#pragma once #include "ta_ctx.h" extern bool SH4FastEnough; bool spg_Init(); void spg_Term(); void spg_Reset(bool Manual); void spg_Serialize(Serializer& ser); void spg_Deserialize(Deserializer& deser); void CalculateSync(); void read_lightgun_position(int x, int y); void scheduleRenderDone(TA_context *cntx); void rescheduleSPG();