/*
Copyright 2021 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see .
*/
#pragma once
#include "build.h"
#if defined(HAVE_D3D11)
#include "types.h"
#include
#include
#include "windows/comptr.h"
#include "dx11_overlay.h"
#include "dx11_shaders.h"
#include "dx11_texture.h"
#include "wsi/context.h"
class DX11Context : public GraphicsContext
{
public:
bool init(ID3D11Device *device, ID3D11DeviceContext *deviceContext, pD3DCompile D3DCompile, D3D_FEATURE_LEVEL featureLevel);
void term() override;
const ComPtr& getDevice() const { return pDevice; }
const ComPtr& getDeviceContext() const { return pDeviceContext; }
const pD3DCompile getCompiler() const { return this->D3DCompile; }
std::string getDriverName() override { return ""; }
std::string getDriverVersion() override { return ""; }
bool hasPerPixel() override {
return featureLevel >= D3D_FEATURE_LEVEL_11_0;
}
bool isIntel() const {
return vendorId == VENDOR_INTEL;
}
DX11Shaders& getShaders() {
return shaders;
}
Samplers& getSamplers() {
return samplers;
}
bool hasShaderCache() const {
return _hasShaderCache;
}
void drawOverlay(int width, int height);
private:
ComPtr pDevice;
ComPtr pDeviceContext;
pD3DCompile D3DCompile = nullptr;
UINT vendorId = 0;
bool _hasShaderCache = false;
DX11Shaders shaders;
Samplers samplers;
DX11Overlay overlay;
D3D_FEATURE_LEVEL featureLevel{};
static constexpr UINT VENDOR_INTEL = 0x8086;
};
extern DX11Context theDX11Context;
#endif