/*
Copyright 2024 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see .
*/
#include "dreamlink.h"
#ifdef USE_DREAMCASTCONTROLLER
#include "dreamconn.h"
#include "dreampicoport.h"
#include "hw/maple/maple_devs.h"
#include "ui/gui.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#if defined(__linux__) || (defined(__APPLE__) && defined(TARGET_OS_MAC))
#include
#endif
#if defined(_WIN32)
#include
#include
#endif
void createDreamLinkDevices(std::shared_ptr dreamlink, bool gameStart, bool gameEnd);
void tearDownDreamLinkDevices(std::shared_ptr dreamlink);
bool DreamLinkGamepad::isDreamcastController(int deviceIndex)
{
char guid_str[33] {};
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(deviceIndex), guid_str, sizeof(guid_str));
NOTICE_LOG(INPUT, "GUID: %s VID:%c%c%c%c PID:%c%c%c%c", guid_str,
guid_str[10], guid_str[11], guid_str[8], guid_str[9],
guid_str[18], guid_str[19], guid_str[16], guid_str[17]);
// DreamConn VID:4457 PID:4443
// Dreamcast Controller USB VID:1209 PID:2f07
const char* pid_vid_guid_str = guid_str + 8;
if (memcmp(DreamConn::VID_PID_GUID, pid_vid_guid_str, 16) == 0 ||
memcmp(DreamPicoPort::VID_PID_GUID, pid_vid_guid_str, 16) == 0)
{
NOTICE_LOG(INPUT, "Dreamcast controller found!");
return true;
}
return false;
}
DreamLinkGamepad::DreamLinkGamepad(int maple_port, int joystick_idx, SDL_Joystick* sdl_joystick)
: SDLGamepad(maple_port, joystick_idx, sdl_joystick)
{
char guid_str[33] {};
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(joystick_idx), guid_str, sizeof(guid_str));
// DreamConn VID:4457 PID:4443
// Dreamcast Controller USB VID:1209 PID:2f07
if (memcmp(DreamConn::VID_PID_GUID, guid_str + 8, 16) == 0)
{
dreamlink = std::make_shared(maple_port);
}
else if (memcmp(DreamPicoPort::VID_PID_GUID, guid_str + 8, 16) == 0)
{
dreamlink = std::make_shared(maple_port, joystick_idx, sdl_joystick);
}
if (dreamlink) {
_name = dreamlink->getName();
int defaultBus = dreamlink->getDefaultBus();
if (defaultBus >= 0 && defaultBus < 4) {
set_maple_port(defaultBus);
}
}
EventManager::listen(Event::Start, handleEvent, this);
EventManager::listen(Event::LoadState, handleEvent, this);
EventManager::listen(Event::Terminate, handleEvent, this);
}
DreamLinkGamepad::~DreamLinkGamepad() {
EventManager::unlisten(Event::Start, handleEvent, this);
EventManager::unlisten(Event::LoadState, handleEvent, this);
EventManager::unlisten(Event::Terminate, handleEvent, this);
if (dreamlink) {
tearDownDreamLinkDevices(dreamlink);
dreamlink.reset();
// Make sure settings are open in case disconnection happened mid-game
if (!gui_is_open()) {
gui_open_settings();
}
}
}
void DreamLinkGamepad::set_maple_port(int port)
{
if (dreamlink) {
if (port < 0 || port >= 4) {
dreamlink->disconnect();
}
else if (dreamlink->getBus() != port) {
dreamlink->changeBus(port);
if (is_registered()) {
dreamlink->connect();
}
}
}
SDLGamepad::set_maple_port(port);
}
void DreamLinkGamepad::registered()
{
if (dreamlink)
{
dreamlink->connect();
// Create DreamLink Maple Devices here just in case game is already running
createDreamLinkDevices(dreamlink, false, false);
}
}
void DreamLinkGamepad::handleEvent(Event event, void *arg)
{
DreamLinkGamepad *gamepad = static_cast(arg);
if (gamepad->dreamlink != nullptr && event != Event::Terminate) {
createDreamLinkDevices(gamepad->dreamlink, event == Event::Start, event == Event::Terminate);
}
if (gamepad->dreamlink != nullptr && event == Event::Terminate)
{
gamepad->dreamlink->gameTermination();
}
}
bool DreamLinkGamepad::gamepad_btn_input(u32 code, bool pressed)
{
if (!is_detecting_input() && input_mapper)
{
DreamcastKey key = input_mapper->get_button_id(0, code);
if (key == DC_BTN_START) {
startPressed = pressed;
checkKeyCombo();
}
}
else {
startPressed = false;
}
return SDLGamepad::gamepad_btn_input(code, pressed);
}
bool DreamLinkGamepad::gamepad_axis_input(u32 code, int value)
{
if (!is_detecting_input())
{
if (code == leftTrigger) {
ltrigPressed = value > 0;
checkKeyCombo();
}
else if (code == rightTrigger) {
rtrigPressed = value > 0;
checkKeyCombo();
}
}
else {
ltrigPressed = false;
rtrigPressed = false;
}
return SDLGamepad::gamepad_axis_input(code, value);
}
void DreamLinkGamepad::checkKeyCombo() {
if (ltrigPressed && rtrigPressed && startPressed)
gui_open_settings();
}
#else // USE_DREAMCASTCONTROLLER
bool DreamLinkGamepad::isDreamcastController(int deviceIndex) {
return false;
}
DreamLinkGamepad::DreamLinkGamepad(int maple_port, int joystick_idx, SDL_Joystick* sdl_joystick)
: SDLGamepad(maple_port, joystick_idx, sdl_joystick) {
}
DreamLinkGamepad::~DreamLinkGamepad() {
}
void DreamLinkGamepad::set_maple_port(int port) {
SDLGamepad::set_maple_port(port);
}
void DreamLinkGamepad::registered() {
}
bool DreamLinkGamepad::gamepad_btn_input(u32 code, bool pressed) {
return SDLGamepad::gamepad_btn_input(code, pressed);
}
bool DreamLinkGamepad::gamepad_axis_input(u32 code, int value) {
return SDLGamepad::gamepad_axis_input(code, value);
}
#endif