/* Copyright 2019 flyinghead This file is part of reicast. reicast is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. reicast is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with reicast. If not, see . */ #include "mapping.h" #include "cfg/ini.h" #include "stdclass.h" static struct { DreamcastKey id; std::string section; std::string option; } button_list[] = { { DC_BTN_A, "dreamcast", "btn_a" }, { DC_BTN_B, "dreamcast", "btn_b" }, { DC_BTN_C, "dreamcast", "btn_c" }, { DC_BTN_D, "dreamcast", "btn_d" }, { DC_BTN_X, "dreamcast", "btn_x" }, { DC_BTN_Y, "dreamcast", "btn_y" }, { DC_BTN_Z, "dreamcast", "btn_z" }, { DC_BTN_START, "dreamcast", "btn_start" }, { DC_DPAD_LEFT, "dreamcast", "btn_dpad1_left" }, { DC_DPAD_RIGHT, "dreamcast", "btn_dpad1_right" }, { DC_DPAD_UP, "dreamcast", "btn_dpad1_up" }, { DC_DPAD_DOWN, "dreamcast", "btn_dpad1_down" }, { DC_DPAD2_LEFT, "dreamcast", "btn_dpad2_left" }, { DC_DPAD2_RIGHT, "dreamcast", "btn_dpad2_right" }, { DC_DPAD2_UP, "dreamcast", "btn_dpad2_up" }, { DC_DPAD2_DOWN, "dreamcast", "btn_dpad2_down" }, { EMU_BTN_ESCAPE, "emulator", "btn_escape" }, { EMU_BTN_MENU, "emulator", "btn_menu" }, { EMU_BTN_FFORWARD, "emulator", "btn_fforward" }, { EMU_BTN_TRIGGER_LEFT, "compat", "btn_trigger_left" }, { EMU_BTN_TRIGGER_RIGHT, "compat", "btn_trigger_right" }, { EMU_BTN_ANA_UP, "compat", "btn_analog_up" }, { EMU_BTN_ANA_DOWN, "compat", "btn_analog_down" }, { EMU_BTN_ANA_LEFT, "compat", "btn_analog_left" }, { EMU_BTN_ANA_RIGHT, "compat", "btn_analog_right" }, }; static struct { DreamcastKey id; std::string section; std::string option; std::string section_inverted; std::string option_inverted; } axis_list[] = { { DC_AXIS_X, "dreamcast", "axis_x", "compat", "axis_x_inverted" }, { DC_AXIS_Y, "dreamcast", "axis_y", "compat", "axis_y_inverted" }, { DC_AXIS_LT, "dreamcast", "axis_trigger_left", "compat", "axis_trigger_left_inverted" }, { DC_AXIS_RT, "dreamcast", "axis_trigger_right", "compat", "axis_trigger_right_inverted" }, { DC_AXIS_X2, "dreamcast", "axis_right_x", "compat", "axis_right_x_inverted" }, { DC_AXIS_Y2, "dreamcast", "axis_right_y", "compat", "axis_right_y_inverted" }, { EMU_AXIS_DPAD1_X, "compat", "axis_dpad1_x", "compat", "axis_dpad1_x_inverted" }, { EMU_AXIS_DPAD1_Y, "compat", "axis_dpad1_y", "compat", "axis_dpad1_y_inverted" }, { EMU_AXIS_DPAD2_X, "compat", "axis_dpad2_x", "compat", "axis_dpad2_x_inverted" }, { EMU_AXIS_DPAD2_Y, "compat", "axis_dpad2_y", "compat", "axis_dpad2_y_inverted" } }; std::map> InputMapping::loaded_mappings; void InputMapping::set_button(DreamcastKey id, u32 code) { if (id != EMU_BTN_NONE) { while (true) { u32 code = get_button_code(id); if (code == (u32)-1) break; buttons[code] = EMU_BTN_NONE; } buttons[code] = id; dirty = true; } } void InputMapping::set_axis(DreamcastKey id, u32 code, bool is_inverted) { if (id != EMU_AXIS_NONE) { while (true) { u32 code = get_axis_code(id); if (code == (u32)-1) break; axes[code] = EMU_AXIS_NONE; } axes[code] = id; axes_inverted[code] = is_inverted; dirty = true; } } using namespace emucfg; void InputMapping::load(FILE* fp) { ConfigFile mf; mf.parse(fp); this->name = mf.get("emulator", "mapping_name", ""); for (u32 i = 0; i < ARRAY_SIZE(button_list); i++) { int button_code = mf.get_int(button_list[i].section, button_list[i].option, -1); if (button_code >= 0) { this->set_button(button_list[i].id, button_code); } } for (u32 i = 0; i < ARRAY_SIZE(axis_list); i++) { int axis_code = mf.get_int(axis_list[i].section, axis_list[i].option, -1); if (axis_code >= 0) { this->set_axis(axis_list[i].id, axis_code, mf.get_bool(axis_list[i].section_inverted, axis_list[i].option_inverted, false)); } } dirty = false; } u32 InputMapping::get_button_code(DreamcastKey key) { for (auto& it : buttons) { if (it.second == key) return it.first; } return -1; } u32 InputMapping::get_axis_code(DreamcastKey key) { for (auto& it : axes) { if (it.second == key) return it.first; } return -1; } std::shared_ptr InputMapping::LoadMapping(const char *name) { auto it = loaded_mappings.find(name); if (it != loaded_mappings.end()) return it->second; std::string path = get_writable_config_path((std::string("/mappings/") + name).c_str()); FILE *fp = fopen(path.c_str(), "r"); if (fp == NULL) return NULL; std::shared_ptr mapping = std::make_shared(); mapping->load(fp); fclose(fp); loaded_mappings[name] = mapping; return mapping; } bool InputMapping::save(const char *name) { if (!dirty) return true; std::string path = get_writable_config_path("/mappings/"); make_directory(path); path = get_writable_config_path((std::string("/mappings/") + name).c_str()); FILE *fp = fopen(path.c_str(), "w"); if (fp == NULL) { WARN_LOG(INPUT, "Cannot save controller mappings into %s", path.c_str()); return false; } ConfigFile mf; mf.set("emulator", "mapping_name", this->name); for (u32 i = 0; i < ARRAY_SIZE(button_list); i++) { for (auto& it : buttons) { if (it.second == button_list[i].id) mf.set_int(button_list[i].section, button_list[i].option, (int)it.first); } } for (u32 i = 0; i < ARRAY_SIZE(axis_list); i++) { for (auto& it : axes) { if (it.second == axis_list[i].id) { mf.set_int(axis_list[i].section, axis_list[i].option, (int)it.first); mf.set_bool(axis_list[i].section_inverted, axis_list[i].option_inverted, axes_inverted[it.first]); } } } mf.save(fp); dirty = false; fclose(fp); return true; } void InputMapping::SaveMapping(const char *name, std::shared_ptr mapping) { mapping->save(name); InputMapping::loaded_mappings[name] = mapping; }