/* TA-VTX handling Parsing of the TA stream and generation of vertex data ! */ #include "ta.h" #include "ta_ctx.h" #include "pvr_mem.h" #include "Renderer_if.h" #include "cfg/option.h" #include #include #define TACALL DYNACALL #ifdef NDEBUG #undef verify #define verify(x) #endif //cache state vars static u32 tileclip_val = 0; static u8 f32_su8_tbl[65536]; #define float_to_satu8(val) f32_su8_tbl[((u32&)val)>>16] #ifndef NDEBUG /* This uses just 1k of lookup, but does more calcs The full 64k table will be much faster -- as only a small sub-part of it will be used anyway (the same 1k) */ static u8 float_to_satu8_2(float val) { s32 vl=(s32&)val>>16; u32 m1=(vl-0x3b80)>>31; //1 if smaller 0x3b80 or negative u32 m2=(vl-0x3f80)>>31; //1 if smaller 0x3f80 or negative u32 vo=vl-0x3b80; vo &= (~m1>>22); return f32_su8_tbl[0x3b80+vo] | (~m2>>24); } #endif #define saturate01(x) (((s32&)x)<0?0:(s32&)x>0x3f800000?1:x) static u8 float_to_satu8_math(float val) { return u8(saturate01(val)*255); } //vdec state variables static ModTriangle* lmr; static PolyParam* CurrentPP; static List* CurrentPPlist; //TA state vars alignas(4) static u8 FaceBaseColor[4]; alignas(4) static u8 FaceOffsColor[4]; alignas(4) static u8 FaceBaseColor1[4]; alignas(4) static u8 FaceOffsColor1[4]; static u32 SFaceBaseColor; static u32 SFaceOffsColor; //misc ones const u32 ListType_None = -1; const u32 SZ32 = 1; const u32 SZ64 = 2; #include "ta_structs.h" typedef Ta_Dma* DYNACALL TaListFP(Ta_Dma* data,Ta_Dma* data_end); typedef void TACALL TaPolyParamFP(void* ptr); static TaListFP* TaCmd; static u32 CurrentList; static TaListFP* VertexDataFP; static bool ListIsFinished[5]; static f32 f16(u16 v) { u32 z=v<<16; return *(f32*)&z; } #define vdrc vd_rc template class FifoSplitter { static const u32 *ta_type_lut; static void ta_list_start(u32 new_list) { verify(CurrentList==ListType_None); //verify(ListIsFinished[new_list]==false); //printf("Starting list %d\n",new_list); CurrentList=new_list; StartList(CurrentList); } static Ta_Dma* DYNACALL NullVertexData(Ta_Dma* data,Ta_Dma* data_end) { INFO_LOG(PVR, "TA: Invalid state, ignoring VTX data"); return data+SZ32; } //part : 0 fill all data , 1 fill upper 32B , 2 fill lower 32B //Poly decoder , will be moved to pvr code template __forceinline static Ta_Dma* TACALL ta_handle_poly(Ta_Dma* data,Ta_Dma* data_end) { TA_VertexParam* vp=(TA_VertexParam*)data; u32 rv=0; if (part==2) { TaCmd=ta_main; } switch (poly_type) { #define ver_32B_def(num) \ case num : {\ AppendPolyVertex##num(&vp->vtx##num);\ rv=SZ32; }\ break; //32b , always in one pass :) ver_32B_def(0);//(Non-Textured, Packed Color) ver_32B_def(1);//(Non-Textured, Floating Color) ver_32B_def(2);//(Non-Textured, Intensity) ver_32B_def(3);//(Textured, Packed Color) ver_32B_def(4);//(Textured, Packed Color, 16bit UV) ver_32B_def(7);//(Textured, Intensity) ver_32B_def(8);//(Textured, Intensity, 16bit UV) ver_32B_def(9);//(Non-Textured, Packed Color, with Two Volumes) ver_32B_def(10);//(Non-Textured, Intensity, with Two Volumes) #undef ver_32B_def #define ver_64B_def(num) \ case num : {\ /*process first half*/\ if (part!=2)\ {\ rv+=SZ32;\ AppendPolyVertex##num##A(&vp->vtx##num##A);\ }\ /*process second half*/\ if (part==0)\ {\ AppendPolyVertex##num##B(&vp->vtx##num##B);\ rv+=SZ32;\ }\ else if (part==2)\ {\ AppendPolyVertex##num##B((TA_Vertex##num##B*)data);\ rv+=SZ32;\ }\ }\ break; //64b , may be on 2 pass ver_64B_def(5);//(Textured, Floating Color) ver_64B_def(6);//(Textured, Floating Color, 16bit UV) ver_64B_def(11);//(Textured, Packed Color, with Two Volumes) ver_64B_def(12);//(Textured, Packed Color, 16bit UV, with Two Volumes) ver_64B_def(13);//(Textured, Intensity, with Two Volumes) ver_64B_def(14);//(Textured, Intensity, 16bit UV, with Two Volumes) #undef ver_64B_def } return data+rv; }; //Code Splitter/routers //helper function for dummy dma's.Handles 32B and then switches to ta_main for next data static Ta_Dma* TACALL ta_dummy_32(Ta_Dma* data,Ta_Dma* data_end) { TaCmd=ta_main; return data+SZ32; } static Ta_Dma* TACALL ta_modvolB_32(Ta_Dma* data,Ta_Dma* data_end) { AppendModVolVertexB((TA_ModVolB*)data); TaCmd=ta_main; return data+SZ32; } static Ta_Dma* TACALL ta_mod_vol_data(Ta_Dma* data,Ta_Dma* data_end) { TA_VertexParam* vp=(TA_VertexParam*)data; if (data==data_end) { AppendModVolVertexA(&vp->mvolA); //32B more needed , 32B done :) TaCmd=ta_modvolB_32; return data+SZ32; } else { //all 64B done AppendModVolVertexA(&vp->mvolA); AppendModVolVertexB(&vp->mvolB); return data+SZ64; } } static Ta_Dma* TACALL ta_spriteB_data(Ta_Dma* data,Ta_Dma* data_end) { //32B more needed , 32B done :) TaCmd=ta_main; AppendSpriteVertexB((TA_Sprite1B*)data); return data+SZ32; } static Ta_Dma* TACALL ta_sprite_data(Ta_Dma* data,Ta_Dma* data_end) { verify(data->pcw.ParaType==ParamType_Vertex_Parameter); if (data==data_end) { //32B more needed , 32B done :) TaCmd=ta_spriteB_data; TA_VertexParam* vp=(TA_VertexParam*)data; AppendSpriteVertexA(&vp->spr1A); return data+SZ32; } else { TA_VertexParam* vp=(TA_VertexParam*)data; AppendSpriteVertexA(&vp->spr1A); AppendSpriteVertexB(&vp->spr1B); return data+SZ64; } } template static Ta_Dma* TACALL ta_poly_data(Ta_Dma* data,Ta_Dma* data_end) { verify(data<=data_end); //If SZ64 && 32 bytes #define IS_FIST_HALF ((poly_size!