/*
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see .
*/
#ifndef LIBRETRO_CORE_OPTIONS_H__
#define LIBRETRO_CORE_OPTIONS_H__
#include
#include
#include
#include
#include "libretro_core_option_defines.h"
#ifndef HAVE_NO_LANGEXTRA
#include "libretro_core_options_intl.h"
#endif
/*
********************************
* VERSION: 2.0
********************************
*
* - 2.0: Add support for core options v2 interface
* - 1.3: Move translations to libretro_core_options_intl.h
* - libretro_core_options_intl.h includes BOM and utf-8
* fix for MSVC 2010-2013
* - Added HAVE_NO_LANGEXTRA flag to disable translations
* on platforms/compilers without BOM support
* - 1.2: Use core options v1 interface when
* RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
* (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
* - 1.1: Support generation of core options v0 retro_core_option_value
* arrays containing options with a single value
* - 1.0: First commit
*/
#ifdef __cplusplus
extern "C" {
#endif
/*
********************************
* Core Option Definitions
********************************
*/
/* RETRO_LANGUAGE_ENGLISH */
/* Default language:
* - All other languages must include the same keys and values
* - Will be used as a fallback in the event that frontend language
* is not available
* - Will be used as a fallback for any missing entries in
* frontend language definition */
struct retro_core_option_v2_category option_cats_us[] = {
{
"video",
"Video",
"Change visual buffers & effects, display parameters, framerate/-skip and rendering/texture settings."
},
{
"input",
"Input",
"Change controller & light gun settings."
},
{
"vmu",
"Visual Memory",
"Change settings related to the Visual Memory Units/Systems (VMU)."
},
{
"hacks",
"Emulation Hacks",
"Change different emulation hacks."
},
{ NULL, NULL, NULL },
};
struct retro_core_option_v2_definition option_defs_us[] = {
{
CORE_OPTION_NAME "_boot_to_bios",
"Boot to BIOS (Restart Required)",
NULL,
"Boot directly into the Dreamcast BIOS menu.",
NULL,
NULL,
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled",
},
{
CORE_OPTION_NAME "_hle_bios",
"HLE BIOS",
NULL,
"Force use of high-level emulation BIOS.",
NULL,
NULL,
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL},
},
"disabled",
},
#if defined(HAVE_OIT) || defined(HAVE_VULKAN)
{
CORE_OPTION_NAME "_oit_abuffer_size",
"Accumulation Pixel Buffer Size (Restart Required)",
NULL,
"Higher values might be required for higher resolutions to output correctly.",
NULL,
"video",
{
{ "512MB", NULL },
{ "1GB", NULL },
{ "2GB", NULL },
{ "4GB", NULL },
{ NULL, NULL },
},
"512MB",
},
#endif
{
CORE_OPTION_NAME "_internal_resolution",
"Internal Resolution",
NULL,
"Modify rendering resolution.",
NULL,
"video",
{
{ "320x240", NULL },
{ "640x480", NULL },
{ "800x600", NULL },
{ "960x720", NULL },
{ "1024x768", NULL },
{ "1280x960", NULL },
{ "1440x1080", NULL },
{ "1600x1200", NULL },
{ "1920x1440", NULL },
{ "2560x1920", NULL },
{ "2880x2160", NULL },
{ "3200x2400", NULL },
{ "3840x2880", NULL },
{ "4480x3360", NULL },
{ "5120x3840", NULL },
{ "5760x4320", NULL },
{ "6400x4800", NULL },
{ "7040x5280", NULL },
{ "7680x5760", NULL },
{ "8320x6240", NULL },
{ "8960x6720", NULL },
{ "9600x7200", NULL },
{ "10240x7680", NULL },
{ "10880x8160", NULL },
{ "11520x8640", NULL },
{ "12160x9120", NULL },
{ "12800x9600", NULL },
{ NULL, NULL },
},
#ifdef LOW_RES
"320x240",
#else
"640x480",
#endif
},
{
CORE_OPTION_NAME "_screen_rotation",
"Screen Orientation",
NULL,
"",
NULL,
"video",
{
{ "horizontal", "Horizontal" },
{ "vertical", "Vertical" },
{ NULL, NULL },
},
"horizontal",
},
{/* TODO: needs explanation */
CORE_OPTION_NAME "_alpha_sorting",
"Alpha Sorting",
NULL,
"",
NULL,
NULL,
{
{ "per-strip (fast, least accurate)", "Per-Strip (fast, least accurate)" },
{ "per-triangle (normal)", "Per-Triangle (normal)" },
