/* Created on: Dec 13, 2019 Copyright 2019 flyinghead This file is part of Flycast. Flycast is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. Flycast is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Flycast. If not, see . */ #include "texture.h" #include "rend/gui.h" #include "hw/maple/maple_devs.h" #include "overlay.h" VulkanOverlay::~VulkanOverlay() { } std::unique_ptr VulkanOverlay::createTexture(vk::CommandPool commandPool, int width, int height, u8 *data) { VulkanContext *context = VulkanContext::Instance(); auto texture = std::unique_ptr(new Texture()); texture->tex_type = TextureType::_8888; texture->SetDevice(context->GetDevice()); texture->SetPhysicalDevice(context->GetPhysicalDevice()); commandBuffers[context->GetCurrentImageIndex()].emplace_back(std::move( VulkanContext::Instance()->GetDevice().allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool, vk::CommandBufferLevel::ePrimary, 1)) .front())); texture->SetCommandBuffer(*commandBuffers[context->GetCurrentImageIndex()].back()); texture->UploadToGPU(width, height, data, false); texture->SetCommandBuffer(nullptr); return texture; } const std::vector* VulkanOverlay::Prepare(vk::CommandPool commandPool, bool vmu, bool crosshair) { VulkanContext *context = VulkanContext::Instance(); commandBuffers.resize(context->GetSwapChainSize()); commandBuffers[context->GetCurrentImageIndex()].clear(); if (vmu) { for (size_t i = 0; i < vmuTextures.size(); i++) { std::unique_ptr& texture = vmuTextures[i]; if (!vmu_lcd_status[i]) { texture.reset(); continue; } if (texture != nullptr && !vmu_lcd_changed[i]) continue; texture = createTexture(commandPool, 48, 32, (u8*)vmu_lcd_data[i]); vmu_lcd_changed[i] = false; } } if (crosshair && !xhairTexture) { const u32* texData = getCrosshairTextureData(); xhairTexture = createTexture(commandPool, 16, 16, (u8*)texData); // delete [] texData; } return &commandBuffers[context->GetCurrentImageIndex()]; } void VulkanOverlay::Draw(vk::Extent2D viewport, float scaling, bool vmu, bool crosshair) { VulkanContext *context = VulkanContext::Instance(); vk::CommandBuffer commandBuffer = context->GetCurrentCommandBuffer(); QuadVertex vtx[] = { { { -1.f, -1.f, 0.f }, { 0.f, 1.f } }, { { 1.f, -1.f, 0.f }, { 1.f, 1.f } }, { { -1.f, 1.f, 0.f }, { 0.f, 0.f } }, { { 1.f, 1.f, 0.f }, { 1.f, 0.f } }, }; if (vmu) { f32 vmu_padding = 8.f * scaling; f32 vmu_height = 70.f * scaling; f32 vmu_width = 48.f / 32.f * vmu_height; pipeline->BindPipeline(commandBuffer); float blendConstants[4] = { 0.75f, 0.75f, 0.75f, 0.75f }; commandBuffer.setBlendConstants(blendConstants); for (size_t i = 0; i < vmuTextures.size(); i++) { if (!vmuTextures[i]) continue; f32 x; if (i & 2) x = viewport.width - vmu_padding - vmu_width; else x = vmu_padding; f32 y; if (i & 4) { y = viewport.height - vmu_padding - vmu_height; if (i & 1) y -= vmu_padding + vmu_height; } else { y = vmu_padding; if (i & 1) y += vmu_padding + vmu_height; } vk::Viewport viewport(x, y, vmu_width, vmu_height); commandBuffer.setViewport(0, 1, &viewport); commandBuffer.setScissor(0, vk::Rect2D(vk::Offset2D(x, y), vk::Extent2D(vmu_width, vmu_height))); drawers[i]->Draw(commandBuffer, vmuTextures[i]->GetImageView(), vtx, true); } } if (crosshair && crosshairsNeeded()) { alphaPipeline->BindPipeline(commandBuffer); for (size_t i = 0; i < ARRAY_SIZE(settings.rend.CrosshairColor); i++) { if (settings.rend.CrosshairColor[i] == 0) continue; if (settings.platform.system == DC_PLATFORM_DREAMCAST && settings.input.maple_devices[i] != MDT_LightGun) continue; float x, y; std::tie(x, y) = getCrosshairPosition(i); x -= XHAIR_WIDTH / 2; y -= XHAIR_HEIGHT / 2; vk::Viewport viewport(x, y, XHAIR_WIDTH, XHAIR_HEIGHT); commandBuffer.setViewport(0, 1, &viewport); commandBuffer.setScissor(0, vk::Rect2D(vk::Offset2D(x, y), vk::Extent2D(XHAIR_WIDTH, XHAIR_HEIGHT))); u32 color = settings.rend.CrosshairColor[i]; float xhairColor[4] { (color & 0xff) / 255.f, ((color >> 8) & 0xff) / 255.f, ((color >> 16) & 0xff) / 255.f, ((color >> 24) & 0xff) / 255.f }; xhairDrawer->Draw(commandBuffer, xhairTexture->GetImageView(), vtx, true, xhairColor); } } }