std::mutex osd_message_mutex;
static void (*showOnScreenKeyboard)(bool show);
static bool keysUpNextFrame[512];
static int map_system = 0;
static void reset_vmus();
void error_popup();
static GameScanner scanner;
static BackgroundGameLoader gameLoader;
static Boxart boxart;
static Chat chat;
static std::recursive_mutex guiMutex;
using LockGuard = std::lock_guard;
static void emuEventCallback(Event event, void *)
{
switch (event)
{
case Event::Resume:
game_started = true;
break;
case Event::Start:
GamepadDevice::load_system_mappings();
break;
case Event::Terminate:
GamepadDevice::load_system_mappings();
game_started = false;
break;
default:
break;
}
}
void gui_init()
{
if (inited)
return;
inited = true;
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
#if FC_PROFILER
ImPlot::CreateContext();
#endif
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.IniFilename = NULL;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
io.KeyMap[ImGuiKey_Tab] = 0x2B;
io.KeyMap[ImGuiKey_LeftArrow] = 0x50;
io.KeyMap[ImGuiKey_RightArrow] = 0x4F;
io.KeyMap[ImGuiKey_UpArrow] = 0x52;
io.KeyMap[ImGuiKey_DownArrow] = 0x51;
io.KeyMap[ImGuiKey_PageUp] = 0x4B;
io.KeyMap[ImGuiKey_PageDown] = 0x4E;
io.KeyMap[ImGuiKey_Home] = 0x4A;
io.KeyMap[ImGuiKey_End] = 0x4D;
io.KeyMap[ImGuiKey_Insert] = 0x49;
io.KeyMap[ImGuiKey_Delete] = 0x4C;
io.KeyMap[ImGuiKey_Backspace] = 0x2A;
io.KeyMap[ImGuiKey_Space] = 0x2C;
io.KeyMap[ImGuiKey_Enter] = 0x28;
io.KeyMap[ImGuiKey_Escape] = 0x29;
io.KeyMap[ImGuiKey_A] = 0x04;
io.KeyMap[ImGuiKey_C] = 0x06;
io.KeyMap[ImGuiKey_V] = 0x19;
io.KeyMap[ImGuiKey_X] = 0x1B;
io.KeyMap[ImGuiKey_Y] = 0x1C;
io.KeyMap[ImGuiKey_Z] = 0x1D;
EventManager::listen(Event::Resume, emuEventCallback);
EventManager::listen(Event::Start, emuEventCallback);
EventManager::listen(Event::Terminate, emuEventCallback);
ggpo::receiveChatMessages([](int playerNum, const std::string& msg) { chat.receive(playerNum, msg); });
}
void gui_initFonts()
{
static float uiScale;
verify(inited);
#if !defined(TARGET_UWP) && !defined(__SWITCH__)
settings.display.uiScale = std::max(1.f, settings.display.dpi / 100.f * 0.75f);
// Limit scaling on small low-res screens
if (settings.display.width <= 640 || settings.display.height <= 480)
settings.display.uiScale = std::min(1.4f, settings.display.uiScale);
#endif
if (settings.display.uiScale == uiScale && ImGui::GetIO().Fonts->IsBuilt())
return;
uiScale = settings.display.uiScale;
// Setup Dear ImGui style
ImGui::GetStyle() = ImGuiStyle{};
ImGui::StyleColorsDark();
ImGui::GetStyle().TabRounding = 0;
ImGui::GetStyle().ItemSpacing = ImVec2(8, 8); // from 8,4
ImGui::GetStyle().ItemInnerSpacing = ImVec2(4, 6); // from 4,4
#if defined(__ANDROID__) || defined(TARGET_IPHONE)
ImGui::GetStyle().TouchExtraPadding = ImVec2(1, 1); // from 0,0
#endif
if (settings.display.uiScale > 1)
ImGui::GetStyle().ScaleAllSizes(settings.display.uiScale);
static const ImWchar ranges[] =
{
0x0020, 0xFFFF, // All chars
0,
};
ImGuiIO& io = ImGui::GetIO();
io.Fonts->Clear();
const float fontSize = 17.f * settings.display.uiScale;
io.Fonts->AddFontFromMemoryCompressedTTF(roboto_medium_compressed_data, roboto_medium_compressed_size, fontSize, nullptr, ranges);
ImFontConfig font_cfg;
font_cfg.MergeMode = true;
#ifdef _WIN32
u32 cp = GetACP();
std::string fontDir = std::string(nowide::getenv("SYSTEMROOT")) + "\\Fonts\\";
switch (cp)
{
case 932: // Japanese
{
font_cfg.FontNo = 2; // UIGothic
ImFont* font = io.Fonts->AddFontFromFileTTF((fontDir + "msgothic.ttc").c_str(), fontSize, &font_cfg, io.Fonts->GetGlyphRangesJapanese());
font_cfg.FontNo = 2; // Meiryo UI
if (font == nullptr)
io.Fonts->AddFontFromFileTTF((fontDir + "Meiryo.ttc").c_str(), fontSize, &font_cfg, io.Fonts->GetGlyphRangesJapanese());
}
break;
case 949: // Korean
{
ImFont* font = io.Fonts->AddFontFromFileTTF((fontDir + "Malgun.ttf").c_str(), fontSize, &font_cfg, io.Fonts->GetGlyphRangesKorean());
if (font == nullptr)
{
font_cfg.FontNo = 2; // Dotum
io.Fonts->AddFontFromFileTTF((fontDir + "Gulim.ttc").c_str(), fontSize, &font_cfg, io.Fonts->GetGlyphRangesKorean());
}
}
break;
case 950: // Traditional Chinese
{
font_cfg.FontNo = 1; // Microsoft JhengHei UI Regular
ImFont* font = io.Fonts->AddFontFromFileTTF((fontDir + "Msjh.ttc").c_str(), fontSize, &font_cfg, GetGlyphRangesChineseTraditionalOfficial());
font_cfg.FontNo = 0;
if (font == nullptr)
io.Fonts->AddFontFromFileTTF((fontDir + "MSJH.ttf").c_str(), fontSize, &font_cfg, GetGlyphRangesChineseTraditionalOfficial());
}
break;
case 936: // Simplified Chinese
io.Fonts->AddFontFromFileTTF((fontDir + "Simsun.ttc").c_str(), fontSize, &font_cfg, GetGlyphRangesChineseSimplifiedOfficial());
break;
default:
break;
}
#elif defined(__APPLE__) && !defined(TARGET_IPHONE)
std::string fontDir = std::string("/System/Library/Fonts/");
extern std::string os_Locale();
std::string locale = os_Locale();
if (locale.find("ja") == 0) // Japanese
{
io.Fonts->AddFontFromFileTTF((fontDir + "ヒラギノ角ゴシック W4.ttc").c_str(), fontSize, &font_cfg, io.Fonts->GetGlyphRangesJapanese());
}
else if (locale.find("ko") == 0) // Korean
{
io.Fonts->AddFontFromFileTTF((fontDir + "AppleSDGothicNeo.ttc").c_str(), fontSize, &font_cfg, io.Fonts->GetGlyphRangesKorean());
}
else if (locale.find("zh-Hant") == 0) // Traditional Chinese
{
io.Fonts->AddFontFromFileTTF((fontDir + "PingFang.ttc").c_str(), fontSize, &font_cfg, GetGlyphRangesChineseTraditionalOfficial());
}
else if (locale.find("zh-Hans") == 0) // Simplified Chinese
{
io.Fonts->AddFontFromFileTTF((fontDir + "PingFang.ttc").c_str(), fontSize, &font_cfg, GetGlyphRangesChineseSimplifiedOfficial());
}
#elif defined(__ANDROID__)
if (getenv("FLYCAST_LOCALE") != nullptr)
{
const ImWchar *glyphRanges = nullptr;
std::string locale = getenv("FLYCAST_LOCALE");
if (locale.find("ja") == 0) // Japanese
glyphRanges = io.Fonts->GetGlyphRangesJapanese();
else if (locale.find("ko") == 0) // Korean
glyphRanges = io.Fonts->GetGlyphRangesKorean();
else if (locale.find("zh_TW") == 0
|| locale.find("zh_HK") == 0) // Traditional Chinese
glyphRanges = GetGlyphRangesChineseTraditionalOfficial();
else if (locale.find("zh_CN") == 0) // Simplified Chinese
glyphRanges = GetGlyphRangesChineseSimplifiedOfficial();
if (glyphRanges != nullptr)
io.Fonts->AddFontFromFileTTF("/system/fonts/NotoSansCJK-Regular.ttc", fontSize, &font_cfg, glyphRanges);
}
// TODO Linux, iOS, ...
#endif
NOTICE_LOG(RENDERER, "Screen DPI is %.0f, size %d x %d. Scaling by %.2f", settings.display.dpi, settings.display.width, settings.display.height, settings.display.uiScale);
}
void gui_keyboard_input(u16 wc)
{
ImGuiIO& io = ImGui::GetIO();
if (io.WantCaptureKeyboard)
io.AddInputCharacter(wc);
}
void gui_keyboard_inputUTF8(const std::string& s)
{
ImGuiIO& io = ImGui::GetIO();
if (io.WantCaptureKeyboard)
io.AddInputCharactersUTF8(s.c_str());
}
void gui_keyboard_key(u8 keyCode, bool pressed, u8 modifiers)
{
if (!inited)
return;
ImGuiIO& io = ImGui::GetIO();
if (!pressed && io.KeysDown[keyCode])
{
keysUpNextFrame[keyCode] = true;
return;
}
io.KeyCtrl = (modifiers & (0x01 | 0x10)) != 0;
io.KeyShift = (modifiers & (0x02 | 0x20)) != 0;
io.KeysDown[keyCode] = pressed;
}
bool gui_keyboard_captured()
{
ImGuiIO& io = ImGui::GetIO();
return io.WantCaptureKeyboard;
}
bool gui_mouse_captured()
{
ImGuiIO& io = ImGui::GetIO();
return io.WantCaptureMouse;
}
void gui_set_mouse_position(int x, int y)
{
mouseX = std::round(x * settings.display.pointScale);
mouseY = std::round(y * settings.display.pointScale);
}
void gui_set_mouse_button(int button, bool pressed)
{
if (pressed)
mouseButtons |= 1 << button;
else
mouseButtons &= ~(1 << button);
}
void gui_set_mouse_wheel(float delta)
{
mouseWheel += delta;
}
static void gui_newFrame()
{
imguiDriver->newFrame();
ImGui::GetIO().DisplaySize.x = settings.display.width;
ImGui::GetIO().DisplaySize.y = settings.display.height;
ImGuiIO& io = ImGui::GetIO();
if (mouseX < 0 || mouseX >= settings.display.width || mouseY < 0 || mouseY >= settings.display.height)
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
else
io.MousePos = ImVec2(mouseX, mouseY);
static bool delayTouch;
#if defined(__ANDROID__) || defined(TARGET_IPHONE)
// Delay touch by one frame to allow widgets to be hovered before click
// This is required for widgets using ImGuiButtonFlags_AllowItemOverlap such as TabItem's
if (!delayTouch && (mouseButtons & (1 << 0)) != 0 && !io.MouseDown[ImGuiMouseButton_Left])
delayTouch = true;
else
delayTouch = false;
#endif
if (io.WantCaptureMouse)
{
io.MouseWheel = -mouseWheel / 16;
mouseWheel = 0;
}
if (!delayTouch)
io.MouseDown[ImGuiMouseButton_Left] = (mouseButtons & (1 << 0)) != 0;
io.MouseDown[ImGuiMouseButton_Right] = (mouseButtons & (1 << 1)) != 0;
io.MouseDown[ImGuiMouseButton_Middle] = (mouseButtons & (1 << 2)) != 0;