#if defined(HAVE_OIT) || defined(HAVE_VULKAN)
{ "per-pixel (accurate)", "Per-Pixel (accurate, but slowest)" },
#endif
{ NULL, NULL },
},
#if defined(LOW_END)
"per-strip (fast, least accurate)",
#else
"per-triangle (normal)",
#endif
},
{
CORE_OPTION_NAME "_gdrom_fast_loading",
"GD-ROM Fast Loading (inaccurate)",
NULL,
"Speeds up GD-ROM loading.",
NULL,
NULL,
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
#ifdef LOW_END
"enabled",
#else
"disabled",
#endif
},
{/* TODO: needs explanation */
CORE_OPTION_NAME "_mipmapping",
"Mipmapping",
NULL,
"",
NULL,
"video",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled",
},
{
CORE_OPTION_NAME "_fog",
"Fog Effects",
NULL,
"",
NULL,
"video",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled",
},
{
CORE_OPTION_NAME "_volume_modifier_enable",
"Volume Modifier",
NULL,
"A Dreamcast GPU feature that is typically used by games to draw object shadows. This should normally be enabled - the performance impact is usually minimal to negligible.",
NULL,
"video",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled",
},
{
CORE_OPTION_NAME "_widescreen_hack",
"Widescreen Hack",
NULL,
"Draw geometry outside of the normal 4:3 aspect ratio. May produce graphical glitches in the revealed areas.",
NULL,
"hacks",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled",
},
{
CORE_OPTION_NAME "_widescreen_cheats",
"Widescreen Cheats (Restart Required)",
NULL,
"Activates cheats that allow certain games to display in widescreen format.",
NULL,
"hacks",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled",
},
{
CORE_OPTION_NAME "_cable_type",
"Cable Type",
NULL,
"The output signal type. 'TV (Composite)' is the most widely supported.",
NULL,
"video",
{
{ "VGA", NULL },
{ "TV (RGB)", NULL },
{ "TV (Composite)", NULL },
{ NULL, NULL },
},
"TV (Composite)",
},
{
CORE_OPTION_NAME "_broadcast",
"Broadcast Standard",
NULL,
"",
NULL,
"video",
{
{ "NTSC", NULL },
{ "PAL", "PAL (World)" },
{ "PAL_N", "PAL-N (Argentina, Paraguay, Uruguay)" },
{ "PAL_M", "PAL-M (Brazil)" },
{ "Default", NULL },
{ NULL, NULL },
},
"NTSC",
},
{
CORE_OPTION_NAME "_region",
"Region",
NULL,
"",
NULL,
NULL,
{
{ "Japan", NULL },
{ "USA", NULL },
{ "Europe", NULL },
{ "Default", NULL },
{ NULL, NULL },
},
"Default",
},
{
CORE_OPTION_NAME "_language",
"Language",
NULL,
"Changes the language used by the BIOS and by any games that contain multiple languages.",
NULL,
NULL,
{
{ "Japanese", NULL },
{ "English", NULL },
{ "German", NULL },
{ "French", NULL },
{ "Spanish", NULL },
{ "Italian", NULL },
{ "Default", NULL },
{ NULL, NULL },
},
"Default",
},
{
CORE_OPTION_NAME "_force_wince",
"Force Windows CE Mode",
NULL,
"Enable full MMU (Memory Management Unit) emulation and other settings for Windows CE games.",
NULL,
NULL,
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled",
},
{
CORE_OPTION_NAME "_analog_stick_deadzone",
"Analog Stick Deadzone",
NULL,
"",
NULL,
"input",
{
{ "0%", NULL },
{ "5%", NULL },
{ "10%", NULL },
{ "15%", NULL },
{ "20%", NULL },
{ "25%", NULL },
{ "30%", NULL },
{ NULL, NULL },
},
"15%",
},
{
CORE_OPTION_NAME "_trigger_deadzone",
"Trigger Deadzone",
NULL,
"",
NULL,
"input",
{
{ "0%", NULL },
{ "5%", NULL },
{ "10%", NULL },
{ "15%", NULL },
{ "20%", NULL },
{ "25%", NULL },
{ "30%", NULL },
{ NULL, NULL },
},
"0%",
},
{
CORE_OPTION_NAME "_digital_triggers",
"Digital Triggers",
NULL,
"",
NULL,
"input",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled",
},
{
CORE_OPTION_NAME "_enable_dsp",
"Enable DSP",
NULL,
"Enable emulation of the Dreamcast's audio DSP (digital signal processor). Improves the accuracy of generated sound, but increases performance requirements.",
NULL,
NULL,
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
#ifdef LOW_END
"disabled",
#else
"enabled",
#endif
},
{
CORE_OPTION_NAME "_anisotropic_filtering",
"Anisotropic Filtering",
