#pragma once #include #include "types.h" void input_sdl_init(); void input_sdl_handle(); void input_sdl_quit(); void sdl_window_create(); void sdl_window_set_text(const char* text); void sdl_window_destroy(); bool sdl_recreate_window(u32 flags); void sdl_fix_steamdeck_dpi(SDL_Window *window);