/* Copyright 2019 flyinghead This file is part of Flycast. Flycast is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. Flycast is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Flycast. If not, see . */ #include "gui.h" #include "rend/osd.h" #include "cfg/cfg.h" #include "imgui.h" #include "imgui_stdlib.h" #include "network/net_handshake.h" #include "network/ice.h" #include "input/gamepad_device.h" #include "gui_util.h" #include "imgread/common.h" #include "emulator.h" #include "mainui.h" #include "lua/lua.h" #include "gui_chat.h" #include "imgui_driver.h" #if FC_PROFILER #include "implot.h" #endif #include "boxart/boxart.h" #include "profiler/fc_profiler.h" #include "hw/naomi/card_reader.h" #include "oslib/resources.h" #include "achievements/achievements.h" #include "gui_achievements.h" #include "IconsFontAwesome6.h" #include #include "hw/pvr/Renderer_if.h" #include "hw/mem/addrspace.h" #if defined(USE_SDL) #include "sdl/sdl.h" #include "sdl/dreamlink.h" #endif #include "vgamepad.h" #include "settings.h" #ifdef _WIN32 #include #else #include #endif #include #include bool game_started; int insetLeft, insetRight, insetTop, insetBottom; std::unique_ptr imguiDriver; static bool inited = false; GuiState gui_state = GuiState::Main; static bool commandLineStart; static u32 mouseButtons; static int mouseX, mouseY; static float mouseWheel; static std::string error_msg; static bool error_msg_shown; static std::string osd_message; static u64 osd_message_end; static std::mutex osd_message_mutex; static void (*showOnScreenKeyboard)(bool show); static bool keysUpNextFrame[512]; bool uiUserScaleUpdated; GameScanner scanner; static BackgroundGameLoader gameLoader; static Boxart boxart; static Chat chat; static std::recursive_mutex guiMutex; using LockGuard = std::lock_guard; ImFont *largeFont; static Toast toast; static ThreadRunner uiThreadRunner; static void emuEventCallback(Event event, void *) { switch (event) { case Event::Resume: game_started = true; vgamepad::startGame(); break; case Event::Start: GamepadDevice::load_system_mappings(); break; case Event::Terminate: GamepadDevice::load_system_mappings(); game_started = false; break; default: break; } } void gui_init() { if (inited) return; inited = true; IMGUI_CHECKVERSION(); ImGui::CreateContext(); #if FC_PROFILER ImPlot::CreateContext(); #endif ImGuiIO& io = ImGui::GetIO(); io.BackendFlags |= ImGuiBackendFlags_HasGamepad; io.IniFilename = NULL; io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls EventManager::listen(Event::Resume, emuEventCallback); EventManager::listen(Event::Start, emuEventCallback); EventManager::listen(Event::Terminate, emuEventCallback); ggpo::receiveChatMessages([](int playerNum, const std::string& msg) { chat.receive(playerNum, msg); }); } static ImGuiKey keycodeToImGuiKey(u8 keycode) { switch (keycode) { case 0x2B: return ImGuiKey_Tab; case 0x50: return ImGuiKey_LeftArrow; case 0x4F: return ImGuiKey_RightArrow; case 0x52: return ImGuiKey_UpArrow; case 0x51: return ImGuiKey_DownArrow; case 0x4B: return ImGuiKey_PageUp; case 0x4E: return ImGuiKey_PageDown; case 0x4A: return ImGuiKey_Home; case 0x4D: return ImGuiKey_End; case 0x49: return ImGuiKey_Insert; case 0x4C: return ImGuiKey_Delete; case 0x2A: return ImGuiKey_Backspace; case 0x2C: return ImGuiKey_Space; case 0x28: return ImGuiKey_Enter; case 0x29: return ImGuiKey_Escape; case 0x04: return