NULL,
"Enhance the quality of textures on surfaces that are at oblique viewing angles with respect to the camera.",
NULL,
"video",
{
{ "off", "disabled" },
{ "2", NULL },
{ "4", NULL },
{ "8", NULL },
{ "16", NULL },
{ NULL, NULL },
},
"4",
},
{
CORE_OPTION_NAME "_pvr2_filtering",
"PowerVR2 Post-processing Filter",
NULL,
"Post-process the rendered image to simulate effects specific to the PowerVR2 GPU and analog video signals.",
NULL,
"video",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled",
},
#ifdef HAVE_TEXUPSCALE
{
CORE_OPTION_NAME "_texupscale",
"Texture Upscaling (xBRZ)",
NULL,
"Enhance hand-drawn 2D pixel art graphics. Should only be used with 2D pixelated games.",
NULL,
"video",
{
{ "off", "disabled" },
{ "2x", NULL },
{ "4x", NULL },
{ "6x", NULL },
{ NULL, NULL },
},
"off",
},
{/* TODO: needs clarification */
CORE_OPTION_NAME "_texupscale_max_filtered_texture_size",
"Texture Upscaling Max. Filtered Size",
NULL,
"",
NULL,
"video",
{
{ "256", NULL },
{ "512", NULL },
{ "1024", NULL },
{ NULL, NULL },
},
"256",
},
#endif
{/* TODO: needs explanation */
CORE_OPTION_NAME "_enable_rttb",
"Enable RTT (Render To Texture) Buffer",
NULL,
"",
NULL,
"video",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled",
},
{
CORE_OPTION_NAME "_threaded_rendering",
"Threaded Rendering",
NULL,
"Runs the GPU and CPU on different threads. Highly recommended.",
NULL,
NULL,
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled",
},
{
CORE_OPTION_NAME "_delay_frame_swapping",
"Delay Frame Swapping",
NULL,
"Useful to avoid flashing screens or glitchy videos. Not recommended on slow platforms.",
NULL,
"video",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled",
},
{
CORE_OPTION_NAME "_auto_skip_frame",
"Auto Skip Frame",
NULL,
"Automatically skip frames when the emulator is running slow. Note: This setting only applies when 'Threaded Rendering' is enabled.",
NULL,
"video",
{
{ "disabled", NULL },
{ "some", "Normal" },
{ "more", "Maximum" },
{ NULL, NULL },
},
#ifdef LOW_END
"some",
#else
"disabled",
#endif
},
{
CORE_OPTION_NAME "_frame_skipping",
"Frame Skipping",
NULL,
"Sets the number of frames to skip between each displayed frame.",
NULL,
"video",
{
{ "disabled", NULL },
{ "1", NULL },
{ "2", NULL },
{ "3", NULL },
{ "4", NULL },
{ "5", NULL },
{ "6", NULL },
{ NULL, NULL },
},
"disabled",
},
{
CORE_OPTION_NAME "_enable_purupuru",
"Purupuru Pack/Vibration Pack",
NULL,
"Enables controller force feedback.",
NULL,
"input",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"enabled",
},
{
CORE_OPTION_NAME "_allow_service_buttons",
"Allow NAOMI Service Buttons",
NULL,
"Enables SERVICE button for NAOMI, to enter cabinet settings.",
NULL,
NULL,
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled",
},
{
CORE_OPTION_NAME "_custom_textures",
"Load Custom Textures",
NULL,
"",
NULL,
"video",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled",
},
{/* TODO: probably needs explanation */
CORE_OPTION_NAME "_dump_textures",
"Dump Textures",
NULL,
"",
NULL,
"video",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled",
},
{
CORE_OPTION_NAME "_per_content_vmus",
"Per-Game Visual Memory Units/Systems (VMU)",
"Per-Game VMUs",
"When disabled, all games share 4 VMU save files (A1, B1, C1, D1) located in RetroArch's system directory. The 'VMU A1' setting creates a unique VMU 'A1' file in RetroArch's save directory for each game that is launched. The 'All VMUs' setting creates 4 unique VMU files (A1, B1, C1, D1) for each game that is launched.",
NULL,
"vmu",
{
{ "disabled", NULL },
{ "VMU A1", NULL },
{ "All VMUs", NULL },
{ NULL, NULL},
},
"disabled",
},
{
CORE_OPTION_NAME "_show_vmu_screen_settings",
"Show Visual Memory Unit/System (VMU) Display Settings",
"Show VMU Display Settings",
"Enable configuration of emulated VMU LCD screen visibility, size, position and color. NOTE: Quick Menu must be toggled for this setting to take effect.",