=SZ32) && (data==data_end)) if (IS_FIST_HALF) goto fist_half; do { verify(data->pcw.ParaType == ParamType_Vertex_Parameter); ta_handle_poly(data, 0); if (data->pcw.EndOfStrip) goto strip_end; data += poly_size; } while (poly_size == SZ32 ? data <= data_end : data < data_end); if (IS_FIST_HALF) { fist_half: ta_handle_poly(data,0); if (data->pcw.EndOfStrip) EndPolyStrip(); TaCmd=ta_handle_poly; data+=SZ32; } return data; strip_end: TaCmd=ta_main; if (data->pcw.EndOfStrip) EndPolyStrip(); return data+poly_size; } static void TACALL AppendPolyParam2Full(void* vpp) { Ta_Dma* pp=(Ta_Dma*)vpp; AppendPolyParam2A((TA_PolyParam2A*)&pp[0]); AppendPolyParam2B((TA_PolyParam2B*)&pp[1]); } static void TACALL AppendPolyParam4Full(void* vpp) { Ta_Dma* pp=(Ta_Dma*)vpp; AppendPolyParam4A((TA_PolyParam4A*)&pp[0]); AppendPolyParam4B((TA_PolyParam4B*)&pp[1]); } //Second part of poly data template static Ta_Dma* TACALL ta_poly_B_32(Ta_Dma* data,Ta_Dma* data_end) { if (t==2) AppendPolyParam2B((TA_PolyParam2B*)data); else AppendPolyParam4B((TA_PolyParam4B*)data); TaCmd=ta_main; return data+SZ32; } //Group_En bit seems ignored, thanks p1pkin #define group_EN() /*if (data->pcw.Group_En) */{ TileClipMode(data->pcw.User_Clip); } static Ta_Dma* TACALL ta_main(Ta_Dma* data,Ta_Dma* data_end) { do { switch (data->pcw.ParaType) { //Control parameter //32Bw3 case ParamType_End_Of_List: { if (CurrentList==ListType_None) { CurrentList=data->pcw.ListType; //printf("End_Of_List : list error\n"); } else { //end of list should be all 0's ... EndList(CurrentList);//end a list olny if it was realy started } //printf("End list %X\n",CurrentList); ListIsFinished[CurrentList]=true; CurrentList=ListType_None; VertexDataFP = NullVertexData; data+=SZ32; } break; //32B case ParamType_User_Tile_Clip: SetTileClip(data->data_32[3] & 63, data->data_32[4] & 31, data->data_32[5] & 63, data->data_32[6] & 31); data += SZ32; break; //32B case ParamType_Object_List_Set: INFO_LOG(PVR, "Unsupported list type: ParamType_Object_List_Set"); // NAOMI Virtual on Oratorio Tangram // *cough* ignore it :p data += SZ32; break; //Global Parameter //ModVolue :32B //PolyType :32B/64B case ParamType_Polygon_or_Modifier_Volume: { group_EN(); //Yep , C++ IS lame & limited #include "ta_const_df.h" if (CurrentList==ListType_None) ta_list_start(data->pcw.ListType); //start a list ;) if (IsModVolList(CurrentList)) { //accept mod data StartModVol((TA_ModVolParam*)data); VertexDataFP = ta_mod_vol_data; data+=SZ32; } else { u32 uid = ta_type_lut[data->pcw.obj_ctrl]; u32 psz=uid>>30; u32 pdid=(u8)(uid); u32 ppid=(u8)(uid>>8); VertexDataFP = ta_poly_data_lut[pdid]; if (data != data_end || psz==1) { //poly , 32B/64B ta_poly_param_lut[ppid](data); data+=psz; } else { //AppendPolyParam64A((TA_PolyParamA*)data); //64b , first part ta_poly_param_a_lut[ppid](data); //Handle next 32B ;) TaCmd=ta_poly_param_b_lut[ppid]; data+=SZ32; } } } break; //32B //Sets Sprite info , and switches to ta_sprite_data function case ParamType_Sprite: { group_EN(); if (CurrentList==ListType_None) ta_list_start(data->pcw.ListType); //start a list ;) VertexDataFP = ta_sprite_data; AppendSpriteParam((TA_SpriteParam*)data); data+=SZ32; } break; //Variable size case ParamType_Vertex_Parameter: data = VertexDataFP(data, data_end); break; //not handled //Assumed to be 32B case 3: case 6: { die("Unhandled parameter"); data+=SZ32; } break; } } while (data <= data_end); return data; } public: //Fill in lookup table FifoSplitter() { VertexDataFP = NullVertexData; ta_type_lut = TaTypeLut::instance().table; } /* Volume,Col_Type,Texture,Offset,Gouraud,16bit_UV 0 0 0 (0) x invalid Polygon Type 0 Polygon Type 0 0 0 1 x x 0 Polygon Type 0 Polygon Type 3 0 0 1 x x 1 Polygon Type 0 Polygon Type 4 0 1 0 (0) x invalid Polygon Type 0 Polygon Type 1 0 1 1 x x 0 Polygon Type 0 Polygon Type 5 0 1 1 x x 1 Polygon Type 0 Polygon Type 6 0 2 0 (0) x invalid Polygon Type 1 Polygon Type 2 0 2 1 0 x 0 Polygon Type 1 Polygon Type 7 0 2 1 0 x 1 Polygon Type 1 Polygon Type 8 0 2 1 1 x 0 Polygon Type 2 Polygon Type 7 0 2 1 1 x 1 Polygon Type 2 Polygon Type 8 0 3 0 (0) x invalid Polygon Type 0 Polygon Type 2 0 3 1 x x 0 Polygon Type 0 Polygon Type 7 0 3 1 x x 1 Polygon Type 0 Polygon Type 8 1 0 0 (0) x invalid Polygon Type 3 Polygon Type 9 1 0 1 x x 0 Polygon Type 3 Polygon Type 11 1 0 1 x x 1 Polygon Type 3 Polygon Type 12 1 2 0 (0) x invalid Polygon Type 4 Polygon Type 10 1 2 1 x x 0 Polygon Type 4 Polygon Type 13 1 2 1 x x 1 Polygon Type 4 Polygon Type 14 1 3 0 (0) x invalid Polygon Type 3 Polygon Type 10 1 3 1 x x 0 Polygon Type 3 Polygon Type 13 1 3 1 x x 1 Polygon Type 3 Polygon Type 14 Sprites : (0) (0) 