/*
Created on: Dec 13, 2019
Copyright 2019 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see .
*/
#include "texture.h"
#include "rend/gui.h"
#include "hw/maple/maple_devs.h"
#include "overlay.h"
VulkanOverlay::~VulkanOverlay()
{
}
std::unique_ptr VulkanOverlay::createTexture(vk::CommandPool commandPool, int width, int height, u8 *data)
{
VulkanContext *context = VulkanContext::Instance();
auto texture = std::unique_ptr(new Texture());
texture->tex_type = TextureType::_8888;
texture->SetDevice(context->GetDevice());
texture->SetPhysicalDevice(context->GetPhysicalDevice());
commandBuffers[context->GetCurrentImageIndex()].emplace_back(std::move(
VulkanContext::Instance()->GetDevice().allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool, vk::CommandBufferLevel::ePrimary, 1))
.front()));
texture->SetCommandBuffer(*commandBuffers[context->GetCurrentImageIndex()].back());
texture->UploadToGPU(width, height, data, false);
texture->SetCommandBuffer(nullptr);
return texture;
}
const std::vector* VulkanOverlay::Prepare(vk::CommandPool commandPool, bool vmu, bool crosshair)
{
VulkanContext *context = VulkanContext::Instance();
commandBuffers.resize(context->GetSwapChainSize());
commandBuffers[context->GetCurrentImageIndex()].clear();
if (vmu)
{
for (size_t i = 0; i < vmuTextures.size(); i++)
{
std::unique_ptr& texture = vmuTextures[i];
if (!vmu_lcd_status[i])
{
texture.reset();
continue;
}
if (texture != nullptr && !vmu_lcd_changed[i])
continue;
texture = createTexture(commandPool, 48, 32, (u8*)vmu_lcd_data[i]);
vmu_lcd_changed[i] = false;
}
}
if (crosshair && !xhairTexture)
{
const u32* texData = getCrosshairTextureData();
xhairTexture = createTexture(commandPool, 16, 16, (u8*)texData);
// delete [] texData;
}
return &commandBuffers[context->GetCurrentImageIndex()];
}
void VulkanOverlay::Draw(vk::Extent2D viewport, float scaling, bool vmu, bool crosshair)
{
VulkanContext *context = VulkanContext::Instance();
vk::CommandBuffer commandBuffer = context->GetCurrentCommandBuffer();
QuadVertex vtx[] = {
{ { -1.f, -1.f, 0.f }, { 0.f, 1.f } },
{ { 1.f, -1.f, 0.f }, { 1.f, 1.f } },
{ { -1.f, 1.f, 0.f }, { 0.f, 0.f } },
{ { 1.f, 1.f, 0.f }, { 1.f, 0.f } },
};
if (vmu)
{
f32 vmu_padding = 8.f * scaling;
f32 vmu_height = 70.f * scaling;
f32 vmu_width = 48.f / 32.f * vmu_height;
pipeline->BindPipeline(commandBuffer);
float blendConstants[4] = { 0.75f, 0.75f, 0.75f, 0.75f };
commandBuffer.setBlendConstants(blendConstants);
for (size_t i = 0; i < vmuTextures.size(); i++)
{
if (!vmuTextures[i])
continue;
f32 x;
if (i & 2)
x = viewport.width - vmu_padding - vmu_width;
else
x = vmu_padding;
f32 y;
if (i & 4)
{
y = viewport.height - vmu_padding - vmu_height;
if (i & 1)
y -= vmu_padding + vmu_height;
}
else
{
y = vmu_padding;
if (i & 1)
y += vmu_padding + vmu_height;
}
vk::Viewport viewport(x, y, vmu_width, vmu_height);
commandBuffer.setViewport(0, 1, &viewport);
commandBuffer.setScissor(0, vk::Rect2D(vk::Offset2D(x, y), vk::Extent2D(vmu_width, vmu_height)));
drawers[i]->Draw(commandBuffer, vmuTextures[i]->GetImageView(), vtx, true);
}
}
if (crosshair && crosshairsNeeded())
{
alphaPipeline->BindPipeline(commandBuffer);
for (size_t i = 0; i < ARRAY_SIZE(settings.rend.CrosshairColor); i++)
{
if (settings.rend.CrosshairColor[i] == 0)
continue;
if (settings.platform.system == DC_PLATFORM_DREAMCAST && settings.input.maple_devices[i] != MDT_LightGun)
continue;
float x, y;
std::tie(x, y) = getCrosshairPosition(i);
x -= XHAIR_WIDTH / 2;
y -= XHAIR_HEIGHT / 2;
vk::Viewport viewport(x, y, XHAIR_WIDTH, XHAIR_HEIGHT);
commandBuffer.setViewport(0, 1, &viewport);
commandBuffer.setScissor(0, vk::Rect2D(vk::Offset2D(x, y), vk::Extent2D(XHAIR_WIDTH, XHAIR_HEIGHT)));
u32 color = settings.rend.CrosshairColor[i];
float xhairColor[4] {
(color & 0xff) / 255.f,
((color >> 8) & 0xff) / 255.f,
((color >> 16) & 0xff) / 255.f,
((color >> 24) & 0xff) / 255.f
};
xhairDrawer->Draw(commandBuffer, xhairTexture->GetImageView(), vtx, true, xhairColor);
}
}
}