NULL,
"vmu",
{
{ "enabled", NULL },
{ "disabled", NULL },
{ NULL, NULL},
},
"disabled"
},
{
CORE_OPTION_NAME "_vmu1_screen_display",
"VMU Screen 1 Display",
NULL,
"",
NULL,
"vmu",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled",
},
{
CORE_OPTION_NAME "_vmu1_screen_position",
"VMU Screen 1 Position",
NULL,
"",
NULL,
"vmu",
{
{ "Upper Left", NULL },
{ "Upper Right", NULL },
{ "Lower Left", NULL },
{ "Lower Right", NULL },
{ NULL, NULL },
},
"Upper Left",
},
{
CORE_OPTION_NAME "_vmu1_screen_size_mult",
"VMU Screen 1 Size",
NULL,
"",
NULL,
"vmu",
{
{ "1x", NULL },
{ "2x", NULL },
{ "3x", NULL },
{ "4x", NULL },
{ "5x", NULL },
{ NULL, NULL },
},
"1x",
},
{
CORE_OPTION_NAME "_vmu1_pixel_on_color",
"VMU Screen 1 Pixel On Color",
NULL,
"",
NULL,
"vmu",
{
{ "DEFAULT_ON 00", "Default ON" },
{ "DEFAULT_OFF 01", "Default OFF" },
{ "BLACK 02", "Black" },
{ "BLUE 03", "Blue" },
{ "LIGHT_BLUE 04", "Light Blue" },
{ "GREEN 05", "Green" },
{ "CYAN 06", "Cyan" },
{ "CYAN_BLUE 07", "Cyan Blue" },
{ "LIGHT_GREEN 08", "Light Green" },
{ "CYAN_GREEN 09", "Cyan Green" },
{ "LIGHT_CYAN 10", "Light Cyan" },
{ "RED 11", "Red" },
{ "PURPLE 12", "Purple" },
{ "LIGHT_PURPLE 13", "Light Purple" },
{ "YELLOW 14", "Yellow" },
{ "GRAY 15", "Gray" },
{ "LIGHT_PURPLE_2 16", "Light Purple (2)" },
{ "LIGHT_GREEN_2 17", "Light Green (2)" },
{ "LIGHT_GREEN_3 18", "Light Green (3)" },
{ "LIGHT_CYAN_2 19", "Light Cyan (2)" },
{ "LIGHT_RED_2 20", "Light Red (2)" },
{ "MAGENTA 21", "Magenta" },
{ "LIGHT_PURPLE_3 22", "Light Purple (3)" },
{ "LIGHT_ORANGE 23", "Light Orange" },
{ "ORANGE 24", "Orange" },
{ "LIGHT_PURPLE_4 25", "Light Purple (4)" },
{ "LIGHT_YELLOW 26", "Light Yellow" },
{ "LIGHT_YELLOW_2 27", "Light Yellow (2)" },
{ "WHITE 28", "White" },
{ NULL, NULL },
},
"DEFAULT_ON 00",
},
{
CORE_OPTION_NAME "_vmu1_pixel_off_color",
"VMU Screen 1 Pixel Off Color",
NULL,
"",
NULL,
"vmu",
{
{ "DEFAULT_OFF 01", "Default OFF" },
{ "DEFAULT_ON 00", "Default ON" },
{ "BLACK 02", "Black" },
{ "BLUE 03", "Blue" },
{ "LIGHT_BLUE 04", "Light Blue" },
{ "GREEN 05", "Green" },
{ "CYAN 06", "Cyan" },
{ "CYAN_BLUE 07", "Cyan Blue" },
{ "LIGHT_GREEN 08", "Light Green" },
{ "CYAN_GREEN 09", "Cyan Green" },
{ "LIGHT_CYAN 10", "Light Cyan" },
{ "RED 11", "Red" },
{ "PURPLE 12", "Purple" },
{ "LIGHT_PURPLE 13", "Light Purple" },
{ "YELLOW 14", "Yellow" },
{ "GRAY 15", "Gray" },
{ "LIGHT_PURPLE_2 16", "Light Purple (2)" },
{ "LIGHT_GREEN_2 17", "Light Green (2)" },
{ "LIGHT_GREEN_3 18", "Light Green (3)" },
{ "LIGHT_CYAN_2 19", "Light Cyan (2)" },
{ "LIGHT_RED_2 20", "Light Red (2)" },
{ "MAGENTA 21", "Magenta" },
{ "LIGHT_PURPLE_3 22", "Light Purple (3)" },
{ "LIGHT_ORANGE 23", "Light Orange" },
{ "ORANGE 24", "Orange" },
{ "LIGHT_PURPLE_4 25", "Light Purple (4)" },
{ "LIGHT_YELLOW 26", "Light Yellow" },
{ "LIGHT_YELLOW_2 27", "Light Yellow (2)" },
{ "WHITE 28", "White" },
{ NULL, NULL },
},
"DEFAULT_OFF 01",
},
{
CORE_OPTION_NAME "_vmu1_screen_opacity",
"VMU Screen 1 Opacity",
NULL,
"",
NULL,
"vmu",
{
{ "10%", NULL },
{ "20%", NULL },
{ "30%", NULL },
{ "40%", NULL },
{ "50%", NULL },
{ "60%", NULL },
{ "70%", NULL },
{ "80%", NULL },
{ "90%", NULL },
{ "100%", NULL },
{ NULL, NULL },
},
"100%",
},
{
CORE_OPTION_NAME "_vmu2_screen_display",
"VMU Screen 2 Display",
NULL,
"",
NULL,
"vmu",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled",
},
{
CORE_OPTION_NAME "_vmu2_screen_position",
"VMU Screen 2 Position",
NULL,
"",
NULL,
"vmu",
{
{ "Upper Left", NULL },
{ "Upper Right", NULL },
{ "Lower Left", NULL },
{ "Lower Right", NULL },
{ NULL, NULL },
},
"Upper Left",
},
{
CORE_OPTION_NAME "_vmu2_screen_size_mult",
"VMU Screen 2 Size",
NULL,
"",
NULL,
"vmu",
{
{ "1x", NULL },
{ "2x", NULL },
{ "3x", NULL },
{ "4x", NULL },
{ "5x", NULL },
{ NULL, NULL },
},
"1x",
},
{
