// nullDC.cpp : Makes magic cookies // #include #include #include #include "types.h" #include "emulator.h" #include "oslib/oslib.h" #include "oslib/audiostream.h" #include "hw/mem/_vmem.h" #include "stdclass.h" #include "cfg/cfg.h" #include "cfg/option.h" #include "hw/maple/maple_cfg.h" #include "hw/sh4/sh4_mem.h" #include "hw/holly/sb_mem.h" #include "hw/naomi/naomi_cart.h" #include "reios/reios.h" #include "hw/sh4/sh4_sched.h" #include "hw/sh4/sh4_if.h" #include "hw/pvr/spg.h" #include "hw/aica/aica_if.h" #include "hw/aica/dsp.h" #include "hw/arm7/arm7_rec.h" #include "imgread/common.h" #include "rend/gui.h" #include "profiler/profiler.h" #include "input/gamepad_device.h" #include "hw/sh4/dyna/blockmanager.h" #include "log/LogManager.h" #include "cheats.h" #include "rend/CustomTexture.h" #include "hw/maple/maple_devs.h" #include "network/naomi_network.h" #include "rend/mainui.h" #include "archive/rzip.h" settings_t settings; cThread emu_thread(&dc_run, NULL); static std::future loading_done; std::atomic loading_canceled; static bool init_done; static s32 plugins_Init() { if (s32 rv = libPvr_Init()) return rv; #ifndef TARGET_DISPFRAME if (s32 rv = libGDR_Init()) return rv; #endif if (s32 rv = libAICA_Init()) return rv; if (s32 rv = libARM_Init()) return rv; return 0; } static void plugins_Term() { //term all plugins libARM_Term(); libAICA_Term(); libGDR_Term(); libPvr_Term(); } static void plugins_Reset(bool hard) { libPvr_Reset(hard); libGDR_Reset(hard); libAICA_Reset(hard); libARM_Reset(hard); //libExtDevice_Reset(Manual); } static void LoadSpecialSettings() { if (settings.platform.system == DC_PLATFORM_DREAMCAST) { std::string prod_id(ip_meta.product_number, sizeof(ip_meta.product_number)); prod_id = trim_trailing_ws(prod_id); NOTICE_LOG(BOOT, "Game ID is [%s]", prod_id.c_str()); if (ip_meta.isWindowsCE() || config::ForceWindowsCE || prod_id == "T26702N") // PBA Tour Bowling 2001 { INFO_LOG(BOOT, "Enabling Full MMU and Extra depth scaling for Windows CE game"); config::ExtraDepthScale.override(0.1); // taxi 2 needs 0.01 for FMV (amd, per-tri) config::FullMMU.override(true); if (!config::ForceWindowsCE) config::ForceWindowsCE.override(true); } // Tony Hawk's Pro Skater 2 if (prod_id == "T13008D" || prod_id == "T13006N" // Tony Hawk's Pro Skater 1 || prod_id == "T40205N" // Tony Hawk's Skateboarding || prod_id == "T40204D" // Skies of Arcadia || prod_id == "MK-51052" // Eternal Arcadia (JP) || prod_id == "HDR-0076" // Flag to Flag (US) || prod_id == "MK-51007" // Super Speed Racing (JP) || prod_id == "HDR-0013" // Yu Suzuki Game Works Vol. 1 || prod_id == "6108099" // L.O.L || prod_id == "T2106M" // Miss Moonlight || prod_id == "T18702M" // Tom Clancy's Rainbow Six (US) || prod_id == "T40401N" // Tom Clancy's Rainbow Six incl. Eagle Watch Missions (EU) || prod_id == "T-45001D05") { INFO_LOG(BOOT, "Enabling render to texture buffer for game %s", prod_id.c_str()); config::RenderToTextureBuffer.override(true); } if (prod_id == "HDR-0176" || prod_id == "RDC-0057") { INFO_LOG(BOOT, "Enabling translucent depth multipass for game %s", prod_id.c_str()); // Cosmic Smash config::TranslucentPolygonDepthMask.override(true); } // NHL 2K2 if (prod_id == "MK-51182") { INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", prod_id.c_str()); config::ExtraDepthScale.override(1000000.f); // Mali needs 1M, 10K is enough for others } // Re-Volt (US, EU) else