/*
* Created on: Oct 3, 2019
Copyright 2019 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see .
*/
#pragma once
#include "vulkan.h"
#include "shaders.h"
#include "texture.h"
#include "hw/pvr/ta_ctx.h"
class DescriptorSets
{
public:
vk::PipelineLayout GetPipelineLayout() const { return *pipelineLayout; }
void Init()
{
// Descriptor set and pipeline layout
vk::DescriptorSetLayoutBinding perFrameBindings[] = {
{ 0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex }, // vertex uniforms
{ 1, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eFragment }, // fragment uniforms
{ 2, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment },// fog texture
};
vk::DescriptorSetLayoutBinding perPolyBindings[] = {
{ 0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment },// texture
};
perFrameLayout = GetContext()->GetDevice()->createDescriptorSetLayoutUnique(
vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), ARRAY_SIZE(perFrameBindings), perFrameBindings));
perPolyLayout = GetContext()->GetDevice()->createDescriptorSetLayoutUnique(
vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), ARRAY_SIZE(perPolyBindings), perPolyBindings));
vk::DescriptorSetLayout layouts[] = { *perFrameLayout, *perPolyLayout };
vk::PushConstantRange pushConstant(vk::ShaderStageFlagBits::eFragment, 0, 20);
pipelineLayout = GetContext()->GetDevice()->createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), ARRAY_SIZE(layouts), layouts, 1, &pushConstant));
}
void UpdateUniforms(const vk::Buffer& vertexUniformBuffer, const vk::Buffer& fragmentUniformBuffer)
{
while (perFrameDescSets.empty())
{
std::vector layouts(GetContext()->GetSwapChainSize(), *perFrameLayout);
perFrameDescSets = GetContext()->GetDevice()->allocateDescriptorSetsUnique(
vk::DescriptorSetAllocateInfo(GetContext()->GetDescriptorPool(), layouts.size(), &layouts[0]));
}
while (perPolyDescSets.size() < GetContext()->GetSwapChainSize())
perPolyDescSets.push_back(std::vector());
while (perPolyDescSetsInFlight.size() < GetContext()->GetSwapChainSize())
perPolyDescSetsInFlight.push_back(std::map, vk::UniqueDescriptorSet>());
int currentImage = GetContext()->GetCurrentImageIndex();
std::vector bufferInfos;
bufferInfos.push_back(vk::DescriptorBufferInfo(vertexUniformBuffer, 0, VK_WHOLE_SIZE));
bufferInfos.push_back(vk::DescriptorBufferInfo(fragmentUniformBuffer, 0, VK_WHOLE_SIZE));
std::vector writeDescriptorSets;
writeDescriptorSets.push_back(vk::WriteDescriptorSet(*perFrameDescSets[currentImage], 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfos[0], nullptr));
writeDescriptorSets.push_back(vk::WriteDescriptorSet(*perFrameDescSets[currentImage], 1, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfos[1], nullptr));
GetContext()->GetDevice()->updateDescriptorSets(writeDescriptorSets, nullptr);
}
void SetTexture(u64 textureId, TSP tsp)
{
int currentImage = GetContext()->GetCurrentImageIndex();
auto& inFlight = perPolyDescSetsInFlight[currentImage];
std::pair index = std::make_pair(textureId, tsp.full & 0x7e000);
if (inFlight.find(index) != inFlight.end())
return;
auto& descSets = perPolyDescSets[currentImage];
if (descSets.empty())
{
std::vector layouts(10, *perPolyLayout);
descSets = GetContext()->GetDevice()->allocateDescriptorSetsUnique(
vk::DescriptorSetAllocateInfo(GetContext()->GetDescriptorPool(), layouts.size(), &layouts[0]));
}
Texture *texture = reinterpret_cast(textureId);