io.MouseDown[3] = (mouseButtons & (1 << 3)) != 0;
io.NavInputs[ImGuiNavInput_Activate] = (kcode[0] & DC_BTN_A) == 0;
io.NavInputs[ImGuiNavInput_Cancel] = (kcode[0] & DC_BTN_B) == 0;
io.NavInputs[ImGuiNavInput_Input] = (kcode[0] & DC_BTN_X) == 0;
io.NavInputs[ImGuiNavInput_DpadLeft] = (kcode[0] & DC_DPAD_LEFT) == 0;
io.NavInputs[ImGuiNavInput_DpadRight] = (kcode[0] & DC_DPAD_RIGHT) == 0;
io.NavInputs[ImGuiNavInput_DpadUp] = (kcode[0] & DC_DPAD_UP) == 0;
io.NavInputs[ImGuiNavInput_DpadDown] = (kcode[0] & DC_DPAD_DOWN) == 0;
io.NavInputs[ImGuiNavInput_LStickLeft] = joyx[0] < 0 ? -(float)joyx[0] / 128 : 0.f;
if (io.NavInputs[ImGuiNavInput_LStickLeft] < 0.1f)
io.NavInputs[ImGuiNavInput_LStickLeft] = 0.f;
io.NavInputs[ImGuiNavInput_LStickRight] = joyx[0] > 0 ? (float)joyx[0] / 128 : 0.f;
if (io.NavInputs[ImGuiNavInput_LStickRight] < 0.1f)
io.NavInputs[ImGuiNavInput_LStickRight] = 0.f;
io.NavInputs[ImGuiNavInput_LStickUp] = joyy[0] < 0 ? -(float)joyy[0] / 128.f : 0.f;
if (io.NavInputs[ImGuiNavInput_LStickUp] < 0.1f)
io.NavInputs[ImGuiNavInput_LStickUp] = 0.f;
io.NavInputs[ImGuiNavInput_LStickDown] = joyy[0] > 0 ? (float)joyy[0] / 128.f : 0.f;
if (io.NavInputs[ImGuiNavInput_LStickDown] < 0.1f)
io.NavInputs[ImGuiNavInput_LStickDown] = 0.f;
ImGui::GetStyle().Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
if (showOnScreenKeyboard != nullptr)
showOnScreenKeyboard(io.WantTextInput);
#if defined(USE_SDL)
if (io.WantTextInput && !SDL_IsTextInputActive())
{
SDL_StartTextInput();
}
else if (!io.WantTextInput && SDL_IsTextInputActive())
{
SDL_StopTextInput();
}
#endif
}
static void delayedKeysUp()
{
ImGuiIO& io = ImGui::GetIO();
for (u32 i = 0; i < ARRAY_SIZE(keysUpNextFrame); i++)
if (keysUpNextFrame[i])
io.KeysDown[i] = false;
memset(keysUpNextFrame, 0, sizeof(keysUpNextFrame));
}
static void gui_endFrame(bool gui_open)
{
ImGui::Render();
imguiDriver->renderDrawData(ImGui::GetDrawData(), gui_open);
delayedKeysUp();
}
void gui_setOnScreenKeyboardCallback(void (*callback)(bool show))
{
showOnScreenKeyboard = callback;
}
void gui_set_insets(int left, int right, int top, int bottom)
{
insetLeft = left;
insetRight = right;
insetTop = top;
insetBottom = bottom;
}
#if 0
#include "oslib/timeseries.h"
TimeSeries renderTimes;
TimeSeries vblankTimes;
void gui_plot_render_time(int width, int height)
{
std::vector v = renderTimes.data();
ImGui::PlotLines("Render Times", v.data(), v.size(), 0, "", 0.0, 1.0 / 30.0, ImVec2(300, 50));
ImGui::Text("StdDev: %.1f%%", renderTimes.stddev() * 100.f / 0.01666666667f);
v = vblankTimes.data();
ImGui::PlotLines("VBlank", v.data(), v.size(), 0, "", 0.0, 1.0 / 30.0, ImVec2(300, 50));
ImGui::Text("StdDev: %.1f%%", vblankTimes.stddev() * 100.f / 0.01666666667f);
}
#endif
void gui_open_settings()
{
const LockGuard lock(guiMutex);
if (gui_state == GuiState::Closed)
{
if (!ggpo::active())
{
gui_state = GuiState::Commands;
HideOSD();
emu.stop();
}
else
chat.toggle();
}
else if (gui_state == GuiState::VJoyEdit)
{
gui_state = GuiState::VJoyEditCommands;
}
else if (gui_state == GuiState::Loading)
{
gameLoader.cancel();
}
else if (gui_state == GuiState::Commands)
{
gui_state = GuiState::Closed;
GamepadDevice::load_system_mappings();
emu.start();
}
}
void gui_start_game(const std::string& path)
{
const LockGuard lock(guiMutex);
emu.unloadGame();
reset_vmus();
chat.reset();
scanner.stop();
gui_state = GuiState::Loading;
gameLoader.load(path);
}
void gui_stop_game(const std::string& message)
{
const LockGuard lock(guiMutex);
if (!commandLineStart)
{
// Exit to main menu
emu.unloadGame();
gui_state = GuiState::Main;
reset_vmus();
if (!message.empty())
gui_error("Flycast has stopped.\n\n" + message);
}
else
{
if (!message.empty())
ERROR_LOG(COMMON, "Flycast has stopped: %s", message.c_str());
// Exit emulator
dc_exit();
}
}
static void gui_display_commands()
{
imguiDriver->displayVmus();
centerNextWindow();
ImGui::SetNextWindowSize(ScaledVec2(330, 0));
ImGui::Begin("##commands", NULL, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize);
{
DisabledScope scope(settings.content.path.empty() || settings.network.online);
// Load State
if (ImGui::Button("Load State", ScaledVec2(110, 50)) && !scope.isDisabled())
{
gui_state = GuiState::Closed;
dc_loadstate(config::SavestateSlot);
}
ImGui::SameLine();
// Slot #
std::string slot = "Slot " + std::to_string((int)config::SavestateSlot + 1);
if (ImGui::Button(slot.c_str(), ImVec2(80 * settings.display.uiScale - ImGui::GetStyle().FramePadding.x, 50 * settings.display.uiScale)))
ImGui::OpenPopup("slot_select_popup");
if (ImGui::BeginPopup("slot_select_popup"))
{
for (int i = 0; i < 10; i++)
if (ImGui::Selectable(std::to_string(i + 1).c_str(), config::SavestateSlot == i, 0,
ImVec2(ImGui::CalcTextSize("Slot 8").x, 0))) {
config::SavestateSlot = i;
SaveSettings();
}
ImGui::EndPopup();
}
ImGui::SameLine();
// Save State
if (ImGui::Button("Save State", ScaledVec2(110, 50)) && !scope.isDisabled())
{
gui_state = GuiState::Closed;
dc_savestate(config::SavestateSlot);
}
}
ImGui::Columns(2, "buttons", false);
// Settings
if (ImGui::Button("Settings", ScaledVec2(150, 50)))
{
gui_state = GuiState::Settings;
}
ImGui::NextColumn();
if (ImGui::Button("Resume", ScaledVec2(150, 50)))
{
GamepadDevice::load_system_mappings();
gui_state = GuiState::Closed;
}
ImGui::NextColumn();
// Insert/Eject Disk
const char *disk_label = libGDR_GetDiscType() == Open ? "Insert Disk" : "Eject Disk";
if (ImGui::Button(disk_label, ScaledVec2(150, 50)))
{
if (libGDR_GetDiscType() == Open)
{
gui_state = GuiState::SelectDisk;
}
else
{
DiscOpenLid();
gui_state = GuiState::Closed;
}
}
ImGui::NextColumn();
// Cheats
{
DisabledScope scope(settings.network.online);
if (ImGui::Button("Cheats", ScaledVec2(150, 50)) && !settings.network.online)
gui_state = GuiState::Cheats;
}
ImGui::Columns(1, nullptr, false);
// Exit
if (ImGui::Button("Exit", ScaledVec2(300, 50)
+ ImVec2(ImGui::GetStyle().ColumnsMinSpacing + ImGui::GetStyle().FramePadding.x * 2 - 1, 0)))
{
gui_stop_game();
}
ImGui::End();
}
inline static void header(const char *title)
{
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.f, 0.5f)); // Left
ImGui::ButtonEx(title, ImVec2(-1, 0), ImGuiButtonFlags_Disabled);
ImGui::PopStyleVar();
}
const char *maple_device_types[] = { "None", "Sega Controller", "Light Gun", "Keyboard", "Mouse", "Twin Stick", "Ascii Stick" };
const char *maple_expansion_device_types[] = { "None", "Sega VMU", "Purupuru", "Microphone" };
static const char *maple_device_name(MapleDeviceType type)
{
switch (type)
{
case MDT_SegaController:
return maple_device_types[1];
case MDT_LightGun:
return maple_device_types[2];
case MDT_Keyboard:
return maple_device_types[3];
case MDT_Mouse:
return maple_device_types[4];
case MDT_TwinStick:
return maple_device_types[5];
case MDT_AsciiStick:
return maple_device_types[6];
case MDT_None:
default:
return maple_device_types[0];
}
}
static MapleDeviceType maple_device_type_from_index(int idx)
{
switch (idx)
{
case 1:
return MDT_SegaController;
case 2:
return MDT_LightGun;
case 3:
return MDT_Keyboard;
case 4:
return MDT_Mouse;
case 5:
return MDT_TwinStick;
case 6:
return MDT_AsciiStick;
case 0:
default:
return MDT_None;
}
}
static const char *maple_expansion_device_name(MapleDeviceType type)
{
switch (type)
{
case MDT_SegaVMU:
return maple_expansion_device_types[1];
case MDT_PurupuruPack:
return maple_expansion_device_types[2];
case MDT_Microphone:
return maple_expansion_device_types[3];
case MDT_None:
default:
return maple_expansion_device_types[0];
}
}
const char *maple_ports[] = { "None", "A", "B", "C", "D", "All" };
struct Mapping {
DreamcastKey key;
const char *name;
};
const Mapping dcButtons[] = {
{ EMU_BTN_NONE, "Directions" },
{ DC_DPAD_UP, "Up" },
{ DC_DPAD_DOWN, "Down" },
{ DC_DPAD_LEFT, "Left" },
{ DC_DPAD_RIGHT, "Right" },
{ DC_AXIS_UP, "Thumbstick Up" },
{ DC_AXIS_DOWN, "Thumbstick Down" },
{ DC_AXIS_LEFT, "Thumbstick Left" },
{ DC_AXIS_RIGHT, "Thumbstick Right" },
{ DC_DPAD2_UP, "DPad2 Up" },
{ DC_DPAD2_DOWN, "DPad2 Down" },
{ DC_DPAD2_LEFT, "DPad2 Left" },
{ DC_DPAD2_RIGHT, "DPad2 Right" },
{ EMU_BTN_NONE, "Buttons" },
{ DC_BTN_A, "A" },
{ DC_BTN_B, "B" },
{ DC_BTN_X, "X" },
{ DC_BTN_Y, "Y" },
{ DC_BTN_C, "C" },
{ DC_BTN_D, "D" },
{ DC_BTN_Z, "Z" },
{ EMU_BTN_NONE, "Triggers" },
{ DC_AXIS_LT, "Left Trigger" },
{ DC_AXIS_RT, "Right Trigger" },
{ EMU_BTN_NONE, "System Buttons" },
{ DC_BTN_START, "Start" },
{ DC_BTN_RELOAD, "Reload" },
{ EMU_BTN_NONE, "Emulator" },
{ EMU_BTN_MENU, "Menu" },
{ EMU_BTN_ESCAPE, "Exit" },
{ EMU_BTN_FFORWARD, "Fast-forward" },
{ EMU_BTN_NONE, nullptr }
};
const Mapping arcadeButtons[] = {
{ EMU_BTN_NONE, "Directions" },
{ DC_DPAD_UP, "Up" },
{ DC_DPAD_DOWN, "Down" },
{ DC_DPAD_LEFT, "Left" },
{ DC_DPAD_RIGHT, "Right" },
{ DC_AXIS_UP, "Thumbstick Up" },