if (prod_id == "T-8109N" || prod_id == "T8107D 50") { INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", prod_id.c_str()); config::ExtraDepthScale.override(100.f); } // Samurai Shodown 6 dc port else if (prod_id == "T0002M") { INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", prod_id.c_str()); config::ExtraDepthScale.override(1e26f); } // Super Producers if (prod_id == "T14303M" // Giant Killers || prod_id == "T45401D 50" // Wild Metal (US) || prod_id == "T42101N 00" // Wild Metal (EU) || prod_id == "T40501D-50" // Resident Evil 2 (US) || prod_id == "T1205N" // Resident Evil 2 (EU) || prod_id == "T7004D 50" // Rune Jade || prod_id == "T14304M" // Marionette Company || prod_id == "T5202M" // Marionette Company 2 || prod_id == "T5203M" // Maximum Pool (for online support) || prod_id == "T11010N" // StarLancer (US) (for online support) || prod_id == "T40209N" // StarLancer (EU) (for online support) || prod_id == "T17723D 05" // Heroes of might and magic III || prod_id == "T0000M" // WebTV || prod_id == "6107117" || prod_id == "610-7390" || prod_id == "610-7391" // PBA || prod_id == "T26702N") { INFO_LOG(BOOT, "Disabling 32-bit virtual memory for game %s", prod_id.c_str()); config::DisableVmem32.override(true); } std::string areas(ip_meta.area_symbols, sizeof(ip_meta.area_symbols)); bool region_usa = areas.find('U') != std::string::npos; bool region_eu = areas.find('E') != std::string::npos; bool region_japan = areas.find('J') != std::string::npos; if (region_usa || region_eu || region_japan) { switch (config::Region) { case 0: // Japan if (!region_japan) { NOTICE_LOG(BOOT, "Japan region not supported. Using %s instead", region_usa ? "USA" : "Europe"); config::Region.override(region_usa ? 1 : 2); } break; case 1: // USA if (!region_usa) { NOTICE_LOG(BOOT, "USA region not supported. Using %s instead", region_eu ? "Europe" : "Japan"); config::Region.override(region_eu ? 2 : 0); } break; case 2: // Europe if (!region_eu) { NOTICE_LOG(BOOT, "Europe region not supported. Using %s instead", region_usa ? "USA" : "Japan"); config::Region.override(region_usa ? 1 : 0); } break; case 3: // Default if (region_usa) config::Region.override(1); else if (region_eu) config::Region.override(2); else config::Region.override(0); break; } } else WARN_LOG(BOOT, "No region specified in IP.BIN"); if (config::Cable <= 1 && !ip_meta.supportsVGA()) { NOTICE_LOG(BOOT, "Game doesn't support VGA. Using TV Composite instead"); config::Cable.override(3); } if (config::Cable == 2 && (prod_id == "T40602N" // Centipede || prod_id == "T9710N" // Gauntlet Legends (US) || prod_id == "MK-51152" // World Series Baseball 2K2 || prod_id == "T-9701N" // Mortal Kombat Gold (US) || prod_id == "T1203N" // Street Fighter Alpha 3 (US) || prod_id == "T1203M" // Street Fighter Zero 3 (JP) || prod_id == "T13002N" // Vigilante 8 (US) || prod_id == "T13003N" // Toy Story 2 (US) || prod_id == "T1209N" // Gigawing (US) || prod_id == "T1208M" // Gigawing (JP) || prod_id == "T1235M")) // Vampire Chronicle for Matching Service { NOTICE_LOG(BOOT, "Game doesn't support RGB. Using TV Composite instead"); config::Cable.override(3); } } else if (settings.platform.system == DC_PLATFORM_NAOMI || settings.platform.system == DC_PLATFORM_ATOMISWAVE) { NOTICE_LOG(BOOT, "Game ID is [%s]", naomi_game_id); if (!strcmp("SAMURAI SPIRITS 