#include "Renderer_if.h" #include "spg.h" #include "hw/pvr/pvr_mem.h" #include "rend/TexCache.h" #include "cfg/option.h" #include "network/ggpo.h" #include "emulator.h" #include "serialize.h" #include void retro_rend_present(); #ifndef LIBRETRO void retro_rend_present() { if (!config::ThreadedRendering) sh4_cpu.Stop(); } #endif u32 VertexCount=0; u32 FrameCount=1; Renderer* renderer; cResetEvent rs, re; static bool do_swap; std::mutex swap_mutex; u32 fb_w_cur = 1; static cResetEvent vramRollback; // direct framebuffer write detection static bool render_called = false; u32 fb_watch_addr_start; u32 fb_watch_addr_end; bool fb_dirty; static bool pend_rend; TA_context* _pvrrc; static bool rend_frame(TA_context* ctx) { bool proc = renderer->Process(ctx); if (!proc || (!ctx->rend.isRTT && !ctx->rend.isRenderFramebuffer)) // If rendering to texture, continue locking until the frame is rendered re.Set(); rend_allow_rollback(); return proc && renderer->Render(); } bool rend_single_frame(const bool& enabled) { do { if (config::ThreadedRendering && !rs.Wait(50)) return false; if (do_swap) { do_swap = false; if (renderer->Present()) { rs.Set(); // don't miss any render retro_rend_present(); return true; } } if (!enabled) return false; _pvrrc = DequeueRender(); if (!config::ThreadedRendering && _pvrrc == nullptr) return false; } while (_pvrrc == nullptr); bool frame_rendered = rend_frame(_pvrrc); if (frame_rendered) { { std::lock_guard lock(swap_mutex); if (config::DelayFrameSwapping && !_pvrrc->rend.isRenderFramebuffer && fb_w_cur != FB_R_SOF1 && !do_swap) // Delay swap frame_rendered = false; else // Swap now do_swap = false; } if (frame_rendered) { frame_rendered = renderer->Present(); if (frame_rendered) retro_rend_present(); } } if (_pvrrc->rend.isRTT) re.Set(); //clear up & free data .. FinishRender(_pvrrc); _pvrrc = nullptr; return frame_rendered; } Renderer* rend_GLES2(); Renderer* rend_GL4(); Renderer* rend_norend(); Renderer* rend_Vulkan(); Renderer* rend_OITVulkan(); Renderer* rend_DirectX9(); Renderer* rend_DirectX11(); Renderer* rend_OITDirectX11(); static void rend_create_renderer() { #ifdef NO_REND renderer = rend_norend(); #else switch (config::RendererType) { default: #ifdef USE_OPENGL case RenderType::OpenGL: renderer = rend_GLES2(); break; #if !defined(GLES) && !defined(__APPLE__) case RenderType::OpenGL_OIT: renderer = rend_GL4(); break; #endif #endif #ifdef USE_VULKAN case RenderType::Vulkan: renderer = rend_Vulkan(); break; case RenderType::Vulkan_OIT: renderer = rend_OITVulkan(); break; #endif #ifdef USE_DX9 case RenderType::DirectX9: renderer = rend_DirectX9(); break; #endif #if (defined(_WIN32) && !defined(LIBRETRO)) || defined(HAVE_D3D11) case RenderType::DirectX11: renderer = rend_DirectX11(); break; case RenderType::DirectX11_OIT: renderer = rend_OITDirectX11(); break; #endif } #endif } void rend_init_renderer() { if (renderer == nullptr) rend_create_renderer(); if (!renderer->Init()) die("Renderer initialization failed\n"); } void rend_term_renderer() { if (renderer != nullptr) { renderer->Term(); delete renderer; renderer = nullptr; } } void rend_reset() { FinishRender(DequeueRender()); do_swap = false; render_called = false; pend_rend = false; FrameCount = 1; VertexCount = 0; fb_w_cur = 1; } void rend_start_render(TA_context *ctx) { render_called = true; pend_rend = false; if (ctx == nullptr) { u32 addresses[MAX_PASSES]; int count = getTAContextAddresses(addresses); if (count > 0) { ctx = tactx_Pop(addresses[0]); if (ctx != nullptr) { TA_context *linkedCtx = ctx; for (int i = 1; i < count; i++) { linkedCtx->nextContext = tactx_Pop(addresses[i]); if (linkedCtx->nextContext != nullptr) linkedCtx = linkedCtx->nextContext; } } } } // No end of render interrupt when rendering the framebuffer if (!ctx || !ctx->rend.isRenderFramebuffer) SetREP(ctx); if (ctx) { if (ctx->rend.isRenderFramebuffer) { ctx->rend.isRTT = false; ctx->rend.fb_X_CLIP.min = 0; ctx->rend.fb_X_CLIP.max = 639; ctx->rend.fb_Y_CLIP.min = 0; ctx->rend.fb_Y_CLIP.max = 479; ctx->rend.fog_clamp_min.full = 0; ctx->rend.fog_clamp_max.full = 0xffffffff; } else { FillBGP(ctx); ctx->rend.isRTT = (FB_W_SOF1 & 0x1000000) != 0; ctx->rend.fb_X_CLIP = FB_X_CLIP; ctx->rend.fb_Y_CLIP = FB_Y_CLIP; ctx->rend.fb_W_LINESTRIDE = FB_W_LINESTRIDE.stride; ctx->rend.fog_clamp_min = FOG_CLAMP_MIN; ctx->rend.fog_clamp_max = FOG_CLAMP_MAX; } if (!config::DelayFrameSwapping && !ctx->rend.isRTT) ggpo::endOfFrame(); palette_update(); if (QueueRender(ctx)) { pend_rend = true; if (!config::ThreadedRendering) rend_single_frame(true); else rs.Set(); } } } void rend_end_render() { if (pend_rend && config::ThreadedRendering) re.Wait(); } void rend_vblank() { if (!render_called && fb_dirty && FB_R_CTRL.fb_enable) { DEBUG_LOG(PVR, "Direct framebuffer write detected"); TA_context *ctx = tactx_Alloc(); ctx->rend.isRenderFramebuffer = true; rend_start_render(ctx); fb_dirty = false; } render_called = false; check_framebuffer_write(); emu.vblank(); } void check_framebuffer_write() { u32 fb_size = (FB_R_SIZE.fb_y_size + 1) * (FB_R_SIZE.fb_x_size + FB_R_SIZE.fb_modulus) * 4; fb_watch_addr_start = (SPG_CONTROL.interlace ? FB_R_SOF2 : FB_R_SOF1) & VRAM_MASK; fb_watch_addr_end = fb_watch_addr_start + fb_size; } void rend_cancel_emu_wait() { if (config::ThreadedRendering) { FinishRender(NULL); re.Set(); rend_allow_rollback(); } } void rend_set_fb_write_addr(u32 fb_w_sof1) { if (fb_w_sof1 & 0x1000000) // render to texture return; fb_w_cur = fb_w_sof1; } void rend_swap_frame(u32 fb_r_sof) { swap_mutex.lock(); if (fb_r_sof == fb_w_cur) { do_swap = true; if (config::ThreadedRendering) rs.Set(); else { swap_mutex.unlock(); rend_single_frame(true); swap_mutex.lock(); } if (config::DelayFrameSwapping) ggpo::endOfFrame(); } swap_mutex.unlock(); } void rend_disable_rollback() { vramRollback.Reset(); } void rend_allow_rollback() { vramRollback.Set(); } void rend_start_rollback() { if (config::ThreadedRendering) vramRollback.Wait(); } void rend_serialize(Serializer& ser) { ser << fb_w_cur; ser << render_called; ser << fb_dirty; ser << fb_watch_addr_start; ser << fb_watch_addr_end; } void rend_deserialize(Deserializer& deser) { if ((deser.version() >= Deserializer::V12_LIBRETRO && deser.version() < Deserializer::V5) || deser.version() >= Deserializer::V12) deser >> fb_w_cur; else fb_w_cur = 1; if (deser.version() >= Deserializer::V20) { deser >> render_called; deser >> fb_dirty; deser >> fb_watch_addr_start; deser >> fb_watch_addr_end; } pend_rend = false; } void rend_resize_renderer() { if (renderer == nullptr) return; float hres; int vres = config::RenderResolution; if (config::Widescreen && !config::Rotate90) { if (config::SuperWidescreen) hres = (float)config::RenderResolution * settings.display.width / settings.display.height; else hres = config::RenderResolution * 16.f / 9.f; } else if (config::Rotate90) { vres = vres * config::ScreenStretching / 100; hres = config::RenderResolution * 4.f / 3.f; } else { hres = config::RenderResolution * 4.f * config::ScreenStretching / 3.f / 100.f; } if (!config::Rotate90) hres = std::roundf(hres / 2.f) * 2.f; DEBUG_LOG(RENDERER, "rend_resize_renderer: %d x %d", (int)hres, vres); renderer->Resize((int)hres, vres); }