# Copyright (C) 2009 The Android Open Source Project # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # LOCAL_PATH:= $(call my-dir)/.. include $(CLEAR_VARS) FOR_ANDROID := 1 include $(LOCAL_PATH)/../../core/core.mk LOCAL_SRC_FILES := $(RZDCY_FILES) $(wildcard $(LOCAL_PATH)/jni/src/*.cpp) LOCAL_CXXFLAGS := $(RZDCY_CXXFLAGS) LOCAL_SHARED_LIBRARIES:= libcutils libutils LOCAL_PRELINK_MODULE := false LOCAL_MODULE := dc LOCAL_CFLAGS := $(LOCAL_CXXFLAGS) -DHAS_VMU LOCAL_DISABLE_FORMAT_STRING_CHECKS=true LOCAL_ASFLAGS := -fvisibility=hidden LOCAL_LDLIBS := -llog -lGLESv2 -lEGL -lz #-Wl,-Map,./res/raw/syms.mp3 LOCAL_ARM_MODE := arm # # android has poor support for hardfp calling. # r9b+ is required, and it only works for internal calls # the opengl drivers would really benefit from this, but they are still using softfp # the header files tell gcc to automatically use aapcs for calling system/etc # so there is no real perfomance difference # # The way this is implemented is a huge hack on the android/linux side # (but then again, which part of android isn't a huge hack?) #ifneq ($(filter %armeabi-v7a,$(TARGET_ARCH_ABI)),) #LOCAL_CFLAGS += -mhard-float -D_NDK_MATH_NO_SOFTFP=1 -DARM_HARDFP #LOCAL_LDLIBS += -lm_hard #ifeq (,$(filter -fuse-ld=mcld,$(APP_LDFLAGS) $(LOCAL_LDFLAGS))) #LOCAL_LDFLAGS += -Wl,--no-warn-mismatch #endif #endif include $(BUILD_SHARED_LIBRARY) $(call import-module,android/native_app_glue)