{ DC_AXIS_DOWN, "Thumbstick Down" },
{ DC_AXIS_LEFT, "Thumbstick Left" },
{ DC_AXIS_RIGHT, "Thumbstick Right" },
{ DC_AXIS2_UP, "R.Thumbstick Up" },
{ DC_AXIS2_DOWN, "R.Thumbstick Down" },
{ DC_AXIS2_LEFT, "R.Thumbstick Left" },
{ DC_AXIS2_RIGHT, "R.Thumbstick Right" },
{ EMU_BTN_NONE, "Buttons" },
{ DC_BTN_A, "Button 1" },
{ DC_BTN_B, "Button 2" },
{ DC_BTN_C, "Button 3" },
{ DC_BTN_X, "Button 4" },
{ DC_BTN_Y, "Button 5" },
{ DC_BTN_Z, "Button 6" },
{ DC_DPAD2_LEFT, "Button 7" },
{ DC_DPAD2_RIGHT, "Button 8" },
// { DC_DPAD2_RIGHT, "Button 9" }, // TODO
{ EMU_BTN_NONE, "Triggers" },
{ DC_AXIS_LT, "Left Trigger" },
{ DC_AXIS_RT, "Right Trigger" },
{ EMU_BTN_NONE, "System Buttons" },
{ DC_BTN_START, "Start" },
{ DC_BTN_RELOAD, "Reload" },
{ DC_BTN_D, "Coin" },
{ DC_DPAD2_UP, "Service" },
{ DC_DPAD2_DOWN, "Test" },
{ EMU_BTN_NONE, "Emulator" },
{ EMU_BTN_MENU, "Menu" },
{ EMU_BTN_ESCAPE, "Exit" },
{ EMU_BTN_FFORWARD, "Fast-forward" },
{ EMU_BTN_INSERT_CARD, "Insert Card" },
{ EMU_BTN_NONE, nullptr }
};
static MapleDeviceType maple_expansion_device_type_from_index(int idx)
{
switch (idx)
{
case 1:
return MDT_SegaVMU;
case 2:
return MDT_PurupuruPack;
case 3:
return MDT_Microphone;
case 0:
default:
return MDT_None;
}
}
static std::shared_ptr mapped_device;
static u32 mapped_code;
static bool analogAxis;
static bool positiveDirection;
static double map_start_time;
static bool arcade_button_mode;
static u32 gamepad_port;
static void unmapControl(const std::shared_ptr& mapping, u32 gamepad_port, DreamcastKey key)
{
mapping->clear_button(gamepad_port, key);
mapping->clear_axis(gamepad_port, key);
}
static DreamcastKey getOppositeDirectionKey(DreamcastKey key)
{
switch (key)
{
case DC_DPAD_UP:
return DC_DPAD_DOWN;
case DC_DPAD_DOWN:
return DC_DPAD_UP;
case DC_DPAD_LEFT:
return DC_DPAD_RIGHT;
case DC_DPAD_RIGHT:
return DC_DPAD_LEFT;
case DC_DPAD2_UP:
return DC_DPAD2_DOWN;
case DC_DPAD2_DOWN:
return DC_DPAD2_UP;
case DC_DPAD2_LEFT:
return DC_DPAD2_RIGHT;
case DC_DPAD2_RIGHT:
return DC_DPAD2_LEFT;
case DC_AXIS_UP:
return DC_AXIS_DOWN;
case DC_AXIS_DOWN:
return DC_AXIS_UP;
case DC_AXIS_LEFT:
return DC_AXIS_RIGHT;
case DC_AXIS_RIGHT:
return DC_AXIS_LEFT;
case DC_AXIS2_UP:
return DC_AXIS2_DOWN;
case DC_AXIS2_DOWN:
return DC_AXIS2_UP;
case DC_AXIS2_LEFT:
return DC_AXIS2_RIGHT;
case DC_AXIS2_RIGHT:
return DC_AXIS2_LEFT;
default:
return EMU_BTN_NONE;
}
}
static void detect_input_popup(const Mapping *mapping)
{
ImVec2 padding = ScaledVec2(20, 20);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, padding);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, padding);
if (ImGui::BeginPopupModal("Map Control", NULL, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove))
{
ImGui::Text("Waiting for control '%s'...", mapping->name);
double now = os_GetSeconds();
ImGui::Text("Time out in %d s", (int)(5 - (now - map_start_time)));
if (mapped_code != (u32)-1)
{
std::shared_ptr input_mapping = mapped_device->get_input_mapping();
if (input_mapping != NULL)
{
unmapControl(input_mapping, gamepad_port, mapping->key);
if (analogAxis)
{
input_mapping->set_axis(gamepad_port, mapping->key, mapped_code, positiveDirection);
DreamcastKey opposite = getOppositeDirectionKey(mapping->key);
// Map the axis opposite direction to the corresponding opposite dc button or axis,
// but only if the opposite direction axis isn't used and the dc button or axis isn't mapped.
if (opposite != EMU_BTN_NONE
&& input_mapping->get_axis_id(gamepad_port, mapped_code, !positiveDirection) == EMU_BTN_NONE
&& input_mapping->get_axis_code(gamepad_port, opposite).first == (u32)-1
&& input_mapping->get_button_code(gamepad_port, opposite) == (u32)-1)
input_mapping->set_axis(gamepad_port, opposite, mapped_code, !positiveDirection);
}
else
input_mapping->set_button(gamepad_port, mapping->key, mapped_code);
}
mapped_device = NULL;
ImGui::CloseCurrentPopup();
}
else if (now - map_start_time >= 5)
{
mapped_device = NULL;
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
ImGui::PopStyleVar(2);
}
static void displayLabelOrCode(const char *label, u32 code, const char *suffix = "")
{
if (label != nullptr)
ImGui::Text("%s%s", label, suffix);
else
ImGui::Text("[%d]%s", code, suffix);
}
static void displayMappedControl(const std::shared_ptr& gamepad, DreamcastKey key)
{
std::shared_ptr input_mapping = gamepad->get_input_mapping();
u32 code = input_mapping->get_button_code(gamepad_port, key);
if (code != (u32)-1)
{
displayLabelOrCode(gamepad->get_button_name(code), code);
return;
}
std::pair pair = input_mapping->get_axis_code(gamepad_port, key);
code = pair.first;
if (code != (u32)-1)
{
displayLabelOrCode(gamepad->get_axis_name(code), code, pair.second ? "+" : "-");
return;
}
}
static void controller_mapping_popup(const std::shared_ptr& gamepad)
{
fullScreenWindow(true);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0);
if (ImGui::BeginPopupModal("Controller Mapping", NULL, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
{
const ImGuiStyle& style = ImGui::GetStyle();
const float winWidth = ImGui::GetIO().DisplaySize.x - insetLeft - insetRight - (style.WindowBorderSize + style.WindowPadding.x) * 2;
const float col_width = (winWidth - style.GrabMinSize - style.ItemSpacing.x
- (ImGui::CalcTextSize("Map").x + style.FramePadding.x * 2.0f + style.ItemSpacing.x)
- (ImGui::CalcTextSize("Unmap").x + style.FramePadding.x * 2.0f + style.ItemSpacing.x)) / 2;
const float scaling = settings.display.uiScale;
static int item_current_map_idx = 0;
static int last_item_current_map_idx = 2;
std::shared_ptr input_mapping = gamepad->get_input_mapping();
if (input_mapping == NULL || ImGui::Button("Done", ScaledVec2(100, 30)))
{
ImGui::CloseCurrentPopup();
gamepad->save_mapping(map_system);
last_item_current_map_idx = 2;
ImGui::EndPopup();
ImGui::PopStyleVar();
return;
}
ImGui::SetItemDefaultFocus();
float portWidth = 0;
if (gamepad->maple_port() == MAPLE_PORTS)
{
ImGui::SameLine();
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(ImGui::GetStyle().FramePadding.x, (30 * scaling - ImGui::GetFontSize()) / 2));
portWidth = ImGui::CalcTextSize("AA").x + ImGui::GetStyle().ItemSpacing.x * 2.0f + ImGui::GetFontSize();
ImGui::SetNextItemWidth(portWidth);
if (ImGui::BeginCombo("Port", maple_ports[gamepad_port + 1]))
{
for (u32 j = 0; j < MAPLE_PORTS; j++)
{
bool is_selected = gamepad_port == j;
if (ImGui::Selectable(maple_ports[j + 1], &is_selected))
gamepad_port = j;
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
portWidth += ImGui::CalcTextSize("Port").x + ImGui::GetStyle().ItemSpacing.x + ImGui::GetStyle().FramePadding.x;
ImGui::PopStyleVar();
}
float comboWidth = ImGui::CalcTextSize("Dreamcast Controls").x + ImGui::GetStyle().ItemSpacing.x + ImGui::GetFontSize() + ImGui::GetStyle().FramePadding.x * 4;
float gameConfigWidth = 0;
if (!settings.content.gameId.empty())
gameConfigWidth = ImGui::CalcTextSize(gamepad->isPerGameMapping() ? "Delete Game Config" : "Make Game Config").x + ImGui::GetStyle().ItemSpacing.x + ImGui::GetStyle().FramePadding.x * 2;
ImGui::SameLine(0, ImGui::GetContentRegionAvail().x - comboWidth - gameConfigWidth - ImGui::GetStyle().ItemSpacing.x - 100 * scaling * 2 - portWidth);
ImGui::AlignTextToFramePadding();
if (!settings.content.gameId.empty())
{
if (gamepad->isPerGameMapping())
{
if (ImGui::Button("Delete Game Config", ScaledVec2(0, 30)))
{
gamepad->setPerGameMapping(false);
if (!gamepad->find_mapping(map_system))
gamepad->resetMappingToDefault(arcade_button_mode, true);
}
}
else
{
if (ImGui::Button("Make Game Config", ScaledVec2(0, 30)))
gamepad->setPerGameMapping(true);
}
ImGui::SameLine();
}
if (ImGui::Button("Reset...", ScaledVec2(100, 30)))
ImGui::OpenPopup("Confirm Reset");
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ScaledVec2(20, 20));
if (ImGui::BeginPopupModal("Confirm Reset", NULL, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove))
{
ImGui::Text("Are you sure you want to reset the mappings to default?");
static bool hitbox;
if (arcade_button_mode)
{
ImGui::Text("Controller Type:");
if (ImGui::RadioButton("Gamepad", !hitbox))
hitbox = false;
ImGui::SameLine();
if (ImGui::RadioButton("Arcade / Hit Box", hitbox))
hitbox = true;
}
ImGui::NewLine();
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(20 * scaling, ImGui::GetStyle().ItemSpacing.y));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ScaledVec2(10, 10));
if (ImGui::Button("Yes"))
{
gamepad->resetMappingToDefault(arcade_button_mode, !hitbox);
gamepad->save_mapping(map_system);
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button("No"))
ImGui::CloseCurrentPopup();
ImGui::PopStyleVar(2);;
ImGui::EndPopup();
}
ImGui::PopStyleVar(1);;
ImGui::SameLine();
const char* items[] = { "Dreamcast Controls", "Arcade Controls" };
// Here our selection data is an index.