CORE_OPTION_NAME "_vmu2_pixel_on_color",
"VMU Screen 2 Pixel On Color",
NULL,
"",
NULL,
"vmu",
{
{ "DEFAULT_ON 00", "Default ON" },
{ "DEFAULT_OFF 01", "Default OFF" },
{ "BLACK 02", "Black" },
{ "BLUE 03", "Blue" },
{ "LIGHT_BLUE 04", "Light Blue" },
{ "GREEN 05", "Green" },
{ "CYAN 06", "Cyan" },
{ "CYAN_BLUE 07", "Cyan Blue" },
{ "LIGHT_GREEN 08", "Light Green" },
{ "CYAN_GREEN 09", "Cyan Green" },
{ "LIGHT_CYAN 10", "Light Cyan" },
{ "RED 11", "Red" },
{ "PURPLE 12", "Purple" },
{ "LIGHT_PURPLE 13", "Light Purple" },
{ "YELLOW 14", "Yellow" },
{ "GRAY 15", "Gray" },
{ "LIGHT_PURPLE_2 16", "Light Purple (2)" },
{ "LIGHT_GREEN_2 17", "Light Green (2)" },
{ "LIGHT_GREEN_3 18", "Light Green (3)" },
{ "LIGHT_CYAN_2 19", "Light Cyan (2)" },
{ "LIGHT_RED_2 20", "Light Red (2)" },
{ "MAGENTA 21", "Magenta" },
{ "LIGHT_PURPLE_3 22", "Light Purple (3)" },
{ "LIGHT_ORANGE 23", "Light Orange" },
{ "ORANGE 24", "Orange" },
{ "LIGHT_PURPLE_4 25", "Light Purple (4)" },
{ "LIGHT_YELLOW 26", "Light Yellow" },
{ "LIGHT_YELLOW_2 27", "Light Yellow (2)" },
{ "WHITE 28", "White" },
{ NULL, NULL },
},
"DEFAULT_ON 00",
},
{
CORE_OPTION_NAME "_vmu2_pixel_off_color",
"VMU Screen 2 Pixel Off Color",
NULL,
"",
NULL,
"vmu",
{
{ "DEFAULT_OFF 01", "Default OFF" },
{ "DEFAULT_ON 00", "Default ON" },
{ "BLACK 02", "Black" },
{ "BLUE 03", "Blue" },
{ "LIGHT_BLUE 04", "Light Blue" },
{ "GREEN 05", "Green" },
{ "CYAN 06", "Cyan" },
{ "CYAN_BLUE 07", "Cyan Blue" },
{ "LIGHT_GREEN 08", "Light Green" },
{ "CYAN_GREEN 09", "Cyan Green" },
{ "LIGHT_CYAN 10", "Light Cyan" },
{ "RED 11", "Red" },
{ "PURPLE 12", "Purple" },
{ "LIGHT_PURPLE 13", "Light Purple" },
{ "YELLOW 14", "Yellow" },
{ "GRAY 15", "Gray" },
{ "LIGHT_PURPLE_2 16", "Light Purple (2)" },
{ "LIGHT_GREEN_2 17", "Light Green (2)" },
{ "LIGHT_GREEN_3 18", "Light Green (3)" },
{ "LIGHT_CYAN_2 19", "Light Cyan (2)" },
{ "LIGHT_RED_2 20", "Light Red (2)" },
{ "MAGENTA 21", "Magenta" },
{ "LIGHT_PURPLE_3 22", "Light Purple (3)" },
{ "LIGHT_ORANGE 23", "Light Orange" },
{ "ORANGE 24", "Orange" },
{ "LIGHT_PURPLE_4 25", "Light Purple (4)" },
{ "LIGHT_YELLOW 26", "Light Yellow" },
{ "LIGHT_YELLOW_2 27", "Light Yellow (2)" },
{ "WHITE 28", "White" },
{ NULL, NULL },
},
"DEFAULT_OFF 01",
},
{
CORE_OPTION_NAME "_vmu2_screen_opacity",
"VMU Screen 2 Opacity",
NULL,
"",
NULL,
"vmu",
{
{ "10%", NULL },
{ "20%", NULL },
{ "30%", NULL },
{ "40%", NULL },
{ "50%", NULL },
{ "60%", NULL },
{ "70%", NULL },
{ "80%", NULL },
{ "90%", NULL },
{ "100%", NULL },
{ NULL, NULL },
},
"100%",
},
{
CORE_OPTION_NAME "_vmu3_screen_display",
"VMU Screen 3 Display",
NULL,
"",
NULL,
"vmu",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled",
},
{
CORE_OPTION_NAME "_vmu3_screen_position",
"VMU Screen 3 Position",
NULL,
"",
NULL,
"vmu",
{
{ "Upper Left", NULL },
{ "Upper Right", NULL },
{ "Lower Left", NULL },
{ "Lower Right", NULL },
{ NULL, NULL },
},
"Upper Left",
},
{
CORE_OPTION_NAME "_vmu3_screen_size_mult",
"VMU Screen 3 Size",
NULL,
"",
NULL,
"vmu",
{
{ "1x", NULL },
{ "2x", NULL },
{ "3x", NULL },
{ "4x", NULL },
{ "5x", NULL },
{ NULL, NULL },
},
"1x",
},
{
CORE_OPTION_NAME "_vmu3_pixel_on_color",
"VMU Screen 3 Pixel On Color",
NULL,
"",
NULL,
"vmu",
{
{ "DEFAULT_ON 00", "Default ON" },
{ "DEFAULT_OFF 01", "Default OFF" },
{ "BLACK 02", "Black" },
{ "BLUE 03", "Blue" },
{ "LIGHT_BLUE 04", "Light Blue" },
{ "GREEN 05", "Green" },
{ "CYAN 06", "Cyan" },
{ "CYAN_BLUE 07", "Cyan Blue" },
{ "LIGHT_GREEN 08", "Light Green" },
{ "CYAN_GREEN 09", "Cyan Green" },
{ "LIGHT_CYAN 10", "Light Cyan" },
{ "RED 11", "Red" },
{ "PURPLE 12", "Purple" },
{ "LIGHT_PURPLE 13", "Light Purple" },
{ "YELLOW 14", "Yellow" },
{ "GRAY 15", "Gray" },
{ "LIGHT_PURPLE_2 16", "Light Purple (2)" },
{ "LIGHT_GREEN_2 17", "Light Green (2)" },
{ "LIGHT_GREEN_3 18", "Light Green (3)" },
{ "LIGHT_CYAN_2 19", "Light Cyan (2)" },