0 (0) (0) invalid Sprite Sprite Type 0 (0) (0) 1 x (0) (1) Sprite Sprite Type 1 */ //helpers 0-14 static u32 poly_data_type_id(PCW pcw) { if (pcw.Texture) { //textured if (pcw.Volume==0) { //single volume if (pcw.Col_Type==0) { if (pcw.UV_16bit==0) return 3; //(Textured, Packed Color , 32b uv) else return 4; //(Textured, Packed Color , 16b uv) } else if (pcw.Col_Type==1) { if (pcw.UV_16bit==0) return 5; //(Textured, Floating Color , 32b uv) else return 6; //(Textured, Floating Color , 16b uv) } else { if (pcw.UV_16bit==0) return 7; //(Textured, Intensity , 32b uv) else return 8; //(Textured, Intensity , 16b uv) } } else { //two volumes if (pcw.Col_Type==0) { if (pcw.UV_16bit==0) return 11; //(Textured, Packed Color, with Two Volumes) else return 12; //(Textured, Packed Color, 16bit UV, with Two Volumes) } else if (pcw.Col_Type==1) { //die ("invalid"); return 0xFFFFFFFF; } else { if (pcw.UV_16bit==0) return 13; //(Textured, Intensity, with Two Volumes) else return 14; //(Textured, Intensity, 16bit UV, with Two Volumes) } } } else { //non textured if (pcw.Volume==0) { //single volume if (pcw.Col_Type==0) return 0; //(Non-Textured, Packed Color) else if (pcw.Col_Type==1) return 1; //(Non-Textured, Floating Color) else return 2; //(Non-Textured, Intensity) } else { //two volumes if (pcw.Col_Type==0) return 9; //(Non-Textured, Packed Color, with Two Volumes) else if (pcw.Col_Type==1) { //die ("invalid"); return 0xFFFFFFFF; } else { return 10; //(Non-Textured, Intensity, with Two Volumes) } } } } //0-4 | 0x80 static u32 poly_header_type_size(PCW pcw) { if (pcw.Volume == 0) { if ( pcw.Col_Type<2 ) //0,1 { return 0 | 0; //Polygon Type 0 -- SZ32 } else if ( pcw.Col_Type == 2 ) { if (pcw.Texture) { if (pcw.Offset) { return 2 | 0x80; //Polygon Type 2 -- SZ64 } else { return 1 | 0; //Polygon Type 1 -- SZ32 } } else { return 1 | 0; //Polygon Type 1 -- SZ32 } } else //col_type ==3 { return 0 | 0; //Polygon Type 0 -- SZ32 } } else { if ( pcw.Col_Type==0 ) //0 { return 3 | 0; //Polygon Type 3 -- SZ32 } else if ( pcw.Col_Type==2 ) //2 { return 4 | 0x80; //Polygon Type 4 -- SZ64 } else if ( pcw.Col_Type==3 ) //3 { return 3 | 0; //Polygon Type 3 -- SZ32 } else { return 0xFFDDEEAA;//die ("data->pcw.Col_Type==1 && volume ==1"); } } } void vdec_init() { VDECInit(); TaCmd = ta_main; CurrentList = ListType_None; ListIsFinished[0] = ListIsFinished[1] = ListIsFinished[2] = ListIsFinished[3] = ListIsFinished[4] = false; VertexDataFP = NullVertexData; memset(FaceBaseColor, 0xff, sizeof(FaceBaseColor)); memset(FaceOffsColor, 0xff, sizeof(FaceOffsColor)); memset(FaceBaseColor1, 0xff, sizeof(FaceBaseColor1)); memset(FaceOffsColor1, 0xff, sizeof(FaceOffsColor1)); SFaceBaseColor = 0; SFaceOffsColor = 0; lmr = NULL; CurrentPP = NULL; CurrentPPlist = NULL; } private: __forceinline static void SetTileClip(u32 xmin,u32 ymin,u32 xmax,u32 ymax) { u32 rv=tileclip_val & 0xF0000000; rv|=xmin; //6 bits rv|=xmax<<6; //6 bits rv|=ymin<<12; //5 bits rv|=ymax<<17; //5 bits tileclip_val=rv; } __forceinline static void TileClipMode(u32 mode) { tileclip_val=(tileclip_val&(~0xF0000000)) | (mode<<28); } //list handling __forceinline static void StartList(u32 ListType) { if (ListType==ListType_Opaque) CurrentPPlist=&vdrc.global_param_op; else if (ListType==ListType_Punch_Through) CurrentPPlist=&vdrc.global_param_pt; else if (ListType==ListType_Translucent) CurrentPPlist=&vdrc.global_param_tr; CurrentPP = NULL; } __forceinline static void EndList(u32 ListType) { if (CurrentPP != NULL && CurrentPP->count == 0) CurrentPPlist->PopLast(); CurrentPP = NULL; CurrentPPlist = NULL; if (ListType == ListType_Opaque_Modifier_Volume || ListType == ListType_Translucent_Modifier_Volume) EndModVol(); } //Polys -- update code on sprites if that gets updated too -- template static void glob_param_bdc_(T* pp) { PolyParam* d_pp = CurrentPP; if (d_pp == NULL || d_pp->count != 0) { d_pp = CurrentPPlist->Append(); CurrentPP = d_pp; } d_pp->first = vdrc.verts.used(); d_pp->count = 0; d_pp->isp = pp->isp; d_pp->tsp = pp->tsp; d_pp->tcw = pp->tcw; d_pp->pcw = pp->pcw; d_pp->tileclip = tileclip_val; if (d_pp->pcw.Texture) d_pp->texture = renderer->GetTexture(d_pp->tsp, d_pp->tcw); else d_pp->texture = nullptr; d_pp->tsp1.full = -1; d_pp->tcw1.full = -1; d_pp->texture1 = nullptr; } #define glob_param_bdc(pp) glob_param_bdc_( (TA_PolyParam0*)pp) #define poly_float_color_(to,a,r,g,b) \ to[Red] = float_to_satu8(r); \ to[Green] = float_to_satu8(g); \ to[Blue] = float_to_satu8(b); \ to[Alpha] = float_to_satu8(a); #define poly_float_color(to,src) \ poly_float_color_(to,pp->src##A,pp->src##R,pp->src##G,pp->src##B) // Poly param handling // Packed/Floating Color __forceinline static void TACALL AppendPolyParam0(void* vpp) { TA_PolyParam0* pp=(TA_PolyParam0*)vpp; glob_param_bdc(pp); } // Intensity, no Offset Color __forceinline static void TACALL AppendPolyParam1(void* vpp) { TA_PolyParam1* pp=(TA_PolyParam1*)vpp; glob_param_bdc(pp); poly_float_color(FaceBaseColor,FaceColor); } // Intensity, use