6", naomi_game_id)) { INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", naomi_game_id); config::ExtraDepthScale.override(1e26f); } if (!strcmp("COSMIC SMASH IN JAPAN", naomi_game_id)) { INFO_LOG(BOOT, "Enabling translucent depth multipass for game %s", naomi_game_id); config::TranslucentPolygonDepthMask.override(true); } // Input configuration settings.input.JammaSetup = JVS::Default; if (!strcmp("DYNAMIC GOLF", naomi_game_id) || !strcmp("SHOOTOUT POOL", naomi_game_id) || !strcmp("SHOOTOUT POOL MEDAL", naomi_game_id) || !strcmp("CRACKIN'DJ ver JAPAN", naomi_game_id) || !strcmp("CRACKIN'DJ PART2 ver JAPAN", naomi_game_id) || !strcmp("KICK '4' CASH", naomi_game_id) || !strcmp("DRIVE", naomi_game_id)) // Waiwai drive { INFO_LOG(BOOT, "Enabling JVS rotary encoders for game %s", naomi_game_id); settings.input.JammaSetup = JVS::RotaryEncoders; } else if (!strcmp("POWER STONE 2 JAPAN", naomi_game_id) // Naomi || !strcmp("GUILTY GEAR isuka", naomi_game_id)) // AW { INFO_LOG(BOOT, "Enabling 4-player setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::FourPlayers; } else if (!strcmp("SEGA MARINE FISHING JAPAN", naomi_game_id) || !strcmp(naomi_game_id, "BASS FISHING SIMULATOR VER.A")) // AW { INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::SegaMarineFishing; } else if (!strcmp("RINGOUT 4X4 JAPAN", naomi_game_id)) { INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::DualIOBoards4P; } else if (!strcmp("NINJA ASSAULT", naomi_game_id) || !strcmp(naomi_game_id, "Sports Shooting USA") // AW || !strcmp(naomi_game_id, "SEGA CLAY CHALLENGE") // AW || !strcmp(naomi_game_id, "RANGER MISSION") // AW || !strcmp(naomi_game_id, "EXTREME HUNTING")) // AW { INFO_LOG(BOOT, "Enabling lightgun setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::LightGun; } else if (!strcmp("MAZAN", naomi_game_id)) { INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::Mazan; } else if (!strcmp(" BIOHAZARD GUN SURVIVOR2", naomi_game_id)) { INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::GunSurvivor; } else if (!strcmp("WORLD KICKS", naomi_game_id)) { INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::WorldKicks; } else if (!strcmp("WORLD KICKS PCB", naomi_game_id)) { INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::WorldKicksPCB; } else if (!strcmp("THE TYPING OF THE DEAD", naomi_game_id) || !strcmp(" LUPIN THE THIRD -THE TYPING-", naomi_game_id) || !strcmp("------La Keyboardxyu------", naomi_game_id)) { INFO_LOG(BOOT, "Enabling keyboard for game %s", naomi_game_id); settings.input.JammaSetup = JVS::Keyboard; } else if (!strcmp("OUTTRIGGER JAPAN", naomi_game_id)) { INFO_LOG(BOOT, "Enabling JVS rotary encoders for game %s", naomi_game_id); settings.input.JammaSetup = JVS::OutTrigger; } else if (!strcmp(naomi_game_id, "THE MAZE OF THE KINGS") || !strcmp(naomi_game_id, " CONFIDENTIAL MISSION ---------") || !strcmp(naomi_game_id, "DEATH CRIMSON OX") || !strncmp(naomi_game_id, "hotd2", 5) // House of the Dead 2 || !strcmp(naomi_game_id, "LUPIN THE THIRD -THE SHOOTING-")) { INFO_LOG(BOOT, "Enabling lightgun as analog setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::LightGunAsAnalog; } else if (!strcmp("WAVE RUNNER GP", naomi_game_id)) { INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::WaveRunnerGP; } else if (!strcmp("INU NO OSANPO", naomi_game_id)) // Dog Walking { INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::DogWalking; } else if (!strcmp(" TOUCH DE UNOH -------------", naomi_game_id) || !strcmp("POKASUKA GHOST (JAPANESE)", naomi_game_id)) { INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", naomi_game_id); settings.input.JammaSetup = JVS::TouchDeUno; } } } void dc_reset(bool hard) { plugins_Reset(hard); mem_Reset(hard); sh4_cpu.Reset(hard); } static bool reset_requested; int reicast_init(int argc, char* argv[]) { #if defined(TEST_AUTOMATION) setbuf(stdout, 0); setbuf(stderr, 0); #endif if (!