#include "Renderer_if.h" #include "ta.h" #include "hw/pvr/pvr_mem.h" #include "rend/TexCache.h" #include "rend/gui.h" #include "deps/zlib/zlib.h" #include "deps/crypto/md5.h" #if FEAT_HAS_NIXPROF #include "profiler/profiler.h" #endif #define FRAME_MD5 0x1 FILE* fLogFrames; FILE* fCheckFrames; /* rendv3 ideas - multiple backends - ESish - OpenGL ES2.0 - OpenGL ES3.0 - OpenGL 3.1 - OpenGL 4.x - Direct3D 10+ ? - correct memory ordering model - resource pools - threaded ta - threaded rendering - rtts - framebuffers - overlays PHASES - TA submition (memops, dma) - TA parsing (defered, rend thread) - CORE render (in-order, defered, rend thread) submition is done in-order - Partial handling of TA values - Gotchas with TA contexts parsing is done on demand and out-of-order, and might be skipped - output is only consumed by renderer render is queued on RENDER_START, and won't stall the emulation or might be skipped - VRAM integrity is an issue with out-of-order or delayed rendering. - selective vram snapshots require ta parsing to complete in order with REND_START / REND_END Complications - For some apis (gles2, maybe gl31) texture allocation needs to happen on the gpu thread - multiple versions of different time snapshots of the same texture are required - ta parsing vs frameskip logic Texture versioning and staging A memory copy of the texture can be used to temporary store the texture before upload to vram This can be moved to another thread If the api supports async resource creation, we don't need the extra copy Texcache lookups need to be versioned rendv2x hacks - Only a single pending render. Any renders while still pending are dropped (before parsing) - wait and block for parse/texcache. Render is async */ u32 VertexCount=0; u32 FrameCount=1; Renderer* renderer; static Renderer* fallback_renderer; volatile bool renderer_enabled = true; // Signals the renderer thread to exit volatile bool renderer_changed = false; // Signals the renderer thread to switch renderer volatile bool renderer_reinit_requested = false; // Signals the renderer thread to reinit the renderer #if !defined(TARGET_NO_THREADS) cResetEvent rs, re; #endif static bool swap_pending; static bool do_swap; int max_idx,max_mvo,max_op,max_pt,max_tr,max_vtx,max_modt, ovrn; static bool render_called = false; u32 fb_watch_addr_start; u32 fb_watch_addr_end; bool fb_dirty; TA_context* _pvrrc; void SetREP(TA_context* cntx); void killtex(); bool render_output_framebuffer(); static void rend_create_renderer(); void dump_frame(const char* file, TA_context* ctx, u8* vram, u8* vram_ref = NULL) { FILE* fw = fopen(file, "wb"); //append to it fseek(fw, 0, SEEK_END); u32 bytes = ctx->tad.End() - ctx->tad.thd_root; fwrite("TAFRAME4", 1, 8, fw); fwrite(&ctx->rend.isRTT, 1, sizeof(ctx->rend.isRTT), fw); u32 zero = 0; fwrite(&zero, 1, sizeof(bool), fw); // Was autosort fwrite(&ctx->rend.fb_X_CLIP.full, 1, sizeof(ctx->rend.fb_X_CLIP.full), fw); fwrite(&ctx->rend.fb_Y_CLIP.full, 1, sizeof(ctx->rend.fb_Y_CLIP.full), fw); fwrite(ctx->rend.global_param_op.head(), 1, sizeof(PolyParam), fw); fwrite(ctx->rend.verts.head(), 1, 4 * sizeof(Vertex), fw); u32 t = VRAM_SIZE; fwrite(&t, 1, sizeof(t), fw); u8* compressed; uLongf compressed_size; u8* src_vram = vram; if (vram_ref) { src_vram = (u8*)malloc(VRAM_SIZE); for (int i = 0; i < VRAM_SIZE; i++) { src_vram[i] = vram[i] ^ vram_ref[i]; } } compressed = (u8*)malloc(VRAM_SIZE+16); compressed_size = VRAM_SIZE; verify(compress(compressed, &compressed_size, src_vram, VRAM_SIZE) == Z_OK); fwrite(&compressed_size, 1, sizeof(compressed_size), fw); fwrite(compressed, 1, compressed_size, fw); free(compressed); if (src_vram != vram) free(src_vram); fwrite(&bytes, 1, sizeof(t), fw); compressed = (u8*)malloc(bytes + 16); compressed_size = VRAM_SIZE; verify(compress(compressed, &compressed_size, ctx->tad.thd_root, bytes) == Z_OK); fwrite(&compressed_size, 1, sizeof(compressed_size), fw); fwrite(compressed, 1, compressed_size, fw); free(compressed); fwrite(&ctx->tad.render_pass_count, 1, sizeof(u32), fw); for (int i = 0; i < ctx->tad.render_pass_count; i++) { u32 offset = ctx->tad.render_passes[i] - ctx->tad.thd_root; fwrite(&offset, 1, sizeof(offset), fw); } fwrite(pvr_regs, 1, sizeof(pvr_regs), fw); fclose(fw); } TA_context* read_frame(const char* file, u8* vram_ref = NULL) { FILE* fw = fopen(file, "rb"); if (fw == NULL) die("Cannot open frame to display"); char id0[8] = { 0 }; u32 t = 0; fread(id0, 1, 8, fw); if (memcmp(id0, "TAFRAME", 7) != 0 || (id0[7] != '3' && id0[7] != '4')) { fclose(fw); return 0; } int sizeofPolyParam = sizeof(PolyParam); int sizeofVertex = sizeof(Vertex); if (id0[7] == '3') { sizeofPolyParam -= 12; sizeofVertex -= 16; } TA_context* ctx = tactx_Alloc(); ctx->Reset(); ctx->tad.Clear(); fread(&ctx->rend.isRTT, 1, sizeof(ctx->rend.isRTT), fw); fread(&t, 1, sizeof(bool), fw); // Was autosort fread(&ctx->rend.fb_X_CLIP.full, 1, sizeof(ctx->rend.fb_X_CLIP.full), fw); fread(&ctx->rend.fb_Y_CLIP.full, 1, sizeof(ctx->rend.fb_Y_CLIP.full), fw); fread(ctx->rend.global_param_op.Append(), 1, sizeofPolyParam, fw); Vertex *vtx = ctx->rend.verts.Append(4); for (int i = 0; i < 4; i++) fread(vtx + i, 1, sizeofVertex, fw); fread(&t, 1, sizeof(t), fw); verify(t == VRAM_SIZE); vram.UnLockRegion(0, VRAM_SIZE); uLongf compressed_size; fread(&compressed_size, 1, sizeof(compressed_size), fw); u8* gz_stream = (u8*)malloc(compressed_size); fread(gz_stream, 1, compressed_size, fw); uLongf tl = t; verify(uncompress(vram.data, &tl, gz_stream, compressed_size) == Z_OK); free(gz_stream); fread(&t, 1, sizeof(t), fw); fread(&compressed_size, 1, sizeof(compressed_size), fw); gz_stream = (u8*)malloc(compressed_size); fread(gz_stream, 1, compressed_size, fw); tl = t; verify(uncompress(ctx->tad.thd_data, &tl, gz_stream, compressed_size) == Z_OK); free(gz_stream); ctx->tad.thd_data += t; if (fread(&t, 1, sizeof(t), fw) > 0) { ctx->tad.render_pass_count = t; for (int i = 0; i < t; i++) { u32 offset; fread(&offset, 1, sizeof(offset), fw); ctx->tad.render_passes[i] = ctx->tad.thd_root + offset; } } fread(pvr_regs, 1, sizeof(pvr_regs), fw); fclose(fw); return ctx; } bool dump_frame_switch = false; bool rend_frame(TA_context* ctx, bool draw_osd) { if (dump_frame_switch) { char name[32]; sprintf(name, "dcframe-%d", FrameCount); dump_frame(name, _pvrrc, &vram[0]); dump_frame_switch = false; } bool proc = renderer->Process(ctx); #if !defined(TARGET_NO_THREADS) if (!proc || (!ctx->rend.isRTT && !ctx->rend.isRenderFramebuffer)) // If rendering to texture, continue locking until the