/*
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see .
*/
#include "osd.h"
#include "types.h"
#include "input/gamepad.h"
extern u16 kcode[4];
extern u8 rt[4], lt[4];
#if defined(__ANDROID__)
extern float vjoy_pos[15][8];
#else
static float vjoy_pos[15][8]=
{
{24+0,24+64,64,64}, //LEFT
{24+64,24+0,64,64}, //UP
{24+128,24+64,64,64}, //RIGHT
{24+64,24+128,64,64}, //DOWN
{440+0,280+64,64,64}, //X
{440+64,280+0,64,64}, //Y
{440+128,280+64,64,64}, //B
{440+64,280+128,64,64}, //A
{320-32,360+32,64,64}, //Start
{440,200,90,64}, //LT
{542,200,90,64}, //RT
{-24,128+224,128,128}, //ANALOG_RING
{96,320,64,64}, //ANALOG_POINT
{320-32,24,64,64}, // FFORWARD
{1} // VJOY_VISIBLE
};
#endif // !__ANDROID__
static const float vjoy_sz[2][15] = {
{ 64,64,64,64, 64,64,64,64, 64, 90,90, 128, 64, 64 },
{ 64,64,64,64, 64,64,64,64, 64, 64,64, 128, 64, 64 },
};
static std::vector osdVertices;
void HideOSD()
{
vjoy_pos[VJOY_VISIBLE][0] = 0;
}
static void DrawButton(const float xy[8], u32 state)
{
OSDVertex vtx;
vtx.r = vtx.g = vtx.b = (0x7F - 0x40 * state / 255) * vjoy_pos[VJOY_VISIBLE][0];
vtx.a = 0xA0 * vjoy_pos[VJOY_VISIBLE][4];
vjoy_pos[VJOY_VISIBLE][4] += (vjoy_pos[VJOY_VISIBLE][0] - vjoy_pos[VJOY_VISIBLE][4]) / 2;
vtx.x = xy[0]; vtx.y = xy[1];
vtx.u = xy[4]; vtx.v = xy[5];
osdVertices.push_back(vtx);
vtx.x = xy[0] + xy[2]; vtx.y = xy[1];
vtx.u = xy[6]; vtx.v = xy[5];
osdVertices.push_back(vtx);
vtx.x = xy[0]; vtx.y = xy[1] + xy[3];
vtx.u = xy[4]; vtx.v = xy[7];
osdVertices.push_back(vtx);
vtx.x = xy[0] + xy[2]; vtx.y = xy[1] + xy[3];
vtx.u = xy[6]; vtx.v = xy[7];
osdVertices.push_back(vtx);
}
static void DrawButton2(const float xy[8], bool state)
{
DrawButton(xy, state ? 0 : 255);
}
const std::vector& GetOSDVertices()
{
osdVertices.reserve(ARRAY_SIZE(vjoy_pos) * 4);
osdVertices.clear();
DrawButton2(vjoy_pos[0], kcode[0] & DC_DPAD_LEFT);
DrawButton2(vjoy_pos[1], kcode[0] & DC_DPAD_UP);
DrawButton2(vjoy_pos[2], kcode[0] & DC_DPAD_RIGHT);
DrawButton2(vjoy_pos[3], kcode[0] & DC_DPAD_DOWN);
DrawButton2(vjoy_pos[4], kcode[0] & DC_BTN_X);
DrawButton2(vjoy_pos[5], kcode[0] & DC_BTN_Y);
DrawButton2(vjoy_pos[6], kcode[0] & DC_BTN_B);
DrawButton2(vjoy_pos[7], kcode[0] & DC_BTN_A);
DrawButton2(vjoy_pos[8], kcode[0] & DC_BTN_START);
DrawButton(vjoy_pos[9], lt[0]);
DrawButton(vjoy_pos[10], rt[0]);
DrawButton2(vjoy_pos[11], 1);
DrawButton2(vjoy_pos[12], 0);
DrawButton2(vjoy_pos[13], 0);
return osdVertices;
}
static void setVjoyUV()
{
float u = 0;
float v = 0;
for (int i = 0; i < VJOY_VISIBLE; i++)
{
//umin, vmin, umax, vmax
vjoy_pos[i][4] = (u + 1) / OSD_TEX_W;
vjoy_pos[i][5] = 1.f - (v + 1) / OSD_TEX_H;
vjoy_pos[i][6] = (u + vjoy_sz[0][i] - 1) / OSD_TEX_W;
vjoy_pos[i][7] = 1.f - (v + vjoy_sz[1][i] - 1) / OSD_TEX_H;
u += vjoy_sz[0][i];
if (u >= OSD_TEX_W)
{
u -= OSD_TEX_W;
v += vjoy_sz[1][i];
}
}
}
static OnLoad setVjoyUVOnLoad(&setVjoyUV);