/* Copyright 2019 flyinghead This file is part of reicast. reicast is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. reicast is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with reicast. If not, see . */ #include #include "mapping.h" #include "cfg/ini.h" #include "stdclass.h" static struct { DreamcastKey id; std::string section; std::string option; } button_list[] = { { DC_BTN_A, "dreamcast", "btn_a" }, { DC_BTN_B, "dreamcast", "btn_b" }, { DC_BTN_C, "dreamcast", "btn_c" }, { DC_BTN_D, "dreamcast", "btn_d" }, { DC_BTN_X, "dreamcast", "btn_x" }, { DC_BTN_Y, "dreamcast", "btn_y" }, { DC_BTN_Z, "dreamcast", "btn_z" }, { DC_BTN_START, "dreamcast", "btn_start" }, { DC_DPAD_LEFT, "dreamcast", "btn_dpad1_left" }, { DC_DPAD_RIGHT, "dreamcast", "btn_dpad1_right" }, { DC_DPAD_UP, "dreamcast", "btn_dpad1_up" }, { DC_DPAD_DOWN, "dreamcast", "btn_dpad1_down" }, { DC_DPAD2_LEFT, "dreamcast", "btn_dpad2_left" }, { DC_DPAD2_RIGHT, "dreamcast", "btn_dpad2_right" }, { DC_DPAD2_UP, "dreamcast", "btn_dpad2_up" }, { DC_DPAD2_DOWN, "dreamcast", "btn_dpad2_down" }, { EMU_BTN_ESCAPE, "emulator", "btn_escape" }, { EMU_BTN_MENU, "emulator", "btn_menu" }, { EMU_BTN_FFORWARD, "emulator", "btn_fforward" }, { DC_AXIS_LT, "compat", "btn_trigger_left" }, { DC_AXIS_RT, "compat", "btn_trigger_right" }, { DC_AXIS_LT2, "compat", "btn_trigger_left2" }, { DC_AXIS_RT2, "compat", "btn_trigger_right2" }, { DC_AXIS_UP, "compat", "btn_analog_up" }, { DC_AXIS_DOWN, "compat", "btn_analog_down" }, { DC_AXIS_LEFT, "compat", "btn_analog_left" }, { DC_AXIS_RIGHT, "compat", "btn_analog_right" }, { DC_BTN_RELOAD, "dreamcast", "reload" }, { DC_BTN_INSERT_CARD, "emulator", "insert_card" }, { EMU_BTN_LOADSTATE, "emulator", "btn_jump_state" }, { EMU_BTN_SAVESTATE, "emulator", "btn_quick_save" }, }; static struct { DreamcastKey id; std::string section; std::string option; std::string section_inverted; std::string option_inverted; } axis_list[] = { // v3 { DC_AXIS_LEFT, "", "axis_left", "", "" }, { DC_AXIS_RIGHT, "", "axis_right", "", "" }, { DC_AXIS_UP, "", "axis_up", "", "" }, { DC_AXIS_DOWN, "", "axis_down", "", "" }, { DC_AXIS2_LEFT, "", "axis2_left", "", "" }, { DC_AXIS2_RIGHT, "", "axis2_right", "", "" }, { DC_AXIS2_UP, "", "axis2_up", "", "" }, { DC_AXIS2_DOWN, "", "axis2_down", "", "" }, { DC_AXIS3_LEFT, "", "axis3_left", "", "" }, { DC_AXIS3_RIGHT, "", "axis3_right", "", "" }, { DC_AXIS3_UP, "", "axis3_up", "", "" }, { DC_AXIS3_DOWN, "", "axis3_down", "", "" }, { DC_AXIS_LT, "dreamcast", "axis_trigger_left", "compat", "axis_trigger_left_inverted" }, { DC_AXIS_RT, "dreamcast", "axis_trigger_right", "compat", "axis_trigger_right_inverted" }, { DC_AXIS_LT2, "dreamcast", "axis_trigger_left2", "compat", "axis_trigger_left2_inverted" }, { DC_AXIS_RT2, "dreamcast", "axis_trigger_right2", "compat", "axis_trigger_right2_inverted" }, // legacy (v2) { DC_AXIS_RIGHT, "dreamcast", "axis_x", "compat", "axis_x_inverted" }, { DC_AXIS_DOWN, "dreamcast", "axis_y", "compat", "axis_y_inverted" }, { DC_AXIS2_RIGHT, "dreamcast", "axis_right_x", "compat", "axis_right_x_inverted" }, { DC_AXIS2_DOWN, "dreamcast", "axis_right_y", "compat", "axis_right_y_inverted" }, { DC_DPAD_LEFT, "compat", "axis_dpad1_x", "compat", "axis_dpad1_x_inverted" }, { DC_DPAD_UP, "compat", "axis_dpad1_y", "compat", "axis_dpad1_y_inverted" }, { DC_DPAD2_LEFT, "compat", "axis_dpad2_x", "compat", "axis_dpad2_x_inverted" }, { DC_DPAD2_UP, "compat", "axis_dpad2_y", "compat", "axis_dpad2_y_inverted" }, { DC_BTN_A, "compat", "axis_btn_a", "compat", "axis_btn_a_inverted" }, { DC_BTN_B, "compat", "axis_btn_b", "compat", "axis_btn_b_inverted" }, { DC_BTN_C, "compat", "axis_btn_c", "compat", "axis_btn_c_inverted" }, { DC_BTN_D, "compat", "axis_btn_d", "compat", "axis_btn_d_inverted" }, { DC_BTN_X, "compat", "axis_btn_x", "compat", "axis_btn_x_inverted" }, { DC_BTN_Y, "compat", "axis_btn_y", "compat", "axis_btn_y_inverted" }, { DC_BTN_Z, "compat", "axis_btn_z", "compat", "axis_btn_z_inverted" }, { DC_BTN_START, "compat", "axis_btn_start", "compat", "axis_btn_start_inverted" }, { DC_DPAD_LEFT, "compat", "axis_dpad1_left", "compat", "axis_dpad1_left_inverted" }, { DC_DPAD_RIGHT, "compat", "axis_dpad1_right", "compat", "axis_dpad1_right_inverted" }, { DC_DPAD_UP, "compat", "axis_dpad1_up", "compat", "axis_dpad1_up_inverted" }, { DC_DPAD_DOWN, "compat", "axis_dpad1_down", "compat", "axis_dpad1_down_inverted" }, { DC_DPAD2_LEFT, "compat", "axis_dpad2_left", "compat", "axis_dpad2_left_inverted" }, { DC_DPAD2_RIGHT, "compat", "axis_dpad2_right", "compat", "axis_dpad2_right_inverted" }, { DC_DPAD2_UP, "compat", "axis_dpad2_up", "compat", "axis_dpad2_up_inverted" }, { DC_DPAD2_DOWN, "compat", "axis_dpad2_down", "compat", "axis_dpad2_down_inverted" }, }; std::map> InputMapping::loaded_mappings; void InputMapping::clear_button(u32 port, DreamcastKey id) { if (id != EMU_BTN_NONE) { while (true) { u32 code = get_button_code(port, id); if (code == (u32)-1) break; buttons[port][code] = EMU_BTN_NONE; dirty = true; } } } void InputMapping::set_button(u32 port, DreamcastKey id, u32 code) { if (id != EMU_BTN_NONE) { clear_button(port, id); buttons[port][code] = id; dirty = true; } } void InputMapping::clear_axis(u32 port, DreamcastKey id) { if (id != EMU_AXIS_NONE) { while (true) { std::pair code = get_axis_code(port, id); if (code.first == (u32)-1) break; axes[port][code] = EMU_AXIS_NONE; dirty = true; } } } void InputMapping::set_axis(u32 port, DreamcastKey id, u32 code, bool positive) { if (id != EMU_AXIS_NONE) { clear_axis(port, id); axes[port][std::make_pair(code, positive)] = id; dirty = true; } } using namespace emucfg; static DreamcastKey getKeyId(const std::string& name) { for (u32 i = 0; i < std::size(button_list); i++) if (name == button_list[i].option) return button_list[i].id; for (u32 i = 0; i < std::size(axis_list); i++) if (name == axis_list[i].option) return axis_list[i].id; WARN_LOG(INPUT, "Unknown key/axis: %s", name.c_str()); return EMU_BTN_NONE; } void InputMapping::load(FILE* fp) { ConfigFile mf; mf.parse(fp); this->name = mf.get("emulator", "mapping_name", ""); int dz = mf.get_int("emulator", "dead_zone", 10); dz = std::min(dz, 100); dz = std::max(dz, 0); this->dead_zone = (float)dz / 100.f; this->rumblePower = mf.get_int("emulator", "rumble_power", this->rumblePower); version = mf.get_int("emulator", "version", 1); if (version < 3) { loadv1(mf); return; } int bindIndex = 0; while (true) { std::string s = mf.get("digital", "bind" + std::to_string(bindIndex++), ""); if (s.empty()) break; size_t