/* Created on: Oct 8, 2019 Copyright 2019 flyinghead This file is part of Flycast. Flycast is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. Flycast is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Flycast. If not, see . */ #include "drawer.h" #include "hw/pvr/pvr_mem.h" void Drawer::SortTriangles() { sortedPolys.resize(pvrrc.render_passes.used()); sortedIndexes.resize(pvrrc.render_passes.used()); sortedIndexCount = 0; RenderPass previousPass = {}; for (int render_pass = 0; render_pass < pvrrc.render_passes.used(); render_pass++) { const RenderPass& current_pass = pvrrc.render_passes.head()[render_pass]; sortedIndexes[render_pass].clear(); if (current_pass.autosort) { GenSorted(previousPass.tr_count, current_pass.tr_count - previousPass.tr_count, sortedPolys[render_pass], sortedIndexes[render_pass]); for (auto& poly : sortedPolys[render_pass]) poly.first += sortedIndexCount; sortedIndexCount += sortedIndexes[render_pass].size(); } else sortedPolys[render_pass].clear(); previousPass = current_pass; } } TileClipping BaseDrawer::SetTileClip(u32 val, vk::Rect2D& clipRect) { int rect[4] = {}; TileClipping clipmode = ::GetTileClip(val, matrices.GetViewportMatrix(), rect); if (clipmode != TileClipping::Off) { clipRect.offset.x = rect[0]; clipRect.offset.y = rect[1]; clipRect.extent.width = rect[2]; clipRect.extent.height = rect[3]; } return clipmode; } void BaseDrawer::SetBaseScissor(const vk::Extent2D& viewport) { bool wide_screen_on = config::Widescreen && !pvrrc.isRenderFramebuffer && !matrices.IsClipped() && !config::Rotate90; if (!wide_screen_on) { float width; float height; float min_x; float min_y; glm::vec4 clip_min(pvrrc.fb_X_CLIP.min, pvrrc.fb_Y_CLIP.min, 0, 1); glm::vec4 clip_dim(pvrrc.fb_X_CLIP.max - pvrrc.fb_X_CLIP.min + 1, pvrrc.fb_Y_CLIP.max - pvrrc.fb_Y_CLIP.min + 1, 0, 0); clip_min = matrices.GetScissorMatrix() * clip_min; clip_dim = matrices.GetScissorMatrix() * clip_dim; min_x = clip_min[0]; min_y = clip_min[1]; width = clip_dim[0]; height = clip_dim[1]; if (width < 0) { min_x += width; width = -width; } if (height < 0) { min_y += height; height = -height; } baseScissor = vk::Rect2D( vk::Offset2D((u32) std::max(lroundf(min_x), 0L), (u32) std::max(lroundf(min_y), 0L)), vk::Extent2D((u32) std::max(lroundf(width), 0L), (u32) std::max(lroundf(height), 0L))); } else { baseScissor = { 0, 0, (u32)viewport.width, (u32)viewport.height }; } } // Vulkan uses the color values of the first vertex for flat shaded triangle strips. // On Dreamcast the last vertex is the provoking one so we must copy it onto the first. void BaseDrawer::SetProvokingVertices() { auto setProvokingVertex = [](const List& list) { u32 *idx_base = pvrrc.idx.head(); Vertex *vtx_base = pvrrc.verts.head(); const PolyParam *pp_end = list.LastPtr(0); for (const PolyParam *pp = list.head(); pp != pp_end; pp++) { if (!pp->pcw.Gouraud && pp->count > 2) { for (u32 i = 0; i < pp->count - 2; i++) { Vertex *vertex = &vtx_base[idx_base[pp->first + i]]; Vertex *lastVertex = &vtx_base[idx_base[pp->first + i + 2]]; memcpy(vertex->col, lastVertex->col, 4); memcpy(vertex->spc, lastVertex->spc, 4); memcpy(vertex->col1, lastVertex->col1, 4); memcpy(vertex->spc1, lastVertex->spc1, 4); } } } }; setProvokingVertex(pvrrc.global_param_op); setProvokingVertex(pvrrc.global_param_pt); setProvokingVertex(pvrrc.global_param_tr); } void Drawer::DrawPoly(const vk::CommandBuffer& cmdBuffer, u32 listType, bool sortTriangles, const