{ "LIGHT_RED_2 20", "Light Red (2)" },
{ "MAGENTA 21", "Magenta" },
{ "LIGHT_PURPLE_3 22", "Light Purple (3)" },
{ "LIGHT_ORANGE 23", "Light Orange" },
{ "ORANGE 24", "Orange" },
{ "LIGHT_PURPLE_4 25", "Light Purple (4)" },
{ "LIGHT_YELLOW 26", "Light Yellow" },
{ "LIGHT_YELLOW_2 27", "Light Yellow (2)" },
{ "WHITE 28", "White" },
{ NULL, NULL },
},
"DEFAULT_ON 00",
},
{
CORE_OPTION_NAME "_vmu3_pixel_off_color",
"VMU Screen 3 Pixel Off Color",
NULL,
"",
NULL,
"vmu",
{
{ "DEFAULT_OFF 01", "Default OFF" },
{ "DEFAULT_ON 00", "Default ON" },
{ "BLACK 02", "Black" },
{ "BLUE 03", "Blue" },
{ "LIGHT_BLUE 04", "Light Blue" },
{ "GREEN 05", "Green" },
{ "CYAN 06", "Cyan" },
{ "CYAN_BLUE 07", "Cyan Blue" },
{ "LIGHT_GREEN 08", "Light Green" },
{ "CYAN_GREEN 09", "Cyan Green" },
{ "LIGHT_CYAN 10", "Light Cyan" },
{ "RED 11", "Red" },
{ "PURPLE 12", "Purple" },
{ "LIGHT_PURPLE 13", "Light Purple" },
{ "YELLOW 14", "Yellow" },
{ "GRAY 15", "Gray" },
{ "LIGHT_PURPLE_2 16", "Light Purple (2)" },
{ "LIGHT_GREEN_2 17", "Light Green (2)" },
{ "LIGHT_GREEN_3 18", "Light Green (3)" },
{ "LIGHT_CYAN_2 19", "Light Cyan (2)" },
{ "LIGHT_RED_2 20", "Light Red (2)" },
{ "MAGENTA 21", "Magenta" },
{ "LIGHT_PURPLE_3 22", "Light Purple (3)" },
{ "LIGHT_ORANGE 23", "Light Orange" },
{ "ORANGE 24", "Orange" },
{ "LIGHT_PURPLE_4 25", "Light Purple (4)" },
{ "LIGHT_YELLOW 26", "Light Yellow" },
{ "LIGHT_YELLOW_2 27", "Light Yellow (2)" },
{ "WHITE 28", "White" },
{ NULL, NULL },
},
"DEFAULT_OFF 01",
},
{
CORE_OPTION_NAME "_vmu3_screen_opacity",
"VMU Screen 3 Opacity",
NULL,
"",
NULL,
"vmu",
{
{ "10%", NULL },
{ "20%", NULL },
{ "30%", NULL },
{ "40%", NULL },
{ "50%", NULL },
{ "60%", NULL },
{ "70%", NULL },
{ "80%", NULL },
{ "90%", NULL },
{ "100%", NULL },
{ NULL, NULL },
},
"100%",
},
{
CORE_OPTION_NAME "_vmu4_screen_display",
"VMU Screen 4 Display",
NULL,
"",
NULL,
"vmu",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled",
},
{
CORE_OPTION_NAME "_vmu4_screen_position",
"VMU Screen 4 Position",
NULL,
"",
NULL,
"vmu",
{
{ "Upper Left", NULL },
{ "Upper Right", NULL },
{ "Lower Left", NULL },
{ "Lower Right", NULL },
{ NULL, NULL },
},
"Upper Left",
},
{
CORE_OPTION_NAME "_vmu4_screen_size_mult",
"VMU Screen 4 Size",
NULL,
"",
NULL,
"vmu",
{
{ "1x", NULL },
{ "2x", NULL },
{ "3x", NULL },
{ "4x", NULL },
{ "5x", NULL },
{ NULL, NULL },
},
"1x",
},
{
CORE_OPTION_NAME "_vmu4_pixel_on_color",
"VMU Screen 4 Pixel On Color",
NULL,
"",
NULL,
"vmu",
{
{ "DEFAULT_ON 00", "Default ON" },
{ "DEFAULT_OFF 01", "Default OFF" },
{ "BLACK 02", "Black" },
{ "BLUE 03", "Blue" },
{ "LIGHT_BLUE 04", "Light Blue" },
{ "GREEN 05", "Green" },
{ "CYAN 06", "Cyan" },
{ "CYAN_BLUE 07", "Cyan Blue" },
{ "LIGHT_GREEN 08", "Light Green" },
{ "CYAN_GREEN 09", "Cyan Green" },
{ "LIGHT_CYAN 10", "Light Cyan" },
{ "RED 11", "Red" },
{ "PURPLE 12", "Purple" },
{ "LIGHT_PURPLE 13", "Light Purple" },
{ "YELLOW 14", "Yellow" },
{ "GRAY 15", "Gray" },
{ "LIGHT_PURPLE_2 16", "Light Purple (2)" },
{ "LIGHT_GREEN_2 17", "Light Green (2)" },
{ "LIGHT_GREEN_3 18", "Light Green (3)" },
{ "LIGHT_CYAN_2 19", "Light Cyan (2)" },
{ "LIGHT_RED_2 20", "Light Red (2)" },
{ "MAGENTA 21", "Magenta" },
{ "LIGHT_PURPLE_3 22", "Light Purple (3)" },
{ "LIGHT_ORANGE 23", "Light Orange" },
{ "ORANGE 24", "Orange" },
{ "LIGHT_PURPLE_4 25", "Light Purple (4)" },
{ "LIGHT_YELLOW 26", "Light Yellow" },
{ "LIGHT_YELLOW_2 27", "Light Yellow (2)" },
{ "WHITE 28", "White" },
{ NULL, NULL },
},
"DEFAULT_ON 00",
},
{
CORE_OPTION_NAME "_vmu4_pixel_off_color",
"VMU Screen 4 Pixel Off Color",
NULL,
"",
NULL,
"vmu",
{
{ "DEFAULT_OFF 01", "Default OFF" },
{ "DEFAULT_ON 00", "Default ON" },
{ "BLACK 02", "Black" },
{ "BLUE 03", "Blue" },
{ "LIGHT_BLUE 04", "Light Blue" },
{ "GREEN 05", "Green" },
{ "CYAN 06", "Cyan" },
{ "CYAN_BLUE 07", "Cyan Blue" },