Offset Color __forceinline static void TACALL AppendPolyParam2A(void* vpp) { TA_PolyParam2A* pp=(TA_PolyParam2A*)vpp; glob_param_bdc(pp); } __forceinline static void TACALL AppendPolyParam2B(void* vpp) { TA_PolyParam2B* pp=(TA_PolyParam2B*)vpp; poly_float_color(FaceBaseColor,FaceColor); poly_float_color(FaceOffsColor,FaceOffset); } // Packed Color, with Two Volumes __forceinline static void TACALL AppendPolyParam3(void* vpp) { TA_PolyParam3* pp=(TA_PolyParam3*)vpp; glob_param_bdc(pp); CurrentPP->tsp1.full = pp->tsp1.full; CurrentPP->tcw1.full = pp->tcw1.full; if (pp->pcw.Texture) CurrentPP->texture1 = renderer->GetTexture(pp->tsp1, pp->tcw1); } // Intensity, with Two Volumes __forceinline static void TACALL AppendPolyParam4A(void* vpp) { TA_PolyParam4A* pp=(TA_PolyParam4A*)vpp; glob_param_bdc(pp); CurrentPP->tsp1.full = pp->tsp1.full; CurrentPP->tcw1.full = pp->tcw1.full; if (pp->pcw.Texture) CurrentPP->texture1 = renderer->GetTexture(pp->tsp1, pp->tcw1); } __forceinline static void TACALL AppendPolyParam4B(void* vpp) { TA_PolyParam4B* pp=(TA_PolyParam4B*)vpp; poly_float_color(FaceBaseColor, FaceColor0); poly_float_color(FaceBaseColor1, FaceColor1); } //Poly Strip handling __forceinline static void EndPolyStrip() { CurrentPP->count = vdrc.verts.used() - CurrentPP->first; if (CurrentPP->count > 0) { PolyParam* d_pp = CurrentPPlist->Append(); *d_pp = *CurrentPP; CurrentPP = d_pp; d_pp->first = vdrc.verts.used(); d_pp->count = 0; } } static inline void update_fz(float z) { if ((s32&)vdrc.fZ_max<(s32&)z && (s32&)z<0x49800000) vdrc.fZ_max=z; } //Poly Vertex handlers //Append vertex base template static Vertex* vert_cvt_base_(T* vtx) { f32 invW=vtx->xyz[2]; Vertex* cv=vdrc.verts.Append(); cv->x=vtx->xyz[0]; cv->y=vtx->xyz[1]; cv->z=invW; update_fz(invW); return cv; } #define vert_cvt_base Vertex* cv=vert_cvt_base_((TA_Vertex0*)vtx) //Resume vertex base (for B part) #define vert_res_base \ Vertex* cv=vdrc.verts.LastPtr(); //uv 16/32 #define vert_uv_32(u_name,v_name) \ cv->u = (vtx->u_name);\ cv->v = (vtx->v_name); #define vert_uv_16(u_name,v_name) \ cv->u = f16(vtx->u_name);\ cv->v = f16(vtx->v_name); #define vert_uv1_32(u_name,v_name) \ cv->u1 = (vtx->u_name);\ cv->v1 = (vtx->v_name); #define vert_uv1_16(u_name,v_name) \ cv->u1 = f16(vtx->u_name);\ cv->v1 = f16(vtx->v_name); //Color conversions #define vert_packed_color_(to,src) \ { \ u32 t=src; \ to[Blue] = (u8)(t);t>>=8;\ to[Green] = (u8)(t);t>>=8;\ to[Red] = (u8)(t);t>>=8;\ to[Alpha] = (u8)(t); \ } #define vert_float_color_(to,a,r,g,b) \ to[Red] = float_to_satu8(r); \ to[Green] = float_to_satu8(g); \ to[Blue] = float_to_satu8(b); \ to[Alpha] = float_to_satu8(a); //Macros to make thins easier ;) #define vert_packed_color(to,src) \ vert_packed_color_(cv->to,vtx->src); #define vert_float_color(to,src) \ vert_float_color_(cv->to,vtx->src##A,vtx->src##R,vtx->src##G,vtx->src##B) //Intensity handling //Notes: //Alpha doesn't get intensity //Intensity is clamped before the mul, as well as on face color to work the same as the hardware. [Fixes red dog] #define vert_face_base_color(baseint) \ { u32 satint = float_to_satu8(vtx->baseint); \ cv->col[Red] = FaceBaseColor[Red] * satint / 256; \ cv->col[Green] = FaceBaseColor[Green] * satint / 256; \ cv->col[Blue] = FaceBaseColor[Blue] * satint / 256; \ cv->col[Alpha] = FaceBaseColor[Alpha]; } #define vert_face_offs_color(offsint) \ { u32 satint = float_to_satu8(vtx->offsint); \ cv->spc[Red] = FaceOffsColor[Red] * satint / 256; \ cv->spc[Green] = FaceOffsColor[Green] * satint / 256; \ cv->spc[Blue] = FaceOffsColor[Blue] * satint / 256; \ cv->spc[Alpha] = FaceOffsColor[Alpha]; } #define vert_face_base_color1(baseint) \ { u32 satint = float_to_satu8(vtx->baseint); \ cv->col1[Red] = FaceBaseColor1[Red] * satint / 256; \ cv->col1[Green] = FaceBaseColor1[Green] * satint / 256; \ cv->col1[Blue] = FaceBaseColor1[Blue] * satint / 256; \ cv->col1[Alpha] = FaceBaseColor1[Alpha]; } #define vert_face_offs_color1(offsint) \ { u32 satint = float_to_satu8(vtx->offsint); \ cv->spc1[Red] = FaceOffsColor1[Red] * satint / 256; \ cv->spc1[Green] = FaceOffsColor1[Green] * satint / 256; \ cv->spc1[Blue] = FaceOffsColor1[Blue] * satint / 256; \ cv->spc1[Alpha] = FaceOffsColor1[Alpha]; } //(Non-Textured, Packed Color) __forceinline static void AppendPolyVertex0(TA_Vertex0* vtx) { vert_cvt_base; vert_packed_color(col,BaseCol); } //(Non-Textured, Floating Color) __forceinline static void AppendPolyVertex1(TA_Vertex1* vtx) { vert_cvt_base; vert_float_color(col,Base); } //(Non-Textured, Intensity) __forceinline static void AppendPolyVertex2(TA_Vertex2* vtx) { vert_cvt_base; vert_face_base_color(BaseInt); } //(Textured, Packed Color) __forceinline static void AppendPolyVertex3(TA_Vertex3* vtx) { vert_cvt_base; vert_packed_color(col,BaseCol); vert_packed_color(spc,OffsCol); vert_uv_32(u,v); } //(Textured, Packed Color, 16bit UV) __forceinline static void