ImGui::SetNextItemWidth(comboWidth);
// Make the combo height the same as the Done and Reset buttons
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(ImGui::GetStyle().FramePadding.x, (30 * scaling - ImGui::GetFontSize()) / 2));
ImGui::Combo("##arcadeMode", &item_current_map_idx, items, IM_ARRAYSIZE(items));
ImGui::PopStyleVar();
if (last_item_current_map_idx != 2 && item_current_map_idx != last_item_current_map_idx)
{
gamepad->save_mapping(map_system);
}
const Mapping *systemMapping = dcButtons;
if (item_current_map_idx == 0)
{
arcade_button_mode = false;
map_system = DC_PLATFORM_DREAMCAST;
systemMapping = dcButtons;
}
else if (item_current_map_idx == 1)
{
arcade_button_mode = true;
map_system = DC_PLATFORM_NAOMI;
systemMapping = arcadeButtons;
}
if (item_current_map_idx != last_item_current_map_idx)
{
if (!gamepad->find_mapping(map_system))
if (map_system == DC_PLATFORM_DREAMCAST || !gamepad->find_mapping(DC_PLATFORM_DREAMCAST))
gamepad->resetMappingToDefault(arcade_button_mode, true);
input_mapping = gamepad->get_input_mapping();
last_item_current_map_idx = item_current_map_idx;
}
char key_id[32];
ImGui::BeginChildFrame(ImGui::GetID("buttons"), ImVec2(0, 0), ImGuiWindowFlags_DragScrolling);
for (; systemMapping->name != nullptr; systemMapping++)
{
if (systemMapping->key == EMU_BTN_NONE)
{
ImGui::Columns(1, nullptr, false);
header(systemMapping->name);
ImGui::Columns(3, "bindings", false);
ImGui::SetColumnWidth(0, col_width);
ImGui::SetColumnWidth(1, col_width);
continue;
}
sprintf(key_id, "key_id%d", systemMapping->key);
ImGui::PushID(key_id);
const char *game_btn_name = nullptr;
if (arcade_button_mode)
{
game_btn_name = GetCurrentGameButtonName(systemMapping->key);
if (game_btn_name == nullptr)
game_btn_name = GetCurrentGameAxisName(systemMapping->key);
}
if (game_btn_name != nullptr && game_btn_name[0] != '\0')
ImGui::Text("%s - %s", systemMapping->name, game_btn_name);
else
ImGui::Text("%s", systemMapping->name);
ImGui::NextColumn();
displayMappedControl(gamepad, systemMapping->key);
ImGui::NextColumn();
if (ImGui::Button("Map"))
{
map_start_time = os_GetSeconds();
ImGui::OpenPopup("Map Control");
mapped_device = gamepad;
mapped_code = -1;
gamepad->detectButtonOrAxisInput([](u32 code, bool analog, bool positive)
{
mapped_code = code;
analogAxis = analog;
positiveDirection = positive;
});
}
detect_input_popup(systemMapping);
ImGui::SameLine();
if (ImGui::Button("Unmap"))
{
input_mapping = gamepad->get_input_mapping();
unmapControl(input_mapping, gamepad_port, systemMapping->key);
}
ImGui::NextColumn();
ImGui::PopID();
}
ImGui::Columns(1, nullptr, false);
scrollWhenDraggingOnVoid();
windowDragScroll();
ImGui::EndChildFrame();
error_popup();
ImGui::EndPopup();
}
ImGui::PopStyleVar();
}
void error_popup()
{
if (!error_msg_shown && !error_msg.empty())
{
ImVec2 padding = ScaledVec2(20, 20);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, padding);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, padding);
ImGui::OpenPopup("Error");
if (ImGui::BeginPopupModal("Error", NULL, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar))
{
ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + 400.f * settings.display.uiScale);
ImGui::TextWrapped("%s", error_msg.c_str());
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ScaledVec2(16, 3));
float currentwidth = ImGui::GetContentRegionAvail().x;
ImGui::SetCursorPosX((currentwidth - 80.f * settings.display.uiScale) / 2.f + ImGui::GetStyle().WindowPadding.x);
if (ImGui::Button("OK", ScaledVec2(80.f, 0)))
{
error_msg.clear();
ImGui::CloseCurrentPopup();
}
ImGui::SetItemDefaultFocus();
ImGui::PopStyleVar();
ImGui::PopTextWrapPos();
ImGui::EndPopup();
}
ImGui::PopStyleVar();
ImGui::PopStyleVar();
error_msg_shown = true;
}
}
static void contentpath_warning_popup()
{
static bool show_contentpath_selection;
if (scanner.content_path_looks_incorrect)
{
ImGui::OpenPopup("Incorrect Content Location?");
if (ImGui::BeginPopupModal("Incorrect Content Location?", NULL, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove))
{
ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + 400.f * settings.display.uiScale);
ImGui::TextWrapped(" Scanned %d folders but no game can be found! ", scanner.empty_folders_scanned);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ScaledVec2(16, 3));
float currentwidth = ImGui::GetContentRegionAvail().x;
ImGui::SetCursorPosX((currentwidth - 100.f * settings.display.uiScale) / 2.f + ImGui::GetStyle().WindowPadding.x - 55.f * settings.display.uiScale);
if (ImGui::Button("Reselect", ScaledVec2(100.f, 0)))
{
scanner.content_path_looks_incorrect = false;
ImGui::CloseCurrentPopup();
show_contentpath_selection = true;
}
ImGui::SameLine();
ImGui::SetCursorPosX((currentwidth - 100.f * settings.display.uiScale) / 2.f + ImGui::GetStyle().WindowPadding.x + 55.f * settings.display.uiScale);
if (ImGui::Button("Cancel", ScaledVec2(100.f, 0)))
{
scanner.content_path_looks_incorrect = false;
ImGui::CloseCurrentPopup();
scanner.stop();
config::ContentPath.get().clear();
}
ImGui::SetItemDefaultFocus();
ImGui::PopStyleVar();
ImGui::EndPopup();
}
}
if (show_contentpath_selection)
{
scanner.stop();
ImGui::OpenPopup("Select Directory");
select_file_popup("Select Directory", [](bool cancelled, std::string selection)
{
show_contentpath_selection = false;
if (!cancelled)
{
config::ContentPath.get().clear();
config::ContentPath.get().push_back(selection);
}
scanner.refresh();
return true;
});
}
}
static void gui_display_settings()
{
static bool maple_devices_changed;
fullScreenWindow(false);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0);
ImGui::Begin("Settings", NULL, ImGuiWindowFlags_DragScrolling | ImGuiWindowFlags_NoResize
| ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
ImVec2 normal_padding = ImGui::GetStyle().FramePadding;
if (ImGui::Button("Done", ScaledVec2(100, 30)))
{
if (game_started)
gui_state = GuiState::Commands;
else
gui_state = GuiState::Main;
if (maple_devices_changed)
{
maple_devices_changed = false;
if (game_started && settings.platform.isConsole())
{
maple_ReconnectDevices();
reset_vmus();
}
}
SaveSettings();
}
if (game_started)
{
ImGui::SameLine();
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(16 * settings.display.uiScale, normal_padding.y));
if (config::Settings::instance().hasPerGameConfig())
{
if (ImGui::Button("Delete Game Config", ScaledVec2(0, 30)))
{
config::Settings::instance().setPerGameConfig(false);
config::Settings::instance().load(false);
loadGameSpecificSettings();
}
}
else
{
if (ImGui::Button("Make Game Config", ScaledVec2(0, 30)))
config::Settings::instance().setPerGameConfig(true);
}
ImGui::PopStyleVar();
}
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ScaledVec2(16, 6));
if (ImGui::BeginTabBar("settings", ImGuiTabBarFlags_NoTooltip))
{
if (ImGui::BeginTabItem("General"))
{
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, normal_padding);
const char *languages[] = { "Japanese", "English", "German", "French", "Spanish", "Italian", "Default" };
OptionComboBox("Language", config::Language, languages, ARRAY_SIZE(languages),
"The language as configured in the Dreamcast BIOS");
const char *broadcast[] = { "NTSC", "PAL", "PAL/M", "PAL/N", "Default" };
OptionComboBox("Broadcast", config::Broadcast, broadcast, ARRAY_SIZE(broadcast),
"TV broadcasting standard for non-VGA modes");
const char *region[] = { "Japan", "USA", "Europe", "Default" };
OptionComboBox("Region", config::Region, region, ARRAY_SIZE(region),
"BIOS region");
const char *cable[] = { "VGA", "RGB Component", "TV Composite" };
{
DisabledScope scope(config::Cable.isReadOnly());
if (ImGui::BeginCombo("Cable", cable[config::Cable == 0 ? 0 : config::Cable - 1], ImGuiComboFlags_None))
{
for (int i = 0; i < IM_ARRAYSIZE(cable); i++)
{
bool is_selected = i == 0 ? config::Cable <= 1 : config::Cable - 1 == i;
if (ImGui::Selectable(cable[i], &is_selected))
config::Cable = i == 0 ? 0 : i + 1;
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
}
ImGui::SameLine();
ShowHelpMarker("Video connection type");
#if !defined(TARGET_IPHONE)
ImVec2 size;
size.x = 0.0f;
size.y = (ImGui::GetTextLineHeightWithSpacing() + ImGui::GetStyle().FramePadding.y * 2.f)
* (config::ContentPath.get().size() + 1) ;//+ ImGui::GetStyle().FramePadding.y * 2.f;
if (ImGui::ListBoxHeader("Content Location", size))
{
int to_delete = -1;
for (u32 i = 0; i < config::ContentPath.get().size(); i++)
{
ImGui::PushID(config::ContentPath.get()[i].c_str());
ImGui::AlignTextToFramePadding();
ImGui::Text("%s", config::ContentPath.get()[i].c_str());
ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize("X").x - ImGui::GetStyle().FramePadding.x);
if (ImGui::Button("X"))
to_delete = i;
ImGui::PopID();
}
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ScaledVec2(24, 3));
if (ImGui::Button("Add"))
ImGui::OpenPopup("Select Directory");
select_file_popup("Select Directory", [](bool cancelled, std::string selection)
{
if (!cancelled)
{
scanner.stop();
config::ContentPath.get().push_back(selection);
scanner.refresh();
}
return true;
});
ImGui::PopStyleVar();
scrollWhenDraggingOnVoid();
ImGui::ListBoxFooter();
if (to_delete >= 0)
{
scanner.stop();
config::ContentPath.get().erase(config::ContentPath.get().begin() + to_delete);
scanner.refresh();
}
}
ImGui::SameLine();
ShowHelpMarker("The directories where your games are stored");
#if defined(__linux__) && !defined(__ANDROID__)
if (ImGui::ListBoxHeader("Data Directory", 1))
{
ImGui::AlignTextToFramePadding();
ImGui::Text("%s", get_writable_data_path("").c_str());
ImGui::ListBoxFooter();
}
ImGui::SameLine();
ShowHelpMarker("The directory containing BIOS files, as well as saved VMUs and states");
#else
if (ImGui::ListBoxHeader("Home Directory", 1))
{
ImGui::AlignTextToFramePadding();
ImGui::Text("%s", get_writable_config_path("").c_str());
#ifdef __ANDROID__
ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize("Change").x - ImGui::GetStyle().FramePadding.x);
if (ImGui::Button("Change"))
gui_state = GuiState::Onboarding;
#endif
#if defined(__APPLE__) && TARGET_OS_OSX
ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize("Reveal in Finder").x - ImGui::GetStyle().FramePadding.x);
if (ImGui::Button("Reveal in Finder"))
{
char temp[512];
sprintf(temp, "open \"%s\"", get_writable_config_path("").c_str());
system(temp);
}
#endif
ImGui::ListBoxFooter();
}
ImGui::SameLine();
ShowHelpMarker("The directory where Flycast saves configuration files and VMUs. BIOS files should be in a subfolder named \"data\"");
#endif // !linux
#endif // !TARGET_IPHONE
OptionCheckbox("Box Art Game List", config::BoxartDisplayMode,
"Display game covert art in the game list.");
OptionCheckbox("Fetch Box Art", config::FetchBoxart,
"Fetch cover images from TheGamesDB.net.");
if (OptionCheckbox("Hide Legacy Naomi Roms", config::HideLegacyNaomiRoms,
"Hide .bin, .dat and .lst files from the content browser"))
scanner.refresh();
ImGui::Text("Automatic State:");
OptionCheckbox("Load", config::AutoLoadState,
"Load the last saved state of the game when starting");
ImGui::SameLine();