frame is rendered re.Set(); #endif bool do_swp = proc && renderer->Render(); if (do_swp && draw_osd) renderer->DrawOSD(false); return do_swp; } bool rend_single_frame() { if (renderer_changed) { renderer_changed = false; rend_term_renderer(); rend_create_renderer(); rend_init_renderer(); } //wait render start only if no frame pending do { // FIXME not here os_DoEvents(); #if !defined(TARGET_NO_THREADS) if (gui_is_open() || gui_state == VJoyEdit) { gui_display_ui(); if (gui_state == VJoyEdit && renderer != NULL) renderer->DrawOSD(true); FinishRender(NULL); // Use the rendering start event to wait between two frames but save its value if (rs.Wait(17)) rs.Set(); swap_pending = false; return true; } else { if (renderer != NULL) renderer->RenderLastFrame(); if (!rs.Wait(100)) return false; if (do_swap) { do_swap = false; renderer->Present(); } } #else if (gui_is_open()) { gui_display_ui(); FinishRender(NULL); swap_pending = false; return true; } if (renderer != NULL) renderer->RenderLastFrame(); #endif if (!renderer_enabled) return false; _pvrrc = DequeueRender(); } while (!_pvrrc); bool do_swp = rend_frame(_pvrrc, true); swap_pending = do_swp && !_pvrrc->rend.isRenderFramebuffer; #if !defined(TARGET_NO_THREADS) if (_pvrrc->rend.isRTT) re.Set(); #endif //clear up & free data .. FinishRender(_pvrrc); _pvrrc=0; return do_swp; } static void rend_create_renderer() { #ifdef NO_REND renderer = rend_norend(); #else switch (settings.pvr.rend) { default: case 0: renderer = rend_GLES2(); break; #if FEAT_HAS_SOFTREND case 2: renderer = rend_softrend(); break; #endif #if !defined(GLES) && HOST_OS != OS_DARWIN case 3: renderer = rend_GL4(); fallback_renderer = rend_GLES2(); break; #endif } #endif } void rend_init_renderer() { if (renderer == NULL) rend_create_renderer(); if (!renderer->Init()) { delete renderer; if (fallback_renderer == NULL || !fallback_renderer->Init()) { if (fallback_renderer != NULL) delete fallback_renderer; die("Renderer initialization failed\n"); } printf("Selected renderer initialization failed. Falling back to default renderer.\n"); renderer = fallback_renderer; fallback_renderer = NULL; // avoid double-free } } void rend_term_renderer() { killtex(); gui_term(); renderer->Term(); delete renderer; renderer = NULL; if (fallback_renderer != NULL) { delete fallback_renderer; fallback_renderer = NULL; } } void* rend_thread(void* p) { renderer_enabled = true; rend_init_renderer(); //we don't know if this is true, so let's not speculate here //renderer->Resize(640, 480); while (renderer_enabled) { if (rend_single_frame()) { if (FB_R_SOF1 == FB_W_SOF1 || !swap_pending) { renderer->Present(); swap_pending = false; } } if (renderer_changed) { renderer_changed = false; renderer_reinit_requested = false; rend_term_renderer(); rend_create_renderer(); rend_init_renderer(); } else if (renderer_reinit_requested) { renderer_reinit_requested = false; rend_init_renderer(); } } rend_term_renderer(); return NULL; } bool pend_rend = false; void rend_resize(int width, int height) { renderer->Resize(width, height); } void rend_start_render() { render_called = true; pend_rend = false; TA_context* ctx = tactx_Pop(CORE_CURRENT_CTX); // No end of render interrupt when rendering the framebuffer if (!ctx || !ctx->rend.isRenderFramebuffer) SetREP(ctx); if (ctx) { bool is_rtt=(FB_W_SOF1& 0x1000000)!