vk::DescriptorImageInfo imageInfo = texture->GetDescriptorImageInfo(tsp);
std::vector writeDescriptorSets;
writeDescriptorSets.push_back(vk::WriteDescriptorSet(*descSets.back(), 0, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo, nullptr, nullptr));
GetContext()->GetDevice()->updateDescriptorSets(writeDescriptorSets, nullptr);
inFlight[index] = std::move(descSets.back());
descSets.pop_back();
}
/* TODO Should be part of per-frame descriptor set
void SetFogTexture(Texture & texture)
{
vk::DescriptorImageInfo imageInfo = texture.GetDescriptorImageInfo();
int currentImage = GetContext()->GetCurrentImageIndex();
std::vector writeDescriptorSets;
writeDescriptorSets.push_back(vk::WriteDescriptorSet(*perPolyDescSets[currentImage], 1, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo, nullptr, nullptr));
GetContext()->GetDevice()->updateDescriptorSets(writeDescriptorSets, nullptr);
}
*/
void BindPerFrameDescriptorSets(vk::CommandBuffer cmdBuffer)
{
int currentImage = GetContext()->GetCurrentImageIndex();
cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, 1, &perFrameDescSets[currentImage].get(), 0, nullptr);
}
void BindPerPolyDescriptorSets(vk::CommandBuffer cmdBuffer, u64 textureId, TSP tsp)
{
int currentImage = GetContext()->GetCurrentImageIndex();
cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, *pipelineLayout, 1, 1,
&perPolyDescSetsInFlight[currentImage][std::make_pair(textureId, tsp.full & 0x7e000)].get(), 0, nullptr);
}
void Reset()
{
int currentImage = GetContext()->GetCurrentImageIndex();
for (auto& pair : perPolyDescSetsInFlight[currentImage])
perPolyDescSets[currentImage].emplace_back(std::move(pair.second));
perPolyDescSetsInFlight[currentImage].clear();
}
private:
VulkanContext *GetContext() const { return VulkanContext::Instance(); }
vk::UniqueDescriptorSetLayout perFrameLayout;
vk::UniqueDescriptorSetLayout perPolyLayout;
vk::UniquePipelineLayout pipelineLayout;
std::vector perFrameDescSets;
std::vector> perPolyDescSets;
std::vector, vk::UniqueDescriptorSet>> perPolyDescSetsInFlight;
};
class PipelineManager
{
public:
void Init()
{
shaderManager.Init();
descriptorSets.Init();
}
DescriptorSets& GetDescriptorSets() { return descriptorSets; }
vk::Pipeline GetPipeline(u32 listType, bool sortTriangles, const PolyParam& pp)
{
u32 pipehash = hash(listType, sortTriangles, &pp);
const auto &pipeline = pipelines.find(pipehash);
if (pipeline != pipelines.end())
return pipeline->second.get();
CreatePipeline(listType, sortTriangles, pp);
return *pipelines[pipehash];
}
private:
VulkanContext *GetContext() const { return VulkanContext::Instance(); }
u32 hash(u32 listType, bool sortTriangles, const PolyParam *pp)
{
u32 hash = pp->pcw.Gouraud | (pp->pcw.Offset << 1) | (pp->pcw.Texture << 2) | (pp->pcw.Shadow << 3)
| ((pp->tileclip >> 28) << 4);
hash |= ((listType >> 1) << 6);
hash |= (pp->tsp.ShadInstr << 8) | (pp->tsp.IgnoreTexA << 10) | (pp->tsp.UseAlpha << 11)
| (pp->tsp.ColorClamp << 12) | (pp->tsp.FogCtrl << 13) | (pp->tsp.SrcInstr << 15)
| (pp->tsp.DstInstr << 18);
hash |= (pp->isp.ZWriteDis << 21) | (pp->isp.CullMode << 22) | (pp->isp.DepthMode << 24);
hash |= (u32)sortTriangles << 27;
// TODO hash |= (u32)rotate90 << 28;
return hash;
}
void CreatePipeline(u32 listType, bool sortTriangles, const PolyParam& pp);
std::map pipelines;
ShaderManager shaderManager;
DescriptorSets descriptorSets;
};