/* Copyright 2018 flyinghead This file is part of reicast. reicast is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. reicast is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with reicast. If not, see . */ #include "CustomTexture.h" #include #include #include #include #include #include #include "reios/reios.h" #include "cfg/cfg.h" // TODO Move this out of gles.cpp u8* loadPNGData(const string& subpath, int &width, int &height); CustomTexture custom_texture; void CustomTexture::LoaderThread() { while (initialized) { BaseTextureCacheData *texture; do { texture = NULL; work_queue_mutex.Lock(); if (!work_queue.empty()) { texture = work_queue.back(); work_queue.pop_back(); } work_queue_mutex.Unlock(); if (texture != NULL) { texture->ComputeHash(); if (texture->custom_image_data != NULL) { delete [] texture->custom_image_data; texture->custom_image_data = NULL; } if (!texture->dirty) { int width, height; u8 *image_data = LoadCustomTexture(texture->texture_hash, width, height); if (image_data == NULL) { image_data = LoadCustomTexture(texture->old_texture_hash, width, height); } if (image_data != NULL) { texture->custom_width = width; texture->custom_height = height; texture->custom_image_data = image_data; } } texture->custom_load_in_progress--; } } while (texture != NULL); wakeup_thread.Wait(); } } std::string CustomTexture::GetGameId() { std::string game_id(cfgGetGameId()); const size_t str_end = game_id.find_last_not_of(' '); if (str_end == std::string::npos) return ""; game_id = game_id.substr(0, str_end + 1); std::replace(game_id.begin(), game_id.end(), ' ', '_'); return game_id; } bool CustomTexture::Init() { if (!initialized) { initialized = true; #ifndef TARGET_NO_THREADS std::string game_id = GetGameId(); if (game_id.length() > 0) { textures_path = get_readonly_data_path(DATA_PATH) + "textures/" + game_id + "/"; DIR *dir = opendir(textures_path.c_str()); if (dir != NULL) { INFO_LOG(RENDERER, "Found custom textures directory: %s", textures_path.c_str()); custom_textures_available = true; closedir(dir); loader_thread.Start(); } } #endif } return custom_textures_available; } void CustomTexture::Terminate() { if (initialized) { initialized = false; work_queue_mutex.Lock(); work_queue.clear(); work_queue_mutex.Unlock(); wakeup_thread.Set(); #ifndef TARGET_NO_THREADS loader_thread.WaitToEnd(); #endif } } u8* CustomTexture::LoadCustomTexture(u32 hash, int& width, int& height) { if (unknown_hashes.find(hash) != unknown_hashes.end()) return NULL; std::stringstream path; path << textures_path << std::hex << hash << ".png"; u8 *image_data = loadPNGData(path.str(), width, height); if (image_data == NULL) unknown_hashes.insert(hash); return image_data; } void CustomTexture::LoadCustomTextureAsync(BaseTextureCacheData *texture_data) { if (!Init()) return; texture_data->custom_load_in_progress++; work_queue_mutex.Lock(); work_queue.insert(work_queue.begin(), texture_data); work_queue_mutex.Unlock(); wakeup_thread.Set(); } void CustomTexture::DumpTexture(u32 hash, int w, int h, TextureType textype, void *temp_tex_buffer) { std::string base_dump_dir = get_writable_data_path(DATA_PATH "texdump/"); if (!file_exists(base_dump_dir)) make_directory(base_dump_dir); std::string game_id = GetGameId(); if (game_id.length() == 0) return; base_dump_dir += game_id + "/"; if (!file_exists(base_dump_dir)) make_directory(base_dump_dir); std::stringstream path; path << base_dump_dir << std::hex << hash << ".png"; FILE *fp = fopen(path.str().c_str(), "wb"); if (fp == NULL) { WARN_LOG(RENDERER, "Failed to open %s for writing", path.str().c_str()); return; } u16 *src = (u16 *)temp_tex_buffer; png_bytepp rows = (png_bytepp)malloc(h * sizeof(png_bytep)); for (int y = 0; y < h; y++) { rows[h - y - 1] = (png_bytep)malloc(w * 4); // 32-bit per pixel u8 *dst = (u8 *)rows[h - y - 1]; switch (textype) { case TextureType::_4444: for (int x = 0; x < w; x++) { *dst++ = ((*src >> 12) & 0xF) << 4; *dst++ = ((*src >> 8) & 0xF) << 4; *dst++ = ((*src >> 4) & 0xF) << 4; *dst++ = (*src & 0xF) << 4; src++; } break; case TextureType::_565: for (int x = 0; x < w; x++) { *dst++ = ((*src >> 11) & 0x1F) << 3; *dst++ = ((*src >> 5) & 0x3F) << 2; *dst++ = (*src & 0x1F) << 3; *dst++ = 255; src++; } break; case TextureType::_5551: for (int x = 0; x < w; x++) { *dst++ = ((*src >> 11) & 0x1F) << 3; *dst++ = ((*src >> 6) & 0x1F) << 3; *dst++ = ((*src >> 1) & 0x1F) << 3; *dst++ = (*src & 1) ? 255 : 0; src++; } break; case TextureType::_8888: for (int x = 0; x < w; x++) { *(u32 *)dst = *(u32 *)src; dst += 4; src += 2; } break; default: WARN_LOG(RENDERER, "dumpTexture: unsupported picture format %x", (u32)textype); fclose(fp); free(rows[0]); free(rows); return; } } png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); png_infop info_ptr = png_create_info_struct(png_ptr); png_init_io(png_ptr, fp); // write header png_set_IHDR(png_ptr, info_ptr, w, h, 8, PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); png_write_info(png_ptr, info_ptr); // write bytes png_write_image(png_ptr, rows); // end write png_write_end(png_ptr, NULL); fclose(fp); for (int y = 0; y < h; y++) free(rows[y]); free(rows); }