/* Config file crap Supports various things, as virtual config entries and such crap Works surprisingly well considering how old it is ... */ #define _CRT_SECURE_NO_DEPRECATE (1) #include #include "cfg.h" #include "ini.h" string cfgPath; bool save_config = true; ConfigFile cfgdb; void savecfgf() { FILE* cfgfile = fopen(cfgPath.c_str(),"wt"); if (!cfgfile) { printf("Error : Unable to open file for saving \n"); } else { cfgdb.save(cfgfile); fclose(cfgfile); } } void cfgSaveStr(const wchar * Section, const wchar * Key, const wchar * String) { cfgdb.set(string(Section), string(Key), string(String)); if(save_config) { savecfgf(); } //WritePrivateProfileString(Section,Key,String,cfgPath); } //New config code /* I want config to be really flexible .. so , here is the new implementation : Functions : cfgLoadInt : Load an int , if it does not exist save the default value to it and return it cfgSaveInt : Save an int cfgLoadStr : Load a str , if it does not exist save the default value to it and return it cfgSaveStr : Save a str cfgExists : Returns true if the Section:Key exists. If Key is null , it retuns true if Section exists Config parameters can be read from the config file , and can be given at the command line -cfg section:key=value -> defines a value at command line If a cfgSave* is made on a value defined by command line , then the command line value is replaced by it cfg values set by command line are not written to the cfg file , unless a cfgSave* is used There are some special values , all of em are on the emu namespace :) These are readonly : emu:AppPath : Returns the path where the emulator is stored emu:PluginPath : Returns the path where the plugins are loaded from emu:DataPath : Returns the path where the bios/data files are emu:FullName : str,returns the emulator's name + version string (ex."nullDC v1.0.0 Private Beta 2 built on {datetime}") emu:ShortName : str,returns the emulator's name + version string , short form (ex."nullDC 1.0.0pb2") emu:Name : str,returns the emulator's name (ex."nullDC") These are read/write emu:Caption : str , get/set the window caption */ /////////////////////////////// /* ** This will verify there is a working file @ ./szIniFn ** - if not present, it will write defaults */ bool cfgOpen() { const char* filename = "/emu.cfg"; string config_path_read = get_readonly_config_path(filename); cfgPath = get_writable_config_path(filename); FILE* cfgfile = fopen(config_path_read.c_str(),"r"); if(cfgfile != NULL) { cfgdb.parse(cfgfile); fclose(cfgfile); } else { // Config file can't be opened int error_code = errno; printf("Warning: Unable to open the config file '%s' for reading (%s)\n", config_path_read.c_str(), strerror(error_code)); if (error_code == ENOENT || cfgPath != config_path_read) { // Config file didn't exist printf("Creating new empty config file at '%s'\n", cfgPath.c_str()); savecfgf(); } else { // There was some other error (may be a permissions problem or something like that) save_config = false; } } return true; } //Implementations of the interface :) //Section must be set //If key is 0 , it looks for the section //0 : not found //1 : found section , key was 0 //2 : found section & key s32 cfgExists(const wchar * Section, const wchar * Key) { if(cfgdb.has_entry(string(Section), string(Key))) { return 2; } else { return (cfgdb.has_section(string(Section)) ? 1 : 0); } } void cfgLoadStr(const wchar * Section, const wchar * Key, wchar * Return,const wchar* Default) { string value = cfgdb.get(Section, Key, Default); // FIXME: Buffer overflow possible strcpy(Return, value.c_str()); } string cfgLoadStr(const wchar * Section, const wchar * Key, const wchar* Default) { if(!cfgdb.has_entry(string(Section), string(Key))) { cfgSaveStr(Section, Key, Default); } return cfgdb.get(string(Section), string(Key), string(Default)); } //These are helpers , mainly :) void cfgSaveInt(const wchar * Section, const wchar * Key, s32 Int) { cfgdb.set_int(string(Section), string(Key), Int); if(save_config) { savecfgf(); } } s32 cfgLoadInt(const wchar * Section, const wchar * Key,s32 Default) { if(!cfgdb.has_entry(string(Section), string(Key))) { cfgSaveInt(Section, Key, Default); } return cfgdb.get_int(string(Section), string(Key), Default); } void cfgSaveBool(const wchar * Section, const wchar * Key, bool BoolValue) { cfgdb.set_bool(string(Section), string(Key), BoolValue); if(save_config) { savecfgf(); } } bool cfgLoadBool(const wchar * Section, const wchar * Key,bool Default) { if(!cfgdb.has_entry(string(Section), string(Key))) { cfgSaveBool(Section, Key, Default); } return cfgdb.get_bool(string(Section), string(Key), Default); } void cfgSetVirtual(const wchar * Section, const wchar * Key, const wchar * String) { cfgdb.set(string(Section), string(Key), string(String), true); }