AppendPolyVertex4(TA_Vertex4* vtx) { vert_cvt_base; vert_packed_color(col,BaseCol); vert_packed_color(spc,OffsCol); vert_uv_16(u,v); } //(Textured, Floating Color) __forceinline static void AppendPolyVertex5A(TA_Vertex5A* vtx) { vert_cvt_base; //Colors are on B vert_uv_32(u,v); } __forceinline static void AppendPolyVertex5B(TA_Vertex5B* vtx) { vert_res_base; vert_float_color(col,Base); vert_float_color(spc,Offs); } //(Textured, Floating Color, 16bit UV) __forceinline static void AppendPolyVertex6A(TA_Vertex6A* vtx) { vert_cvt_base; //Colors are on B vert_uv_16(u,v); } __forceinline static void AppendPolyVertex6B(TA_Vertex6B* vtx) { vert_res_base; vert_float_color(col,Base); vert_float_color(spc,Offs); } //(Textured, Intensity) __forceinline static void AppendPolyVertex7(TA_Vertex7* vtx) { vert_cvt_base; vert_face_base_color(BaseInt); vert_face_offs_color(OffsInt); vert_uv_32(u,v); } //(Textured, Intensity, 16bit UV) __forceinline static void AppendPolyVertex8(TA_Vertex8* vtx) { vert_cvt_base; vert_face_base_color(BaseInt); vert_face_offs_color(OffsInt); vert_uv_16(u,v); } //(Non-Textured, Packed Color, with Two Volumes) __forceinline static void AppendPolyVertex9(TA_Vertex9* vtx) { vert_cvt_base; vert_packed_color(col,BaseCol0); vert_packed_color(col1, BaseCol1); } //(Non-Textured, Intensity, with Two Volumes) __forceinline static void AppendPolyVertex10(TA_Vertex10* vtx) { vert_cvt_base; vert_face_base_color(BaseInt0); vert_face_base_color1(BaseInt1); } //(Textured, Packed Color, with Two Volumes) __forceinline static void AppendPolyVertex11A(TA_Vertex11A* vtx) { vert_cvt_base; vert_packed_color(col,BaseCol0); vert_packed_color(spc,OffsCol0); vert_uv_32(u0,v0); } __forceinline static void AppendPolyVertex11B(TA_Vertex11B* vtx) { vert_res_base; vert_packed_color(col1, BaseCol1); vert_packed_color(spc1, OffsCol1); vert_uv1_32(u1, v1); } //(Textured, Packed Color, 16bit UV, with Two Volumes) __forceinline static void AppendPolyVertex12A(TA_Vertex12A* vtx) { vert_cvt_base; vert_packed_color(col,BaseCol0); vert_packed_color(spc,OffsCol0); vert_uv_16(u0,v0); } __forceinline static void AppendPolyVertex12B(TA_Vertex12B* vtx) { vert_res_base; vert_packed_color(col1, BaseCol1); vert_packed_color(spc1, OffsCol1); vert_uv1_16(u1, v1); } //(Textured, Intensity, with Two Volumes) __forceinline static void AppendPolyVertex13A(TA_Vertex13A* vtx) { vert_cvt_base; vert_face_base_color(BaseInt0); vert_face_offs_color(OffsInt0); vert_uv_32(u0,v0); } __forceinline static void AppendPolyVertex13B(TA_Vertex13B* vtx) { vert_res_base; vert_face_base_color1(BaseInt1); vert_face_offs_color1(OffsInt1); vert_uv1_32(u1,v1); } //(Textured, Intensity, 16bit UV, with Two Volumes) __forceinline static void AppendPolyVertex14A(TA_Vertex14A* vtx) { vert_cvt_base; vert_face_base_color(BaseInt0); vert_face_offs_color(OffsInt0); vert_uv_16(u0,v0); } __forceinline static void AppendPolyVertex14B(TA_Vertex14B* vtx) { vert_res_base; vert_face_base_color1(BaseInt1); vert_face_offs_color1(OffsInt1); vert_uv1_16(u1, v1); } //Sprites __forceinline static void AppendSpriteParam(TA_SpriteParam* spr) { //printf("Sprite\n"); PolyParam* d_pp=CurrentPP; if (CurrentPP == NULL || CurrentPP->count != 0) { if (CurrentPPlist == nullptr) // wldkickspw return; d_pp=CurrentPPlist->Append(); CurrentPP=d_pp; } d_pp->first = vdrc.verts.used(); d_pp->count=0; d_pp->isp=spr->isp; d_pp->tsp=spr->tsp; d_pp->tcw=spr->tcw; d_pp->pcw=spr->pcw; d_pp->tileclip=tileclip_val; if (d_pp->pcw.Texture) d_pp->texture = renderer->GetTexture(d_pp->tsp, d_pp->tcw); else d_pp->texture = nullptr; d_pp->tcw1.full = -1; d_pp->tsp1.full = -1; d_pp->texture1 = nullptr; SFaceBaseColor=spr->BaseCol; SFaceOffsColor=spr->OffsCol; d_pp->isp.CullMode ^= 1; } #define append_sprite(indx) \ vert_packed_color_(cv[indx].col,SFaceBaseColor)\ vert_packed_color_(cv[indx].spc,SFaceOffsColor) #define sprite_uv(indx,u_name,v_name) \ cv[indx].u = f16(sv->u_name);\ cv[indx].v = f16(sv->v_name); //Sprite Vertex Handlers __forceinline static void AppendSpriteVertexA(TA_Sprite1A* sv) { CurrentPP->count = 4; Vertex* cv = vdrc.verts.Append(4); //Fill static stuff append_sprite(0); append_sprite(1); append_sprite(2); append_sprite(3); cv[2].x=sv->x0; cv[2].y=sv->y0; cv[2].z=sv->z0; update_fz(sv->z0); cv[3].x=sv->x1; cv[3].y=sv->y1; cv[3].z=sv->z1; update_fz(sv->z1); cv[1].x=sv->x2; } static void CaclulateSpritePlane(Vertex* base) { const Vertex& A=base[2]; const Vertex& B=base[3]; const Vertex& C=base[1]; Vertex& P=base[0]; //Vector AB = B-A; //Vector AC = C-A; //Vector AP = P-A; float AC_x=C.x-A.x,AC_y=C.y-A.y,AC_z=C.z-A.z, AB_x=B.x-A.x,AB_y=B.y-A.y,AB_z=B.z-A.z, AP_x=P.x-A.x,AP_y=P.y-A.y; float P_y = P.y, P_x = P.x, A_x = A.x, A_y = A.y, A_z = A.z; float AB_v=B.v-A.v,AB_u=B.u-A.u, AC_v=C.v-A.v,AC_u=C.u-A.u; float /*P_v,P_u,*/A_v=A.v,A_u=A.u; float k3 = (AC_x * AB_y - AC_y * AB_x); if (k3 == 0) { //throw new Exception("WTF?!"); } float k2 = (AP_x * AB_y - AP_y * AB_x) / k3; float k1 = 0; if (AB_x == 0) { //if (AB_y == 