colon = s.find(':'); if (colon == std::string::npos || colon == 0) { WARN_LOG(INPUT, "Invalid bind entry: %s", s.c_str()); break; } u32 code = atoi(s.substr(0, colon).c_str()); std::string key = s.substr(colon + 1); if (key.empty()) { WARN_LOG(INPUT, "Invalid bind entry: %s", s.c_str()); break; } int port = 0; if (key[key.size() - 1] >= '1' && key[key.size() - 1] <= '3') { port = key[key.size() - 1] - '0'; key = key.substr(0, key.size() - 1); } DreamcastKey id = getKeyId(key); set_button(port, id, code); } bindIndex = 0; while (true) { std::string s = mf.get("analog", "bind" + std::to_string(bindIndex++), ""); if (s.empty()) break; size_t colon = s.find(':'); if (colon == std::string::npos || colon < 2) { WARN_LOG(INPUT, "Invalid bind entry: %s", s.c_str()); break; } bool positive = s[colon - 1] == '+'; u32 code = atoi(s.substr(0, colon - 1).c_str()); std::string key = s.substr(colon + 1); if (key.empty()) { WARN_LOG(INPUT, "Invalid bind entry: %s", s.c_str()); break; } int port = 0; if (key[key.size() - 1] >= '1' && key[key.size() - 1] <= '3') { port = key[key.size() - 1] - '0'; key = key.substr(0, key.size() - 1); } DreamcastKey id = getKeyId(key); set_axis(port, id, code, positive); } dirty = false; } void InputMapping::loadv1(ConfigFile& mf) { for (int port = 0; port < 4; port++) { for (u32 i = 0; i < std::size(button_list); i++) { std::string option; if (port == 0) option = button_list[i].option; else option = button_list[i].option + std::to_string(port); int button_code = mf.get_int(button_list[i].section, option, -1); if (button_code >= 0) { DreamcastKey id = button_list[i].id; // remap service and test buttons to their new aliases if (id == DC_BTN_C) id = DC_DPAD2_UP; else if (id == DC_BTN_Z) id = DC_DPAD2_DOWN; this->set_button(port, id, button_code); } } for (u32 i = 0; i < std::size(axis_list); i++) { std::string option; if (port == 0) option = axis_list[i].option; else option = axis_list[i].option + std::to_string(port); int axis_code = mf.get_int(axis_list[i].section, option, -1); if (axis_code >= 0) { if (port == 0) option = axis_list[i].option_inverted; else option = axis_list[i].option_inverted + std::to_string(port); bool inverted = mf.get_bool(axis_list[i].section_inverted, option, false); this->set_axis(port, axis_list[i].id, axis_code, !inverted); if (axis_list[i].id == DC_AXIS_RIGHT) this->set_axis(port, DC_AXIS_LEFT, axis_code, inverted); else if (axis_list[i].id == DC_AXIS_DOWN) this->set_axis(port, DC_AXIS_UP, axis_code, inverted); else if (axis_list[i].id == DC_AXIS2_RIGHT) this->set_axis(port, DC_AXIS2_LEFT, axis_code, inverted); else if (axis_list[i].id == DC_AXIS2_DOWN) this->set_axis(port, DC_AXIS2_UP, axis_code, inverted); else if (axis_list[i].id == DC_AXIS3_RIGHT) this->set_axis(port, DC_AXIS3_LEFT, axis_code, inverted); else if (axis_list[i].id == DC_AXIS3_DOWN) this->set_axis(port, DC_AXIS3_UP, axis_code, inverted); } } } dirty = true; } u32 InputMapping::get_button_code(u32 port, DreamcastKey key) { for (auto& it : buttons[port]) { if (it.second == key) return it.first; } return -1; } std::pair InputMapping::get_axis_code(u32 port, DreamcastKey key) { for (auto& it : axes[port]) { if (it.second == key) return it.first; } return std::make_pair((u32)-1, false); } void