/* Copyright 2021 flyinghead This file is part of Flycast. Flycast is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. Flycast is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Flycast. If not, see . */ #include #include "emulator.h" #include "types.h" #include "stdclass.h" #include "cfg/option.h" #include "hw/aica/aica_if.h" #include "imgread/common.h" #include "hw/naomi/naomi_cart.h" #include "reios/reios.h" #include "hw/sh4/sh4_if.h" #include "hw/sh4/sh4_mem.h" #include "hw/sh4/sh4_sched.h" #include "hw/holly/sb_mem.h" #include "cheats.h" #include "oslib/audiostream.h" #include "debug/gdb_server.h" #include "hw/pvr/Renderer_if.h" #include "rend/CustomTexture.h" #include "hw/arm7/arm7_rec.h" #include "hw/aica/dsp.h" extern int screen_width, screen_height; std::atomic loading_canceled; settings_t settings; static cThread emuThread(&dc_run, nullptr); static bool initDone; static s32 devicesInit() { if (s32 rv = libPvr_Init()) return rv; #ifndef TARGET_DISPFRAME if (s32 rv = libGDR_Init()) return rv; #endif if (s32 rv = libAICA_Init()) return rv; if (s32 rv = libARM_Init()) return rv; return 0; } static void devicesTerm() { libARM_Term(); libAICA_Term(); libGDR_Term(); libPvr_Term(); } static void devicesReset(bool hard) { libPvr_Reset(hard); libGDR_Reset(hard); libAICA_Reset(hard); libARM_Reset(hard); } static void loadSpecialSettings() { if (settings.platform.system == DC_PLATFORM_DREAMCAST) { std::string prod_id(ip_meta.product_number, sizeof(ip_meta.product_number)); prod_id = trim_trailing_ws(prod_id); NOTICE_LOG(BOOT, "Game ID is [%s]", prod_id.c_str()); if (ip_meta.isWindowsCE() || config::ForceWindowsCE || prod_id == "T26702N") // PBA Tour Bowling 2001 { INFO_LOG(BOOT, "Enabling Full MMU and Extra depth scaling for Windows CE game"); config::ExtraDepthScale.override(0.1); // taxi 2 needs 0.01 for FMV (amd, per-tri) config::FullMMU.override(true); if (!config::ForceWindowsCE) config::ForceWindowsCE.override(true); } // Tony Hawk's Pro Skater 2 if (prod_id == "T13008D" || prod_id == "T13006N" // Tony Hawk's Pro Skater 1 || prod_id == "T40205N" // Tony Hawk's Skateboarding || prod_id == "T40204D" // Skies of Arcadia || prod_id == "MK-51052" // Eternal Arcadia (JP) || prod_id == "HDR-0076" // Flag to Flag (US) || prod_id == "MK-51007" // Super Speed Racing (JP) || prod_id == "HDR-0013" // Yu Suzuki Game Works Vol. 1 || prod_id == "6108099" // L.O.L || prod_id == "T2106M" // Miss Moonlight || prod_id == "T18702M" // Tom Clancy's Rainbow Six (US) || prod_id == "T40401N" // Tom Clancy's Rainbow Six incl. Eagle Watch Missions (EU) || prod_id == "T-45001D05" // Jet Grind Radio (US) || prod_id == "MK-51058" // JSR (JP) || prod_id == "HDR-0078" // JSR (EU) || prod_id == "MK-5105850") { INFO_LOG(BOOT, "Enabling render to texture buffer for game %s", prod_id.c_str()); config::RenderToTextureBuffer.override(true); } if (prod_id == "HDR-0176" || prod_id == "RDC-0057") { INFO_LOG(BOOT, "Enabling translucent depth multipass for game %s", prod_id.c_str()); // Cosmic Smash config::TranslucentPolygonDepthMask.override(true); } // NHL 2K2 if (prod_id == "MK-51182") { INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", prod_id.c_str()); config::ExtraDepthScale.override(1000000.f); // Mali needs 1M, 10K is enough for others } // Re-Volt (US, EU) else if (prod_id == "T-8109N" || prod_id == "T8107D 50") { INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", prod_id.c_str()); config::ExtraDepthScale.override(100.f); } // Samurai Shodown 6 dc port else if (prod_id == "T0002M") { INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", prod_id.c_str()); config::ExtraDepthScale.override(1e26f); } std::string areas(ip_meta.area_symbols, sizeof(ip_meta.area_symbols)); bool region_usa = areas.find('U') != std::string::npos; bool region_eu = areas.find('E') != std::string::npos; bool region_japan = areas.find('J') != std::string::npos; if (region_usa || region_eu || region_japan) { switch (config::Region) { case 0: // Japan if (!region_japan) { NOTICE_LOG(BOOT, "Japan region not supported. Using %s instead", region_usa ? "USA" : "Europe"); config::Region.override(region_usa ? 1 : 2); } break; case 1: // USA if (!region_usa) { NOTICE_LOG(BOOT, "USA region not supported. Using %s instead", region_eu ? "Europe" : "Japan"); config::Region.override(region_eu ? 2 : 0); } break; case 2: // Europe if (!region_eu) { NOTICE_LOG(BOOT, "Europe region not supported. Using %s instead", region_usa ? "USA" : "Japan"); config::Region.override(region_usa ? 1 : 0); } break; case 3: // Default if (region_usa) config::Region.override(1); else if (region_eu) config::Region.override(2); else config::Region.override(0); break; } } else WARN_LOG(BOOT, "No region specified in IP.BIN"); if (config::Cable <= 1 && !ip_meta.supportsVGA()) { NOTICE_LOG(BOOT, "Game doesn't support VGA. Using TV Composite instead"); config::Cable.override(3); } if (config::Cable == 2 && (prod_id == "T40602N" // Centipede || prod_id == "T9710N" // Gauntlet Legends (US) || prod_id == "MK-51152" // World Series Baseball 2K2 || prod_id == "T-9701N" // Mortal Kombat Gold (US) || prod_id == "T1203N" // Street Fighter Alpha 3 (US) || prod_id == "T1203M" // Street Fighter Zero 3 (JP) || prod_id == "T13002N" // Vigilante 8 (US) || prod_id == "T13003N" // Toy Story 2 (US) || prod_id == "T1209N" // Gigawing (US) || prod_id == "T1208M" // Gigawing (JP) || prod_id == "T1235M")) // Vampire Chronicle for Matching Service { NOTICE_LOG(BOOT, "Game doesn't support RGB. Using TV Composite instead"); config::Cable.override(3); } } else if (settings.platform.system == DC_PLATFORM_NAOMI || settings.platform.system == DC_PLATFORM_ATOMISWAVE) { NOTICE_LOG(BOOT, "Game ID is [%s]", naomi_game_id); if (!strcmp("SAMURAI SPIRITS 6", naomi_game_id)) { INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", naomi_game_id); config::ExtraDepthScale.override(1e26f); } if (!strcmp("COSMIC SMASH IN JAPAN", naomi_game_id)) { INFO_LOG(BOOT, "Enabling translucent depth multipass for game %s", naomi_game_id); config::TranslucentPolygonDepthMask.override(true); } // Input configuration settings.input.JammaSetup = JVS::Default; if (!strcmp("DYNAMIC GOLF", naomi_game_id) || !strcmp("SHOOTOUT POOL", naomi_game_id) || !strcmp("SHOOTOUT POOL MEDAL", naomi_game_id) || !strcmp("CRACKIN'DJ ver JAPAN", naomi_game_id) || !strcmp("CRACKIN'DJ PART2 ver JAPAN", naomi_game_id) || !strcmp("KICK '4' CASH", naomi_game_id) || !strcmp("DRIVE", naomi_game_id)) // Waiwai drive { INFO_LOG(BOOT, "Enabling JVS rotary encoders for game %s", naomi_game_id); settings.input.JammaSetup = JVS::RotaryEncoders; } else if (!strcmp("POWER STONE 2 JAPAN", naomi_game_id) // Naomi || !strcmp("GUILTY GEAR isuka", naomi_game_id)) // AW { INFO_LOG(BOOT, "Enabling 4-player setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::FourPlayers; } else if (!strcmp("SEGA MARINE FISHING JAPAN", naomi_game_id) || !strcmp(naomi_game_id, "BASS FISHING SIMULATOR VER.A")) // AW { INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::SegaMarineFishing; } else if (!strcmp("RINGOUT 4X4 JAPAN", naomi_game_id)) { INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::DualIOBoards4P; } else if (!strcmp("NINJA ASSAULT", naomi_game_id) || !strcmp(naomi_game_id, "Sports Shooting USA") // AW || !strcmp(naomi_game_id, "SEGA CLAY CHALLENGE") // AW || !strcmp(naomi_game_id, "RANGER MISSION") // AW || !strcmp(naomi_game_id, "EXTREME HUNTING")) // AW { INFO_LOG(BOOT, "Enabling lightgun setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::LightGun; } else if (!strcmp("MAZAN", naomi_game_id)) { INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::Mazan; } else if (!strcmp(" BIOHAZARD GUN SURVIVOR2", naomi_game_id)) { INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::GunSurvivor; } else if (!strcmp("WORLD KICKS", naomi_game_id)) { INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::WorldKicks; } else if (!strcmp("WORLD KICKS PCB", naomi_game_id)) { INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::WorldKicksPCB; } else if (!strcmp("THE TYPING OF THE DEAD", naomi_game_id) || !strcmp(" LUPIN THE THIRD -THE TYPING-", naomi_game_id) || !strcmp("------La Keyboardxyu------", naomi_game_id)) { INFO_LOG(BOOT, "Enabling keyboard for game %s", naomi_game_id); settings.input.JammaSetup = JVS::Keyboard; } else if (!strcmp("OUTTRIGGER JAPAN", naomi_game_id)) { INFO_LOG(BOOT, "Enabling JVS rotary encoders for game %s", naomi_game_id); settings.input.JammaSetup = JVS::OutTrigger; } else if (!strcmp(naomi_game_id, "THE MAZE OF THE KINGS") || !strcmp(naomi_game_id, " CONFIDENTIAL MISSION ---------") || !strcmp(naomi_game_id, "DEATH CRIMSON OX") || !strncmp(naomi_game_id, "hotd2", 5) // House of the Dead 2 || !strcmp(naomi_game_id, "LUPIN THE THIRD -THE SHOOTING-")) { INFO_LOG(BOOT, "Enabling lightgun as analog setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::LightGunAsAnalog; } else if (!strcmp("WAVE RUNNER GP", naomi_game_id)) { INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::WaveRunnerGP; } else if (!strcmp("INU NO OSANPO", naomi_game_id)) // Dog Walking { INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::DogWalking; } else if (!strcmp(" TOUCH DE UNOH -------------", naomi_game_id) || !strcmp("POKASUKA GHOST (JAPANESE)", naomi_game_id)) { INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::TouchDeUno; } } } void dc_reset(bool hard) { if (hard) _vmem_unprotect_vram(0, VRAM_SIZE); devicesReset(hard); sh4_cpu.Reset(hard); mem_Reset(hard); } static bool resetRequested; static bool singleStep; static void setPlatform(int platform) { if (VRAM_SIZE != 0) _vmem_unprotect_vram(0, VRAM_SIZE); switch (platform) { case DC_PLATFORM_DREAMCAST: settings.platform.ram_size = 16 * 1024 * 1024; settings.platform.vram_size = 8 * 1024 * 1024; settings.platform.aram_size = 2 * 1024 * 1024; settings.platform.bios_size = 2 * 1024 * 1024; settings.platform.flash_size = 128 * 1024; break; case DC_PLATFORM_NAOMI: settings.platform.ram_size = 32 * 1024 * 1024; settings.platform.vram_size = 16 * 1024 * 1024; settings.platform.aram_size = 8 * 1024 * 1024; settings.platform.bios_size = 2 * 1024 * 1024; settings.platform.flash_size = 32 * 1024; // battery-backed ram break; case DC_PLATFORM_ATOMISWAVE: settings.platform.ram_size = 16 * 1024 * 1024; settings.platform.vram_size = 8 * 1024 * 1024; settings.platform.aram_size = 8 * 1024 * 1024; settings.platform.bios_size = 128 * 1024; settings.platform.flash_size = 128 * 1024; // sram break; default: die("Unsupported platform"); break; } settings.platform.system = platform; settings.platform.ram_mask = settings.platform.ram_size - 1; settings.platform.vram_mask = settings.platform.vram_size - 1; settings.platform.aram_mask = settings.platform.aram_size - 1; _vmem_init_mappings(); } void dc_init() { if (initDone) return; // Default platform setPlatform(DC_PLATFORM_DREAMCAST); devicesInit(); mem_Init(); reios_init(); // the recompiler may start generating code at this point and needs a fully configured machine #if FEAT_SHREC != DYNAREC_NONE Get_Sh4Recompiler(&sh4_cpu); sh4_cpu.Init(); // Also initialize the interpreter if(config::DynarecEnabled) { INFO_LOG(DYNAREC, "Using Recompiler"); } else #endif { Get_Sh4Interpreter(&sh4_cpu); sh4_cpu.Init(); INFO_LOG(INTERPRETER, "Using Interpreter"); } initDone = true; } static int getGamePlatform(const char *path) { if (path == NULL) // Dreamcast BIOS return DC_PLATFORM_DREAMCAST; std::string extension = get_file_extension(path); if (extension.empty()) return DC_PLATFORM_DREAMCAST; // unknown if (extension == "zip" || extension == "7z") return naomi_cart_GetPlatform(path); if (extension == "bin" || extension == "dat" || extension == "lst") return DC_PLATFORM_NAOMI; return DC_PLATFORM_DREAMCAST; } void dc_start_game(const char *path) { DEBUG_LOG(BOOT, "Loading game %s", path == nullptr ? "(nil)" : path); if (path != nullptr) strcpy(settings.imgread.ImagePath, path); else settings.imgread.ImagePath[0] = '\0'; dc_init(); setPlatform(getGamePlatform(path)); mem_map_default(); config::Settings::instance().reset(); dc_reset(true); config::Settings::instance().load(false); if (settings.platform.system == DC_PLATFORM_DREAMCAST) { if (path == NULL) { // Boot BIOS if (!LoadRomFiles()) throw FlycastException("No BIOS file found in " + get_writable_data_path("")); TermDrive(); InitDrive(); } else { std::string extension = get_file_extension(settings.imgread.ImagePath); if (extension != "elf") { if (InitDrive()) { loadGameSpecificSettings(); if (config::UseReios || !LoadRomFiles()) { LoadHle(); NOTICE_LOG(BOOT, "Did not load BIOS, using reios"); } } else { // Content load failed. Boot the BIOS settings.imgread.ImagePath[0] = '\0'; if (!LoadRomFiles()) throw FlycastException("This media cannot be loaded"); InitDrive(); } } else { // Elf only supported with HLE BIOS LoadHle(); } } mcfg_CreateDevices(); FixUpFlash(); } else if (settings.platform.system == DC_PLATFORM_NAOMI || settings.platform.system == DC_PLATFORM_ATOMISWAVE) { LoadRomFiles(); naomi_cart_LoadRom(path); if (loading_canceled) return; loadGameSpecificSettings(); // Reload the BIOS in case a game-specific region is set naomi_cart_LoadBios(path); if (settings.platform.system == DC_PLATFORM_NAOMI) mcfg_CreateNAOMIJamma(); else if (settings.platform.system == DC_PLATFORM_ATOMISWAVE) mcfg_CreateAtomisWaveControllers(); } cheatManager.reset(config::Settings::instance().getGameId()); if (cheatManager.isWidescreen()) { gui_display_notification("Widescreen cheat activated", 1000); config::ScreenStretching.override(134); // 4:3 -> 16:9 } settings.input.fastForwardMode = false; EventManager::event(Event::Start); settings.gameStarted = true; } bool dc_is_running() { return sh4_cpu.IsCpuRunning(); } #ifndef TARGET_DISPFRAME void* dc_run(void*) { InitAudio(); #if FEAT_SHREC != DYNAREC_NONE if (config::DynarecEnabled) { Get_Sh4Recompiler(&sh4_cpu); INFO_LOG(DYNAREC, "Using Recompiler"); } else #endif { Get_Sh4Interpreter(&sh4_cpu); INFO_LOG(DYNAREC, "Using Interpreter"); } if (singleStep) { singleStep = false; sh4_cpu.Step(); } else { do { resetRequested = false; sh4_cpu.Run(); if (resetRequested) { SaveRomFiles(); dc_reset(false); } } while (resetRequested); } TermAudio(); return NULL; } #endif void dc_term_game() { if (settings.gameStarted) { settings.gameStarted = false; EventManager::event(Event::Terminate); } if (initDone) dc_reset(true); config::Settings::instance().reset(); config::Settings::instance().load(false); } void dc_term_emulator() { dc_term_game(); debugger::term(); sh4_cpu.Term(); if (settings.platform.system != DC_PLATFORM_DREAMCAST) naomi_cart_Close(); devicesTerm(); mem_Term(); _vmem_release(); mcfg_DestroyDevices(); } void dc_stop() { bool running = dc_is_running(); sh4_cpu.Stop(); rend_cancel_emu_wait(); emuThread.WaitToEnd(); if (settings.gameStarted) SaveRomFiles(); if (running) EventManager::event(Event::Pause); } // Called on the emulator thread for soft reset void dc_request_reset() { resetRequested = true; sh4_cpu.Stop(); } void loadGameSpecificSettings() { char *reios_id; if (settings.platform.system == DC_PLATFORM_DREAMCAST) { static char _disk_id[sizeof(ip_meta.product_number) + 1]; reios_disk_id(); memcpy(_disk_id, ip_meta.product_number, sizeof(ip_meta.product_number)); reios_id = _disk_id; char *p = reios_id + strlen(reios_id) - 1; while (p >= reios_id && *p == ' ') *p-- = '\0'; if (*p == '\0') return; } else { reios_id = naomi_game_id; } // Default per-game settings loadSpecialSettings(); config::Settings::instance().setGameId(reios_id); // Reload per-game settings config::Settings::instance().load(true); } void dc_resize_renderer() { if (renderer == nullptr) return; int hres; int vres = config::RenderResolution; if (config::Widescreen && !config::Rotate90) { if (config::SuperWidescreen) hres = config::RenderResolution * screen_width / screen_height ; else hres = config::RenderResolution * 16 / 9; } else if (config::Rotate90) { vres = vres * config::ScreenStretching / 100; hres = config::RenderResolution * 4 / 3; } else { hres = config::RenderResolution * 4 * config::ScreenStretching / 3 / 100; } renderer->Resize(hres, vres); } void dc_resume() { SetMemoryHandlers(); settings.aica.NoBatch = config::ForceWindowsCE || config::DSPEnabled; dc_resize_renderer(); EventManager::event(Event::Resume); if (!emuThread.thread.joinable()) emuThread.Start(); } void dc_step() { singleStep = true; dc_resume(); dc_stop(); } bool dc_loadstate(const void **data, u32 size) { custom_texture.Terminate(); #if FEAT_AREC == DYNAREC_JIT aicaarm::recompiler::flush(); #endif mmu_flush_table(); #if FEAT_SHREC != DYNAREC_NONE bm_Reset(); #endif u32 usedSize = 0; if (!dc_unserialize((void **)data, &usedSize)) return false; if (size != usedSize) WARN_LOG(SAVESTATE, "Savestate: loaded %d bytes but used %d", size, usedSize); mmu_set_state(); sh4_cpu.ResetCache(); dsp.dyndirty = true; sh4_sched_ffts(); return true; } EventManager EventManager::Instance; void EventManager::registerEvent(Event event, Callback callback) { unregisterEvent(event, callback); auto it = callbacks.find(event); if (it != callbacks.end()) it->second.push_back(callback); else callbacks.insert({ event, { callback } }); } void EventManager::unregisterEvent(Event event, Callback callback) { auto it = callbacks.find(event); if (it == callbacks.end()) return; auto it2 = std::find(it->second.begin(), it->second.end(), callback); if (it2 == it->second.end()) return; it->second.erase(it2); } void EventManager::broadcastEvent(Event event) { auto it = callbacks.find(event); if (it == callbacks.end()) return; for (auto& callback : it->second) callback(event); }