OptionCheckbox("Save", config::AutoSaveState,
"Save the state of the game when stopping");
OptionCheckbox("Naomi Free Play", config::ForceFreePlay, "Configure Naomi games in Free Play mode.");
ImGui::PopStyleVar();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Controls"))
{
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, normal_padding);
header("Physical Devices");
{
ImGui::Columns(4, "physicalDevices", false);
ImVec4 gray{ 0.5f, 0.5f, 0.5f, 1.f };
ImGui::TextColored(gray, "System");
ImGui::SetColumnWidth(-1, ImGui::CalcTextSize("System").x + ImGui::GetStyle().FramePadding.x * 2.0f + ImGui::GetStyle().ItemSpacing.x);
ImGui::NextColumn();
ImGui::TextColored(gray, "Name");
ImGui::NextColumn();
ImGui::TextColored(gray, "Port");
ImGui::SetColumnWidth(-1, ImGui::CalcTextSize("None").x * 1.6f + ImGui::GetStyle().FramePadding.x * 2.0f + ImGui::GetFrameHeight()
+ ImGui::GetStyle().ItemInnerSpacing.x + ImGui::GetStyle().ItemSpacing.x);
ImGui::NextColumn();
ImGui::NextColumn();
for (int i = 0; i < GamepadDevice::GetGamepadCount(); i++)
{
std::shared_ptr gamepad = GamepadDevice::GetGamepad(i);
if (!gamepad)
continue;
ImGui::Text("%s", gamepad->api_name().c_str());
ImGui::NextColumn();
ImGui::Text("%s", gamepad->name().c_str());
ImGui::NextColumn();
char port_name[32];
sprintf(port_name, "##mapleport%d", i);
ImGui::PushID(port_name);
if (ImGui::BeginCombo(port_name, maple_ports[gamepad->maple_port() + 1]))
{
for (int j = -1; j < (int)ARRAY_SIZE(maple_ports) - 1; j++)
{
bool is_selected = gamepad->maple_port() == j;
if (ImGui::Selectable(maple_ports[j + 1], &is_selected))
gamepad->set_maple_port(j);
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
ImGui::NextColumn();
if (gamepad->remappable() && ImGui::Button("Map"))
{
gamepad_port = 0;
ImGui::OpenPopup("Controller Mapping");
}
controller_mapping_popup(gamepad);
#ifdef __ANDROID__
if (gamepad->is_virtual_gamepad())
{
if (ImGui::Button("Edit"))
{
vjoy_start_editing();
gui_state = GuiState::VJoyEdit;
}
ImGui::SameLine();
OptionSlider("Haptic", config::VirtualGamepadVibration, 0, 60);
}
else
#endif
if (gamepad->is_rumble_enabled())
{
ImGui::SameLine(0, 16 * settings.display.uiScale);
int power = gamepad->get_rumble_power();
ImGui::SetNextItemWidth(150 * settings.display.uiScale);
if (ImGui::SliderInt("Rumble", &power, 0, 100))
gamepad->set_rumble_power(power);
}
ImGui::NextColumn();
ImGui::PopID();
}
}
ImGui::Columns(1, NULL, false);
ImGui::Spacing();
OptionSlider("Mouse sensitivity", config::MouseSensitivity, 1, 500);
#if defined(_WIN32) && !defined(TARGET_UWP)
OptionCheckbox("Use Raw Input", config::UseRawInput, "Supports multiple pointing devices (mice, light guns) and keyboards");
#endif
ImGui::Spacing();
header("Dreamcast Devices");
{
for (int bus = 0; bus < MAPLE_PORTS; bus++)
{
ImGui::Text("Device %c", bus + 'A');
ImGui::SameLine();
char device_name[32];
sprintf(device_name, "##device%d", bus);
float w = ImGui::CalcItemWidth() / 3;
ImGui::PushItemWidth(w);
if (ImGui::BeginCombo(device_name, maple_device_name(config::MapleMainDevices[bus]), ImGuiComboFlags_None))
{
for (int i = 0; i < IM_ARRAYSIZE(maple_device_types); i++)
{
bool is_selected = config::MapleMainDevices[bus] == maple_device_type_from_index(i);
if (ImGui::Selectable(maple_device_types[i], &is_selected))
{
config::MapleMainDevices[bus] = maple_device_type_from_index(i);
maple_devices_changed = true;
}
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
int port_count = config::MapleMainDevices[bus] == MDT_SegaController ? 2
: config::MapleMainDevices[bus] == MDT_LightGun || config::MapleMainDevices[bus] == MDT_TwinStick || config::MapleMainDevices[bus] == MDT_AsciiStick ? 1
: 0;
for (int port = 0; port < port_count; port++)
{
ImGui::SameLine();
sprintf(device_name, "##device%d.%d", bus, port + 1);
ImGui::PushID(device_name);
if (ImGui::BeginCombo(device_name, maple_expansion_device_name(config::MapleExpansionDevices[bus][port]), ImGuiComboFlags_None))
{
for (int i = 0; i < IM_ARRAYSIZE(maple_expansion_device_types); i++)
{
bool is_selected = config::MapleExpansionDevices[bus][port] == maple_expansion_device_type_from_index(i);
if (ImGui::Selectable(maple_expansion_device_types[i], &is_selected))
{
config::MapleExpansionDevices[bus][port] = maple_expansion_device_type_from_index(i);
maple_devices_changed = true;
}
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
ImGui::PopID();
}
if (config::MapleMainDevices[bus] == MDT_LightGun)
{
ImGui::SameLine();
sprintf(device_name, "##device%d.xhair", bus);
ImGui::PushID(device_name);
u32 color = config::CrosshairColor[bus];
float xhairColor[4] {
(color & 0xff) / 255.f,
((color >> 8) & 0xff) / 255.f,
((color >> 16) & 0xff) / 255.f,
((color >> 24) & 0xff) / 255.f
};
ImGui::ColorEdit4("Crosshair color", xhairColor, ImGuiColorEditFlags_AlphaBar | ImGuiColorEditFlags_AlphaPreviewHalf
| ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoTooltip | ImGuiColorEditFlags_NoLabel);
ImGui::SameLine();
bool enabled = color != 0;
ImGui::Checkbox("Crosshair", &enabled);
if (enabled)
{
config::CrosshairColor[bus] = (u8)(xhairColor[0] * 255.f)
| ((u8)(xhairColor[1] * 255.f) << 8)
| ((u8)(xhairColor[2] * 255.f) << 16)
| ((u8)(xhairColor[3] * 255.f) << 24);
if (config::CrosshairColor[bus] == 0)
config::CrosshairColor[bus] = 0xC0FFFFFF;
}
else
{
config::CrosshairColor[bus] = 0;
}
ImGui::PopID();
}
ImGui::PopItemWidth();
}
}
ImGui::PopStyleVar();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Video"))
{
int renderApi;
bool perPixel;
switch (config::RendererType)
{
default:
case RenderType::OpenGL:
renderApi = 0;
perPixel = false;
break;
case RenderType::OpenGL_OIT:
renderApi = 0;
perPixel = true;
break;
case RenderType::Vulkan:
renderApi = 1;
perPixel = false;
break;
case RenderType::Vulkan_OIT:
renderApi = 1;
perPixel = true;
break;
case RenderType::DirectX9:
renderApi = 2;
perPixel = false;
break;
case RenderType::DirectX11:
renderApi = 3;
perPixel = false;
break;
case RenderType::DirectX11_OIT:
renderApi = 3;
perPixel = true;
break;
}
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, normal_padding);
const bool has_per_pixel = GraphicsContext::Instance()->hasPerPixel();
header("Transparent Sorting");
{
int renderer = perPixel ? 2 : config::PerStripSorting ? 1 : 0;
ImGui::Columns(has_per_pixel ? 3 : 2, "renderers", false);
ImGui::RadioButton("Per Triangle", &renderer, 0);
ImGui::SameLine();
ShowHelpMarker("Sort transparent polygons per triangle. Fast but may produce graphical glitches");
ImGui::NextColumn();
ImGui::RadioButton("Per Strip", &renderer, 1);
ImGui::SameLine();
ShowHelpMarker("Sort transparent polygons per strip. Faster but may produce graphical glitches");
if (has_per_pixel)
{
ImGui::NextColumn();
ImGui::RadioButton("Per Pixel", &renderer, 2);
ImGui::SameLine();
ShowHelpMarker("Sort transparent polygons per pixel. Slower but accurate");
}
ImGui::Columns(1, NULL, false);
switch (renderer)
{
case 0:
perPixel = false;
config::PerStripSorting.set(false);
break;
case 1:
perPixel = false;
config::PerStripSorting.set(true);
break;
case 2:
perPixel = true;
break;
}
}
ImGui::Spacing();
ImGuiStyle& style = ImGui::GetStyle();
float innerSpacing = style.ItemInnerSpacing.x;
header("Rendering Options");
{
ImGui::Text("Automatic Frame Skipping:");
ImGui::Columns(3, "autoskip", false);
OptionRadioButton("Disabled", config::AutoSkipFrame, 0, "No frame skipping");
ImGui::NextColumn();
OptionRadioButton("Normal", config::AutoSkipFrame, 1, "Skip a frame when the GPU and CPU are both running slow");
ImGui::NextColumn();
OptionRadioButton("Maximum", config::AutoSkipFrame, 2, "Skip a frame when the GPU is running slow");
ImGui::Columns(1, nullptr, false);
OptionCheckbox("Shadows", config::ModifierVolumes,
"Enable modifier volumes, usually used for shadows");
OptionCheckbox("Fog", config::Fog, "Enable fog effects");
OptionCheckbox("Widescreen", config::Widescreen,
"Draw geometry outside of the normal 4:3 aspect ratio. May produce graphical glitches in the revealed areas.\nAspect Fit and shows the full 16:9 content.");
{
DisabledScope scope(!config::Widescreen);
ImGui::Indent();
OptionCheckbox("Super Widescreen", config::SuperWidescreen,
"Use the full width of the screen or window when its aspect ratio is greater than 16:9.\nAspect Fill and remove black bars.");
ImGui::Unindent();
}
OptionCheckbox("Widescreen Game Cheats", config::WidescreenGameHacks,
"Modify the game so that it displays in 16:9 anamorphic format and use horizontal screen stretching. Only some games are supported.");
const std::array aniso{ 1, 2, 4, 8, 16 };
const std::array anisoText{ "Disabled", "2x", "4x", "8x", "16x" };
u32 afSelected = 0;
for (u32 i = 0; i < aniso.size(); i++)
{
if (aniso[i] == config::AnisotropicFiltering)
afSelected = i;
}
ImGui::PushItemWidth(ImGui::CalcItemWidth() - innerSpacing * 2.0f - ImGui::GetFrameHeight() * 2.0f);
if (ImGui::BeginCombo("##Anisotropic Filtering", anisoText[afSelected].c_str(), ImGuiComboFlags_NoArrowButton))
{
for (u32 i = 0; i < aniso.size(); i++)
{
bool is_selected = aniso[i] == config::AnisotropicFiltering;
if (ImGui::Selectable(anisoText[i].c_str(), is_selected))
config::AnisotropicFiltering = aniso[i];
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
ImGui::PopItemWidth();
ImGui::SameLine(0, innerSpacing);
if (ImGui::ArrowButton("##Decrease Anisotropic Filtering", ImGuiDir_Left))
{
if (afSelected > 0)
config::AnisotropicFiltering = aniso[afSelected - 1];
}
ImGui::SameLine(0, innerSpacing);
if (ImGui::ArrowButton("##Increase Anisotropic Filtering", ImGuiDir_Right))
{
if (afSelected < aniso.size() - 1)
config::AnisotropicFiltering = aniso[afSelected + 1];
}
ImGui::SameLine(0, style.ItemInnerSpacing.x);
ImGui::Text("Anisotropic Filtering");
ImGui::SameLine();
ShowHelpMarker("Higher values make textures viewed at oblique angles look sharper, but are more demanding on the GPU. This option only has a visible impact on mipmapped textures.");
ImGui::Text("Texture Filtering:");
ImGui::Columns(3, "textureFiltering", false);
OptionRadioButton("Default", config::TextureFiltering, 0, "Use the game's default texture filtering");
ImGui::NextColumn();
OptionRadioButton("Force Nearest-Neighbor", config::TextureFiltering, 1, "Force nearest-neighbor filtering for all textures. Crisper appearance, but may cause various rendering issues. This option usually does not affect performance.");
ImGui::NextColumn();
OptionRadioButton("Force Linear", config::TextureFiltering, 2, "Force linear filtering for all textures. Smoother appearance, but may cause various rendering issues. This option usually does not affect performance.");
ImGui::Columns(1, nullptr, false);
#ifndef TARGET_IPHONE
OptionCheckbox("VSync", config::VSync, "Synchronizes the frame rate with the screen refresh rate. Recommended");
if (isVulkan(config::RendererType))
{
ImGui::Indent();
{
DisabledScope scope(!config::VSync);
OptionCheckbox("Duplicate frames", config::DupeFrames, "Duplicate frames on high refresh rate monitors (120 Hz and higher)");
}
ImGui::Unindent();
}
#endif
OptionCheckbox("Show FPS Counter", config::ShowFPS, "Show on-screen frame/sec counter");