{ "LIGHT_GREEN 08", "Light Green" },
{ "CYAN_GREEN 09", "Cyan Green" },
{ "LIGHT_CYAN 10", "Light Cyan" },
{ "RED 11", "Red" },
{ "PURPLE 12", "Purple" },
{ "LIGHT_PURPLE 13", "Light Purple" },
{ "YELLOW 14", "Yellow" },
{ "GRAY 15", "Gray" },
{ "LIGHT_PURPLE_2 16", "Light Purple (2)" },
{ "LIGHT_GREEN_2 17", "Light Green (2)" },
{ "LIGHT_GREEN_3 18", "Light Green (3)" },
{ "LIGHT_CYAN_2 19", "Light Cyan (2)" },
{ "LIGHT_RED_2 20", "Light Red (2)" },
{ "MAGENTA 21", "Magenta" },
{ "LIGHT_PURPLE_3 22", "Light Purple (3)" },
{ "LIGHT_ORANGE 23", "Light Orange" },
{ "ORANGE 24", "Orange" },
{ "LIGHT_PURPLE_4 25", "Light Purple (4)" },
{ "LIGHT_YELLOW 26", "Light Yellow" },
{ "LIGHT_YELLOW_2 27", "Light Yellow (2)" },
{ "WHITE 28", "White" },
{ NULL, NULL },
},
"DEFAULT_OFF 01",
},
{
CORE_OPTION_NAME "_vmu4_screen_opacity",
"VMU Screen 4 Opacity",
NULL,
"",
NULL,
"vmu",
{
{ "10%", NULL },
{ "20%", NULL },
{ "30%", NULL },
{ "40%", NULL },
{ "50%", NULL },
{ "60%", NULL },
{ "70%", NULL },
{ "80%", NULL },
{ "90%", NULL },
{ "100%", NULL },
{ NULL, NULL },
},
"100%",
},
{
CORE_OPTION_NAME "_show_lightgun_settings",
"Show Light Gun Settings",
NULL,
"Enable configuration of light gun crosshair display options. NOTE: Quick Menu must be toggled for this setting to take effect.",
NULL,
"input",
{
{ "enabled", NULL },
{ "disabled", NULL },
{ NULL, NULL},
},
"disabled"
},
{
CORE_OPTION_NAME "_lightgun1_crosshair",
"Gun Crosshair 1 Display",
NULL,
"",
NULL,
"input",
{
{ "disabled", NULL },
{ "White", NULL },
{ "Red", NULL },
{ "Green", NULL },
{ "Blue", NULL },
{ NULL, NULL },
},
"disabled",
},
{
CORE_OPTION_NAME "_lightgun2_crosshair",
"Gun Crosshair 2 Display",
NULL,
"",
NULL,
"input",
{
{ "disabled", NULL },
{ "White", NULL },
{ "Red", NULL },
{ "Green", NULL },
{ "Blue", NULL },
{ NULL, NULL },
},
"disabled",
},
{
CORE_OPTION_NAME "_lightgun3_crosshair",
"Gun Crosshair 3 Display",
NULL,
"",
NULL,
"input",
{
{ "disabled", NULL },
{ "White", NULL },
{ "Red", NULL },
{ "Green", NULL },
{ "Blue", NULL },
{ NULL, NULL },
},
"disabled",
},
{
CORE_OPTION_NAME "_lightgun4_crosshair",
"Gun Crosshair 4 Display",
NULL,
"",
NULL,
"input",
{
{ "disabled", NULL },
{ "White", NULL },
{ "Red", NULL },
{ "Green", NULL },
{ "Blue", NULL },
{ NULL, NULL },
},
"disabled",
},
{ NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
};
struct retro_core_options_v2 options_us = {
option_cats_us,
option_defs_us
};
/*
********************************
* Language Mapping
********************************
*/
#ifndef HAVE_NO_LANGEXTRA
struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
&options_us, /* RETRO_LANGUAGE_ENGLISH */
&options_ja, /* RETRO_LANGUAGE_JAPANESE */
&options_fr, /* RETRO_LANGUAGE_FRENCH */
&options_es, /* RETRO_LANGUAGE_SPANISH */
&options_de, /* RETRO_LANGUAGE_GERMAN */
&options_it, /* RETRO_LANGUAGE_ITALIAN */
&options_nl, /* RETRO_LANGUAGE_DUTCH */
&options_pt_br, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
&options_pt_pt, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
&options_ru, /* RETRO_LANGUAGE_RUSSIAN */
&options_ko, /* RETRO_LANGUAGE_KOREAN */
&options_cht, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
&options_chs, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
&options_eo, /* RETRO_LANGUAGE_ESPERANTO */
&options_pl, /* RETRO_LANGUAGE_POLISH */
&options_vn, /* RETRO_LANGUAGE_VIETNAMESE */
&options_ar, /* RETRO_LANGUAGE_ARABIC */
&options_el, /* RETRO_LANGUAGE_GREEK */
&options_tr, /* RETRO_LANGUAGE_TURKISH */
&options_sv, /* RETRO_LANGUAGE_SLOVAK */
&options_fa, /* RETRO_LANGUAGE_PERSIAN */
&options_he, /* RETRO_LANGUAGE_HEBREW */
&options_ast, /* RETRO_LANGUAGE_ASTURIAN */
&options_fi, /* RETRO_LANGUAGE_FINNISH */
};
#endif
/*
********************************
* Functions
********************************
*/
/* Handles configuration/setting of core options.