PolyParam& poly, u32 first, u32 count) { vk::Rect2D scissorRect; TileClipping tileClip = SetTileClip(poly.tileclip, scissorRect); if (tileClip == TileClipping::Outside) SetScissor(cmdBuffer, scissorRect); else SetScissor(cmdBuffer, baseScissor); float trilinearAlpha = 1.f; if (poly.tsp.FilterMode > 1 && poly.pcw.Texture && listType != ListType_Punch_Through && poly.tcw.MipMapped == 1) { trilinearAlpha = 0.25 * (poly.tsp.MipMapD & 0x3); if (poly.tsp.FilterMode == 2) // Trilinear pass A trilinearAlpha = 1.0 - trilinearAlpha; } bool palette = BaseTextureCacheData::IsGpuHandledPaletted(poly.tsp, poly.tcw); float palette_index = 0.f; if (palette) { if (poly.tcw.PixelFmt == PixelPal4) palette_index = float(poly.tcw.PalSelect << 4) / 1023.f; else palette_index = float((poly.tcw.PalSelect >> 4) << 8) / 1023.f; } if (tileClip == TileClipping::Inside || trilinearAlpha != 1.f || palette) { std::array pushConstants = { (float)scissorRect.offset.x, (float)scissorRect.offset.y, (float)scissorRect.offset.x + (float)scissorRect.extent.width, (float)scissorRect.offset.y + (float)scissorRect.extent.height, trilinearAlpha, palette_index }; cmdBuffer.pushConstants(pipelineManager->GetPipelineLayout(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants); } if (poly.pcw.Texture) GetCurrentDescSet().SetTexture(poly.texid, poly.tsp); vk::Pipeline pipeline = pipelineManager->GetPipeline(listType, sortTriangles, poly); cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline); if (poly.pcw.Texture) GetCurrentDescSet().BindPerPolyDescriptorSets(cmdBuffer, poly.texid, poly.tsp); cmdBuffer.drawIndexed(count, 1, first, 0, 0); } void Drawer::DrawSorted(const vk::CommandBuffer& cmdBuffer, const std::vector& polys) { for (const SortTrigDrawParam& param : polys) DrawPoly(cmdBuffer, ListType_Translucent, true, *param.ppid, pvrrc.idx.used() + param.first, param.count); } void Drawer::DrawList(const vk::CommandBuffer& cmdBuffer, u32 listType, bool sortTriangles, const List& polys, u32 first, u32 last) { const PolyParam *pp_end = polys.head() + last; for (const PolyParam *pp = polys.head() + first; pp != pp_end; pp++) if (pp->count > 2) DrawPoly(cmdBuffer, listType, sortTriangles, *pp, pp->first, pp->count); } void Drawer::DrawModVols(const vk::CommandBuffer& cmdBuffer, int first, int count) { if (count == 0 || pvrrc.modtrig.used() == 0 || !config::ModifierVolumes) return; vk::Buffer buffer = GetMainBuffer(0)->buffer.get(); cmdBuffer.bindVertexBuffers(0, 1, &buffer, &offsets.modVolOffset); SetScissor(cmdBuffer, baseScissor); ModifierVolumeParam* params = &pvrrc.global_param_mvo.head()[first]; int mod_base = -1; vk::Pipeline pipeline; for (int cmv = 0; cmv < count; cmv++) { ModifierVolumeParam& param = params[cmv]; if (param.count == 0) continue; u32 mv_mode = param.isp.DepthMode; if (mod_base == -1) mod_base = param.first; if (!param.isp.VolumeLast && mv_mode > 0) pipeline = pipelineManager->GetModifierVolumePipeline(ModVolMode::Or, param.isp.CullMode); // OR'ing (open volume or quad) else pipeline = pipelineManager->GetModifierVolumePipeline(ModVolMode::Xor, param.isp.CullMode); // XOR'ing (closed volume) cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline); cmdBuffer.draw(param.count * 3, 1, param.first * 3, 0); if (mv_mode == 1 || mv_mode == 2) { // Sum the area pipeline = pipelineManager->GetModifierVolumePipeline(mv_mode == 1 ? ModVolMode::Inclusion : ModVolMode::Exclusion, param.isp.CullMode); cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline); cmdBuffer.draw((param.first + param.count - mod_base) * 3, 1, mod_base * 3, 0); mod_base = -1; } } const vk::DeviceSize offset = 0; cmdBuffer.bindVertexBuffers(0, 1, &buffer, &offset); std::array pushConstants = { 1 - FPU_SHAD_SCALE.scale_factor / 256.f, 0, 0, 0, 0 }; cmdBuffer.pushConstants(pipelineManager->GetPipelineLayout(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants); pipeline = pipelineManager->GetModifierVolumePipeline(ModVolMode::Final, 0); cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline); cmdBuffer.drawIndexed(4, 1, 0, 0, 0); } void Drawer::UploadMainBuffer(const VertexShaderUniforms& vertexUniforms, const FragmentShaderUniforms& fragmentUniforms) { // TODO Put this logic in an allocator std::vector chunks; std::vector chunkSizes; // Vertex chunks.push_back(pvrrc.verts.head()); chunkSizes.push_back(pvrrc.verts.bytes()); u32 padding = align(pvrrc.verts.bytes(), 4); offsets.modVolOffset = pvrrc.verts.bytes() + padding; chunks.push_back(nullptr); chunkSizes.push_back(padding); // Modifier Volumes chunks.push_back(pvrrc.modtrig.head()); chunkSizes.push_back(pvrrc.modtrig.bytes()); padding = align(offsets.modVolOffset + pvrrc.modtrig.bytes(), 4); offsets.indexOffset = offsets.modVolOffset + pvrrc.modtrig.bytes() + padding; chunks.push_back(nullptr); chunkSizes.push_back(padding); // Index chunks.push_back(pvrrc.idx.head()); chunkSizes.push_back(pvrrc.idx.bytes()); for (const std::vector& idx : sortedIndexes) { if (!idx.empty()) { chunks.push_back(&idx[0]); chunkSizes.push_back(idx.size() * sizeof(u32)); } } // Uniform buffers u32 indexSize = pvrrc.idx.bytes() + sortedIndexCount * sizeof(u32); padding = align(offsets.indexOffset + indexSize, std::max(4, (int)GetContext()->GetUniformBufferAlignment())); offsets.vertexUniformOffset = offsets.indexOffset + indexSize + padding; chunks.push_back(nullptr); chunkSizes.push_back(padding); chunks.push_back(&vertexUniforms); chunkSizes.push_back(sizeof(vertexUniforms)); padding = align(offsets.vertexUniformOffset + sizeof(VertexShaderUniforms), std::max(4, (int)GetContext()->GetUniformBufferAlignment())); offsets.fragmentUniformOffset = offsets.vertexUniformOffset + sizeof(VertexShaderUniforms) + padding; chunks.push_back(nullptr); chunkSizes.push_back(padding); chunks.push_back(&fragmentUniforms); chunkSizes.push_back(sizeof(fragmentUniforms)); u32 totalSize = offsets.fragmentUniformOffset + sizeof(FragmentShaderUniforms); BufferData *buffer = GetMainBuffer(totalSize); buffer->upload(chunks.size(), &chunkSizes[0], &chunks[0]); } bool Drawer::Draw(const Texture *fogTexture, const Texture *paletteTexture) { FragmentShaderUniforms fragUniforms = MakeFragmentUniforms(); SortTriangles(); currentScissor = vk::Rect2D(); vk::CommandBuffer cmdBuffer = BeginRenderPass(); SetProvokingVertices(); // Upload vertex and index buffers VertexShaderUniforms vtxUniforms; vtxUniforms.normal_matrix = matrices.GetNormalMatrix(); UploadMainBuffer(vtxUniforms, fragUniforms); // Update per-frame descriptor set and bind it GetCurrentDescSet().UpdateUniforms(GetMainBuffer(0)->buffer.get(), offsets.vertexUniformOffset, offsets.fragmentUniformOffset, fogTexture->GetImageView(), paletteTexture->GetImageView()); GetCurrentDescSet().BindPerFrameDescriptorSets(cmdBuffer); // Bind vertex and index buffers const vk::DeviceSize zeroOffset[] = { 0 }; const vk::Buffer buffer = GetMainBuffer(0)->buffer.get(); cmdBuffer.bindVertexBuffers(0, 