#if defined(USE_SDL) #include "types.h" #include "cfg/cfg.h" #include "sdl/sdl.h" #include #endif #include "hw/maple/maple_devs.h" #include "sdl_gamepad.h" #include "sdl_keyboard.h" #include "wsi/context.h" #include "emulator.h" #include "stdclass.h" #if !defined(_WIN32) && !defined(__APPLE__) #include "linux-dist/icon.h" #endif #ifdef USE_VULKAN #include #endif static SDL_Window* window = NULL; #ifdef TARGET_PANDORA #define WINDOW_WIDTH 800 #else #define WINDOW_WIDTH 640 #endif #define WINDOW_HEIGHT 480 static std::shared_ptr sdl_mouse_gamepad; static std::shared_ptr sdl_kb_gamepad; static SDLKeyboardDevice* sdl_keyboard = NULL; static bool window_fullscreen; static bool window_maximized; static int window_width = WINDOW_WIDTH; static int window_height = WINDOW_HEIGHT; static bool gameRunning; static bool mouseCaptured; static std::map> mice; static void sdl_open_joystick(int index) { SDL_Joystick *pJoystick = SDL_JoystickOpen(index); if (pJoystick == NULL) { INFO_LOG(INPUT, "SDL: Cannot open joystick %d", index + 1); return; } std::shared_ptr gamepad = std::make_shared(index < MAPLE_PORTS ? index : -1, index, pJoystick); SDLGamepad::AddSDLGamepad(gamepad); } static void sdl_close_joystick(SDL_JoystickID instance) { std::shared_ptr gamepad = SDLGamepad::GetSDLGamepad(instance); if (gamepad != NULL) gamepad->close(); } static void captureMouse(bool capture) { if (window == nullptr || !gameRunning) return; if (!capture) { SDL_SetRelativeMouseMode(SDL_FALSE); SDL_SetWindowTitle(window, "Flycast"); mouseCaptured = false; } else if (SDL_SetRelativeMouseMode(SDL_TRUE) == 0) { SDL_SetWindowTitle(window, "Flycast - mouse capture"); mouseCaptured = true; } } static void emuEventCallback(Event event) { switch (event) { case Event::Pause: gameRunning = false; SDL_SetRelativeMouseMode(SDL_FALSE); SDL_SetWindowTitle(window, "Flycast"); break; case Event::Resume: gameRunning = true; captureMouse(mouseCaptured); break; default: break; } } static void clearMice() { for (const auto& pair : mice) GamepadDevice::Unregister(pair.second); mice.clear(); } static void discoverMice() { clearMice(); auto defaultMouse = std::make_shared(); mice[0] = defaultMouse; GamepadDevice::Register(defaultMouse); #ifdef _WIN32 u32 numDevices; GetRawInputDeviceList(NULL, &numDevices, sizeof(RAWINPUTDEVICELIST)); if (numDevices > 0) { RAWINPUTDEVICELIST *deviceList; deviceList = new RAWINPUTDEVICELIST[numDevices]; if (deviceList != nullptr) { GetRawInputDeviceList(deviceList, &numDevices, sizeof(RAWINPUTDEVICELIST)); for (u32 i = 0; i < numDevices; ++i) { RAWINPUTDEVICELIST& device = deviceList[i]; if (device.dwType == RIM_TYPEMOUSE) { // Get the device name std::string name; std::string uniqueId; u32 size; GetRawInputDeviceInfo(device.hDevice, RIDI_DEVICENAME, nullptr, &size); if (size > 0) { std::vector deviceNameData(size); u32 res = GetRawInputDeviceInfo(device.hDevice, RIDI_DEVICENAME, &deviceNameData[0], &size); if (res != (u32)-1) { std::string deviceName(&deviceNameData[0], std::strlen(&deviceNameData[0])); name = "Mouse " + deviceName; uniqueId = "sdl_mouse_" + deviceName; } } u32 handle = (u32)(uintptr_t)device.hDevice; if (name.empty()) name = "Mouse " + std::to_string(handle); if (uniqueId.empty()) uniqueId = "sdl_mouse_" + std::to_string(handle); auto ptr = std::make_shared(mice.size() >= 4 ? 3 : mice.size(), name, uniqueId, handle); mice[handle] = ptr; GamepadDevice::Register(ptr); } } delete [] deviceList; } } #endif } static std::shared_ptr getMouse(u32 handle) { auto it = mice.find(handle); if (it != mice.end()) return it->second; else return nullptr; } void input_sdl_init() { if (SDL_WasInit(SDL_INIT_JOYSTICK) == 0) { // We want joystick events even if we loose focus SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); #ifdef _WIN32 if (cfgLoadBool("input", "DisableXInput", false)) { // Disable XInput for some old joysticks NOTICE_LOG(INPUT, "Disabling XInput, using DirectInput"); SDL_SetHint(SDL_HINT_XINPUT_ENABLED, "0"); } #endif if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) die("SDL: error initializing Joystick subsystem"); std::string db = get_readonly_data_path("gamecontrollerdb.txt"); int rv = SDL_GameControllerAddMappingsFromFile(db.c_str()); if (rv < 0) { db = get_readonly_config_path("gamecontrollerdb.txt"); rv = SDL_GameControllerAddMappingsFromFile(db.c_str()); } if (rv > 0) DEBUG_LOG(INPUT ,"%d mappings loaded from %s", rv, db.c_str()); } if (SDL_WasInit(SDL_INIT_HAPTIC) == 0) SDL_InitSubSystem(SDL_INIT_HAPTIC); #if !defined(__APPLE__) SDL_SetRelativeMouseMode(SDL_FALSE); sdl_keyboard = new SDLKeyboardDevice(0); sdl_kb_gamepad = std::make_shared(0); GamepadDevice::Register(sdl_kb_gamepad); discoverMice(); EventManager::listen(Event::Pause, emuEventCallback); EventManager::listen(Event::Resume, emuEventCallback); #endif } inline void SDLMouse::detect_btn_input(input_detected_cb button_pressed) { GamepadDevice::detect_btn_input(button_pressed); if (rawHandle != 0) { auto defaultMouse = getMouse(0); defaultMouse->detectedRawMouse = getMouse(rawHandle); } } inline void SDLMouse::cancel_detect_input() { GamepadDevice::cancel_detect_input(); if (rawHandle != 0) { auto defaultMouse = getMouse(0); defaultMouse->detectedRawMouse = nullptr; } } inline void SDLMouse::setMouseAbsPos(int x, int y) { if (maple_port() < 0) return; int width, height; SDL_GetWindowSize(window, &width, &height); if (width != 0 && height != 0) SetMousePosition(x, y, width, height, maple_port()); } inline void SDLMouse::setMouseRelPos(int deltax, int deltay) { if (maple_port() < 0) return; SetRelativeMousePosition(deltax, deltay, maple_port()); } #define SET_FLAG(field, mask, expr) (field) = ((expr) ? ((field) & ~(mask)) : ((field) | (mask))) inline void SDLMouse::setMouseButton(u32 button, bool pressed) { if (maple_port() < 0) return; switch (button) { case SDL_BUTTON_LEFT: SET_FLAG(mo_buttons[maple_port()], 1 << 2, pressed); break; case SDL_BUTTON_RIGHT: SET_FLAG(mo_buttons[maple_port()], 1 << 1, pressed); break; case SDL_BUTTON_MIDDLE: SET_FLAG(mo_buttons[maple_port()], 1 << 3, pressed); break; } } void input_sdl_handle() { SDLGamepad::UpdateRumble(); SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { #if !defined(__APPLE__) case SDL_QUIT: dc_exit(); break; case SDL_KEYDOWN: case SDL_KEYUP: if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_RETURN && (event.key.keysym.mod & KMOD_ALT)) { if (window_fullscreen) SDL_SetWindowFullscreen(window, 0); else SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP); window_fullscreen = !window_fullscreen; } else if (event.type == SDL_KEYDOWN && (event.key.keysym.mod & KMOD_LALT) && (event.key.keysym.mod & KMOD_LCTRL)) { captureMouse(!mouseCaptured); } else { sdl_kb_gamepad->gamepad_btn_input(event.key.keysym.sym, event.type == SDL_KEYDOWN); int modifier_keys = 0; if (event.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT)) SET_FLAG(modifier_keys, (0x02 | 0x20), event.type == SDL_KEYUP); if (event.key.keysym.mod & (KMOD_LCTRL | KMOD_RCTRL)) SET_FLAG(modifier_keys, (0x01 | 0x10), event.type == SDL_KEYUP); sdl_keyboard->keyboard_input(event.key.keysym.sym, event.type == SDL_KEYDOWN, modifier_keys); } break; case SDL_TEXTINPUT: for (int i = 0; event.text.text[i] != '\0'; i++) sdl_keyboard->keyboard_character(event.text.text[i]); break; #ifdef USE_VULKAN case SDL_WINDOWEVENT: if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED || event.window.event == SDL_WINDOWEVENT_RESTORED || event.window.event == SDL_WINDOWEVENT_MINIMIZED || event.window.event == SDL_WINDOWEVENT_MAXIMIZED) { theVulkanContext.SetResized(); } break; #endif #endif case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: { std::shared_ptr device = SDLGamepad::GetSDLGamepad((SDL_JoystickID)event.jbutton.which); if (device != NULL) device->gamepad_btn_input(event.jbutton.button, event.type == SDL_JOYBUTTONDOWN); } break; case SDL_JOYAXISMOTION: { std::shared_ptr device = SDLGamepad::GetSDLGamepad((SDL_JoystickID)event.jaxis.which); if (device != NULL) device->gamepad_axis_input(event.jaxis.axis, event.jaxis.value); } break; case SDL_JOYHATMOTION: { std::shared_ptr device = SDLGamepad::GetSDLGamepad((SDL_JoystickID)event.jhat.which); if (device != NULL) { u32 hatid = (event.jhat.hat + 1) << 8; if (event.jhat.value & SDL_HAT_UP) { device->gamepad_btn_input(hatid + 0, true); device->gamepad_btn_input(hatid + 1, false); } else if (event.jhat.value & SDL_HAT_DOWN) { device->gamepad_btn_input(hatid + 0, false); device->gamepad_btn_input(hatid + 