/* Copyright 2022 flyinghead This file is part of Flycast. Flycast is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. Flycast is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Flycast. If not, see . */ #include "gl4naomi2.h" extern const char *N2VertexShader; extern const char *N2ColorShader; static const char *gouraudSource = R"( #if pp_Gouraud == 0 #define INTERPOLATION flat #else #define INTERPOLATION noperspective #endif #define NOPERSPECTIVE noperspective )"; N2Vertex4Source::N2Vertex4Source(const gl4PipelineShader* shader) : OpenGl4Source() { if (shader == nullptr) { addConstant("POSITION_ONLY", 1); addConstant("pp_TwoVolumes", 0); addConstant("pp_Gouraud", 0); addConstant("pp_Texture", 0); addConstant("LIGHT_ON", 0); } else { addConstant("POSITION_ONLY", 0); addConstant("pp_TwoVolumes", shader->pp_TwoVolumes || shader->pp_BumpMap); addConstant("pp_Gouraud", shader->pp_Gouraud); addConstant("pp_Texture", shader->pp_Texture); addConstant("LIGHT_ON", shader->pass != Pass::Depth); } addSource(gouraudSource); if (shader != nullptr && shader->pass != Pass::Depth) addSource(N2ColorShader); addSource(N2VertexShader); }