=0 && !ctx->rend.isRenderFramebuffer; if (fLogFrames || fCheckFrames) { MD5Context md5; u8 digest[16]; MD5Init(&md5); MD5Update(&md5, ctx->tad.thd_root, ctx->tad.End() - ctx->tad.thd_root); MD5Final(digest, &md5); if (fLogFrames) { fputc(FRAME_MD5, fLogFrames); fwrite(digest, 1, 16, fLogFrames); fflush(fLogFrames); } if (fCheckFrames) { u8 digest2[16]; int ch = fgetc(fCheckFrames); if (ch == EOF) { printf("Testing: TA Hash log matches, exiting\n"); exit(1); } verify(ch == FRAME_MD5); fread(digest2, 1, 16, fCheckFrames); verify(memcmp(digest, digest2, 16) == 0); } /* u8* dig = digest; printf("FRAME: %02X-%02X-%02X-%02X-%02X-%02X-%02X-%02X-%02X-%02X-%02X-%02X-%02X-%02X-%02X-%02X\n", digest[0], digest[1], digest[2], digest[3], digest[4], digest[5], digest[6], digest[7], digest[8], digest[9], digest[10], digest[11], digest[12], digest[13], digest[14], digest[15] ); */ } if (!ctx->rend.Overrun) { //tactx_Recycle(ctx); ctx = read_frame("frames/dcframe-SoA-intro-tr-autosort"); //printf("REP: %.2f ms\n",render_end_pending_cycles/200000.0); if (!ctx->rend.isRenderFramebuffer) FillBGP(ctx); ctx->rend.isRTT=is_rtt; ctx->rend.fb_X_CLIP=FB_X_CLIP; ctx->rend.fb_Y_CLIP=FB_Y_CLIP; ctx->rend.fog_clamp_min = FOG_CLAMP_MIN; ctx->rend.fog_clamp_max = FOG_CLAMP_MAX; max_idx=max(max_idx,ctx->rend.idx.used()); max_vtx=max(max_vtx,ctx->rend.verts.used()); max_op=max(max_op,ctx->rend.global_param_op.used()); max_pt=max(max_pt,ctx->rend.global_param_pt.used()); max_tr=max(max_tr,ctx->rend.global_param_tr.used()); max_mvo=max(max_mvo,ctx->rend.global_param_mvo.used()); max_modt=max(max_modt,ctx->rend.modtrig.used()); #if HOST_OS==OS_WINDOWS && 0 printf("max: idx: %d, vtx: %d, op: %d, pt: %d, tr: %d, mvo: %d, modt: %d, ov: %d\n", max_idx, max_vtx, max_op, max_pt, max_tr, max_mvo, max_modt, ovrn); #endif if (QueueRender(ctx)) { palette_update(); #if !defined(TARGET_NO_THREADS) rs.Set(); #else rend_single_frame(); #endif pend_rend = true; } } else { ovrn++; printf("WARNING: Rendering context is overrun (%d), aborting frame\n",ovrn); tactx_Recycle(ctx); } } } void rend_end_render() { #if 1 //also disabled the printf, it takes quite some time ... #if HOST_OS!=OS_WINDOWS && !(defined(_ANDROID) || defined(TARGET_PANDORA)) //too much console spam. //TODO: how about a counter? //if (!re.state) printf("Render > Extended time slice ...\n"); #endif #endif if (pend_rend) { #if !defined(TARGET_NO_THREADS) re.Wait(); #else if (renderer != NULL) renderer->Present(); #endif } } void rend_stop_renderer() { renderer_enabled = false; tactx_Term(); } void rend_vblank() { if (!render_called && fb_dirty && FB_R_CTRL.fb_enable) { SetCurrentTARC(CORE_CURRENT_CTX); ta_ctx->rend.isRenderFramebuffer = true; rend_start_render(); fb_dirty = false; } render_called = false; check_framebuffer_write(); } void check_framebuffer_write() { u32 fb_size = (FB_R_SIZE.fb_y_size + 1) * (FB_R_SIZE.fb_x_size + FB_R_SIZE.fb_modulus) * 4; fb_watch_addr_start = FB_R_SOF2 & VRAM_MASK; fb_watch_addr_end = fb_watch_addr_start + fb_size; } void rend_cancel_emu_wait() { FinishRender(NULL); #if !defined(TARGET_NO_THREADS) re.Set(); #endif } void rend_swap_frame() { if (swap_pending) { swap_pending = false; do_swap = true; rs.Set(); } }