/* Created on: Dec 13, 2019 Copyright 2019 flyinghead This file is part of Flycast. Flycast is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. Flycast is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Flycast. If not, see . */ #include "texture.h" #include "hw/maple/maple_devs.h" #include "overlay.h" #include "cfg/option.h" #include "rend/osd.h" #ifdef LIBRETRO #include "vmu_xhair.h" #endif VulkanOverlay::~VulkanOverlay() = default; std::unique_ptr VulkanOverlay::createTexture(vk::CommandBuffer commandBuffer, int width, int height, u8 *data) { VulkanContext *context = VulkanContext::Instance(); auto texture = std::unique_ptr(new Texture()); texture->tex_type = TextureType::_8888; texture->SetDevice(context->GetDevice()); texture->SetPhysicalDevice(context->GetPhysicalDevice()); texture->SetCommandBuffer(commandBuffer); texture->UploadToGPU(width, height, data, false); texture->SetCommandBuffer(nullptr); return texture; } void VulkanOverlay::Prepare(vk::CommandBuffer cmdBuffer, bool vmu, bool crosshair) { if (vmu) { for (size_t i = 0; i < vmuTextures.size(); i++) { std::unique_ptr& texture = vmuTextures[i]; if (!vmu_lcd_status[i]) { texture.reset(); continue; } if (texture != nullptr && !vmu_lcd_changed[i]) continue; texture = createTexture(cmdBuffer, 48, 32, (u8*)vmu_lcd_data[i]); vmu_lcd_changed[i] = false; } } if (crosshair && !xhairTexture) { const u32* texData = getCrosshairTextureData(); xhairTexture = createTexture(cmdBuffer, 16, 16, (u8*)texData); } } vk::CommandBuffer VulkanOverlay::Prepare(vk::CommandPool commandPool, bool vmu, bool crosshair) { VulkanContext *context = VulkanContext::Instance(); commandBuffers.resize(context->GetSwapChainSize()); commandBuffers[context->GetCurrentImageIndex()] = std::move( VulkanContext::Instance()->GetDevice().allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool, vk::CommandBufferLevel::ePrimary, 1)) .front()); vk::CommandBuffer cmdBuffer = *commandBuffers[context->GetCurrentImageIndex()]; cmdBuffer.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit)); Prepare(cmdBuffer, vmu, crosshair); cmdBuffer.end(); return cmdBuffer; } void VulkanOverlay::Draw(vk::CommandBuffer commandBuffer, vk::Extent2D viewport, float scaling, bool vmu, bool crosshair) { QuadVertex vtx[] = { { { -1.f, -1.f, 0.f }, { 0.f, 1.f } }, { { 1.f, -1.f, 0.f }, { 1.f, 1.f } }, { { -1.f, 1.f, 0.f }, { 0.f, 0.f } }, { { 1.f, 1.f, 0.f }, { 1.f, 0.f } }, }; if (vmu) { f32 vmu_padding = 8.f * scaling; f32 vmu_height = 32.f * scaling; f32 vmu_width = 48.f * scaling; pipeline->BindPipeline(commandBuffer); const float *color = nullptr; #ifndef LIBRETRO vmu_height *= 2.f; vmu_width *= 2.f; float blendConstants[4] = { 0.75f, 0.75f, 0.75f, 0.75f }; color = blendConstants; #endif for (size_t i = 0; i < vmuTextures.size(); i++) { if (!vmuTextures[i]) continue; float x; float y; float w = vmu_width; float h = vmu_height; #ifdef LIBRETRO if (i & 1) continue; w *= vmu_screen_params[i / 2].vmu_screen_size_mult; h *= vmu_screen_params[i / 2].vmu_screen_size_mult; switch (vmu_screen_params[i / 2].vmu_screen_position) { case UPPER_LEFT: default: x = vmu_padding; y = vmu_padding; break; case UPPER_RIGHT: x = viewport.width - vmu_padding - w; y = vmu_padding; break; case LOWER_LEFT: x = vmu_padding; y = viewport.height - vmu_padding - h; break; case LOWER_RIGHT: x = viewport.width - vmu_padding - w; y = viewport.height - vmu_padding - h; break; } #else if (i & 2) x = viewport.width - vmu_padding - w; else x = vmu_padding; if (i & 4) { y = viewport.height - vmu_padding - h; if (i & 1) y -= vmu_padding + h; } else { y = vmu_padding; if (i & 1) y += vmu_padding + h; } #endif vk::Viewport viewport(x, y, w, h); commandBuffer.setViewport(0, 1, &viewport); commandBuffer.setScissor(0, vk::Rect2D(vk::Offset2D(x, y), vk::Extent2D(w, h))); drawers[i]->Draw(commandBuffer, vmuTextures[i]->GetImageView(), vtx, true, color); } } if (crosshair && crosshairsNeeded()) { pipeline->BindPipeline(commandBuffer); for (size_t i = 0; i < config::CrosshairColor.size(); i++) { if (config::CrosshairColor[i] == 0) continue; if (settings.platform.system == DC_PLATFORM_DREAMCAST && config::MapleMainDevices[i] != MDT_LightGun) continue; float x, y; std::tie(x, y) = getCrosshairPosition(i); #ifdef LIBRETRO float w = LIGHTGUN_CROSSHAIR_SIZE * scaling; float h = LIGHTGUN_CROSSHAIR_SIZE * scaling; #else float w = XHAIR_WIDTH * scaling; float h = XHAIR_HEIGHT * scaling; #endif x -= w / 2; y -= h / 2; vk::Viewport viewport(x, y, w, h); commandBuffer.setViewport(0, 1, &viewport); commandBuffer.setScissor(0, vk::Rect2D(vk::Offset2D(std::max(0.f, x), std::max(0.f, y)), vk::Extent2D(w, h))); u32 color = config::CrosshairColor[i]; float xhairColor[4] { (color & 0xff) / 255.f, ((color >> 8) & 0xff) / 255.f, ((color >> 16) & 0xff) / 255.f, ((color >> 24) & 0xff) / 255.f }; xhairDrawer->Draw(commandBuffer, i == 0 ? xhairTexture->GetImageView() : vk::ImageView(), vtx, true, xhairColor); } } }