#pragma once #include "types.h" #include "ta_ctx.h" extern u32 FrameCount; bool rend_init_renderer(); void rend_term_renderer(); void rend_vblank(); void rend_start_render(); int rend_end_render(int tag, int cycles, int jitter); void rend_cancel_emu_wait(); bool rend_single_frame(const bool& enabled); void rend_swap_frame(u32 fb_r_sof1); void rend_set_fb_write_addr(u32 fb_w_sof1); void rend_reset(); void rend_disable_rollback(); void rend_start_rollback(); void rend_allow_rollback(); void rend_enable_renderer(bool enabled); bool rend_is_enabled(); void rend_serialize(Serializer& ser); void rend_deserialize(Deserializer& deser); /////// extern TA_context* _pvrrc; #define pvrrc (_pvrrc->rend) struct FramebufferInfo { void update() { fb_r_size.full = FB_R_SIZE.full; fb_r_ctrl.full = FB_R_CTRL.full; spg_control.full = SPG_CONTROL.full; spg_status.full = SPG_STATUS.full; fb_r_sof1 = FB_R_SOF1; fb_r_sof2 = FB_R_SOF2; vo_control.full = VO_CONTROL.full; vo_border_col.full = VO_BORDER_COL.full; } FB_R_SIZE_type fb_r_size; FB_R_CTRL_type fb_r_ctrl; SPG_CONTROL_type spg_control; SPG_STATUS_type spg_status; u32 fb_r_sof1; u32 fb_r_sof2; VO_CONTROL_type vo_control; VO_BORDER_COL_type vo_border_col; }; struct Renderer { virtual ~Renderer() = default; virtual bool Init() = 0; virtual void Term() = 0; virtual bool Process(TA_context *ctx) = 0; virtual bool Render() = 0; virtual void RenderFramebuffer(const FramebufferInfo& info) = 0; virtual bool RenderLastFrame() { return false; } virtual bool Present() { return true; } virtual void DrawOSD(bool clear_screen) { } virtual BaseTextureCacheData *GetTexture(TSP tsp, TCW tcw) { return nullptr; } }; extern Renderer* renderer; extern u32 fb_watch_addr_start; extern u32 fb_watch_addr_end; extern bool fb_dirty; void check_framebuffer_write();