#include "hw/pvr/ta_ctx.h" #include "hw/pvr/ta_structs.h" #include "hw/pvr/Renderer_if.h" struct norend : Renderer { bool Init() { return true; } void Resize(int w, int h) { } void Term() { } bool Process(TA_context* ctx) { return true; } void DrawOSD() { } bool Render() { return !pvrrc.isRTT; } }; Renderer* rend_norend() { return new norend(); } u32 GetTexture(TSP tsp,TCW tcw) { return 0; }