/*
Copyright 2021 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see .
*/
#pragma once
#include "../dx11context.h"
class Buffers
{
public:
void init(ComPtr device, ComPtr deviceContext)
{
this->device = device;
this->deviceContext = deviceContext;
pixelsBufferView.reset();
pixelsBuffer.reset();
D3D11_BUFFER_DESC desc{};
desc.ByteWidth = (UINT)std::min(config::PixelBufferSize, UINT_MAX);
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
desc.StructureByteStride = 16; // sizeof(struct Pixel)
HRESULT hr = device->CreateBuffer(&desc, nullptr, &pixelsBuffer.get());
if (FAILED(hr))
{
if (desc.ByteWidth > D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM * 1024u * 1024u)
{
desc.ByteWidth = D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM * 1024u * 1024u;
hr = device->CreateBuffer(&desc, nullptr, &pixelsBuffer.get());
}
if (FAILED(hr))
{
WARN_LOG(RENDERER, "Pixels buffer creation failed: %x", hr);
return;
}
}
D3D11_UNORDERED_ACCESS_VIEW_DESC uaView{};
uaView.Format = DXGI_FORMAT_UNKNOWN;
uaView.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
uaView.Buffer.FirstElement = 0;
uaView.Buffer.Flags = D3D11_BUFFER_UAV_FLAG_COUNTER;
uaView.Buffer.NumElements = desc.ByteWidth / desc.StructureByteStride;
hr = device->CreateUnorderedAccessView(pixelsBuffer, &uaView, &pixelsBufferView.get());
if (FAILED(hr))
WARN_LOG(RENDERER, "Pixels buffer UAV creation failed: %x", hr);
}
void resize(int width, int height)
{
if (this->width >= width && this->height >= height)
return;
this->width = std::max(this->width, width);
this->height = std::max(this->height, height);
abufferPointersView.reset();
abufferPointersTex.reset();
D3D11_TEXTURE2D_DESC desc{};
desc.Width = this->width;
desc.Height = this->height;
desc.ArraySize = 1;
desc.SampleDesc.Count = 1;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS;
desc.Format = DXGI_FORMAT_R32_UINT;
desc.MipLevels = 1;
D3D11_SUBRESOURCE_DATA initialData{};
initialData.SysMemPitch = this->width * sizeof(int);
initialData.pSysMem = malloc(initialData.SysMemPitch * this->height);
memset((void *)initialData.pSysMem, 0xff, initialData.SysMemPitch * this->height);
HRESULT hr = device->CreateTexture2D(&desc, &initialData, &abufferPointersTex.get());
free((void *)initialData.pSysMem);
if (FAILED(hr))
{
WARN_LOG(RENDERER, "A-buffer texture creation failed: %x", hr);
return;
}
D3D11_UNORDERED_ACCESS_VIEW_DESC uaView{};
uaView.Format = DXGI_FORMAT_UNKNOWN;
uaView.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
hr = device->CreateUnorderedAccessView(abufferPointersTex, &uaView, &abufferPointersView.get());
if (FAILED(hr))
WARN_LOG(RENDERER, "A-buffer texture UAV creation failed: %x", hr);
}
void bind()
{
ID3D11UnorderedAccessView *uavs[] { pixelsBufferView, abufferPointersView };
UINT initialCounts[] { 0, (UINT)-1 };
deviceContext->OMSetRenderTargetsAndUnorderedAccessViews(D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL, nullptr, nullptr, 1, std::size(uavs), uavs, initialCounts);
}
void term()
{
width = 0;
height = 0;
abufferPointersView.reset();
abufferPointersTex.reset();
pixelsBufferView.reset();
pixelsBuffer.reset();
deviceContext.reset();
device.reset();
}
private:
int width = 0;
int height = 0;
ComPtr device;
ComPtr deviceContext;
ComPtr abufferPointersTex;
ComPtr abufferPointersView;
ComPtr pixelsBuffer;
ComPtr pixelsBufferView;
};