#pragma once #include "input/keyboard_device.h" // Used to differentiate between main enter key and num keypad one #define VK_NUMPAD_RETURN 0x0E class Win32KeyboardDevice : public KeyboardDeviceTemplate { public: Win32KeyboardDevice(int maple_port) : KeyboardDeviceTemplate(maple_port) { kb_map['A'] = 0x04; kb_map['B'] = 0x05; kb_map['C'] = 0x06; kb_map['D'] = 0x07; kb_map['E'] = 0x08; kb_map['F'] = 0x09; kb_map['G'] = 0x0A; kb_map['H'] = 0x0B; kb_map['I'] = 0x0C; kb_map['J'] = 0x0D; kb_map['K'] = 0x0E; kb_map['L'] = 0x0F; kb_map['M'] = 0x10; kb_map['N'] = 0x11; kb_map['O'] = 0x12; kb_map['P'] = 0x13; kb_map['Q'] = 0x14; kb_map['R'] = 0x15; kb_map['S'] = 0x16; kb_map['T'] = 0x17; kb_map['U'] = 0x18; kb_map['V'] = 0x19; kb_map['W'] = 0x1A; kb_map['X'] = 0x1B; kb_map['Y'] = 0x1C; kb_map['Z'] = 0x1D; //1E-27 Number keys 1-0 kb_map['1'] = 0x1E; kb_map['2'] = 0x1F; kb_map['3'] = 0x20; kb_map['4'] = 0x21; kb_map['5'] = 0x22; kb_map['6'] = 0x23; kb_map['7'] = 0x24; kb_map['8'] = 0x25; kb_map['9'] = 0x26; kb_map['0'] = 0x27; kb_map[VK_RETURN] = 0x28; kb_map[VK_ESCAPE] = 0x29; kb_map[VK_BACK] = 0x2A; kb_map[VK_TAB] = 0x2B; kb_map[VK_SPACE] = 0x2C; kb_map[VK_OEM_MINUS] = 0x2D; // - kb_map[VK_OEM_PLUS] = 0x2E; // = kb_map[VK_OEM_4] = 0x2F; // [ kb_map[VK_OEM_6] = 0x30; // ] kb_map[VK_OEM_5] = 0x31; // \ (US) unsure of keycode //32-34 "]", ";" and ":" (the 3 keys right of L) kb_map[VK_OEM_8] = 0x32; // ~ (non-US) *,ยต in FR layout kb_map[VK_OEM_1] = 0x33; // ; kb_map[VK_OEM_7] = 0x34; // ' //35 hankaku/zenkaku / kanji (top left) kb_map[VK_OEM_3] = 0x35; // `~ (US) //36-38 ",", "." and "/" (the 3 keys right of M) kb_map[VK_OEM_COMMA] = 0x36; kb_map[VK_OEM_PERIOD] = 0x37; kb_map[VK_OEM_2] = 0x38; // CAPSLOCK kb_map[VK_CAPITAL] = 0x39; //3A-45 Function keys F1-F12 for (int i = 0;i < 12; i++) kb_map[VK_F1 + i] = 0x3A + i; //46-4E Control keys above cursor keys kb_map[VK_SNAPSHOT] = 0x46; // Print Screen kb_map[VK_SCROLL] = 0x47; // Scroll Lock kb_map[VK_PAUSE] = 0x48; // Pause kb_map[VK_INSERT] = 0x49; kb_map[VK_HOME] = 0x4A; kb_map[VK_PRIOR] = 0x4B; kb_map[VK_DELETE] = 0x4C; kb_map[VK_END] = 0x4D; kb_map[VK_NEXT] = 0x4E; //4F-52 Cursor keys kb_map[VK_RIGHT] = 0x4F; kb_map[VK_LEFT] = 0x50; kb_map[VK_DOWN] = 0x51; kb_map[VK_UP] = 0x52; //53 Num Lock (Numeric keypad) kb_map[VK_NUMLOCK] = 0x53; //54 "/" (Numeric keypad) kb_map[VK_DIVIDE] = 0x54; //55 "*" (Numeric keypad) kb_map[VK_MULTIPLY] = 0x55; //56 "-" (Numeric keypad) kb_map[VK_SUBTRACT] = 0x56; //57 "+" (Numeric keypad) kb_map[VK_ADD] = 0x57; //58 Enter (Numeric keypad) kb_map[VK_NUMPAD_RETURN] = 0x58; //59-62 Number keys 1-0 (Numeric keypad) kb_map[VK_NUMPAD1] = 0x59; kb_map[VK_NUMPAD2] = 0x5A; kb_map[VK_NUMPAD3] = 0x5B; kb_map[VK_NUMPAD4] = 0x5C; kb_map[VK_NUMPAD5] = 0x5D; kb_map[VK_NUMPAD6] = 0x5E; kb_map[VK_NUMPAD7] = 0x5F; kb_map[VK_NUMPAD8] = 0x60; kb_map[VK_NUMPAD9] = 0x61; kb_map[VK_NUMPAD0] = 0x62; //63 "." (Numeric keypad) kb_map[VK_DECIMAL] = 0x63; //64 #| (non-US) //kb_map[94] = 0x64; //65 S3 key //66-A4 Not used //A5-DF Reserved kb_map[VK_CONTROL] = 0xE0; // Left Control kb_map[VK_SHIFT] = 0xE1; // Left Shift //E2 Left Alt //E3 Left S1 //E4 Right Control //E5 Right Shift //E6 Right Alt //E7 Right S3 //E8-FF Reserved } virtual const char* name() override { return "Windows Keyboard"; } protected: virtual u8 convert_keycode(u8 keycode) override { return kb_map[keycode]; } private: std::map kb_map; };