_vmem_reserve()) { ERROR_LOG(VMEM, "Failed to alloc mem"); return -1; } if (ParseCommandLine(argc, argv)) { return 69; } config::Settings::instance().reset(); LogManager::Shutdown(); if (!cfgOpen()) { LogManager::Init(); NOTICE_LOG(BOOT, "Config directory is not set. Starting onboarding"); gui_open_onboarding(); } else { LogManager::Init(); config::Settings::instance().load(false); } // Force the renderer type now since we're not switching config::RendererType.commit(); os_CreateWindow(); os_SetupInput(); // Needed to avoid crash calling dc_is_running() in gui Get_Sh4Interpreter(&sh4_cpu); sh4_cpu.Init(); return 0; } static void set_platform(int platform) { if (VRAM_SIZE != 0) _vmem_unprotect_vram(0, VRAM_SIZE); switch (platform) { case DC_PLATFORM_DREAMCAST: settings.platform.ram_size = 16 * 1024 * 1024; settings.platform.vram_size = 8 * 1024 * 1024; settings.platform.aram_size = 2 * 1024 * 1024; settings.platform.bios_size = 2 * 1024 * 1024; settings.platform.flash_size = 128 * 1024; settings.platform.bbsram_size = 0; break; case DC_PLATFORM_NAOMI: settings.platform.ram_size = 32 * 1024 * 1024; settings.platform.vram_size = 16 * 1024 * 1024; settings.platform.aram_size = 8 * 1024 * 1024; settings.platform.bios_size = 2 * 1024 * 1024; settings.platform.flash_size = 0; settings.platform.bbsram_size = 32 * 1024; break; case DC_PLATFORM_ATOMISWAVE: settings.platform.ram_size = 16 * 1024 * 1024; settings.platform.vram_size = 8 * 1024 * 1024; settings.platform.aram_size = 8 * 1024 * 1024; settings.platform.bios_size = 128 * 1024; settings.platform.flash_size = 0; settings.platform.bbsram_size = 128 * 1024; break; default: die("Unsupported platform"); break; } settings.platform.system = platform; settings.platform.ram_mask = settings.platform.ram_size - 1; settings.platform.vram_mask = settings.platform.vram_size - 1; settings.platform.aram_mask = settings.platform.aram_size - 1; _vmem_init_mappings(); } void dc_init() { if (init_done) return; // Default platform set_platform(DC_PLATFORM_DREAMCAST); plugins_Init(); mem_Init(); reios_init(); // the recompiler may start generating code at this point and needs a fully configured machine #if FEAT_SHREC != DYNAREC_NONE Get_Sh4Recompiler(&sh4_cpu); sh4_cpu.Init(); // Also initialize the interpreter if(config::DynarecEnabled) { INFO_LOG(DYNAREC, "Using Recompiler"); } else #endif { Get_Sh4Interpreter(&sh4_cpu); sh4_cpu.Init(); INFO_LOG(INTERPRETER, "Using Interpreter"); } init_done = true; } static int get_game_platform(const char *path) { if (path == NULL) // Dreamcast BIOS return DC_PLATFORM_DREAMCAST; std::string extension = get_file_extension(path); if (extension.empty()) return DC_PLATFORM_DREAMCAST; // unknown if (extension == "zip" || extension == "7z") return naomi_cart_GetPlatform(path); if (extension == "bin" || extension == "dat" || extension == "lst") return DC_PLATFORM_NAOMI; return DC_PLATFORM_DREAMCAST; } static void dc_start_game(const char *path) { DEBUG_LOG(BOOT, "Loading