/*
Copyright 2022 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see .
*/
#include "naomi_network.h"
#include "hw/naomi/naomi_cart.h"
#include "hw/naomi/naomi_flashrom.h"
#include "cfg/option.h"
#include
#include
NaomiNetwork naomiNetwork;
bool NaomiNetwork::init()
{
if (!config::NetworkEnable)
return false;
#ifdef _WIN32
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 0), &wsaData) != 0)
{
ERROR_LOG(NETWORK, "WSAStartup failed. errno=%d", get_last_error());
throw Exception("WSAStartup failed");
}
#endif
if (config::EnableUPnP)
{
miniupnp.Init();
miniupnp.AddPortMapping(config::LocalPort, true);
}
createSocket();
return true;
}
void NaomiNetwork::createSocket()
{
sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (sock == INVALID_SOCKET)
{
ERROR_LOG(NETWORK, "Socket creation failed: errno %d", get_last_error());
throw Exception("Socket creation failed");
}
int option = 1;
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (const char *)&option, sizeof(option));
sockaddr_in serveraddr{};
serveraddr.sin_family = AF_INET;
serveraddr.sin_port = htons(config::LocalPort);
if (::bind(sock, (sockaddr *)&serveraddr, sizeof(serveraddr)) < 0)
{
ERROR_LOG(NETWORK, "NaomiServer: bind() failed. errno=%d", get_last_error());
closesocket(sock);
throw Exception("Socket bind failed");
}
set_non_blocking(sock);
// Allow broadcast packets to be sent
int broadcast = 1;
if (setsockopt(sock, SOL_SOCKET, SO_BROADCAST, (const char *)&broadcast, sizeof(broadcast)) == -1)
WARN_LOG(NETWORK, "setsockopt(SO_BROADCAST) failed. errno=%d", get_last_error());
}
bool NaomiNetwork::startNetwork()
{
if (!init())
return false;
slotId = 0;
slotCount = 0;
slaves.clear();
using namespace std::chrono;
if (config::ActAsServer)
{
enableNetworkBroadcast(true);
const auto timeout = seconds(20);
NOTICE_LOG(NETWORK, "Waiting for slave connections");
steady_clock::time_point start_time = steady_clock::now();
while (steady_clock::now() - start_time < timeout)
{
if (networkStopping)
return false;
std::string notif = slaves.empty() ? "Waiting for players..."
: std::to_string(slaves.size()) + " player(s) connected. Waiting...";
gui_display_notification(notif.c_str(), timeout.count() * 2000);
poll();
if (slaves.size() == 3 || (_startNow && !slaves.empty()))
break;
std::this_thread::sleep_for(milliseconds(20));
}
enableNetworkBroadcast(false);
if (!slaves.empty())
{
NOTICE_LOG(NETWORK, "Master starting: %zd slaves", slaves.size());
_startNow = true;
slotCount = slaves.size() + 1;
Packet packet(Start);
packet.start.nodeCount = slotCount;
for (auto& slave : slaves)
send(&slave.addr, &packet, packet.size());
nextPeer = slaves[0].addr;
gui_display_notification("Starting game", 2000);
SetNaomiNetworkConfig(0);
return true;
}
gui_display_notification("No player connected", 8000);
}
else
{
const auto timeout = seconds(30);
serverIp = INADDR_BROADCAST;
u16 serverPort = SERVER_PORT;
if (!config::NetworkServer.get().empty())
{
auto pos = config::NetworkServer.get().find_last_of(':');
std::string server;
if (pos != std::string::npos)
{
serverPort = atoi(config::NetworkServer.get().substr(pos + 1).c_str());
server = config::NetworkServer.get().substr(0, pos);
}
else
server = config::NetworkServer;
