/* Copyright 2022 flyinghead This file is part of Flycast. Flycast is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. Flycast is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Flycast. If not, see . */ #pragma once #include "scraper.h" #include "../game_scanner.h" #include "stdclass.h" #include #include #include class Boxart { public: const GameBoxart *getBoxart(const GameMedia& media); std::future fetchBoxart(const GameMedia& media); void saveDatabase(); private: void loadDatabase(); std::string getSaveDirectory() const { return get_writable_data_path("/boxart/"); } std::unordered_map games; std::unique_ptr scraper; bool databaseLoaded = false; bool databaseDirty = false; static constexpr char const *DB_NAME = "flycast-gamedb.json"; };