/* Copyright 2021 flyinghead This file is part of Flycast. Flycast is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. Flycast is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Flycast. If not, see . */ #pragma once #include #include "dxcontext.h" #include "windows/dynlink.h" #include class D3DShaders { public: void init(const ComPtr& device); const ComPtr& getShader(bool pp_Texture, bool pp_UseAlpha, bool pp_IgnoreTexA, u32 pp_ShadInstr, bool pp_Offset, u32 pp_FogCtrl, bool pp_BumpMap, bool fog_clamping, bool trilinear, int palette, bool gouraud, bool clipInside, bool dithering); const ComPtr& getVertexShader(bool gouraud); const ComPtr& getModVolShader(); void term(); private: ComPtr compileShader(const char* source, const char* function, const char* profile, const D3DXMACRO* pDefines); ComPtr compileVS(const char* source, const char* function, const D3DXMACRO* pDefines); ComPtr compilePS(const char* source, const char* function, const D3DXMACRO* pDefines); ComPtr device; std::unordered_map> shaders; ComPtr vertexShaders[4]; ComPtr modVolShaders[2]; WinLibLoader d3dx9Library; decltype(D3DXCompileShader) *pD3DXCompileShader = nullptr; decltype(D3DXGetVertexShaderProfile) *pD3DXGetVertexShaderProfile = nullptr; decltype(D3DXGetPixelShaderProfile) *pD3DXGetPixelShaderProfile = nullptr; };