1, &buffer, zeroOffset); cmdBuffer.bindIndexBuffer(buffer, offsets.indexOffset, vk::IndexType::eUint32); // Make sure to push constants even if not used std::array pushConstants = { 0, 0, 0, 0, 0 }; cmdBuffer.pushConstants(pipelineManager->GetPipelineLayout(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants); RenderPass previous_pass = {}; for (int render_pass = 0; render_pass < pvrrc.render_passes.used(); render_pass++) { const RenderPass& current_pass = pvrrc.render_passes.head()[render_pass]; DEBUG_LOG(RENDERER, "Render pass %d OP %d PT %d TR %d MV %d autosort %d", render_pass + 1, current_pass.op_count - previous_pass.op_count, current_pass.pt_count - previous_pass.pt_count, current_pass.tr_count - previous_pass.tr_count, current_pass.mvo_count - previous_pass.mvo_count, current_pass.autosort); DrawList(cmdBuffer, ListType_Opaque, false, pvrrc.global_param_op, previous_pass.op_count, current_pass.op_count); DrawList(cmdBuffer, ListType_Punch_Through, false, pvrrc.global_param_pt, previous_pass.pt_count, current_pass.pt_count); DrawModVols(cmdBuffer, previous_pass.mvo_count, current_pass.mvo_count - previous_pass.mvo_count); if (current_pass.autosort) { if (!config::PerStripSorting) { DrawSorted(cmdBuffer, sortedPolys[render_pass]); } else { SortPParams(previous_pass.tr_count, current_pass.tr_count - previous_pass.tr_count); DrawList(cmdBuffer, ListType_Translucent, true, pvrrc.global_param_tr, previous_pass.tr_count, current_pass.tr_count); } } else DrawList(cmdBuffer, ListType_Translucent, false, pvrrc.global_param_tr, previous_pass.tr_count, current_pass.tr_count); previous_pass = current_pass; } return !pvrrc.isRTT; } void TextureDrawer::Init(SamplerManager *samplerManager, ShaderManager *shaderManager, TextureCache *textureCache) { if (!rttPipelineManager) rttPipelineManager = std::unique_ptr(new RttPipelineManager()); rttPipelineManager->Init(shaderManager); Drawer::Init(samplerManager, rttPipelineManager.get()); this->textureCache = textureCache; } vk::CommandBuffer TextureDrawer::BeginRenderPass() { DEBUG_LOG(RENDERER, "RenderToTexture packmode=%d stride=%d - %d x %d @ %06x", FB_W_CTRL.fb_packmode, FB_W_LINESTRIDE.stride * 8, pvrrc.fb_X_CLIP.max + 1, pvrrc.fb_Y_CLIP.max + 1, FB_W_SOF1 & VRAM_MASK); matrices.CalcMatrices(&pvrrc); textureAddr = FB_W_SOF1 & VRAM_MASK; u32 origWidth = pvrrc.fb_X_CLIP.max + 1; u32 origHeight = pvrrc.fb_Y_CLIP.max + 1; u32 heightPow2 = 8; while (heightPow2 < origHeight) heightPow2 *= 2; u32 widthPow2 = 8; while (widthPow2 < origWidth) widthPow2 *= 2; float upscale = 1.f; if (!config::RenderToTextureBuffer) upscale = config::RenderResolution / 480.f; u32 upscaledWidth = origWidth * upscale; u32 upscaledHeight = origHeight * upscale; widthPow2 *= upscale; heightPow2 *= upscale; rttPipelineManager->CheckSettingsChange(); VulkanContext *context = GetContext(); vk::Device device = context->GetDevice(); NewImage(); vk::CommandBuffer commandBuffer = commandPool->Allocate(); commandBuffer.