ImGuiKey_A; case 0x06: return ImGuiKey_C; case 0x19: return ImGuiKey_V; case 0x1B: return ImGuiKey_X; case 0x1C: return ImGuiKey_Y; case 0x1D: return ImGuiKey_Z; case 0xE0: case 0xE4: return ImGuiMod_Ctrl; case 0xE1: case 0xE5: return ImGuiMod_Shift; case 0xE3: case 0xE7: return ImGuiMod_Super; default: return ImGuiKey_None; } } void gui_initFonts() { static float uiScale; verify(inited); uiThreadRunner.init(); #if !defined(TARGET_UWP) && !defined(__SWITCH__) settings.display.uiScale = std::max(1.f, settings.display.dpi / 100.f * 0.75f); // Limit scaling on small low-res screens if (settings.display.width <= 640 || settings.display.height <= 480) settings.display.uiScale = std::min(1.2f, settings.display.uiScale); #endif settings.display.uiScale *= config::UIScaling / 100.f; if (settings.display.uiScale == uiScale && ImGui::GetIO().Fonts->IsBuilt()) return; uiScale = settings.display.uiScale; // Setup Dear ImGui style ImGui::GetStyle() = ImGuiStyle{}; // Apply the current theme applyCurrentTheme(); ImGui::GetStyle().TabRounding = 5.0f; ImGui::GetStyle().FrameRounding = 3.0f; ImGui::GetStyle().ItemSpacing = ImVec2(8, 8); // from 8,4 ImGui::GetStyle().ItemInnerSpacing = ImVec2(4, 6); // from 4,4 #if defined(__ANDROID__) || defined(TARGET_IPHONE) || defined(__SWITCH__) ImGui::GetStyle().TouchExtraPadding = ImVec2(1, 1); // from 0,0 #endif if (settings.display.uiScale > 1) ImGui::GetStyle().ScaleAllSizes(settings.display.uiScale); static const ImWchar ranges[] = { 0x0020, 0xFFFF, // All chars 0, }; ImGuiIO& io = ImGui::GetIO(); io.Fonts->Clear(); largeFont = nullptr; const float fontSize = uiScaled(17.f); size_t dataSize; std::unique_ptr data = resource::load("fonts/Roboto-Medium.ttf", dataSize); verify(data != nullptr); io.Fonts->AddFontFromMemoryTTF(data.release(), dataSize, fontSize, nullptr, ranges); ImFontConfig font_cfg; font_cfg.MergeMode = true; #ifdef _WIN32 u32 cp = GetACP(); std::string fontDir = std::string(nowide::getenv("SYSTEMROOT")) + "\\Fonts\\"; switch (cp) { case 932: // Japanese { font_cfg.FontNo = 2; // UIGothic ImFont* font = io.Fonts->AddFontFromFileTTF((fontDir + "msgothic.ttc").c_str(), fontSize, &font_cfg, io.Fonts->GetGlyphRangesJapanese()); font_cfg.FontNo = 2; // Meiryo UI if (font == nullptr) io.Fonts->AddFontFromFileTTF((fontDir + "Meiryo.ttc").c_str(), fontSize, &font_cfg, io.Fonts->GetGlyphRangesJapanese()); } break; case 949: // Korean { ImFont* font = io.Fonts->AddFontFromFileTTF((fontDir + "Malgun.ttf").c_str(), fontSize, &font_cfg, io.Fonts->GetGlyphRangesKorean()); if (font == nullptr) { font_cfg.FontNo = 2; // Dotum io.Fonts->AddFontFromFileTTF((fontDir + "Gulim.ttc").c_str(), fontSize, &font_cfg, io.Fonts->GetGlyphRangesKorean()); } } break; case 950: // Traditional Chinese { font_cfg.FontNo = 1; // Microsoft JhengHei UI Regular ImFont* font = io.Fonts->AddFontFromFileTTF((fontDir + "Msjh.ttc").c_str(), fontSize, &font_cfg, GetGlyphRangesChineseTraditionalOfficial()); font_cfg.FontNo = 0; if (font == nullptr) io.Fonts->AddFontFromFileTTF((fontDir + "MSJH.ttf").c_str(), fontSize, &font_cfg, GetGlyphRangesChineseTraditionalOfficial()); } break; case 936: // Simplified Chinese io.Fonts->AddFontFromFileTTF((fontDir + "Simsun.ttc").c_str(), fontSize, &font_cfg, GetGlyphRangesChineseSimplifiedOfficial()); break; default: break; } #elif defined(__APPLE__) && !defined(TARGET_IPHONE) std::string