game %s", path == nullptr ? "(nil)" : path); if (path != nullptr) strcpy(settings.imgread.ImagePath, path); else settings.imgread.ImagePath[0] = '\0'; dc_init(); set_platform(get_game_platform(path)); mem_map_default(); config::Settings::instance().reset(); dc_reset(true); config::Settings::instance().load(false); if (settings.platform.system == DC_PLATFORM_DREAMCAST) { if (path == NULL) { // Boot BIOS if (!LoadRomFiles()) throw ReicastException("No BIOS file found"); TermDrive(); InitDrive(); } else { std::string extension = get_file_extension(settings.imgread.ImagePath); if (extension != "elf") { if (InitDrive()) { LoadGameSpecificSettings(); if (config::UseReios || !LoadRomFiles()) { LoadHle(); NOTICE_LOG(BOOT, "Did not load BIOS, using reios"); } } else { // Content load failed. Boot the BIOS settings.imgread.ImagePath[0] = '\0'; if (!LoadRomFiles()) throw ReicastException("No BIOS file found"); InitDrive(); } } else { // Elf only supported with HLE BIOS LoadHle(); } } mcfg_CreateDevices(); FixUpFlash(); } else if (settings.platform.system == DC_PLATFORM_NAOMI || settings.platform.system == DC_PLATFORM_ATOMISWAVE) { LoadRomFiles(); naomi_cart_LoadRom(path); if (loading_canceled) return; LoadGameSpecificSettings(); // Reload the BIOS in case a game-specific region is set naomi_cart_LoadBios(path); if (settings.platform.system == DC_PLATFORM_NAOMI) { mcfg_CreateNAOMIJamma(); SetNaomiNetworkConfig(-1); } else if (settings.platform.system == DC_PLATFORM_ATOMISWAVE) mcfg_CreateAtomisWaveControllers(); } if (cheatManager.Reset()) { gui_display_notification("Widescreen cheat activated", 1000); config::ScreenStretching.override(134); // 4:3 -> 16:9 } settings.input.fastForwardMode = false; EventManager::event(Event::Start); settings.gameStarted = true; } bool dc_is_running() { return sh4_cpu.IsCpuRunning(); } #ifndef TARGET_DISPFRAME void* dc_run(void*) { InitAudio(); if (config::DynarecEnabled) { Get_Sh4Recompiler(&sh4_cpu); INFO_LOG(DYNAREC, "Using Recompiler"); } else { Get_Sh4Interpreter(&sh4_cpu); INFO_LOG(DYNAREC, "Using Interpreter"); } do { reset_requested = false; sh4_cpu.Run(); SaveRomFiles(); if (reset_requested) dc_reset(false); } while (reset_requested); TermAudio(); return NULL; } #endif void dc_term_game() { if (settings.gameStarted) { settings.gameStarted = false; EventManager::event(Event::Terminate); } if (init_done) dc_reset(true); config::Settings::instance().reset(); config::Settings::instance().load(false); } void dc_term() { dc_term_game(); dc_cancel_load(); sh4_cpu.Term(); if (settings.platform.system != DC_PLATFORM_DREAMCAST) naomi_cart_Close(); plugins_Term(); mem_Term(); _vmem_release(); mcfg_DestroyDevices(); SaveSettings(); } void dc_stop() { bool running = dc_is_running(); sh4_cpu.Stop(); rend_cancel_emu_wait(); emu_thread.WaitToEnd(); if (running) EventManager::event(Event::Pause); } // Called on the emulator thread for soft reset void dc_request_reset() { reset_requested = true; sh4_cpu.Stop(); } void dc_exit() { dc_stop(); mainui_stop(); } void LoadGameSpecificSettings() { char *reios_id; if (settings.platform.system == DC_PLATFORM_DREAMCAST) { static char _disk_id[sizeof(ip_meta.product_number) + 1]; reios_disk_id(); memcpy(_disk_id, ip_meta.product_number, sizeof(ip_meta.product_number)); reios_id = _disk_id; char *p = reios_id + strlen(reios_id) - 1; while (p >= reios_id && *p == ' ') *p-- = '\0'; if (*p == '\0') return; } else { reios_id = naomi_game_id; } // Default per-game settings LoadSpecialSettings(); config::Settings::instance().setGameId(reios_id); // Reload per-game settings config::Settings::instance().load(true); } void SaveSettings() { config::Settings::instance().save(); GamepadDevice::SaveMaplePorts(); #ifdef __ANDROID__ void SaveAndroidSettings(); SaveAndroidSettings(); #endif } void dc_resume() { SetMemoryHandlers(); settings.aica.NoBatch = config::ForceWindowsCE || config::DSPEnabled; int hres; int vres = config::RenderResolution; if (config::Widescreen && !config::Rotate90) { hres = config::RenderResolution * 16 / 9; } else if (config::Rotate90) { vres = vres * config::ScreenStretching / 100; hres = config::RenderResolution * 4 / 3; } else { hres = config::RenderResolution * 4 * config::ScreenStretching / 3 / 100; } renderer->Resize(hres, vres); EventManager::event(Event::Resume); if (!emu_thread.thread.joinable()) emu_thread.Start(); } static void cleanup_serialize(void *data) { if ( data != NULL ) free(data) ; } static std::string get_savestate_file_path(bool writable) { std::string state_file = settings.imgread.ImagePath; size_t lastindex = state_file.find_last_of('/'); #ifdef _WIN32 size_t lastindex2 = state_file.find_last_of('\\'); if (lastindex == std::string::npos) lastindex = lastindex2; else if (lastindex2 != std::string::npos) lastindex = std::max(lastindex, lastindex2); #endif if (lastindex != std::string::npos) state_file = state_file.substr(lastindex + 1); lastindex = state_file.find_last_of('.'); if (lastindex != std::string::npos) state_file = state_file.substr(0, lastindex); state_file = state_file + ".state"; if (writable) return get_writable_data_path(state_file); else return get_readonly_data_path(state_file); } void dc_savestate() { unsigned int total_size = 0 ; void *data = NULL ; if ( ! dc_serialize(&data, &total_size) ) { WARN_LOG(SAVESTATE, "Failed to save state - could not initialize total size") ; gui_display_notification("Save state failed", 2000); cleanup_serialize(data) ; return; } data = malloc(total_size) ; if ( data == NULL ) { WARN_LOG(SAVESTATE, "Failed to save state - could not malloc %d bytes", total_size) ; gui_display_notification("Save state failed - memory full", 2000); cleanup_serialize(data) ; return; } void *data_ptr = data; if ( ! dc_serialize(&data_ptr, &total_size) ) { WARN_LOG(SAVESTATE, "Failed to save state - could not serialize data") ; gui_display_notification("Save state failed", 2000); cleanup_serialize(data) ; return; } std::string filename = get_savestate_file_path(true); #if 0 FILE *f = nowide::fopen(filename.c_str(), "wb") ; if ( f == NULL ) { WARN_LOG(SAVESTATE, "Failed to save state - could not open %s for writing", filename.c_str()) ; gui_display_notification("Cannot open save file", 2000); cleanup_serialize(data) ; return; } std::fwrite(data, 1, total_size, f) ; std::fclose(f); #else RZipFile zipFile; if (!zipFile.Open(filename, true)) { WARN_LOG(SAVESTATE, "Failed to save state - could not open %s for writing", filename.c_str()); gui_display_notification("Cannot open save file", 2000); cleanup_serialize(data); return; } if (zipFile.Write(data, total_size) != total_size) { WARN_LOG(SAVESTATE, "Failed to save state - error writing %s", filename.c_str()); gui_display_notification("Error saving state", 2000); zipFile.Close(); cleanup_serialize(data); return; } zipFile.Close(); #endif