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit)); if (!depthAttachment || widthPow2 > depthAttachment->getExtent().width || heightPow2 > depthAttachment->getExtent().height) { if (!depthAttachment) depthAttachment = std::unique_ptr(new FramebufferAttachment(context->GetPhysicalDevice(), device)); else GetContext()->WaitIdle(); depthAttachment->Init(widthPow2, heightPow2, GetContext()->GetDepthFormat(), vk::ImageUsageFlagBits::eDepthStencilAttachment | vk::ImageUsageFlagBits::eTransientAttachment); } vk::Image colorImage; vk::ImageView colorImageView; vk::ImageLayout colorImageCurrentLayout; if (!config::RenderToTextureBuffer) { // TexAddr : fb_rtt.TexAddr, Reserved : 0, StrideSel : 0, ScanOrder : 1 TCW tcw = { { textureAddr >> 3, 0, 0, 1 } }; switch (FB_W_CTRL.fb_packmode) { case 0: case 3: tcw.PixelFmt = Pixel1555; break; case 1: tcw.PixelFmt = Pixel565; break; case 2: tcw.PixelFmt = Pixel4444; break; } TSP tsp = { 0 }; for (tsp.TexU = 0; tsp.TexU <= 7 && (8u << tsp.TexU) < origWidth; tsp.TexU++); for (tsp.TexV = 0; tsp.TexV <= 7 && (8u << tsp.TexV) < origHeight; tsp.TexV++); texture = textureCache->getTextureCacheData(tsp, tcw); if (texture->IsNew()) { texture->Create(); texture->SetPhysicalDevice(GetContext()->GetPhysicalDevice()); texture->SetDevice(device); } else if (textureCache->IsInFlight(texture)) { texture->readOnlyImageView = *texture->imageView; textureCache->DestroyLater(texture); } textureCache->SetInFlight(texture); if (texture->format != vk::Format::eR8G8B8A8Unorm || texture->extent.width != widthPow2 || texture->extent.height != heightPow2) { texture->extent = vk::Extent2D(widthPow2, heightPow2); texture->format = vk::Format::eR8G8B8A8Unorm; texture->needsStaging = true; texture->CreateImage(vk::ImageTiling::eOptimal, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eSampled, vk::ImageLayout::eUndefined, vk::ImageAspectFlagBits::eColor); colorImageCurrentLayout = vk::ImageLayout::eUndefined; } else { colorImageCurrentLayout = vk::ImageLayout::eShaderReadOnlyOptimal; } colorImage = *texture->image; colorImageView = texture->GetImageView(); } else { if (!colorAttachment || widthPow2 > colorAttachment->getExtent().width || heightPow2 > colorAttachment->getExtent().height) { if (!colorAttachment) colorAttachment = std::unique_ptr(new FramebufferAttachment(context->GetPhysicalDevice(), device)); else GetContext()->WaitIdle(); colorAttachment->Init(widthPow2, heightPow2, vk::Format::eR8G8B8A8Unorm, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc); colorImageCurrentLayout = vk::ImageLayout::eUndefined; } else colorImageCurrentLayout = vk::ImageLayout::eTransferSrcOptimal; colorImage = colorAttachment->GetImage(); colorImageView = colorAttachment->GetImageView(); } width = widthPow2; height = heightPow2; setImageLayout(commandBuffer, colorImage, vk::Format::eR8G8B8A8Unorm, 1, colorImageCurrentLayout, vk::ImageLayout::eColorAttachmentOptimal); vk::ImageView imageViews[] = { colorImageView, depthAttachment->GetImageView(), }; framebuffers.resize(GetContext()->GetSwapChainSize()); framebuffers[GetCurrentImage()] = device.createFramebufferUnique(vk::FramebufferCreateInfo(vk::FramebufferCreateFlags(), rttPipelineManager->GetRenderPass(), ARRAY_SIZE(imageViews), imageViews, widthPow2, heightPow2, 1)); const vk::ClearValue clear_colors[] = { vk::ClearColorValue(std::array { 0.f, 0.f, 0.f, 1.f }), vk::ClearDepthStencilValue { 0.f, 0 } }; commandBuffer.beginRenderPass(vk::RenderPassBeginInfo(rttPipelineManager->GetRenderPass(), *framebuffers[GetCurrentImage()], vk::Rect2D( { 0, 0 }, { width, height }), 2, clear_colors), vk::SubpassContents::eInline); commandBuffer.setViewport(0, vk::Viewport(0.0f, 0.0f, (float)upscaledWidth, (float)upscaledHeight, 1.0f, 0.0f)); baseScissor = vk::Rect2D(vk::Offset2D(pvrrc.fb_X_CLIP.min * upscale, pvrrc.fb_Y_CLIP.min * upscale), vk::Extent2D(upscaledWidth, upscaledHeight)); commandBuffer.setScissor(0, baseScissor); currentCommandBuffer = commandBuffer; return commandBuffer; } void TextureDrawer::EndRenderPass() { currentCommandBuffer.endRenderPass(); u32 clippedWidth = pvrrc.fb_X_CLIP.max + 1; u32 clippedHeight = pvrrc.fb_Y_CLIP.max + 1; if (config::RenderToTextureBuffer) { vk::BufferImageCopy copyRegion(0, clippedWidth, clippedHeight, vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1), vk::Offset3D(0, 0, 0), vk::Extent3D(vk::Extent2D(clippedWidth, clippedHeight), 1)); currentCommandBuffer.copyImageToBuffer(colorAttachment->GetImage(), vk::ImageLayout::eTransferSrcOptimal, *colorAttachment->GetBufferData()->buffer, copyRegion); vk::BufferMemoryBarrier bufferMemoryBarrier( vk::AccessFlagBits::eTransferWrite, vk::AccessFlagBits::eHostRead, VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, *colorAttachment->GetBufferData()->buffer, 0, VK_WHOLE_SIZE); currentCommandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eHost, {}, nullptr, bufferMemoryBarrier, nullptr); } currentCommandBuffer.end(); currentCommandBuffer = nullptr; commandPool->EndFrame(); if (config::RenderToTextureBuffer) { vk::Fence fence = commandPool->GetCurrentFence(); GetContext()->GetDevice().waitForFences(1, &fence, true, UINT64_MAX); u16 *dst = (u16 *)&vram[textureAddr]; PixelBuffer tmpBuf; tmpBuf.init(clippedWidth, clippedHeight); colorAttachment->GetBufferData()->download(clippedWidth * clippedHeight * 4, tmpBuf.data()); WriteTextureToVRam(clippedWidth, clippedHeight, (u8 *)tmpBuf.data(), dst); } else { //memset(&vram[fb_rtt.TexAddr << 3], '\0', size); texture->dirty = 0; libCore_vramlock_Lock(texture->sa_tex, texture->sa + texture->size - 1, texture); } Drawer::EndRenderPass(); } void ScreenDrawer::Init(SamplerManager *samplerManager, ShaderManager *shaderManager, const vk::Extent2D& viewport) { this->shaderManager = shaderManager; if (this->viewport != viewport) { framebuffers.clear(); colorAttachments.clear(); depthAttachment.reset(); transitionNeeded.clear(); clearNeeded.clear(); frameRendered = false; } this->viewport = viewport; if (!depthAttachment) { depthAttachment = std::unique_ptr( new FramebufferAttachment(GetContext()->GetPhysicalDevice(), GetContext()->GetDevice())); depthAttachment->Init(viewport.width, viewport.height, GetContext()->GetDepthFormat(), vk::ImageUsageFlagBits::eDepthStencilAttachment | vk::ImageUsageFlagBits::eTransientAttachment); } if (!renderPassLoad) { vk::AttachmentDescription attachmentDescriptions[] = { // Color attachment vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), GetContext()->GetColorFormat(), vk::SampleCountFlagBits::e1, vk::AttachmentLoadOp::eLoad, vk::AttachmentStoreOp::eStore, vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eShaderReadOnlyOptimal, vk::ImageLayout::eShaderReadOnlyOptimal), // Depth attachment vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), GetContext()->GetDepthFormat(), vk::SampleCountFlagBits::e1, vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare, vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal), }; vk::AttachmentReference colorReference(0, vk::ImageLayout::eColorAttachmentOptimal); vk::AttachmentReference depthReference(1, vk::ImageLayout::eDepthStencilAttachmentOptimal); vk::SubpassDescription subpasses[] = { vk::SubpassDescription(vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics, 0, nullptr, 1, &colorReference, nullptr, &depthReference), }; std::vector