/* Copyright 2021 flyinghead This file is part of Flycast. Flycast is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. Flycast is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Flycast. If not, see . */ #pragma once #include #include #include #include #include "types.h" #include "windows/comptr.h" class CachedDX11Shaders { protected: void enableCache(bool enable) { this->enabled = enable; } void saveCache(const std::string& filename); void loadCache(const std::string& filename); u64 hashShader(const char* source, const char* function, const char* profile, const D3D_SHADER_MACRO *pDefines = nullptr, const char *includeFile = nullptr); bool lookupShader(u64 hash, ComPtr& blob); void cacheShader(u64 hash, const ComPtr& blob); private: struct ShaderBlob { u32 size; std::unique_ptr blob; }; std::unordered_map shaderCache; bool enabled = true; }; class DX11Shaders : CachedDX11Shaders { public: void init(const ComPtr& device, pD3DCompile D3DCompile); void term(); const ComPtr& getShader(bool pp_Texture, bool pp_UseAlpha, bool pp_IgnoreTexA, u32 pp_ShadInstr, bool pp_Offset, u32 pp_FogCtrl, bool pp_BumpMap, bool fog_clamping, bool trilinear, bool palette, bool gouraud, bool alphaTest, bool clipInside, bool nearestWrapFix); const ComPtr& getVertexShader(bool gouraud); const ComPtr& getModVolShader(); const ComPtr& getMVVertexShader(); const ComPtr& getQuadPixelShader(); const ComPtr& getQuadVertexShader(bool rotate); ComPtr getVertexShaderBlob(); ComPtr getMVVertexShaderBlob(); ComPtr getQuadVertexShaderBlob(); private: ComPtr compileShader(const char *source, const char* function, const char* profile, const D3D_SHADER_MACRO *pDefines); ComPtr compileVS(const char *source, const char* function, const D3D_SHADER_MACRO *pDefines); ComPtr compilePS(const char *source, const char* function, const D3D_SHADER_MACRO *pDefines); ComPtr device; std::unordered_map> shaders; ComPtr gouraudVertexShader; ComPtr flatVertexShader; ComPtr modVolShader; ComPtr modVolVertexShader; ComPtr quadPixelShader; ComPtr quadVertexShader; ComPtr quadRotateVertexShader; pD3DCompile D3DCompile = nullptr; constexpr static const char *CacheFile = "dx11_shader_cache.bin"; };