/* Copyright 2021 flyinghead This file is part of Flycast. Flycast is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. Flycast is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Flycast. If not, see . */ #include "dx11_renderstate.h" #include "dx11context.h" HRESULT DepthStencilStates::createDepthStencilState(const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **state) { return theDX11Context.getDevice()->CreateDepthStencilState(desc, state); } HRESULT BlendStates::createBlendState(const D3D11_BLEND_DESC *desc, ID3D11BlendState **state) { return theDX11Context.getDevice()->CreateBlendState(desc, state); }