dependencies; dependencies.emplace_back(0, VK_SUBPASS_EXTERNAL, vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eFragmentShader, vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eShaderRead, vk::DependencyFlagBits::eByRegion); renderPassLoad = GetContext()->GetDevice().createRenderPassUnique(vk::RenderPassCreateInfo(vk::RenderPassCreateFlags(), ARRAY_SIZE(attachmentDescriptions), attachmentDescriptions, ARRAY_SIZE(subpasses), subpasses, dependencies.size(), dependencies.data())); attachmentDescriptions[0].loadOp = vk::AttachmentLoadOp::eClear; renderPassClear = GetContext()->GetDevice().createRenderPassUnique(vk::RenderPassCreateInfo(vk::RenderPassCreateFlags(), ARRAY_SIZE(attachmentDescriptions), attachmentDescriptions, ARRAY_SIZE(subpasses), subpasses, dependencies.size(), dependencies.data())); } size_t size = GetSwapChainSize(); if (colorAttachments.size() > size) { colorAttachments.resize(size); framebuffers.resize(size); transitionNeeded.resize(size); clearNeeded.resize(size); } else { vk::ImageView attachments[] = { nullptr, depthAttachment->GetImageView(), }; while (colorAttachments.size() < size) { colorAttachments.push_back(std::unique_ptr( new FramebufferAttachment(GetContext()->GetPhysicalDevice(), GetContext()->GetDevice()))); colorAttachments.back()->Init(viewport.width, viewport.height, GetContext()->GetColorFormat(), vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eSampled); attachments[0] = colorAttachments.back()->GetImageView(); vk::FramebufferCreateInfo createInfo(vk::FramebufferCreateFlags(), *renderPassLoad, ARRAY_SIZE(attachments), attachments, viewport.width, viewport.height, 1); framebuffers.push_back(GetContext()->GetDevice().createFramebufferUnique(createInfo)); transitionNeeded.push_back(true); clearNeeded.push_back(true); } } frameRendered = false; if (!screenPipelineManager) screenPipelineManager = std::unique_ptr(new PipelineManager()); screenPipelineManager->Init(shaderManager, *renderPassLoad); Drawer::Init(samplerManager, screenPipelineManager.get()); } vk::CommandBuffer ScreenDrawer::BeginRenderPass() { vk::CommandBuffer commandBuffer = commandPool->Allocate(); commandBuffer.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit)); if (transitionNeeded[GetCurrentImage()]) { setImageLayout(commandBuffer, colorAttachments[GetCurrentImage()]->GetImage(), GetContext()->GetColorFormat(), 1, vk::ImageLayout::eUndefined, vk::ImageLayout::eShaderReadOnlyOptimal); transitionNeeded[GetCurrentImage()] = false; } vk::RenderPass renderPass = clearNeeded[GetCurrentImage()] ? *renderPassClear : *renderPassLoad; clearNeeded[GetCurrentImage()] = false; const vk::ClearValue clear_colors[] = { vk::ClearColorValue(std::array { 0.f, 0.f, 0.f, 1.f }), vk::ClearDepthStencilValue { 0.f, 0 } }; commandBuffer.beginRenderPass(vk::RenderPassBeginInfo(renderPass, *framebuffers[GetCurrentImage()], vk::Rect2D( { 0, 0 }, viewport), 2, clear_colors), vk::SubpassContents::eInline); commandBuffer.setViewport(0, vk::Viewport(0.0f, 0.0f, viewport.width, viewport.height, 1.0f, 0.0f)); matrices.CalcMatrices(&pvrrc, viewport.width, viewport.height); SetBaseScissor(viewport); commandBuffer.setScissor(0, baseScissor); currentCommandBuffer = commandBuffer; return commandBuffer; } void ScreenDrawer::EndRenderPass() { currentCommandBuffer.endRenderPass(); currentCommandBuffer.end(); currentCommandBuffer = nullptr; commandPool->EndFrame(); Drawer::EndRenderPass(); frameRendered = true; }