/* Copyright 2020 flyinghead This file is part of flycast. flycast is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. flycast is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with flycast. If not, see . */ #pragma once #include #include #include #include #include "types.h" #include "stdclass.h" #include "hw/naomi/naomi_roms.h" #include "oslib/directory.h" #include "cfg/option.h" struct GameMedia { std::string name; std::string path; std::string gameName; // for arcade games, from the rom list }; static bool operator<(const GameMedia &left, const GameMedia &right) { return left.name < right.name; } class GameScanner { std::vector game_list; std::vector arcade_game_list; std::mutex mutex; std::mutex threadMutex; std::unique_ptr scan_thread; bool scan_done = false; bool running = false; std::unordered_map arcade_games; std::unordered_set arcade_gdroms; void insert_game(const GameMedia& game) { std::lock_guard guard(mutex); game_list.insert(std::upper_bound(game_list.begin(), game_list.end(), game), game); } void insert_arcade_game(const GameMedia& game) { std::lock_guard guard(mutex); arcade_game_list.insert(std::upper_bound(arcade_game_list.begin(), arcade_game_list.end(), game), game); } void add_game_directory(const std::string& path) { DirectoryTree tree(path); std::string emptyParentPath; for (const DirectoryTree::item& item : tree) { if (running == false) break; if (game_list.empty()) { if(item.parentPath.compare(emptyParentPath)) { ++empty_folders_scanned; emptyParentPath = item.parentPath; if (empty_folders_scanned > 1000) content_path_looks_incorrect = true; } } else { content_path_looks_incorrect = false; } if (item.name.substr(0, 2) == "._") // Ignore Mac OS turds continue; std::string fileName(item.name); std::string child_path = item.parentPath + "/" + fileName; #ifdef __APPLE__ extern std::string os_PrecomposedString(std::string string); fileName = os_PrecomposedString(fileName); #endif std::string gameName(get_file_basename(item.name)); std::string extension = get_file_extension(fileName); if (extension == "zip" || extension == "7z") { std::string basename = get_file_basename(fileName); string_tolower(basename); auto it = arcade_games.find(basename); if (it == arcade_games.end()) continue; gameName = it->second->description; fileName = fileName + " (" + gameName + ")"; insert_arcade_game(GameMedia{ fileName, child_path, gameName }); continue; } else if (extension == "bin" || extension == "lst" || extension == "dat") { if (!config::HideLegacyNaomiRoms) insert_arcade_game(GameMedia{ fileName, child_path, gameName }); continue; } else if (extension == "chd" || extension == "gdi") { // Hide arcade gdroms std::string basename = get_file_basename(fileName); string_tolower(basename); if (arcade_gdroms.count(basename) != 0) continue; } else if (extension != "cdi" && extension != "cue") continue; insert_game(GameMedia{ fileName, child_path, gameName }); } } public: ~GameScanner() { stop(); } void refresh() { stop(); scan_done = false; } void stop() { std::lock_guard guard(threadMutex); running = false; empty_folders_scanned = 0; content_path_looks_incorrect = false; if (scan_thread && scan_thread->joinable()) scan_thread->join(); } void fetch_game_list() { std::lock_guard guard(threadMutex); if (scan_done || running) return; if (scan_thread && scan_thread->joinable()) scan_thread->join(); running = true; scan_thread = std::unique_ptr( new std::thread([this]() { if (arcade_games.empty()) for (int gameid = 0; Games[gameid].name != nullptr; gameid++) { const Game *game = &Games[gameid]; arcade_games[game->name] = game; if (game->gdrom_name != nullptr) arcade_gdroms.insert(game->gdrom_name); } { std::lock_guard guard(mutex); game_list.clear(); } for (const auto& path : config::ContentPath.get()) { add_game_directory(path); if (!running) break; } game_list.insert(game_list.end(), arcade_game_list.begin(), arcade_game_list.end()); if (running) scan_done = true; running = false; })); } std::mutex& get_mutex() { return mutex; } const std::vector& get_game_list() { return game_list; } unsigned int empty_folders_scanned = 0; bool content_path_looks_incorrect = false; };