/* Config file crap Supports various things, as virtual config entries and such crap Works surprisingly well considering how old it is ... */ #define _CRT_SECURE_NO_DEPRECATE (1) #include "cfg.h" #include "ini.h" string cfgPath; struct vitem { string s; string n; string v; vitem(string a,string b,string c){s=a;n=b;v=c;} }; vector vlist; ConfigFile cfgdb; void savecfgf() { FILE* cfgfile = fopen(cfgPath.c_str(),"wt"); if (!cfgfile) printf("Error : Unable to open file for saving \n"); else { cfgdb.SaveFile(cfgfile); fclose(cfgfile); } } void cfgSaveStr(const wchar * Section, const wchar * Key, const wchar * String) { cfgdb.GetEntry(Section)->SetEntry(Key,String,CEM_SAVE); savecfgf(); //WritePrivateProfileString(Section,Key,String,cfgPath); } //New config code /* I want config to be really flexible .. so , here is the new implementation : Functions : cfgLoadInt : Load an int , if it does not exist save the default value to it and return it cfgSaveInt : Save an int cfgLoadStr : Load a str , if it does not exist save the default value to it and return it cfgSaveStr : Save a str cfgExists : Returns true if the Section:Key exists. If Key is null , it retuns true if Section exists Config parameters can be read from the config file , and can be given at the command line -cfg section:key=value -> defines a value at command line If a cfgSave* is made on a value defined by command line , then the command line value is replaced by it cfg values set by command line are not written to the cfg file , unless a cfgSave* is used There are some special values , all of em are on the emu namespace :) These are readonly : emu:AppPath : Returns the path where the emulator is stored emu:PluginPath : Returns the path where the plugins are loaded from emu:DataPath : Returns the path where the bios/data files are emu:FullName : str,returns the emulator's name + version string (ex."nullDC v1.0.0 Private Beta 2 built on {datetime}") emu:ShortName : str,returns the emulator's name + version string , short form (ex."nullDC 1.0.0pb2") emu:Name : str,returns the emulator's name (ex."nullDC") These are read/write emu:Caption : str , get/set the window caption */ /////////////////////////////// /* ** This will verify there is a working file @ ./szIniFn ** - if not present, it will write defaults */ bool cfgOpen() { cfgPath=GetPath("/emu.cfg"); FILE* cfgfile = fopen(cfgPath.c_str(),"r"); if(!cfgfile) { cfgfile = fopen(cfgPath.c_str(),"wt"); if(!cfgfile) printf("Unable to open the config file for reading or writing\nfile : %s\n",cfgPath.c_str()); else { fseek(cfgfile,0,SEEK_SET); fclose(cfgfile); cfgfile = fopen(cfgPath.c_str(),"r"); if(!cfgfile) printf("Unable to open the config file for reading\nfile : %s\n",cfgPath.c_str()); } } cfgdb.ParseFile(cfgfile); for (size_t i=0;iSetEntry(vlist[i].n,vlist[i].v,CEM_VIRTUAL); } if (cfgfile) { cfgdb.SaveFile(cfgfile); fclose(cfgfile); } return true; } //Implementations of the interface :) //Section must be set //If key is 0 , it looks for the section //0 : not found //1 : found section , key was 0 //2 : found section & key s32 cfgExists(const wchar * Section, const wchar * Key) { return cfgdb.Exists(Section, Key); } void cfgLoadStr(const wchar * Section, const wchar * Key, wchar * Return,const wchar* Default) { return cfgdb.LoadStr(Section, Key, Return, Default); } string cfgLoadStr(const wchar * Section, const wchar * Key, const wchar* Default) { return cfgdb.LoadStr(Section, Key, Default); } //These are helpers , mainly :) s32 cfgLoadInt(const wchar * Section, const wchar * Key,s32 Default) { return cfgdb.LoadInt(Section, Key, Default); } void cfgSaveInt(const wchar * Section, const wchar * Key, s32 Int) { wchar tmp[32]; sprintf(tmp,"%d", Int); cfgSaveStr(Section,Key,tmp); } void cfgSetVirtual(const wchar * Section, const wchar * Key, const wchar * String) { vlist.push_back(vitem(Section,Key,String)); //cfgdb.GetEntry(Section,CEM_VIRTUAL)->SetEntry(Key,String,CEM_VIRTUAL); }