0) // ; // //throw new Exception("WTF?!"); k1 = (P_y - A_y - k2 * AC_y) / AB_y; } else { k1 = (P_x - A_x - k2 * AC_x) / AB_x; } P.z = A_z + k1 * AB_z + k2 * AC_z; P.u = A_u + k1 * AB_u + k2 * AC_u; P.v = A_v + k1 * AB_v + k2 * AC_v; } __forceinline static void AppendSpriteVertexB(TA_Sprite1B* sv) { vert_res_base; cv-=3; cv[1].y=sv->y2; cv[1].z=sv->z2; update_fz(sv->z2); cv[0].x=sv->x3; cv[0].y=sv->y3; sprite_uv(2, u0,v0); sprite_uv(3, u1,v1); sprite_uv(1, u2,v2); //sprite_uv(0, u0,v2);//or sprite_uv(u2,v0); ? CaclulateSpritePlane(cv); update_fz(cv[0].z); PolyParam* d_pp = CurrentPPlist->Append(); *d_pp = *CurrentPP; CurrentPP = d_pp; d_pp->first = vdrc.verts.used(); d_pp->count = 0; } // Modifier Volumes Vertex handlers static void EndModVol() { List *list = NULL; if (CurrentList == ListType_Opaque_Modifier_Volume) list = &vdrc.global_param_mvo; else if (CurrentList == ListType_Translucent_Modifier_Volume) list = &vdrc.global_param_mvo_tr; else return; if (list->used() > 0) { ModifierVolumeParam *p = list->LastPtr(); p->count = vdrc.modtrig.used() - p->first; if (p->count == 0) list->PopLast(); } } //Mod Volume Vertex handlers static void StartModVol(TA_ModVolParam* param) { EndModVol(); ModifierVolumeParam *p = NULL; if (CurrentList == ListType_Opaque_Modifier_Volume) p = vdrc.global_param_mvo.Append(); else if (CurrentList == ListType_Translucent_Modifier_Volume) p = vdrc.global_param_mvo_tr.Append(); else return; p->isp.full = param->isp.full; p->isp.VolumeLast = param->pcw.Volume != 0; p->first = vdrc.modtrig.used(); } __forceinline static void AppendModVolVertexA(TA_ModVolA* mvv) { if (CurrentList != ListType_Opaque_Modifier_Volume && CurrentList != ListType_Translucent_Modifier_Volume) return; lmr=vdrc.modtrig.Append(); lmr->x0=mvv->x0; lmr->y0=mvv->y0; lmr->z0=mvv->z0; //update_fz(mvv->z0); lmr->x1=mvv->x1; lmr->y1=mvv->y1; lmr->z1=mvv->z1; //update_fz(mvv->z1); lmr->x2=mvv->x2; } __forceinline static void AppendModVolVertexB(TA_ModVolB* mvv) { if (CurrentList != ListType_Opaque_Modifier_Volume && CurrentList != ListType_Translucent_Modifier_Volume) return; lmr->y2=mvv->y2; lmr->z2=mvv->z2; //update_fz(mvv->z2); } static void VDECInit() { vd_rc.Clear(); //allocate storage for BG poly vd_rc.global_param_op.Append(); vd_rc.verts.Append(4); } }; template const u32 *FifoSplitter::ta_type_lut; TaTypeLut::TaTypeLut() { for (int i = 0; i < 256; i++) { PCW pcw; pcw.obj_ctrl = i; u32 rv = FifoSplitter<>::poly_data_type_id(pcw); u32 type = FifoSplitter<>::poly_header_type_size(pcw); if (type & 0x80) rv |= SZ64 << 30; else rv |= SZ32 << 30; rv |= (type & 0x7F) << 8; table[i] = rv; } } static bool ClearZBeforePass(int pass_number); static void getRegionTileClipping(u32& xmin, u32& xmax, u32& ymin, u32& ymax); FifoSplitter<> TAParser; FifoSplitter<2, 1, 0, 3> TAParserDX; // // Check if a vertex has huge x,y,z values or negative z // static bool is_vertex_inf(const Vertex& vtx) { return std::isnan(vtx.x) || fabsf(vtx.x) > 3.4e37f || std::isnan(vtx.y) || fabsf(vtx.y) > 3.4e37f || std::isnan(vtx.z) || vtx.z < 0.f || vtx.z > 3.4e37f; } // // Create the vertex index, eliminating invalid vertices and merging strips when possible. // static void make_index(const List *polys, int first, int end, bool merge, rend_context* ctx) { const u32 *indices = ctx->idx.head(); const Vertex *vertices = ctx->verts.head(); PolyParam *last_poly = nullptr; const PolyParam *end_poly = &polys->head()[end]; for (PolyParam *poly = &polys->head()[first]; poly != end_poly; poly++) { int first_index; bool dupe_next_vtx = false; if (merge && last_poly != nullptr && poly->pcw.full == last_poly->pcw.full && poly->tcw.full == last_poly->tcw.full && poly->tsp.full == last_poly->tsp.full && poly->isp.full == last_poly->isp.full // FIXME tcw1, tsp1, tileclip? ) { const u32 last_vtx = indices[last_poly->first + last_poly->count - 1]; *ctx->idx.Append() = last_vtx; dupe_next_vtx = true; first_index = last_poly->first; } else { last_poly = poly; first_index = ctx->idx.used(); } int last_good_vtx = -1; for (u32 i = 0; i < poly->count; i++) { const Vertex& vtx = vertices[poly->first + i]; if (is_vertex_inf(vtx)) { while (i < poly->count - 1) { const Vertex& next_vtx = vertices[poly->first + i + 1]; if (!is_vertex_inf(next_vtx)) { // repeat last and next vertices to link strips if (last_good_vtx >= 0) { verify(!dupe_next_vtx); *ctx->idx.Append() = last_good_vtx; dupe_next_vtx = true; } break; } i++; } } else { last_good_vtx = poly->first + i; if (dupe_next_vtx) { *ctx->idx.Append() = last_good_vtx; dupe_next_vtx = false; } const u32 count = ctx->idx.used() - first_index; if ((i ^ count) & 1) *ctx->idx.Append() = last_good_vtx; *ctx->idx.Append() = last_good_vtx; } } if (last_poly == poly) { poly->first = first_index; poly->count = ctx->idx.used() - first_index; } else { last_poly->count = ctx->idx.used() - last_poly->first; poly->count = 0; } } } static void fix_texture_bleeding(const List *list) { const PolyParam *pp_end = list->LastPtr(0); const u32 *idx_base = vd_rc.idx.head(); Vertex *vtx_base = vd_rc.verts.head(); for (const PolyParam *pp = list->head(); pp != pp_end; pp++) { if (!pp->pcw.Texture || pp->count < 3) continue; // Find polygons that are facing the camera (constant z) // and only use 0 and 1 for U and V (some tolerance around 1 for SA2) // then apply a half-pixel correction on U and V. const u32 first = idx_base[pp->first]; const u32 last = idx_base[pp->first + pp->count - 1]; bool need_fixing = true; float z = 0.f; for (u32 idx = first; idx <= last && need_fixing; idx++) { Vertex& vtx = vtx_base[idx]; if (vtx.u != 0.f && (vtx.u <= 0.995f || vtx.u > 1.f)) need_fixing = false; else if (vtx.v != 0.f && (vtx.v <= 0.995f || vtx.v > 1.f)) need_fixing = false; else if (idx == first) z = vtx.z; else if (z != vtx.z) need_fixing = false; } if (!need_fixing) continue; u32 tex_width = 8 << pp->tsp.TexU; u32 tex_height = 8 << pp->tsp.TexV; for (u32 idx = first; idx <= last; idx++) { Vertex& vtx = vtx_base[idx]; if (vtx.u > 0.995f) vtx.u = 1.f; vtx.u = (0.5f + vtx.u * (tex_width - 1)) / tex_width; if (vtx.v > 0.995f) vtx.v = 1.f; vtx.v = (0.5f + vtx.v * (tex_height - 1)) / tex_height; } } } bool ta_parse_vdrc(TA_context* ctx, bool bgraColors) { ctx->rend_inuse.lock(); bool rv=false; verify(vd_ctx == 0); vd_ctx = ctx; vd_rc = vd_ctx->rend; if (bgraColors) TAParserDX.vdec_init(); else TAParser.vdec_init(); bool empty_context = true; int op_poly_count = 0; int pt_poly_count = 0; int tr_poly_count = 0; PolyParam *bgpp = vd_rc.global_param_op.head(); if (bgpp->pcw.Texture) { bgpp->texture = renderer->GetTexture(bgpp->tsp, bgpp->tcw); empty_context = false; } for (u32 pass = 0; pass <= ctx->tad.render_pass_count; pass++) { ctx->MarkRend(pass); vd_rc.proc_start = ctx->rend.proc_start; vd_rc.proc_end = ctx->rend.proc_end; Ta_Dma* ta_data = (Ta_Dma *)vd_rc.proc_start; Ta_Dma* ta_data_end = (Ta_Dma *)vd_rc.proc_end - 1; while (ta_data <= ta_data_end) ta_data = TaCmd(ta_data, ta_data_end); if (ctx->rend.Overrun) break; bool empty_pass = vd_rc.global_param_op.used() == (pass == 0 ? 0 : (int)vd_rc.render_passes.LastPtr()->op_count) && vd_rc.global_param_pt.used() == (pass == 0 ? 0 : (int)vd_rc.render_passes.LastPtr()->pt_count) && vd_rc.global_param_tr.used() == (pass == 0 ? 0 : (int)vd_rc.render_passes.LastPtr()->tr_count); empty_context = empty_context && empty_pass; if (pass == 0 || !empty_pass) { RenderPass *render_pass = vd_rc.render_passes.Append(); render_pass->op_count = vd_rc.global_param_op.used(); make_index(&vd_rc.global_param_op, op_poly_count, render_pass->op_count, true, &vd_rc); op_poly_count = render_pass->op_count; render_pass->mvo_count = vd_rc.global_param_mvo.used(); render_pass->pt_count = vd_rc.global_param_pt.used(); make_index(&vd_rc.global_param_pt, pt_poly_count, render_pass->pt_count, true, &vd_rc); pt_poly_count = render_pass->pt_count; render_pass->tr_count = vd_rc.global_param_tr.used(); make_index(&vd_rc.global_param_tr, tr_poly_count, render_pass->tr_count, false, &vd_rc); tr_poly_count = render_pass->tr_count; render_pass->mvo_tr_count = vd_rc.global_param_mvo_tr.used(); render_pass->autosort = UsingAutoSort(pass); render_pass->z_clear = ClearZBeforePass(pass); } } rv = !empty_context; bool overrun = ctx->rend.Overrun; if (overrun) WARN_LOG(PVR, "ERROR: TA context overrun"); else if (config::RenderResolution > 480) { fix_texture_bleeding(&vd_rc.global_param_op); fix_texture_bleeding(&vd_rc.global_param_pt); fix_texture_bleeding(&vd_rc.global_param_tr); } if (rv && !overrun) { u32 xmin, xmax, ymin, ymax; getRegionTileClipping(xmin, xmax, ymin, ymax); vd_rc.fb_X_CLIP.min = std::max(vd_rc.fb_X_CLIP.min, xmin); vd_rc.fb_X_CLIP.max = std::min(vd_rc.fb_X_CLIP.max, xmax + 31); vd_rc.fb_Y_CLIP.min = std::max(vd_rc.fb_Y_CLIP.min, ymin); vd_rc.fb_Y_CLIP.max = std::min(vd_rc.fb_Y_CLIP.max, ymax + 31); } vd_ctx->rend = vd_rc; vd_ctx = 0; ctx->rend_inuse.unlock(); ctx->rend.Overrun = overrun; return rv && !overrun; } //decode a vertex in the native pvr format //used for bg poly template void decode_pvr_vertex(u32 base, u32 ptr, Vertex* cv) { //ISP //TSP //TCW ISP_TSP isp; isp.full = pvr_read32p(base); //XYZ //UV //Base Col //Offset Col //XYZ are _always_ there :) cv->x = pvr_read32p(ptr); ptr += 4; cv->y = pvr_read32p(ptr); ptr += 4; cv->z = pvr_read32p(ptr); ptr += 4; if (isp.Texture) { //Do texture , if any if (isp.UV_16b) { u32 uv = pvr_read32p(ptr); cv->u = f16((u16)uv); cv->v = f16((u16)(uv >> 16)); ptr+=4; } else { cv->u = pvr_read32p(ptr); ptr += 4; cv->v = pvr_read32p(ptr); ptr += 4; } } //Color u32 col = pvr_read32p(ptr); ptr += 4; vert_packed_color_(cv->col, col); if (isp.Offset) { //Intensity color (can be missing too ;p) u32 col = pvr_read32p(ptr); ptr += 4; vert_packed_color_(cv->spc, col); } } void vtxdec_init() { /* 0x3b80 ~ 0x3f80 -> actual useful range. Rest is clamping to 0 or 255 ~ */ for (u32 i=0;i<65536;i++) { u32 fr=i<<16; f32_su8_tbl[i]=float_to_satu8_math((f32&)fr); } #ifndef NDEBUG for (u32 i=0;i<65536;i++) { u32 fr=i<<16; f32 ff=(f32&)fr; verify(float_to_satu8_math(ff)==float_to_satu8_2(ff)); verify(float_to_satu8_math(ff)==float_to_satu8(ff)); } #endif } static OnLoad ol_vtxdec(&vtxdec_init); void FillBGP(TA_context* ctx) { //Render pre-code //--BG poly u32 param_base=PARAM_BASE & 0xF00000; PolyParam* bgpp=ctx->rend.global_param_op.head(); Vertex* cv=ctx->rend.verts.head(); bool PSVM=FPU_SHAD_SCALE.intensity_shadow!