OptionCheckbox("Show VMU In-game", config::FloatVMUs, "Show the VMU LCD screens while in-game");
OptionCheckbox("Rotate Screen 90°", config::Rotate90, "Rotate the screen 90° counterclockwise");
OptionCheckbox("Delay Frame Swapping", config::DelayFrameSwapping,
"Useful to avoid flashing screen or glitchy videos. Not recommended on slow platforms");
OptionCheckbox("Native Depth Interpolation", config::NativeDepthInterpolation,
"Helps with texture corruption and depth issues on AMD GPUs. Can also help Intel GPUs in some cases.");
OptionCheckbox("Full Framebuffer Emulation", config::EmulateFramebuffer,
"Fully accurate VRAM framebuffer emulation. Helps games that directly access the framebuffer for special effects. "
"Very slow and incompatible with upscaling and wide screen.");
constexpr int apiCount = 0
#ifdef USE_VULKAN
+ 1
#endif
#ifdef USE_DX9
+ 1
#endif
#ifdef USE_OPENGL
+ 1
#endif
#ifdef USE_DX11
+ 1
#endif
;
if (apiCount > 1)
{
ImGui::Text("Graphics API:");
ImGui::Columns(apiCount, "renderApi", false);
#ifdef USE_OPENGL
ImGui::RadioButton("OpenGL", &renderApi, 0);
ImGui::NextColumn();
#endif
#ifdef USE_VULKAN
#ifdef __APPLE__
ImGui::RadioButton("Vulkan (Metal)", &renderApi, 1);
ImGui::SameLine(0, style.ItemInnerSpacing.x);
ShowHelpMarker("MoltenVK: An implementation of Vulkan that runs on Apple's Metal graphics framework");
#else
ImGui::RadioButton("Vulkan", &renderApi, 1);
#endif // __APPLE__
ImGui::NextColumn();
#endif
#ifdef USE_DX9
ImGui::RadioButton("DirectX 9", &renderApi, 2);
ImGui::NextColumn();
#endif
#ifdef USE_DX11
ImGui::RadioButton("DirectX 11", &renderApi, 3);
ImGui::NextColumn();
#endif
ImGui::Columns(1, nullptr, false);
}
const std::array scalings{ 0.5f, 1.f, 1.5f, 2.f, 2.5f, 3.f, 4.f, 4.5f, 5.f, 6.f, 7.f, 8.f, 9.f };
const std::array scalingsText{ "Half", "Native", "x1.5", "x2", "x2.5", "x3", "x4", "x4.5", "x5", "x6", "x7", "x8", "x9" };
std::array vres;
std::array resLabels;
u32 selected = 0;
for (u32 i = 0; i < scalings.size(); i++)
{
vres[i] = scalings[i] * 480;
if (vres[i] == config::RenderResolution)
selected = i;
if (!config::Widescreen)
resLabels[i] = std::to_string((int)(scalings[i] * 640)) + "x" + std::to_string((int)(scalings[i] * 480));
else
resLabels[i] = std::to_string((int)(scalings[i] * 480 * 16 / 9)) + "x" + std::to_string((int)(scalings[i] * 480));
resLabels[i] += " (" + scalingsText[i] + ")";
}
ImGui::PushItemWidth(ImGui::CalcItemWidth() - innerSpacing * 2.0f - ImGui::GetFrameHeight() * 2.0f);
if (ImGui::BeginCombo("##Resolution", resLabels[selected].c_str(), ImGuiComboFlags_NoArrowButton))
{
for (u32 i = 0; i < scalings.size(); i++)
{
bool is_selected = vres[i] == config::RenderResolution;
if (ImGui::Selectable(resLabels[i].c_str(), is_selected))
config::RenderResolution = vres[i];
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
ImGui::PopItemWidth();
ImGui::SameLine(0, innerSpacing);
if (ImGui::ArrowButton("##Decrease Res", ImGuiDir_Left))
{
if (selected > 0)
config::RenderResolution = vres[selected - 1];
}
ImGui::SameLine(0, innerSpacing);
if (ImGui::ArrowButton("##Increase Res", ImGuiDir_Right))
{
if (selected < vres.size() - 1)
config::RenderResolution = vres[selected + 1];
}
ImGui::SameLine(0, style.ItemInnerSpacing.x);
ImGui::Text("Internal Resolution");
ImGui::SameLine();
ShowHelpMarker("Internal render resolution. Higher is better, but more demanding on the GPU. Values higher than your display resolution (but no more than double your display resolution) can be used for supersampling, which provides high-quality antialiasing without reducing sharpness.");
OptionSlider("Horizontal Stretching", config::ScreenStretching, 100, 150,
"Stretch the screen horizontally");
OptionArrowButtons("Frame Skipping", config::SkipFrame, 0, 6,
"Number of frames to skip between two actually rendered frames");
}
if (perPixel)
{
ImGui::Spacing();
header("Per Pixel Settings");
const std::array bufSizes{ (u64)512 * 1024 * 1024, (u64)1024 * 1024 * 1024, (u64)2 * 1024 * 1024 * 1024, (u64)4 * 1024 * 1024 * 1024 };
const std::array bufSizesText{ "512 MB", "1 GB", "2 GB", "4 GB" };
ImGui::PushItemWidth(ImGui::CalcItemWidth() - innerSpacing * 2.0f - ImGui::GetFrameHeight() * 2.0f);
u32 selected = 0;
for (; selected < bufSizes.size(); selected++)
if (bufSizes[selected] == config::PixelBufferSize)
break;
if (selected == bufSizes.size())
selected = 0;
if (ImGui::BeginCombo("##PixelBuffer", bufSizesText[selected].c_str(), ImGuiComboFlags_NoArrowButton))
{
for (u32 i = 0; i < bufSizes.size(); i++)
{
bool is_selected = i == selected;
if (ImGui::Selectable(bufSizesText[i].c_str(), is_selected))
config::PixelBufferSize = bufSizes[i];
if (is_selected) {
ImGui::SetItemDefaultFocus();
selected = i;
}
}
ImGui::EndCombo();
}
ImGui::PopItemWidth();
ImGui::SameLine(0, innerSpacing);
if (ImGui::ArrowButton("##Decrease BufSize", ImGuiDir_Left))
{
if (selected > 0)
config::PixelBufferSize = bufSizes[selected - 1];
}
ImGui::SameLine(0, innerSpacing);
if (ImGui::ArrowButton("##Increase BufSize", ImGuiDir_Right))
{
if (selected < bufSizes.size() - 1)
config::PixelBufferSize = bufSizes[selected + 1];
}
ImGui::SameLine(0, style.ItemInnerSpacing.x);
ImGui::Text("Pixel Buffer Size");
ImGui::SameLine();
ShowHelpMarker("The size of the pixel buffer. May need to be increased when upscaling by a large factor.");
OptionSlider("Maximum Layers", config::PerPixelLayers, 8, 128,
"Maximum number of transparent layers. May need to be increased for some complex scenes. Decreasing it may improve performance.");
}
ImGui::Spacing();
header("Render to Texture");
{
OptionCheckbox("Copy to VRAM", config::RenderToTextureBuffer,
"Copy rendered-to textures back to VRAM. Slower but accurate");
}
ImGui::Spacing();
header("Texture Upscaling");
{
#ifdef _OPENMP
OptionArrowButtons("Texture Upscaling", config::TextureUpscale, 1, 8,
"Upscale textures with the xBRZ algorithm. Only on fast platforms and for certain 2D games");
OptionSlider("Texture Max Size", config::MaxFilteredTextureSize, 8, 1024,
"Textures larger than this dimension squared will not be upscaled");
OptionArrowButtons("Max Threads", config::MaxThreads, 1, 8,
"Maximum number of threads to use for texture upscaling. Recommended: number of physical cores minus one");
#endif
OptionCheckbox("Load Custom Textures", config::CustomTextures,
"Load custom/high-res textures from data/textures/");
}
ImGui::PopStyleVar();
ImGui::EndTabItem();
switch (renderApi)
{
case 0:
config::RendererType = perPixel ? RenderType::OpenGL_OIT : RenderType::OpenGL;
break;
case 1:
config::RendererType = perPixel ? RenderType::Vulkan_OIT : RenderType::Vulkan;
break;
case 2:
config::RendererType = RenderType::DirectX9;
break;
case 3:
config::RendererType = perPixel ? RenderType::DirectX11_OIT : RenderType::DirectX11;
break;
}
}
if (ImGui::BeginTabItem("Audio"))
{
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, normal_padding);
OptionCheckbox("Enable DSP", config::DSPEnabled,
"Enable the Dreamcast Digital Sound Processor. Only recommended on fast platforms");
if (OptionSlider("Volume Level", config::AudioVolume, 0, 100, "Adjust the emulator's audio level"))
{
config::AudioVolume.calcDbPower();
};
#ifdef __ANDROID__
if (config::AudioBackend.get() == "auto" || config::AudioBackend.get() == "android")
OptionCheckbox("Automatic Latency", config::AutoLatency,
"Automatically set audio latency. Recommended");
#endif
if (!config::AutoLatency
|| (config::AudioBackend.get() != "auto" && config::AudioBackend.get() != "android"))
{
int latency = (int)roundf(config::AudioBufferSize * 1000.f / 44100.f);
ImGui::SliderInt("Latency", &latency, 12, 512, "%d ms");
config::AudioBufferSize = (int)roundf(latency * 44100.f / 1000.f);
ImGui::SameLine();
ShowHelpMarker("Sets the maximum audio latency. Not supported by all audio drivers.");
}
AudioBackend *backend = nullptr;
std::string backend_name = config::AudioBackend;
if (backend_name != "auto")
{
backend = AudioBackend::getBackend(config::AudioBackend);
if (backend != nullptr)
backend_name = backend->slug;
}
AudioBackend *current_backend = backend;
if (ImGui::BeginCombo("Audio Driver", backend_name.c_str(), ImGuiComboFlags_None))
{
bool is_selected = (config::AudioBackend.get() == "auto");
if (ImGui::Selectable("auto - Automatic driver selection", &is_selected))
config::AudioBackend.set("auto");
for (u32 i = 0; i < AudioBackend::getCount(); i++)
{
backend = AudioBackend::getBackend(i);
is_selected = (config::AudioBackend.get() == backend->slug);
if (is_selected)
current_backend = backend;
if (ImGui::Selectable((backend->slug + " - " + backend->name).c_str(), &is_selected))
config::AudioBackend.set(backend->slug);
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
ImGui::SameLine();
ShowHelpMarker("The audio driver to use");
if (current_backend != nullptr)
{
// get backend specific options
int option_count;
const AudioBackend::Option *options = current_backend->getOptions(&option_count);
for (int o = 0; o < option_count; o++)
{
std::string value = cfgLoadStr(current_backend->slug, options->name, "");
if (options->type == AudioBackend::Option::integer)
{
int val = stoi(value);
if (ImGui::SliderInt(options->caption.c_str(), &val, options->minValue, options->maxValue))
{
std::string s = std::to_string(val);
cfgSaveStr(current_backend->slug, options->name, s);
}
}
else if (options->type == AudioBackend::Option::checkbox)
{
bool check = value == "1";
if (ImGui::Checkbox(options->caption.c_str(), &check))
cfgSaveStr(current_backend->slug, options->name,
check ? "1" : "0");
}
else if (options->type == AudioBackend::Option::list)
{
if (ImGui::BeginCombo(options->caption.c_str(), value.c_str(), ImGuiComboFlags_None))
{
bool is_selected = false;
for (const auto& cur : options->values)
{
is_selected = value == cur;
if (ImGui::Selectable(cur.c_str(), &is_selected))
cfgSaveStr(current_backend->slug, options->name, cur);
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
}
else {
WARN_LOG(RENDERER, "Unknown option");
}
options++;
}
}
ImGui::PopStyleVar();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Advanced"))
{
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, normal_padding);
header("CPU Mode");
{
ImGui::Columns(2, "cpu_modes", false);
OptionRadioButton("Dynarec", config::DynarecEnabled, true,
"Use the dynamic recompiler. Recommended in most cases");
ImGui::NextColumn();
OptionRadioButton("Interpreter", config::DynarecEnabled, false,
"Use the interpreter. Very slow but may help in case of a dynarec problem");
ImGui::Columns(1, NULL, false);
}
if (config::DynarecEnabled)
{
ImGui::Spacing();
header("Dynarec Options");
OptionCheckbox("Idle Skip", config::DynarecIdleSkip, "Skip wait loops. Recommended");
}
ImGui::Spacing();
header("Network");
{
{
DisabledScope scope(game_started);
OptionCheckbox("Broadband Adapter Emulation", config::EmulateBBA,
"Emulate the Ethernet Broadband Adapter (BBA) instead of the Modem");
}
OptionCheckbox("Enable GGPO Networking", config::GGPOEnable,
"Enable networking using GGPO");
OptionCheckbox("Enable Naomi Networking", config::NetworkEnable,
