/* This file is part of reicast. reicast is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. reicast is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with reicast. If not, see . */ #pragma once #include "types.h" #include "cfg/option.h" #include #define VJOY_VISIBLE 14 #define OSD_TEX_W 512 #define OSD_TEX_H 256 struct OSDVertex { float x, y; float u, v; u8 r, g, b, a; }; const std::vector& GetOSDVertices(); extern std::vector DefaultOSDButtons; u8 *loadOSDButtons(int &width, int &height); void HideOSD(); // VMUs extern u32 vmu_lcd_data[8][48 * 32]; extern bool vmu_lcd_status[8]; extern bool vmu_lcd_changed[8]; void push_vmu_screen(int bus_id, int bus_port, u8* buffer); // Crosshair const u32 *getCrosshairTextureData(); std::pair getCrosshairPosition(int playerNum); constexpr int XHAIR_WIDTH = 40; constexpr int XHAIR_HEIGHT = 40; static inline bool crosshairsNeeded() { if (config::CrosshairColor[0] == 0 && config::CrosshairColor[1] == 0 && config::CrosshairColor[2] == 0 && config::CrosshairColor[3] == 0) return false; if (settings.platform.system != DC_PLATFORM_DREAMCAST && settings.input.JammaSetup != JVS::LightGun && settings.input.JammaSetup != JVS::LightGunAsAnalog && settings.input.JammaSetup != JVS::Mazan) // not a lightgun game return false; return true; } static inline void blankVmus() { memset(vmu_lcd_data, 0, sizeof(vmu_lcd_data)); memset(vmu_lcd_changed, true, sizeof(vmu_lcd_changed)); }