fontDir = std::string("/System/Library/Fonts/"); extern std::string os_Locale(); std::string locale = os_Locale(); if (locale.find("ja") == 0) // Japanese { io.Fonts->AddFontFromFileTTF((fontDir + "ヒラギノ角ゴシック W4.ttc").c_str(), fontSize, &font_cfg, io.Fonts->GetGlyphRangesJapanese()); } else if (locale.find("ko") == 0) // Korean { io.Fonts->AddFontFromFileTTF((fontDir + "AppleSDGothicNeo.ttc").c_str(), fontSize, &font_cfg, io.Fonts->GetGlyphRangesKorean()); } else if (locale.find("zh-Hant") == 0) // Traditional Chinese { io.Fonts->AddFontFromFileTTF((fontDir + "PingFang.ttc").c_str(), fontSize, &font_cfg, GetGlyphRangesChineseTraditionalOfficial()); } else if (locale.find("zh-Hans") == 0) // Simplified Chinese { io.Fonts->AddFontFromFileTTF((fontDir + "PingFang.ttc").c_str(), fontSize, &font_cfg, GetGlyphRangesChineseSimplifiedOfficial()); } #elif defined(__ANDROID__) if (getenv("FLYCAST_LOCALE") != nullptr) { const ImWchar *glyphRanges = nullptr; std::string locale = getenv("FLYCAST_LOCALE"); if (locale.find("ja") == 0) // Japanese glyphRanges = io.Fonts->GetGlyphRangesJapanese(); else if (locale.find("ko") == 0) // Korean glyphRanges = io.Fonts->GetGlyphRangesKorean(); else if (locale.find("zh_TW") == 0 || locale.find("zh_HK") == 0) // Traditional Chinese glyphRanges = GetGlyphRangesChineseTraditionalOfficial(); else if (locale.find("zh_CN") == 0) // Simplified Chinese glyphRanges = GetGlyphRangesChineseSimplifiedOfficial(); if (glyphRanges != nullptr) io.Fonts->AddFontFromFileTTF("/system/fonts/NotoSansCJK-Regular.ttc", fontSize, &font_cfg, glyphRanges); } // TODO Linux, iOS, ... #endif // Font Awesome symbols (added to default font) data = resource::load("fonts/" FONT_ICON_FILE_NAME_FAS, dataSize); verify(data != nullptr); font_cfg.FontNo = 0; static ImWchar faRanges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; io.Fonts->AddFontFromMemoryTTF(data.release(), dataSize, fontSize, &font_cfg, faRanges); // Large font without Asian glyphs data = resource::load("fonts/Roboto-Regular.ttf", dataSize); verify(data != nullptr); const float largeFontSize = uiScaled(21.f); largeFont = io.Fonts->AddFontFromMemoryTTF(data.release(), dataSize, largeFontSize, nullptr, ranges); NOTICE_LOG(RENDERER, "Screen DPI is %.0f, size %d x %d. Scaling by %.2f", settings.display.dpi, settings.display.width, settings.display.height, settings.display.uiScale); vgamepad::applyUiScale(); } void gui_keyboard_input(u16 wc) { ImGuiIO& io = ImGui::GetIO(); if (io.WantCaptureKeyboard) io.AddInputCharacter(wc); } void gui_keyboard_inputUTF8(const std::string& s) { ImGuiIO& io = ImGui::GetIO(); if (io.WantCaptureKeyboard) io.AddInputCharactersUTF8(s.c_str()); } void gui_keyboard_key(u8 keyCode, bool pressed) { if (!inited) return; ImGuiKey key = keycodeToImGuiKey(keyCode); if (key == ImGuiKey_None) return; if (!pressed && ImGui::IsKeyDown(key)) { keysUpNextFrame[keyCode] = true; return; } ImGuiIO& io = ImGui::GetIO(); io.AddKeyEvent(key, pressed); } bool gui_keyboard_captured() { ImGuiIO& io = ImGui::GetIO(); return io.WantCaptureKeyboard; } bool gui_mouse_captured() { ImGuiIO& io = ImGui::GetIO(); return io.WantCaptureMouse; } void gui_set_mouse_position(int x, int y) { mouseX = std::round(x * settings.display.pointScale); mouseY = std::round(y * settings.display.pointScale); } void gui_set_mouse_button(int button, bool pressed) { if (pressed) mouseButtons |= 1 << button; else mouseButtons &= ~(1 << button); } void gui_set_mouse_wheel(float delta) { mouseWheel += delta; } static void gui_newFrame() { imguiDriver->newFrame(); ImGui::GetIO().DisplaySize.x = settings.display.width; ImGui::GetIO().DisplaySize.y = settings.display.height; ImGuiIO& io = ImGui::GetIO(); if (mouseX < 0 || mouseX >= settings.display.width || mouseY < 0 || mouseY >= settings.display.height) io.AddMousePosEvent(-FLT_MAX, -FLT_MAX); else io.AddMousePosEvent(mouseX, mouseY); static bool delayTouch; #if defined(__ANDROID__) || defined(TARGET_IPHONE) || defined(__SWITCH__) // Delay touch by one frame to allow widgets to be hovered before click // This is required for widgets using ImGuiButtonFlags_AllowItemOverlap such as TabItem's if (!delayTouch && (mouseButtons & (1 << 0)) != 0 && !io.MouseDown[ImGuiMouseButton_Left]) delayTouch = true; else delayTouch = false; #endif if (io.WantCaptureMouse) { io.AddMouseWheelEvent(0, -mouseWheel / 16); mouseWheel = 0; } if (!delayTouch) io.AddMouseButtonEvent(ImGuiMouseButton_Left, (mouseButtons & (1 << 0)) != 0); io.AddMouseButtonEvent(ImGuiMouseButton_Right, (mouseButtons & (1 << 1)) != 0); io.AddMouseButtonEvent(ImGuiMouseButton_Middle, (mouseButtons & (1 << 2)) != 0); io.AddMouseButtonEvent(3, (mouseButtons & (1 << 3)) != 0); // shows a popup navigation window even in game because of the OSD //io.AddKeyEvent(ImGuiKey_GamepadFaceLeft, ((kcode[0] & DC_BTN_X) == 0)); io.AddKeyEvent(ImGuiKey_GamepadFaceRight, ((kcode[0] & DC_BTN_B) == 0)); io.AddKeyEvent(ImGuiKey_GamepadFaceUp, ((kcode[0] & DC_BTN_Y) == 0)); io.AddKeyEvent(ImGuiKey_GamepadFaceDown, ((kcode[0] & DC_BTN_A) == 0)); io.AddKeyEvent(ImGuiKey_GamepadDpadLeft, ((kcode[0] & DC_DPAD_LEFT) == 0)); io.AddKeyEvent(ImGuiKey_GamepadDpadRight, ((kcode[0] & DC_DPAD_RIGHT) == 0)); io.AddKeyEvent(ImGuiKey_GamepadDpadUp, ((kcode[0] & DC_DPAD_UP) == 0)); io.AddKeyEvent(ImGuiKey_GamepadDpadDown, ((kcode[0] & DC_DPAD_DOWN) == 0)); float analog; analog = joyx[0] < 0 ? -(float)joyx[0] / 32768.f : 0.f; io.AddKeyAnalogEvent(ImGuiKey_GamepadLStickLeft, analog > 0.1f, analog); analog = joyx[0] > 0 ? (float)joyx[0] / 32768.f : 0.f; io.AddKeyAnalogEvent(ImGuiKey_GamepadLStickRight, analog > 0.1f, analog); analog = joyy[0] < 0 ? -(float)joyy[0] / 32768.f : 0.f; io.AddKeyAnalogEvent(ImGuiKey_GamepadLStickUp, analog > 0.1f, analog); analog = joyy[0] > 0 ? (float)joyy[0] / 32768.f : 0.f; io.AddKeyAnalogEvent(ImGuiKey_GamepadLStickDown, analog > 0.1f, analog); ImGui::GetStyle().Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f); if (showOnScreenKeyboard != nullptr) showOnScreenKeyboard(io.WantTextInput); #ifdef USE_SDL else { if (io.WantTextInput && !SDL_IsTextInputActive()) { SDL_StartTextInput(); } else if (!io.WantTextInput && SDL_IsTextInputActive()) { SDL_StopTextInput(); } } #endif } static void delayedKeysUp() { ImGuiIO& io = ImGui::GetIO(); for (u32 i = 0; i < std::size(keysUpNextFrame); i++) if (keysUpNextFrame[i]) io.AddKeyEvent(keycodeToImGuiKey(i), false); memset(keysUpNextFrame, 0, sizeof(keysUpNextFrame)); } static void gui_endFrame(bool gui_open) { imguiDriver->renderDrawData(ImGui::GetDrawData(), gui_open); delayedKeysUp(); } void gui_setOnScreenKeyboardCallback(void (*callback)(bool show)) { showOnScreenKeyboard = callback; } void gui_set_insets(int left, int right, int top, int bottom) { insetLeft = left; insetRight = right; insetTop = top; insetBottom = bottom; } #if 0 #include "oslib/timeseries.h" #include TimeSeries renderTimes; TimeSeries vblankTimes; void gui_plot_render_time(int width, int height) { std::vector v = renderTimes.data(); ImGui::PlotLines("Render Times", v.data(), v.size(), 0, "", 0.0, 1.0 / 30.0, ImVec2(300, 50)); ImGui::Text("StdDev: %.1f%%", renderTimes.stddev() * 100.f / 0.01666666667f); v = vblankTimes.data(); ImGui::PlotLines("VBlank", v.data(), v.size(), 0, "", 0.0, 1.0 / 30.0, ImVec2(300, 50)); ImGui::Text("StdDev: %.1f%%", vblankTimes.stddev() * 100.f / 0.01666666667f); } #endif void gui_open_settings() { const LockGuard lock(guiMutex); if (gui_state == GuiState::Closed && !settings.naomi.slave) { if (!ggpo::active()) { if (achievements::canPause()) { vgamepad::hide(); try { emu.stop(); gui_setState(GuiState::Commands); } catch (const FlycastException& e) { gui_stop_game(e.what()); } } } else { chat.toggle(); } } else if (gui_state == GuiState::VJoyEdit) { vgamepad::pauseEditing(); // iOS: force a touch up event to make up for the one eaten by the tap gesture recognizer mouseButtons &= ~1; gui_setState(GuiState::VJoyEditCommands); } else if (gui_state == GuiState::Loading) { gameLoader.cancel(); } else if (gui_state == GuiState::Commands) { gui_setState(GuiState::Closed); GamepadDevice::load_system_mappings(); emu.start(); } } void gui_start_game(const std::string& path) { const LockGuard lock(guiMutex); if (gui_state != GuiState::Main && gui_state != GuiState::Closed && gui_state != GuiState::Commands) return; emu.unloadGame(); reset_vmus(); chat.reset(); scanner.stop(); gui_setState(GuiState::Loading); gameLoader.load(path); } void gui_stop_game(const std::string& message) { const LockGuard lock(guiMutex); if (!commandLineStart) { // Exit to main menu emu.unloadGame(); gui_setState(GuiState::Main); reset_vmus(); if (!message.empty()) gui_error("Flycast has stopped.\n\n" + message); } else { if (!message.empty()) ERROR_LOG(COMMON, "Flycast has stopped: %s", message.c_str()); // Exit emulator dc_exit(); } } static bool savestateAllowed() { return !settings.content.path.empty() && !settings.network.online && !settings.naomi.multiboard; } static void appendVectorData(void *context, void *data, int size) { std::vector& v = *(std::vector *)context; const u8 *bytes = (const u8 *)data; v.insert(v.end(), bytes, bytes + size); } static void getScreenshot(std::vector& data, int width = 0) { data.clear(); std::vector rawData; int height = 0; if (renderer == nullptr || !renderer->GetLastFrame(rawData, width, height)) return; stbi_flip_vertically_on_write(0); stbi_write_png_to_func(appendVectorData, &data, width, height, 3, &rawData[0], 0); } static void savestate() { // TODO save state async: png compression, savestate file compression/write std::vector pngData; getScreenshot(pngData, 640); dc_savestate(config::SavestateSlot, pngData.empty() ? nullptr : &pngData[0], pngData.size()); ImguiStateTexture savestatePic; savestatePic.invalidate(); } static void gui_display_commands() { fullScreenWindow(false); ImGui::SetNextWindowBgAlpha(0.8f); ImguiStyleVar _{ImGuiStyleVar_WindowBorderSize, 0}; ImGui::Begin("##commands", NULL, ImGuiWindowFlags_NoDecoration); { ImguiStyleVar _{ImGuiStyleVar_ButtonTextAlign, ImVec2(0.f, 0.5f)}; // left aligned float columnWidth = std::min(200.f, (ImGui::GetContentRegionAvail().x - uiScaled(100 + 