"Enable networking for supported Naomi games");
if (config::GGPOEnable)
{
config::NetworkEnable = false;
OptionCheckbox("Play as Player 1", config::ActAsServer,
"Deselect to play as player 2");
char server_name[256];
strcpy(server_name, config::NetworkServer.get().c_str());
ImGui::InputText("Peer", server_name, sizeof(server_name), ImGuiInputTextFlags_CharsNoBlank, nullptr, nullptr);
ImGui::SameLine();
ShowHelpMarker("Your peer IP address and optional port");
config::NetworkServer.set(server_name);
OptionSlider("Frame Delay", config::GGPODelay, 0, 20,
"Sets Frame Delay, advisable for sessions with ping >100 ms");
ImGui::Text("Left Thumbstick:");
OptionRadioButton("Disabled", config::GGPOAnalogAxes, 0, "Left thumbstick not used");
ImGui::SameLine();
OptionRadioButton("Horizontal", config::GGPOAnalogAxes, 1, "Use the left thumbstick horizontal axis only");
ImGui::SameLine();
OptionRadioButton("Full", config::GGPOAnalogAxes, 2, "Use the left thumbstick horizontal and vertical axes");
OptionCheckbox("Enable Chat", config::GGPOChat, "Open the chat window when a chat message is received");
if (config::GGPOChat)
{
OptionCheckbox("Enable Chat Window Timeout", config::GGPOChatTimeoutToggle, "Automatically close chat window after 20 seconds");
if (config::GGPOChatTimeoutToggle)
{
char chatTimeout[256];
sprintf(chatTimeout, "%d", (int)config::GGPOChatTimeout);
ImGui::InputText("Chat Window Timeout (seconds)", chatTimeout, sizeof(chatTimeout), ImGuiInputTextFlags_CharsDecimal, nullptr, nullptr);
ImGui::SameLine();
ShowHelpMarker("Sets duration that chat window stays open after new message is received.");
config::GGPOChatTimeout.set(atoi(chatTimeout));
}
}
OptionCheckbox("Network Statistics", config::NetworkStats,
"Display network statistics on screen");
}
else if (config::NetworkEnable)
{
OptionCheckbox("Act as Server", config::ActAsServer,
"Create a local server for Naomi network games");
if (!config::ActAsServer)
{
char server_name[256];
strcpy(server_name, config::NetworkServer.get().c_str());
ImGui::InputText("Server", server_name, sizeof(server_name), ImGuiInputTextFlags_CharsNoBlank, nullptr, nullptr);
ImGui::SameLine();
ShowHelpMarker("The server to connect to. Leave blank to find a server automatically on the default port");
config::NetworkServer.set(server_name);
}
char localPort[256];
sprintf(localPort, "%d", (int)config::LocalPort);
ImGui::InputText("Local Port", localPort, sizeof(localPort), ImGuiInputTextFlags_CharsDecimal, nullptr, nullptr);
ImGui::SameLine();
ShowHelpMarker("The local UDP port to use");
config::LocalPort.set(atoi(localPort));
}
OptionCheckbox("Enable UPnP", config::EnableUPnP, "Automatically configure your network router for netplay");
OptionCheckbox("Broadcast Digital Outputs", config::NetworkOutput, "Broadcast digital outputs and force-feedback state on TCP port 8000. "
"Compatible with the \"-output network\" MAME option. Arcade games only.");
}
ImGui::Spacing();
header("Other");
{
OptionCheckbox("HLE BIOS", config::UseReios, "Force high-level BIOS emulation");
OptionCheckbox("Force Windows CE", config::ForceWindowsCE,
"Enable full MMU emulation and other Windows CE settings. Do not enable unless necessary");
OptionCheckbox("Multi-threaded emulation", config::ThreadedRendering,
"Run the emulated CPU and GPU on different threads");
#ifndef __ANDROID
OptionCheckbox("Serial Console", config::SerialConsole,
"Dump the Dreamcast serial console to stdout");
#endif
OptionCheckbox("Dump Textures", config::DumpTextures,
"Dump all textures into data/texdump/");
bool logToFile = cfgLoadBool("log", "LogToFile", false);
bool newLogToFile = logToFile;
ImGui::Checkbox("Log to File", &newLogToFile);
if (logToFile != newLogToFile)
{
cfgSaveBool("log", "LogToFile", newLogToFile);
LogManager::Shutdown();
LogManager::Init();
}
ImGui::SameLine();
ShowHelpMarker("Log debug information to flycast.log");
#ifdef SENTRY_UPLOAD
OptionCheckbox("Automatically Report Crashes", config::UploadCrashLogs,
"Automatically upload crash reports to sentry.io to help in troubleshooting. No personal information is included.");
#endif
}
ImGui::PopStyleVar();
ImGui::EndTabItem();
#ifdef USE_LUA
header("Lua Scripting");
{
char LuaFileName[256];
strcpy(LuaFileName, config::LuaFileName.get().c_str());
ImGui::InputText("Lua Filename", LuaFileName, sizeof(LuaFileName), ImGuiInputTextFlags_CharsNoBlank, nullptr, nullptr);
ImGui::SameLine();
ShowHelpMarker("Specify lua filename to use. Should be located in Flycast config directory. Defaults to flycast.lua when empty.");
config::LuaFileName = LuaFileName;
}
#endif
}
if (ImGui::BeginTabItem("About"))
{
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, normal_padding);
header("Flycast");
{
ImGui::Text("Version: %s", GIT_VERSION);
ImGui::Text("Git Hash: %s", GIT_HASH);
ImGui::Text("Build Date: %s", BUILD_DATE);
}
ImGui::Spacing();
header("Platform");
{
ImGui::Text("CPU: %s",
#if HOST_CPU == CPU_X86
"x86"
#elif HOST_CPU == CPU_ARM
"ARM"
#elif HOST_CPU == CPU_MIPS
"MIPS"
#elif HOST_CPU == CPU_X64
"x86/64"
#elif HOST_CPU == CPU_GENERIC
"Generic"
#elif HOST_CPU == CPU_ARM64
"ARM64"
#else
"Unknown"
#endif
);
ImGui::Text("Operating System: %s",
#ifdef __ANDROID__
"Android"
#elif defined(__unix__)
"Linux"
#elif defined(__APPLE__)
#ifdef TARGET_IPHONE
"iOS"
#else
"macOS"
#endif
#elif defined(TARGET_UWP)
"Windows Universal Platform"
#elif defined(_WIN32)
"Windows"
#elif defined(__SWITCH__)
"Switch"
#else
"Unknown"
#endif
);
#ifdef TARGET_IPHONE
const char *getIosJitStatus();
ImGui::Text("JIT Status: %s", getIosJitStatus());
#endif
}
ImGui::Spacing();
if (isOpenGL(config::RendererType))
header("OpenGL");
else if (isVulkan(config::RendererType))
header("Vulkan");
else if (isDirectX(config::RendererType))
header("DirectX");
ImGui::Text("Driver Name: %s", GraphicsContext::Instance()->getDriverName().c_str());
ImGui::Text("Version: %s", GraphicsContext::Instance()->getDriverVersion().c_str());
ImGui::PopStyleVar();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
ImGui::PopStyleVar();
scrollWhenDraggingOnVoid();
windowDragScroll();
ImGui::End();
ImGui::PopStyleVar();
}
void gui_display_notification(const char *msg, int duration)
{
std::lock_guard lock(osd_message_mutex);
osd_message = msg;
osd_message_end = os_GetSeconds() + (double)duration / 1000.0;
}
static std::string get_notification()
{
std::lock_guard lock(osd_message_mutex);
if (!osd_message.empty() && os_GetSeconds() >= osd_message_end)
osd_message.clear();
return osd_message;
}
inline static void gui_display_demo()
{
ImGui::ShowDemoWindow();
}
static void gameTooltip(const std::string& tip)
{
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 25.0f);
ImGui::TextUnformatted(tip.c_str());
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
}
static bool getGameImage(const GameBoxart& art, ImTextureID& textureId, bool allowLoad)
{
textureId = ImTextureID{};
if (art.boxartPath.empty())
return false;
// Get the boxart texture. Load it if needed.
textureId = imguiDriver->getTexture(art.boxartPath);
if (textureId == ImTextureID() && allowLoad)
{
int width, height;
u8 *imgData = loadImage(art.boxartPath, width, height);
if (imgData != nullptr)
{
try {
textureId = imguiDriver->updateTextureAndAspectRatio(art.boxartPath, imgData, width, height);
} catch (...) {
// vulkan can throw during resizing
}
free(imgData);
}
return true;
}
return false;
}
static bool gameImageButton(ImTextureID textureId, const std::string& tooltip, ImVec2 size)
{
float ar = imguiDriver->getAspectRatio(textureId);
ImVec2 uv0 { 0.f, 0.f };
ImVec2 uv1 { 1.f, 1.f };
if (ar > 1)
{
uv0.y = -(ar - 1) / 2;
uv1.y = 1 + (ar - 1) / 2;
}
else if (ar != 0)
{
ar = 1 / ar;
uv0.x = -(ar - 1) / 2;
uv1.x = 1 + (ar - 1) / 2;
}
bool pressed = ImGui::ImageButton(textureId, size - ImGui::GetStyle().FramePadding * 2, uv0, uv1);
gameTooltip(tooltip);
return pressed;
}
static void gui_display_content()
{
fullScreenWindow(false);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
ImGui::Begin("##main", NULL, ImGuiWindowFlags_NoDecoration);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ScaledVec2(20, 8));
ImGui::AlignTextToFramePadding();
ImGui::Indent(10 * settings.display.uiScale);
ImGui::Text("GAMES");
ImGui::Unindent(10 * settings.display.uiScale);
static ImGuiTextFilter filter;
#if !defined(__ANDROID__) && !defined(TARGET_IPHONE) && !defined(TARGET_UWP)
ImGui::SameLine(0, 32 * settings.display.uiScale);
filter.Draw("Filter");
#endif
if (gui_state != GuiState::SelectDisk)
{
#ifdef TARGET_UWP
void gui_load_game();
ImGui::SameLine(ImGui::GetContentRegionMax().x - ImGui::CalcTextSize("Settings").x - ImGui::GetStyle().FramePadding.x * 4.0f - ImGui::GetStyle().ItemSpacing.x - ImGui::CalcTextSize("Load...").x);
if (ImGui::Button("Load..."))
gui_load_game();
ImGui::SameLine();
#else
ImGui::SameLine(ImGui::GetContentRegionMax().x - ImGui::CalcTextSize("Settings").x - ImGui::GetStyle().FramePadding.x * 2.0f);
#endif
if (ImGui::Button("Settings"))
gui_state = GuiState::Settings;
}
ImGui::PopStyleVar();
scanner.fetch_game_list();
// Only if Filter and Settings aren't focused... ImGui::SetNextWindowFocus();
ImGui::BeginChild(ImGui::GetID("library"), ImVec2(0, 0), true, ImGuiWindowFlags_DragScrolling);
{
const int itemsPerLine = std::max(ImGui::GetContentRegionMax().x / (200 * settings.display.uiScale + ImGui::GetStyle().ItemSpacing.x), 1);
const int responsiveBoxSize = ImGui::GetContentRegionMax().x / itemsPerLine - ImGui::GetStyle().FramePadding.x * 2;
const ImVec2 responsiveBoxVec2 = ImVec2(responsiveBoxSize, responsiveBoxSize);
if (config::BoxartDisplayMode)
ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, ImVec2(0.5f, 0.5f));
else
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ScaledVec2(8, 20));
int counter = 0;
int loadedImages = 0;
if (gui_state != GuiState::SelectDisk && filter.PassFilter("Dreamcast BIOS"))
{
ImGui::PushID("bios");
bool pressed;
if (config::BoxartDisplayMode)
{
ImTextureID textureId{};
GameMedia game;
GameBoxart art = boxart.getBoxart(game);
if (getGameImage(art, textureId, loadedImages < 10))
loadedImages++;
if (textureId != ImTextureID())
pressed = gameImageButton(textureId, "Dreamcast BIOS", responsiveBoxVec2);
else
pressed = ImGui::Button("Dreamcast BIOS", responsiveBoxVec2);
}
else
{
pressed = ImGui::Selectable("Dreamcast BIOS");
}
if (pressed)
gui_start_game("");
ImGui::PopID();
counter++;
}
{
scanner.get_mutex().lock();
for (const auto& game : scanner.get_game_list())
{
if (gui_state == GuiState::SelectDisk)
{
std::string extension = get_file_extension(game.path);
if (extension != "gdi" && extension != "chd"
&& extension != "cdi" && extension != "cue")
// Only dreamcast disks
continue;
}
std::string gameName = game.name;
GameBoxart art;
if (config::BoxartDisplayMode)
{
art = boxart.getBoxart(game);
gameName = art.name;
}
if (filter.PassFilter(gameName.c_str()))
{
ImGui::PushID(game.path.c_str());
bool pressed;
if (config::BoxartDisplayMode)
{
if (counter % itemsPerLine != 0)
ImGui::SameLine();
counter++;
ImTextureID textureId{};
// Get the boxart texture. Load it if needed (max 10 per frame).