addrinfo *resultAddr;
if (getaddrinfo(server.c_str(), 0, nullptr, &resultAddr))
WARN_LOG(NETWORK, "Server %s is unknown", server.c_str());
else
{
for (addrinfo *ptr = resultAddr; ptr != nullptr; ptr = ptr->ai_next)
if (ptr->ai_family == AF_INET)
{
serverIp = ((sockaddr_in *)ptr->ai_addr)->sin_addr.s_addr;
break;
}
freeaddrinfo(resultAddr);
}
}
NOTICE_LOG(NETWORK, "Connecting to server");
gui_display_notification("Connecting to server", 10000);
steady_clock::time_point start_time = steady_clock::now();
while (!networkStopping && !_startNow && steady_clock::now() - start_time < timeout)
{
if (slotId == 0)
{
Packet packet(SyncReq);
sockaddr_in serverAddr{};
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(serverPort);
serverAddr.sin_addr.s_addr = serverIp;
send(&serverAddr, &packet, packet.size());
}
std::this_thread::sleep_for(milliseconds(10));
poll();
}
if (!networkStopping && _startNow)
{
SetNaomiNetworkConfig(slotId);
return true;
}
}
return false;
}
bool NaomiNetwork::receive(const sockaddr_in *addr, const Packet *packet, u32 size)
{
DEBUG_LOG(NETWORK, "Received port %d pckt %d size %x", ntohs(addr->sin_port), packet->type, size - (u32)packet->size(0));
switch (packet->type)
{
case SyncReq:
if (config::ActAsServer && !_startNow)
{
Slave *slave = nullptr;
for (auto& s : slaves)
if (s.addr.sin_port == addr->sin_port && s.addr.sin_addr.s_addr == addr->sin_addr.s_addr)
{
slave = &s;
break;
}
if (slave == nullptr)
{
slaves.push_back(Slave());
slave = &slaves.back();
slave->state = 0; // unused
slave->addr = *addr;
}
Packet reply(SyncReply);
reply.sync.nodeId = (u16)(slave - &slaves[0] + 1);
if (slave - &slaves[0] + 1 < (int)slaves.size())
{
Slave *nextSlave = &slaves[slave - &slaves[0] + 1];
reply.sync.nextNodeIp = nextSlave->addr.sin_addr.s_addr;
reply.sync.nextNodePort = nextSlave->addr.sin_port;
}
else
{
//FIXME local ip?
reply.sync.nextNodeIp = 0;
reply.sync.nextNodePort = htons(config::LocalPort);
}
send(addr, &reply, reply.size());
if (reply.sync.nodeId > 1)
{
// notify previous slave of nextNode change
reply.sync.nextNodeIp = addr->sin_addr.s_addr;
reply.sync.nextNodePort = addr->sin_port;
reply.sync.nodeId--;
slave = &slaves[reply.sync.nodeId - 1];
send(&slave->addr, &reply, reply.size());
}
}
break;
case SyncReply:
if (!config::ActAsServer && !_startNow)
{
serverIp = addr->sin_addr.s_addr;
slotId = packet->sync.nodeId;
nextPeer.sin_family = AF_INET;
nextPeer.sin_port = packet->sync.nextNodePort;
nextPeer.sin_addr.s_addr = packet->sync.nextNodeIp == 0 ? addr->sin_addr.s_addr : packet->sync.nextNodeIp;
std::string notif = "Connected as slot " + std::to_string(slotId);
gui_display_notification(notif.c_str(), 2000);
}
break;
case Start:
if (!_startNow)
{
slotCount = packet->start.nodeCount;
sendAck(addr);
_startNow = true;
}
break;
case Data:
if (!receivedData.empty())
INFO_LOG(NETWORK, "Received packet overwritten");
receivedData.resize(size - packet->size(0));
memcpy(receivedData.data(), packet->data.payload, receivedData.size());
packetNumber = packet->data.packetNumber;
// TODO? sendAck(peer, port);
return true;
case Ack:
break;
case NAck:
WARN_LOG(NETWORK, "NAK received");
throw Exception("NAK received");
break;
default:
WARN_LOG(NETWORK, "Unknown packet type %d", packet->type);