=0; //double parameters for volumes //Get the strip base u32 strip_base=(param_base + ISP_BACKGND_T.tag_address*4) & 0x7FFFFF; //this is *not* VRAM_MASK on purpose.It fixes naomi bios and quite a few naomi games //i have *no* idea why that happens, they manage to set the render target over there as well //and that area is *not* written by the games (they instead write the params on 000000 instead of 800000) //could be a h/w bug ? param_base is 400000 and tag is 100000*4 //Calculate the vertex size //Update: Looks like I was handling the bank interleave wrong for 16 megs ram, could that be it? u32 strip_vs=3 + ISP_BACKGND_T.skip; u32 strip_vert_num=ISP_BACKGND_T.tag_offset; if (PSVM && ISP_BACKGND_T.shadow) { strip_vs+=ISP_BACKGND_T.skip;//2x the size needed :p } strip_vs*=4; //Get vertex ptr u32 vertex_ptr=strip_vert_num*strip_vs+strip_base +3*4; //now , all the info is ready :p bgpp->texture = nullptr; bgpp->isp.full = pvr_read32p(strip_base); bgpp->tsp.full = pvr_read32p(strip_base + 4); bgpp->tcw.full = pvr_read32p(strip_base + 8); bgpp->tcw1.full = -1; bgpp->tsp1.full = -1; bgpp->texture1 = nullptr; bgpp->count=4; bgpp->first=0; bgpp->tileclip=0;//disabled ! HA ~ bgpp->isp.DepthMode=7;// -> this makes things AWFULLY slow .. sometimes bgpp->isp.CullMode=0;// -> so that its not culled, or somehow else hidden ! //Set some pcw bits .. I should really get rid of pcw .. bgpp->pcw.UV_16bit=bgpp->isp.UV_16b; bgpp->pcw.Gouraud=bgpp->isp.Gouraud; bgpp->pcw.Offset=bgpp->isp.Offset; bgpp->pcw.Texture = bgpp->isp.Texture; bgpp->pcw.Shadow = ISP_BACKGND_T.shadow; float scale_x= (SCALER_CTL.hscale) ? 2.f:1.f; //if AA hack the hacked pos value hacks for (int i=0;i<3;i++) { if (isDirectX(config::RendererType)) decode_pvr_vertex<2, 1, 0, 3>(strip_base,vertex_ptr,&cv[i]); else decode_pvr_vertex<0, 1, 2, 3>(strip_base,vertex_ptr,&cv[i]); vertex_ptr+=strip_vs; } f32 bg_depth = ISP_BACKGND_D.f; reinterpret_cast(bg_depth) &= 0xFFFFFFF0; // ISP_BACKGND_D has only 28 bits f32 min_u = std::min(cv[0].u, std::min(cv[1].u, cv[2].u)); f32 max_u = std::max(cv[0].u, std::max(cv[1].u, cv[2].u)); if (max_u == 0.f) max_u = 1.f; const f32 diff_u = (max_u - min_u) * 0.4f; max_u += diff_u; min_u -= diff_u; const f32 min_v = std::min(cv[0].v, std::min(cv[1].v, cv[2].v)); f32 max_v = std::max(cv[0].v, std::max(cv[1].v, cv[2].v)); if (max_v == 0.f) max_v = 1.f; cv[0].x = -256.f * scale_x; cv[0].y = 0.f; cv[0].z = bg_depth; cv[0].u = min_u; cv[0].v = min_v; cv[1].x = 896.f * scale_x; cv[1].y = 0.f; cv[1].z = bg_depth; cv[1].u = max_u; cv[1].v = min_v; cv[2].x = -256.f * scale_x; cv[2].y = 480.f; cv[2].z = bg_depth; cv[2].u = min_u; cv[2].v = max_v; cv[3] = cv[2]; cv[3].x = 896.f * scale_x; cv[3].y = 480.f; cv[3].u = max_u; cv[3].v = max_v; } static void getRegionTileClipping(u32& xmin, u32& xmax, u32& ymin, u32& ymax) { xmin = 20; xmax = 0; ymin = 15; ymax = 0; u32 addr = REGION_BASE; const bool type1_tile = ((FPU_PARAM_CFG >> 21) & 1) == 0; int tile_size = (type1_tile ? 5 : 6) * 4; bool empty_first_region = true; for (int i = type1_tile ? 4 : 5; i > 0; i--) if ((pvr_read32p(addr + i * 4) & 0x80000000) == 0) { empty_first_region = false; break; } if (empty_first_region) addr += tile_size; RegionArrayTile tile; do { tile.full = pvr_read32p(addr); xmin = std::min(xmin, tile.X); xmax = std::max(xmax, tile.X); ymin = std::min(ymin, tile.Y); ymax = std::max(ymax, tile.Y); if (type1_tile && tile.PreSort) // Windows CE weirdness tile_size = 6 * 4; addr += tile_size; } while (!tile.LastRegion); xmin *= 32; xmax *= 32; ymin *= 32; ymax *= 32; } static RegionArrayTile getRegionTile(int pass_number) { u32 addr = REGION_BASE; const bool type1_tile = ((FPU_PARAM_CFG >> 21) & 1) == 0; int tile_size = (type1_tile ? 5 : 6) * 4; bool empty_first_region = true; for (int i = type1_tile ? 4 : 5; i > 0; i--) if ((pvr_read32p(addr + i * 4) & 0x80000000) == 0) { empty_first_region = false; break; } if (empty_first_region) addr += tile_size; RegionArrayTile tile; tile.full = pvr_read32p(addr); if (type1_tile && tile.PreSort) // Windows CE weirdness tile_size = 6 * 4; tile.full = pvr_read32p(addr + pass_number * tile_size); return tile; } bool UsingAutoSort(int pass_number) { if (((FPU_PARAM_CFG >> 21) & 1) == 0) // Type 1 region header type return ((ISP_FEED_CFG & 1) == 0); else { // Type 2 RegionArrayTile tile = getRegionTile(pass_number); return !tile.PreSort; } } static bool ClearZBeforePass(int pass_number) { RegionArrayTile tile = getRegionTile(pass_number); return !tile.NoZClear; }