if (getGameImage(art, textureId, loadedImages < 10))
loadedImages++;
if (textureId != ImTextureID())
pressed = gameImageButton(textureId, game.name, responsiveBoxVec2);
else
{
pressed = ImGui::Button(gameName.c_str(), responsiveBoxVec2);
gameTooltip(game.name);
}
}
else
{
pressed = ImGui::Selectable(gameName.c_str());
}
if (pressed)
{
if (gui_state == GuiState::SelectDisk)
{
settings.content.path = game.path;
try {
DiscSwap(game.path);
gui_state = GuiState::Closed;
} catch (const FlycastException& e) {
gui_error(e.what());
}
}
else
{
std::string gamePath(game.path);
scanner.get_mutex().unlock();
gui_start_game(gamePath);
scanner.get_mutex().lock();
ImGui::PopID();
break;
}
}
ImGui::PopID();
}
}
scanner.get_mutex().unlock();
}
ImGui::PopStyleVar();
}
scrollWhenDraggingOnVoid();
windowDragScroll();
ImGui::EndChild();
ImGui::End();
ImGui::PopStyleVar();
ImGui::PopStyleVar();
contentpath_warning_popup();
}
static bool systemdir_selected_callback(bool cancelled, std::string selection)
{
if (cancelled)
{
gui_state = GuiState::Main;
return true;
}
selection += "/";
std::string data_path = selection + "data/";
if (!file_exists(data_path))
{
if (!make_directory(data_path))
{
WARN_LOG(BOOT, "Cannot create 'data' directory: %s", data_path.c_str());
gui_error("Invalid selection:\nFlycast cannot write to this directory.");
return false;
}
}
else
{
// Test
std::string testPath = data_path + "writetest.txt";
FILE *file = fopen(testPath.c_str(), "w");
if (file == nullptr)
{
WARN_LOG(BOOT, "Cannot write in the 'data' directory");
gui_error("Invalid selection:\nFlycast cannot write to this directory.");
return false;
}
fclose(file);
unlink(testPath.c_str());
}
set_user_config_dir(selection);
add_system_data_dir(selection);
set_user_data_dir(data_path);
if (cfgOpen())
{
config::Settings::instance().load(false);
// Make sure the renderer type doesn't change mid-flight
config::RendererType = RenderType::OpenGL;
gui_state = GuiState::Main;
if (config::ContentPath.get().empty())
{
scanner.stop();
config::ContentPath.get().push_back(selection);
}
SaveSettings();
}
return true;
}
static void gui_display_onboarding()
{
ImGui::OpenPopup("Select System Directory");
select_file_popup("Select System Directory", &systemdir_selected_callback);
}
static std::future networkStatus;
static void gui_network_start()
{
centerNextWindow();
ImGui::SetNextWindowSize(ScaledVec2(330, 180));
ImGui::Begin("##network", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ScaledVec2(20, 10));
ImGui::AlignTextToFramePadding();
ImGui::SetCursorPosX(20.f * settings.display.uiScale);
if (networkStatus.wait_for(std::chrono::milliseconds(0)) == std::future_status::ready)
{
ImGui::Text("Starting...");
try {
if (networkStatus.get())
{
gui_state = GuiState::Closed;
}
else
{
emu.unloadGame();
gui_state = GuiState::Main;
}
} catch (const FlycastException& e) {
if (NetworkHandshake::instance != nullptr)
NetworkHandshake::instance->stop();
emu.unloadGame();
gui_error(e.what());
gui_state = GuiState::Main;
}
}
else
{
ImGui::Text("Starting Network...");
if (NetworkHandshake::instance->canStartNow())
ImGui::Text("Press Start to start the game now.");
}
ImGui::Text("%s", get_notification().c_str());
float currentwidth = ImGui::GetContentRegionAvail().x;
ImGui::SetCursorPosX((currentwidth - 100.f * settings.display.uiScale) / 2.f + ImGui::GetStyle().WindowPadding.x);
ImGui::SetCursorPosY(126.f * settings.display.uiScale);
if (ImGui::Button("Cancel", ScaledVec2(100.f, 0)) && NetworkHandshake::instance != nullptr)
{
NetworkHandshake::instance->stop();
try {
networkStatus.get();
}
catch (const FlycastException& e) {
}
emu.unloadGame();
gui_state = GuiState::Main;
}
ImGui::PopStyleVar();
ImGui::End();
if ((kcode[0] & DC_BTN_START) == 0 && NetworkHandshake::instance != nullptr)
NetworkHandshake::instance->startNow();
}
static void gui_display_loadscreen()
{
centerNextWindow();
ImGui::SetNextWindowSize(ScaledVec2(330, 180));
ImGui::Begin("##loading", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ScaledVec2(20, 10));
ImGui::AlignTextToFramePadding();
ImGui::SetCursorPosX(20.f * settings.display.uiScale);
try {
const char *label = gameLoader.getProgress().label;
if (label == nullptr)
{
if (gameLoader.ready())
label = "Starting...";
else
label = "Loading...";
}
if (gameLoader.ready())
{
if (NetworkHandshake::instance != nullptr)
{
networkStatus = NetworkHandshake::instance->start();
gui_state = GuiState::NetworkStart;
}
else
{
gui_state = GuiState::Closed;
ImGui::Text("%s", label);
}
}
else
{
ImGui::Text("%s", label);
ImGui::PushStyleColor(ImGuiCol_PlotHistogram, ImVec4(0.557f, 0.268f, 0.965f, 1.f));
ImGui::ProgressBar(gameLoader.getProgress().progress, ImVec2(-1, 20.f * settings.display.uiScale), "");
ImGui::PopStyleColor();
float currentwidth = ImGui::GetContentRegionAvail().x;
ImGui::SetCursorPosX((currentwidth - 100.f * settings.display.uiScale) / 2.f + ImGui::GetStyle().WindowPadding.x);
ImGui::SetCursorPosY(126.f * settings.display.uiScale);
if (ImGui::Button("Cancel", ScaledVec2(100.f, 0)))
gameLoader.cancel();
}
} catch (const FlycastException& ex) {
ERROR_LOG(BOOT, "%s", ex.what());
gui_error(ex.what());
#ifdef TEST_AUTOMATION
die("Game load failed");
#endif
emu.unloadGame();
gui_state = GuiState::Main;
}
ImGui::PopStyleVar();
ImGui::End();
}
void gui_display_ui()
{
FC_PROFILE_SCOPE;
const LockGuard lock(guiMutex);
if (gui_state == GuiState::Closed || gui_state == GuiState::VJoyEdit)
return;
if (gui_state == GuiState::Main)
{
if (!settings.content.path.empty())
{
#ifndef __ANDROID__
commandLineStart = true;
#endif
gui_start_game(settings.content.path);
return;
}
}
gui_newFrame();
ImGui::NewFrame();
error_msg_shown = false;
bool gui_open = gui_is_open();
switch (gui_state)
{
case GuiState::Settings:
gui_display_settings();
break;
case GuiState::Commands:
gui_display_commands();
break;
case GuiState::Main:
//gui_display_demo();
gui_display_content();
break;
case GuiState::Closed:
break;
case GuiState::Onboarding:
gui_display_onboarding();
break;
case GuiState::VJoyEdit:
break;
case GuiState::VJoyEditCommands:
#ifdef __ANDROID__
gui_display_vjoy_commands();
#endif
break;
case GuiState::SelectDisk:
gui_display_content();
break;
case GuiState::Loading:
gui_display_loadscreen();
break;
case GuiState::NetworkStart:
gui_network_start();
break;
case GuiState::Cheats:
gui_cheats();
break;
default:
die("Unknown UI state");
break;
}
error_popup();
gui_endFrame(gui_open);
if (gui_state == GuiState::Closed)
emu.start();
}
static float LastFPSTime;
static int lastFrameCount = 0;
static float fps = -1;
static std::string getFPSNotification()
{
if (config::ShowFPS)
{
double now = os_GetSeconds();
if (now - LastFPSTime >= 1.0) {
fps = (MainFrameCount - lastFrameCount) / (now - LastFPSTime);
LastFPSTime = now;
lastFrameCount = MainFrameCount;
}
if (fps >= 0.f && fps < 9999.f) {
char text[32];
snprintf(text, sizeof(text), "F:%.1f%s", fps, settings.input.fastForwardMode ? " >>" : "");
return std::string(text);
}
}
return std::string(settings.input.fastForwardMode ? ">>" : "");
}
void gui_display_osd()
{
if (gui_state == GuiState::VJoyEdit)
return;
std::string message = get_notification();
if (message.empty())
message = getFPSNotification();
// if (!message.empty() || config::FloatVMUs || crosshairsNeeded() || (ggpo::active() && config::NetworkStats))
{
gui_newFrame();
ImGui::NewFrame();
if (!message.empty())
{
ImGui::SetNextWindowBgAlpha(0);
ImGui::SetNextWindowPos(ImVec2(0, ImGui::GetIO().DisplaySize.y), ImGuiCond_Always, ImVec2(0.f, 1.f)); // Lower left corner
ImGui::SetNextWindowSize(ImVec2(ImGui::GetIO().DisplaySize.x, 0));
ImGui::Begin("##osd", NULL, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoNav
| ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoBackground);
ImGui::SetWindowFontScale(1.5);
ImGui::TextColored(ImVec4(1, 1, 0, 0.7f), "%s", message.c_str());
ImGui::End();
}
imguiDriver->displayCrosshairs();
if (config::FloatVMUs)
imguiDriver->displayVmus();
// gui_plot_render_time(settings.display.width, settings.display.height);
if (ggpo::active())
{
if (config::NetworkStats)
ggpo::displayStats();
chat.display();
}
lua::overlay();
gui_endFrame(gui_is_open());
}
}
void gui_display_profiler()
{
#if FC_PROFILER
gui_newFrame();
ImGui::NewFrame();
ImGui::Begin("Profiler", NULL, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoBackground);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 0.8f, 0.8f, 1.0f));
std::unique_lock lock(fc_profiler::ProfileThread::s_allThreadsLock);
for(const fc_profiler::ProfileThread* profileThread : fc_profiler::ProfileThread::s_allThreads)
{
char text[256];
std::snprintf(text, 256, "%.3f : Thread %s", (float)profileThread->cachedTime, profileThread->threadName.c_str());
ImGui::TreeNode(text);
ImGui::Indent();
fc_profiler::drawGUI(profileThread->cachedResultTree);
ImGui::Unindent();
}
ImGui::PopStyleColor();
for (const fc_profiler::ProfileThread* profileThread : fc_profiler::ProfileThread::s_allThreads)
{
fc_profiler::drawGraph(*profileThread);
}
ImGui::End();
gui_endFrame(true);
#endif
}
void gui_open_onboarding()
{
gui_state = GuiState::Onboarding;
}
void gui_cancel_load()
{
gameLoader.cancel();
}
void gui_term()
{
if (inited)
{
inited = false;
ImGui::DestroyContext();
EventManager::unlisten(Event::Resume, emuEventCallback);
EventManager::unlisten(Event::Start, emuEventCallback);
EventManager::unlisten(Event::Terminate, emuEventCallback);
gui_save();
}
}
void fatal_error(const char* text, ...)
{
va_list args;
char temp[2048];
va_start(args, text);
vsnprintf(temp, sizeof(temp), text, args);
va_end(args);
ERROR_LOG(COMMON, "%s", temp);
gui_display_notification(temp, 2000);
}
extern bool subfolders_read;
void gui_refresh_files()
{
scanner.refresh();
subfolders_read = false;
}
static void reset_vmus()
{
for (u32 i = 0; i < ARRAY_SIZE(vmu_lcd_status); i++)
vmu_lcd_status[i] = false;
}
void gui_error(const std::string& what)
{
error_msg = what;
}
void gui_save()
{
boxart.saveDatabase();
}
#ifdef TARGET_UWP
// Ugly but a good workaround for MS stupidity
// UWP doesn't allow the UI thread to wait on a thread/task. When an std::future is ready, it is possible
// that the task has not yet completed. Calling std::future::get() at this point will throw an exception
// AND destroy the std::future at the same time, rendering it invalid and discarding the future result.
bool __cdecl Concurrency::details::_Task_impl_base::_IsNonBlockingThread() {
return false;
}
#endif