* Should be called as early as possible - ideally inside
* retro_set_environment(), and no later than retro_load_game()
* > We place the function body in the header to avoid the
* necessity of adding more .c files (i.e. want this to
* be as painless as possible for core devs)
*/
static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
bool *categories_supported)
{
unsigned version = 0;
#ifndef HAVE_NO_LANGEXTRA
unsigned language = 0;
#endif
if (!environ_cb || !categories_supported)
return;
*categories_supported = false;
if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
version = 0;
if (version >= 2)
{
#ifndef HAVE_NO_LANGEXTRA
struct retro_core_options_v2_intl core_options_intl;
core_options_intl.us = &options_us;
core_options_intl.local = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
(language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
core_options_intl.local = options_intl[language];
*categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
&core_options_intl);
#else
*categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
&options_us);
#endif
}
else
{
size_t i, j;
size_t option_index = 0;
size_t num_options = 0;
struct retro_core_option_definition
*option_v1_defs_us = NULL;
#ifndef HAVE_NO_LANGEXTRA
size_t num_options_intl = 0;
struct retro_core_option_v2_definition
*option_defs_intl = NULL;
struct retro_core_option_definition
*option_v1_defs_intl = NULL;
struct retro_core_options_intl
core_options_v1_intl;
#endif
struct retro_variable *variables = NULL;
char **values_buf = NULL;
/* Determine total number of options */
while (true)
{
if (option_defs_us[num_options].key)
num_options++;
else
break;
}
if (version >= 1)
{
/* Allocate US array */
option_v1_defs_us = (struct retro_core_option_definition *)
calloc(num_options + 1, sizeof(struct retro_core_option_definition));
/* Copy parameters from option_defs_us array */
for (i = 0; i < num_options; i++)
{
struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
struct retro_core_option_value *option_values = option_def_us->values;
struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
option_v1_def_us->key = option_def_us->key;
option_v1_def_us->desc = option_def_us->desc;
option_v1_def_us->info = option_def_us->info;
option_v1_def_us->default_value = option_def_us->default_value;
/* Values must be copied individually... */
while (option_values->value)
{
option_v1_values->value = option_values->value;
option_v1_values->label = option_values->label;
option_values++;
option_v1_values++;
}
}
#ifndef HAVE_NO_LANGEXTRA
if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
(language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
options_intl[language])
option_defs_intl = options_intl[language]->definitions;
if (option_defs_intl)
{
/* Determine number of intl options */
while (true)
{
if (option_defs_intl[num_options_intl].key)
num_options_intl++;
else
break;
}
/* Allocate intl array */
option_v1_defs_intl = (struct retro_core_option_definition *)
calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
/* Copy parameters from option_defs_intl array */
for (i = 0; i < num_options_intl; i++)
{
struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
struct retro_core_option_value *option_values = option_def_intl->values;
struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
option_v1_def_intl->key = option_def_intl->key;
option_v1_def_intl->desc = option_def_intl->desc;
option_v1_def_intl->info = option_def_intl->info;
option_v1_def_intl->default_value = option_def_intl->default_value;
/* Values must be copied individually... */
while (option_values->value)
{
option_v1_values->value = option_values->value;
option_v1_values->label = option_values->label;
option_values++;
option_v1_values++;
}
}
}
core_options_v1_intl.us = option_v1_defs_us;
core_options_v1_intl.local = option_v1_defs_intl;
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
#else
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
#endif
}
else
{
/* Allocate arrays */
variables = (struct retro_variable *)calloc(num_options + 1,
sizeof(struct retro_variable));
values_buf = (char **)calloc(num_options, sizeof(char *));
if (!variables || !values_buf)
goto error;
/* Copy parameters from option_defs_us array */
for (i = 0; i < num_options; i++)
{
const char *key = option_defs_us[i].key;
const char *desc = option_defs_us[i].desc;
const char *default_value = option_defs_us[i].default_value;
struct retro_core_option_value *values = option_defs_us[i].values;
size_t buf_len = 3;
size_t default_index = 0;
values_buf[i] = NULL;
if (desc)
{
size_t num_values = 0;
/* Determine number of values */
while (true)
{
if (values[num_values].value)
{
/* Check if this is the default value */
if (default_value)
if (strcmp(values[num_values].value, default_value) == 0)
default_index = num_values;
buf_len += strlen(values[num_values].value);
num_values++;
}
else
break;
}
/* Build values string */
if (num_values > 0)
{
buf_len += num_values - 1;
buf_len += strlen(desc);
values_buf[i] = (char *)calloc(buf_len, sizeof(char));
if (!values_buf[i])
goto error;
strcpy(values_buf[i], desc);
strcat(values_buf[i], "; ");
/* Default value goes first */
strcat(values_buf[i], values[default_index].value);
/* Add remaining values */
for (j = 0; j < num_values; j++)
{
if (j != default_index)
{
strcat(values_buf[i], "|");
strcat(values_buf[i], values[j].value);
}
}
}
}
variables[option_index].key = key;
variables[option_index].value = values_buf[i];
option_index++;
}
/* Set variables */
environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
}
error:
/* Clean up */
if (option_v1_defs_us)
{
free(option_v1_defs_us);
option_v1_defs_us = NULL;
}
#ifndef HAVE_NO_LANGEXTRA
if (option_v1_defs_intl)
{
free(option_v1_defs_intl);
option_v1_defs_intl = NULL;
}
#endif
if (values_buf)
{
for (i = 0; i < num_options; i++)
{
if (values_buf[i])
{
free(values_buf[i]);
values_buf[i] = NULL;
}
}
free(values_buf);
values_buf = NULL;
}
if (variables)
{
free(variables);
variables = NULL;
}
}
}
#ifdef __cplusplus
}
#endif
#endif