/* Created on: Nov 6, 2019 Copyright 2019 flyinghead This file is part of Flycast. Flycast is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. Flycast is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Flycast. If not, see . */ #include #include "compiler.h" #include "SPIRV/GlslangToSpv.h" #include "vulkan_context.h" static const TBuiltInResource DefaultTBuiltInResource = { /* .MaxLights = */ 32, /* .MaxClipPlanes = */ 6, /* .MaxTextureUnits = */ 32, /* .MaxTextureCoords = */ 32, /* .MaxVertexAttribs = */ 64, /* .MaxVertexUniformComponents = */ 4096, /* .MaxVaryingFloats = */ 64, /* .MaxVertexTextureImageUnits = */ 32, /* .MaxCombinedTextureImageUnits = */ 80, /* .MaxTextureImageUnits = */ 32, /* .MaxFragmentUniformComponents = */ 4096, /* .MaxDrawBuffers = */ 32, /* .MaxVertexUniformVectors = */ 128, /* .MaxVaryingVectors = */ 8, /* .MaxFragmentUniformVectors = */ 16, /* .MaxVertexOutputVectors = */ 16, /* .MaxFragmentInputVectors = */ 15, /* .MinProgramTexelOffset = */ -8, /* .MaxProgramTexelOffset = */ 7, /* .MaxClipDistances = */ 8, /* .MaxComputeWorkGroupCountX = */ 65535, /* .MaxComputeWorkGroupCountY = */ 65535, /* .MaxComputeWorkGroupCountZ = */ 65535, /* .MaxComputeWorkGroupSizeX = */ 1024, /* .MaxComputeWorkGroupSizeY = */ 1024, /* .MaxComputeWorkGroupSizeZ = */ 64, /* .MaxComputeUniformComponents = */ 1024, /* .MaxComputeTextureImageUnits = */ 16, /* .MaxComputeImageUniforms = */ 8, /* .MaxComputeAtomicCounters = */ 8, /* .MaxComputeAtomicCounterBuffers = */ 1, /* .MaxVaryingComponents = */ 60, /* .MaxVertexOutputComponents = */ 64, /* .MaxGeometryInputComponents = */ 64, /* .MaxGeometryOutputComponents = */ 128, /* .MaxFragmentInputComponents = */ 128, /* .MaxImageUnits = */ 8, /* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8, /* .MaxCombinedShaderOutputResources = */ 8, /* .MaxImageSamples = */ 0, /* .MaxVertexImageUniforms = */ 0, /* .MaxTessControlImageUniforms = */ 0, /* .MaxTessEvaluationImageUniforms = */ 0, /* .MaxGeometryImageUniforms = */ 0, /* .MaxFragmentImageUniforms = */ 8, /* .MaxCombinedImageUniforms = */ 8, /* .MaxGeometryTextureImageUnits = */ 16, /* .MaxGeometryOutputVertices = */ 256, /* .MaxGeometryTotalOutputComponents = */ 1024, /* .MaxGeometryUniformComponents = */ 1024, /* .MaxGeometryVaryingComponents = */ 64, /* .MaxTessControlInputComponents = */ 128, /* .MaxTessControlOutputComponents = */ 128, /* .MaxTessControlTextureImageUnits = */ 16, /* .MaxTessControlUniformComponents = */ 1024, /* .MaxTessControlTotalOutputComponents = */ 4096, /* .MaxTessEvaluationInputComponents = */ 128, /* .MaxTessEvaluationOutputComponents = */ 128, /* .MaxTessEvaluationTextureImageUnits = */ 16, /* .MaxTessEvaluationUniformComponents = */ 1024, /* .MaxTessPatchComponents = */ 120, /* .MaxPatchVertices = */ 32, /* .MaxTessGenLevel = */ 64, /* .MaxViewports = */ 16, /* .MaxVertexAtomicCounters = */ 0, /* .MaxTessControlAtomicCounters = */ 0, /* .MaxTessEvaluationAtomicCounters = */ 0, /* .MaxGeometryAtomicCounters = */ 0, /* .MaxFragmentAtomicCounters = */ 8, /* .MaxCombinedAtomicCounters = */ 8, /* .MaxAtomicCounterBindings = */ 1, /* .MaxVertexAtomicCounterBuffers = */ 0, /* .MaxTessControlAtomicCounterBuffers = */ 0, /* .MaxTessEvaluationAtomicCounterBuffers = */ 0, /* .MaxGeometryAtomicCounterBuffers = */ 0, /* .MaxFragmentAtomicCounterBuffers = */ 1, /* .MaxCombinedAtomicCounterBuffers = */ 1, /* .MaxAtomicCounterBufferSize = */ 16384, /* .MaxTransformFeedbackBuffers = */ 4, /* .MaxTransformFeedbackInterleavedComponents = */ 64, /* .MaxCullDistances = */ 8, /* .MaxCombinedClipAndCullDistances = */ 8, /* .MaxSamples = */ 4, /* .maxMeshOutputVerticesNV = */ 256, /* .maxMeshOutputPrimitivesNV = */ 512, /* .maxMeshWorkGroupSizeX_NV = */ 32, /* .maxMeshWorkGroupSizeY_NV = */ 1, /* .maxMeshWorkGroupSizeZ_NV = */ 1, /* .maxTaskWorkGroupSizeX_NV = */ 32, /* .maxTaskWorkGroupSizeY_NV = */ 1, /* .maxTaskWorkGroupSizeZ_NV = */ 1, /* .maxMeshViewCountNV = */ 4, /* .limits = */ { /* .nonInductiveForLoops = */ true, /* .whileLoops = */ true, /* .doWhileLoops = */ true, /* .generalUniformIndexing = */ true, /* .generalAttributeMatrixVectorIndexing = */ true, /* .generalVaryingIndexing = */ true, /* .generalSamplerIndexing = */ true, /* .generalVariableIndexing = */ true, /* .generalConstantMatrixVectorIndexing = */ true, }}; int ShaderCompiler::initCount; void ShaderCompiler::Init() { if (initCount++ == 0) verify(glslang::InitializeProcess()); } void ShaderCompiler::Term() { if (--initCount == 0) glslang::FinalizeProcess(); initCount = std::max(initCount, 0); } static EShLanguage translateShaderStage(vk::ShaderStageFlagBits stage) { switch (stage) { case vk::ShaderStageFlagBits::eVertex: return EShLangVertex; case vk::ShaderStageFlagBits::eTessellationControl: return EShLangTessControl; case vk::ShaderStageFlagBits::eTessellationEvaluation: return EShLangTessEvaluation; case vk::ShaderStageFlagBits::eGeometry: return EShLangGeometry; case vk::ShaderStageFlagBits::eFragment: return EShLangFragment; case vk::ShaderStageFlagBits::eCompute: return EShLangCompute; case vk::ShaderStageFlagBits::eRaygenNV: return EShLangRayGenNV; case vk::ShaderStageFlagBits::eAnyHitNV: return EShLangAnyHitNV; case vk::ShaderStageFlagBits::eClosestHitNV: return EShLangClosestHitNV; case vk::ShaderStageFlagBits::eMissNV: return EShLangMissNV; case vk::ShaderStageFlagBits::eIntersectionNV: return EShLangIntersectNV; case vk::ShaderStageFlagBits::eCallableNV: return EShLangCallableNV; case vk::ShaderStageFlagBits::eTaskNV: return EShLangTaskNV; case vk::ShaderStageFlagBits::eMeshNV: return EShLangMeshNV; default: die("Unknown shader stage"); return EShLangVertex; } } static bool GLSLtoSPV(const vk::ShaderStageFlagBits shaderType, std::string const& glslShader, std::vector &spvShader) { EShLanguage stage = translateShaderStage(shaderType); const char *shaderStrings[1]; shaderStrings[0] = glslShader.data(); glslang::TShader shader(stage); shader.setStrings(shaderStrings, 1); // Enable SPIR-V and Vulkan rules when parsing GLSL EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules); if (!shader.parse(&DefaultTBuiltInResource, 100, false, messages)) { ERROR_LOG(RENDERER, "%s", shader.getInfoLog()); ERROR_LOG(RENDERER, "%s", shader.getInfoDebugLog()); return false; // something didn't work } glslang::TProgram program; program.addShader(&shader); // // Program-level processing... // if (!program.link(messages)) { ERROR_LOG(RENDERER, "%s", shader.getInfoLog()); ERROR_LOG(RENDERER, "%s", shader.getInfoDebugLog()); return false; } glslang::GlslangToSpv(*program.getIntermediate(stage), spvShader); return true; } vk::UniqueShaderModule ShaderCompiler::Compile(vk::ShaderStageFlagBits shaderStage, std::string const& shaderText) { std::vector shaderSPV; bool ok = GLSLtoSPV(shaderStage, shaderText, shaderSPV); verify(ok); return VulkanContext::Instance()->GetDevice().createShaderModuleUnique (vk::ShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), shaderSPV.size() * sizeof(unsigned int), shaderSPV.data())); }