cleanup_serialize(data) ; INFO_LOG(SAVESTATE, "Saved state to %s size %d", filename.c_str(), total_size) ; gui_display_notification("State saved", 1000); } void dc_loadstate() { u32 total_size = 0; FILE *f = nullptr; dc_stop(); std::string filename = get_savestate_file_path(false); RZipFile zipFile; if (zipFile.Open(filename, false)) { total_size = (u32)zipFile.Size(); } else { f = nowide::fopen(filename.c_str(), "rb") ; if ( f == NULL ) { WARN_LOG(SAVESTATE, "Failed to load state - could not open %s for reading", filename.c_str()) ; gui_display_notification("Save state not found", 2000); return; } std::fseek(f, 0, SEEK_END); total_size = (u32)std::ftell(f); std::fseek(f, 0, SEEK_SET); } void *data = malloc(total_size); if ( data == NULL ) { WARN_LOG(SAVESTATE, "Failed to load state - could not malloc %d bytes", total_size) ; gui_display_notification("Failed to load state - memory full", 2000); if (f != nullptr) std::fclose(f); else zipFile.Close(); return; } size_t read_size; if (f == nullptr) { read_size = zipFile.Read(data, total_size); zipFile.Close(); } else { read_size = fread(data, 1, total_size, f) ; std::fclose(f); } if (read_size != total_size) { WARN_LOG(SAVESTATE, "Failed to load state - I/O error"); gui_display_notification("Failed to load state - I/O error", 2000); cleanup_serialize(data) ; return; } void *data_ptr = data; custom_texture.Terminate(); #if FEAT_AREC == DYNAREC_JIT aicaarm::recompiler::flush(); #endif #ifndef NO_MMU mmu_flush_table(); #endif bm_Reset(); u32 unserialized_size = 0; if ( ! dc_unserialize(&data_ptr, &unserialized_size) ) { WARN_LOG(SAVESTATE, "Failed to load state - could not unserialize data") ; gui_display_notification("Invalid save state", 2000); cleanup_serialize(data) ; return; } if (unserialized_size != total_size) WARN_LOG(SAVESTATE, "Save state error: read %d bytes but used %d", total_size, unserialized_size); mmu_set_state(); sh4_cpu.ResetCache(); dsp.dyndirty = true; sh4_sched_ffts(); cleanup_serialize(data) ; EventManager::event(Event::LoadState); INFO_LOG(SAVESTATE, "Loaded state from %s size %d", filename.c_str(), total_size) ; } void dc_load_game(const char *path) { loading_canceled = false; loading_done = std::async(std::launch::async, [path] { dc_start_game(path); }); } bool dc_is_load_done() { if (!loading_done.valid()) return true; if (loading_done.wait_for(std::chrono::milliseconds(0)) == std::future_status::ready) return true; return false; } void dc_cancel_load() { if (loading_done.valid()) { loading_canceled = true; loading_done.get(); } settings.imgread.ImagePath[0] = '\0'; } void dc_get_load_status() { if (loading_done.valid()) loading_done.get(); } EventManager EventManager::Instance; void EventManager::registerEvent(Event event, Callback callback) { unregisterEvent(event, callback); auto it = callbacks.find(event); if (it != callbacks.end()) it->second.push_back(callback); else callbacks.insert({ event, { callback } }); } void EventManager::unregisterEvent(Event event, Callback callback) { auto it = callbacks.find(event); if (it == callbacks.end()) return; auto it2 = std::find(it->second.begin(), it->second.end(), callback); if (it2 == it->second.end()) return; it->second.erase(it2); } void EventManager::broadcastEvent(Event event) { auto it = callbacks.find(event); if (it == callbacks.end()) return; for (auto& callback : it->second) callback(event); }