InputMapping::ClearMappings() { loaded_mappings.clear(); } std::shared_ptr InputMapping::LoadMapping(const std::string& name) { auto it = loaded_mappings.find(name); if (it != loaded_mappings.end()) return it->second; std::string path = get_readonly_config_path(std::string("mappings/") + name); FILE *fp = nowide::fopen(path.c_str(), "r"); if (fp == NULL) return NULL; std::shared_ptr mapping = std::make_shared(); mapping->load(fp); std::fclose(fp); loaded_mappings[name] = mapping; if (mapping->is_dirty()) { // Make a backup of the current mapping file FILE *out = nowide::fopen((path + ".save").c_str(), "w"); if (out == nullptr) WARN_LOG(INPUT, "Can't backup controller mapping file %s", path.c_str()); else { fp = nowide::fopen(path.c_str(), "r"); if (fp != nullptr) { u8 buf[4096]; while (true) { size_t n = fread(buf, 1, sizeof(buf), fp); if (n <= 0) break; fwrite(buf, 1, n, out); } std::fclose(fp); } std::fclose(out); } } return mapping; } void InputMapping::set_dirty() { dirty = true; } static const char *getKeyName(DreamcastKey key) { for (u32 i = 0; i < std::size(button_list); i++) if (key == button_list[i].id) return button_list[i].option.c_str(); for (u32 i = 0; i < std::size(axis_list); i++) if (key == axis_list[i].id) return axis_list[i].option.c_str(); ERROR_LOG(INPUT, "Invalid key %x", key); return nullptr; } bool InputMapping::save(const std::string& name) { if (!dirty) return true; std::string path = get_writable_config_path("mappings/"); make_directory(path); path = get_writable_config_path(std::string("mappings/") + name); FILE *fp = nowide::fopen(path.c_str(), "w"); if (fp == NULL) { WARN_LOG(INPUT, "Cannot save controller mappings into %s", path.c_str()); return false; } ConfigFile mf; mf.set("emulator", "mapping_name", this->name); mf.set_int("emulator", "dead_zone", (int)std::round(this->dead_zone * 100.f)); mf.set_int("emulator", "rumble_power", this->rumblePower); mf.set_int("emulator", "version", 3); int bindIndex = 0; for (int port = 0; port < 4; port++) { for (const auto& pair : buttons[port]) { if (pair.second == EMU_BTN_NONE) continue; const char *keyName = getKeyName(pair.second); if (keyName == nullptr) continue; std::string option; if (port == 0) option = keyName; else option = keyName + std::to_string(port); mf.set("digital", "bind" + std::to_string(bindIndex), std::to_string(pair.first) + ":" + option); bindIndex++; } } bindIndex = 0; for (int port = 0; port < 4; port++) { for (const auto& pair : axes[port]) { if (pair.second == EMU_BTN_NONE) continue; const char *keyName = getKeyName(pair.second); if (keyName == nullptr) continue; std::string option; if (port == 0) option = keyName; else option = keyName + std::to_string(port); mf.set("analog", "bind" + std::to_string(bindIndex), std::to_string(pair.first.first) + (pair.first.second ? "+" : "-") + ":" + option); bindIndex++; } } mf.save(fp); dirty = false; std::fclose(fp); return true; } void InputMapping::SaveMapping(const std::string& name, const std::shared_ptr& mapping) { mapping->save(name); InputMapping::loaded_mappings[name] = mapping; } void InputMapping::DeleteMapping(const std::string& name) { loaded_mappings.erase(name); std::remove(get_writable_config_path(std::string("mappings/") + name).c_str()); }