throw Exception("Unknown packet type ");
break;
}
return false;
}
// Sets the game network config using MIE eeprom or bbsram:
// Node -1 disables network
// Node 0 is master, nodes 1+ are slave
void SetNaomiNetworkConfig(int node)
{
if (!strcmp("ALIEN FRONT", naomi_game_id))
{
// no way to disable the network
write_naomi_eeprom(0x3f, node == 0 ? 0 : 1);
}
else if (!strcmp("MOBILE SUIT GUNDAM JAPAN", naomi_game_id) // gundmct
|| !strcmp("MOBILE SUIT GUNDAM DELUXE JAPAN", naomi_game_id)) // gundmxgd
{
write_naomi_eeprom(0x38, node == -1 ? 2
: node == 0 ? 0 : 1);
}
else if (!strcmp(" BIOHAZARD GUN SURVIVOR2", naomi_game_id))
{
// FIXME need default flash
write_naomi_flash(0x21c, node == 0 ? 0 : 1); // CPU ID - 1
write_naomi_flash(0x22a, node == -1 ? 0 : 1); // comm link on
}
else if (!strcmp("HEAVY METAL JAPAN", naomi_game_id))
{
write_naomi_eeprom(0x31, node == -1 ? 0 : node == 0 ? 1 : 2);
}
else if (!strcmp("OUTTRIGGER JAPAN", naomi_game_id))
{
// FIXME need default flash
write_naomi_flash(0x21a, node == -1 ? 0 : 1); // network on
write_naomi_flash(0x21b, node); // node id
}
else if (!strcmp("SLASHOUT JAPAN VERSION", naomi_game_id))
{
write_naomi_eeprom(0x30, node + 1);
}
else if (!strcmp("SPAWN JAPAN", naomi_game_id))
{
write_naomi_eeprom(0x44, node == -1 ? 0 : 1); // network on
write_naomi_eeprom(0x30, node <= 0 ? 1 : 2); // node id
}
else if (!strcmp("SPIKERS BATTLE JAPAN VERSION", naomi_game_id))
{
write_naomi_eeprom(0x30, node == -1 ? 0
: node == 0 ? 1 : 2);
}
else if (!strcmp("VIRTUAL-ON ORATORIO TANGRAM", naomi_game_id))
{
write_naomi_eeprom(0x45, node == -1 ? 3
: node == 0 ? 0 : 1);
write_naomi_eeprom(0x47, node == 0 ? 0 : 1);
}
else if (!strcmp("WAVE RUNNER GP", naomi_game_id))
{
write_naomi_eeprom(0x33, node);
write_naomi_eeprom(0x35, node == -1 ? 2
: node == 0 ? 0 : 1);
}
else if (!strcmp("WORLD KICKS", naomi_game_id))
{
// FIXME need default flash
write_naomi_flash(0x224, node == -1 ? 0 : 1); // network on
write_naomi_flash(0x220, node == 0 ? 0 : 1); // node id
}
else if (!strcmp("CLUB KART IN JAPAN", naomi_game_id))
{
write_naomi_eeprom(0x34, node + 1); // also 03 = satellite
}
else if (!strcmp("INITIAL D", naomi_game_id)
|| !strcmp("INITIAL D Ver.2", naomi_game_id)
|| !strcmp("INITIAL D Ver.3", naomi_game_id))
{
write_naomi_eeprom(0x34, node == -1 ? 0x02 : node == 0 ? 0x12 : 0x22);
}
else if (!strcmp("THE KING OF ROUTE66", naomi_game_id))
{
// FIXME no input when linked
write_naomi_eeprom(0x3d, node == -1 ? 0x44 : node == 0 ? 0x54 : 0x64);
}
else if (!strcmp("MAXIMUM SPEED", naomi_game_id))
{
configure_maxspeed_flash(node != -1, node == 0);
}
}
bool NaomiNetworkSupported()
{
static const char * const games[] = {
"ALIEN FRONT", "MOBILE SUIT GUNDAM JAPAN", "MOBILE SUIT GUNDAM DELUXE JAPAN", " BIOHAZARD GUN SURVIVOR2",
"HEAVY METAL JAPAN", "OUTTRIGGER JAPAN", "SLASHOUT JAPAN VERSION", "SPAWN JAPAN",
"SPIKERS BATTLE JAPAN VERSION", "VIRTUAL-ON ORATORIO TANGRAM", "WAVE RUNNER GP", "WORLD KICKS",
// Naomi 2
"CLUB KART IN JAPAN", "INITIAL D", "INITIAL D Ver.2", "INITIAL D Ver.3", "THE KING OF ROUTE66"
};
if (!config::NetworkEnable)
return false;
for (auto game : games)
if (!strcmp(game, naomi_game_id))
return true;
return false;
}