1, true); } else { device->gamepad_btn_input(hatid + 0, false); device->gamepad_btn_input(hatid + 1, false); } if (event.jhat.value & SDL_HAT_LEFT) { device->gamepad_btn_input(hatid + 2, true); device->gamepad_btn_input(hatid + 3, false); } else if (event.jhat.value & SDL_HAT_RIGHT) { device->gamepad_btn_input(hatid + 2, false); device->gamepad_btn_input(hatid + 3, true); } else { device->gamepad_btn_input(hatid + 2, false); device->gamepad_btn_input(hatid + 3, false); } } } break; #if !defined(__APPLE__) case SDL_MOUSEMOTION: { std::shared_ptr mouse = getMouse(event.motion.which); if (mouse != nullptr) { if (mouseCaptured && gameRunning) mouse->setMouseRelPos(event.motion.xrel, event.motion.yrel); else mouse->setMouseAbsPos(event.motion.x, event.motion.y); mouse->setMouseButton(SDL_BUTTON_LEFT, event.motion.state & SDL_BUTTON_LMASK); mouse->setMouseButton(SDL_BUTTON_RIGHT, event.motion.state & SDL_BUTTON_RMASK); mouse->setMouseButton(SDL_BUTTON_MIDDLE, event.motion.state & SDL_BUTTON_MMASK); } } break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { std::shared_ptr mouse = getMouse(event.button.which); if (mouse != nullptr) { if (!mouseCaptured || !gameRunning) mouse->setMouseAbsPos(event.button.x, event.button.y); mouse->setMouseButton(event.button.button, event.button.state == SDL_PRESSED); mouse->gamepad_btn_input(event.button.button, event.button.state == SDL_PRESSED); } } break; case SDL_MOUSEWHEEL: mo_wheel_delta[0] -= event.wheel.y * 35; break; #endif case SDL_JOYDEVICEADDED: sdl_open_joystick(event.jdevice.which); break; case SDL_JOYDEVICEREMOVED: sdl_close_joystick((SDL_JoystickID)event.jdevice.which); break; } } } void sdl_window_set_text(const char* text) { if (window != nullptr) SDL_SetWindowTitle(window, text); } #if !defined(__APPLE__) static void get_window_state() { u32 flags = SDL_GetWindowFlags(window); window_fullscreen = flags & SDL_WINDOW_FULLSCREEN_DESKTOP; window_maximized = flags & SDL_WINDOW_MAXIMIZED; if (!window_fullscreen && !window_maximized) SDL_GetWindowSize(window, &window_width, &window_height); } bool sdl_recreate_window(u32 flags) { int x = SDL_WINDOWPOS_UNDEFINED; int y = SDL_WINDOWPOS_UNDEFINED; window_width = cfgLoadInt("window", "width", window_width); window_height = cfgLoadInt("window", "height", window_height); window_fullscreen = cfgLoadBool("window", "fullscreen", window_fullscreen); window_maximized = cfgLoadBool("window", "maximized", window_maximized); if (window != nullptr) { SDL_GetWindowPosition(window, &x, &y); get_window_state(); SDL_DestroyWindow(window); } #ifdef TARGET_PANDORA flags |= SDL_FULLSCREEN; #else flags |= SDL_SWSURFACE | SDL_WINDOW_RESIZABLE; if (window_fullscreen) flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; else if (window_maximized) flags |= SDL_WINDOW_MAXIMIZED; #endif window = SDL_CreateWindow("Flycast", x, y, window_width, window_height, flags); if (window == nullptr) { ERROR_LOG(COMMON, "Window creation failed: %s", SDL_GetError()); return false; } #ifndef _WIN32 // Set the window icon u32 pixels[48 * 48]; for (int i = 0; i < 48 * 48; i++) pixels[i] = reicast_icon[i + 2]; SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(pixels, 48, 48, 32, 4 * 48, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000); if (surface == NULL) INFO_LOG(COMMON, "Creating icon surface failed: %s", SDL_GetError()); else { SDL_SetWindowIcon(window, surface); SDL_FreeSurface(surface); } #endif #ifdef USE_VULKAN theVulkanContext.SetWindow(window, nullptr); #endif theGLContext.SetWindow(window); return true; } void sdl_window_create() { if (SDL_WasInit(SDL_INIT_VIDEO) == 0) { if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) { die("error initializing SDL Video subsystem"); } } InitRenderApi(); } void sdl_window_destroy() { get_window_state(); cfgSaveInt("window", "width", window_width); cfgSaveInt("window", "height", window_height); cfgSaveBool("window", "maximized", window_maximized); cfgSaveBool("window", "fullscreen", window_fullscreen); TermRenderApi(); SDL_DestroyWindow(window); } #ifdef _WIN32 #include HWND sdl_get_native_hwnd() { SDL_SysWMinfo wmInfo; SDL_VERSION(&wmInfo.version); SDL_GetWindowWMInfo(window, &wmInfo); return wmInfo.info.win.window; } #endif #endif // !defined(__APPLE__)