/* Copyright 2021 flyinghead This file is part of Flycast. Flycast is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. Flycast is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Flycast. If not, see . */ #pragma once #include "types.h" #include #include #include #include "windows/comptr.h" #include "dx11_quad.h" #include "dx11_texture.h" #include "dx11_renderstate.h" class DX11Overlay { public: void init(ComPtr device, ComPtr deviceContext, DX11Shaders *shaders, Samplers *samplers) { this->device = device; this->deviceContext = deviceContext; this->samplers = samplers; quad.init(device, deviceContext, shaders); } void term() { blendStates.term(); depthStencilStates.term(); xhairTextureView.reset(); xhairTexture.reset(); for (auto& view : vmuTextureViews) view.reset(); for (auto& tex : vmuTextures) tex.reset(); deviceContext.reset(); device.reset(); } void draw(u32 width, u32 height, bool vmu, bool crosshair); private: ComPtr device; ComPtr deviceContext; ComPtr xhairTexture; ComPtr xhairTextureView; std::array, 8> vmuTextures; std::array, 8> vmuTextureViews; Quad quad; Samplers *samplers; BlendStates blendStates; DepthStencilStates depthStencilStates; };