150) - ImGui::GetStyle().FramePadding.x * 2) / 2 / uiScaled(1)); float buttonWidth = 150.f; // not scaled bool lowWidth = ImGui::GetContentRegionAvail().x < uiScaled(100 + buttonWidth * 3) + ImGui::GetStyle().FramePadding.x * 2 + ImGui::GetStyle().ItemSpacing.x * 2; if (lowWidth) buttonWidth = std::min(150.f, (ImGui::GetContentRegionAvail().x - ImGui::GetStyle().FramePadding.x * 2 - ImGui::GetStyle().ItemSpacing.x * 2) / 3 / uiScaled(1)); bool lowHeight = ImGui::GetContentRegionAvail().y < uiScaled(100 + 50 * 2 + buttonWidth * 3 / 4) + ImGui::GetTextLineHeightWithSpacing() * 2 + ImGui::GetStyle().ItemSpacing.y * 2 + ImGui::GetStyle().WindowPadding.y; GameMedia game; game.path = settings.content.path; game.fileName = settings.content.fileName; GameBoxart art = boxart.getBoxart(game); ImguiFileTexture tex(art.boxartPath); // TODO use placeholder image if not available tex.draw(ScaledVec2(100, 100)); ImGui::SameLine(); if (!lowHeight) { ImGui::BeginChild("game_info", ScaledVec2(0, 100.f), ImGuiChildFlags_Border, ImGuiWindowFlags_None); ImGui::PushFont(largeFont); ImGui::Text("%s", art.name.c_str()); ImGui::PopFont(); { ImguiStyleColor _(ImGuiCol_Text, ImVec4(0.75f, 0.75f, 0.75f, 1.f)); ImGui::TextWrapped("%s", art.fileName.c_str()); } ImGui::EndChild(); } if (lowWidth) { ImGui::Columns(3, "buttons", false); } else { ImGui::Columns(4, "buttons", false); ImGui::SetColumnWidth(0, uiScaled(100.f) + ImGui::GetStyle().ItemSpacing.x); ImGui::SetColumnWidth(1, uiScaled(columnWidth)); ImGui::SetColumnWidth(2, uiScaled(columnWidth)); const ImVec2 vmuPos = ImGui::GetStyle().WindowPadding + ScaledVec2(0.f, 100.f) + ImVec2(insetLeft, ImGui::GetStyle().ItemSpacing.y); ImguiVmuTexture::displayVmus(vmuPos); ImGui::NextColumn(); } ImguiStyleVar _1{ImGuiStyleVar_FramePadding, ScaledVec2(12.f, 3.f)}; // Resume if (ImGui::Button(ICON_FA_PLAY " Resume", ScaledVec2(buttonWidth, 50))) { GamepadDevice::load_system_mappings(); gui_setState(GuiState::Closed); } // Cheats { DisabledScope _{settings.network.online || settings.raHardcoreMode}; if (ImGui::Button(ICON_FA_MASK " Cheats", ScaledVec2(buttonWidth, 50)) && !settings.network.online) gui_setState(GuiState::Cheats); } // Achievements { DisabledScope _{!achievements::isActive()}; if (ImGui::Button(ICON_FA_TROPHY " Achievements", ScaledVec2(buttonWidth, 50)) && achievements::isActive()) gui_setState(GuiState::Achievements); } // Barcode if (card_reader::barcodeAvailable()) { ImGui::Text("Barcode Card"); char cardBuf[64] {}; strncpy(cardBuf, card_reader::barcodeGetCard().c_str(), sizeof(cardBuf) - 1); ImGui::SetNextItemWidth(uiScaled(buttonWidth)); if (ImGui::InputText("##barcode", cardBuf, sizeof(cardBuf), ImGuiInputTextFlags_None, nullptr, nullptr)) card_reader::barcodeSetCard(cardBuf); } ImGui::NextColumn(); // Insert/Eject Disk const char *disk_label = gdr::isOpen() ? ICON_FA_COMPACT_DISC " Insert Disk" : ICON_FA_COMPACT_DISC " Eject Disk"; if (ImGui::Button(disk_label, ScaledVec2(buttonWidth, 50))) { if (gdr::isOpen()) { gui_setState(GuiState::SelectDisk); } else { emu.openGdrom(); gui_setState(GuiState::Closed); } } // Settings if (ImGui::Button(ICON_FA_GEAR " Settings", ScaledVec2(buttonWidth, 50))) gui_setState(GuiState::Settings); // Exit if (ImGui::Button(commandLineStart ? ICON_FA_POWER_OFF " Exit" : ICON_FA_POWER_OFF " Close Game", ScaledVec2(buttonWidth, 50))) gui_stop_game(); ImGui::NextColumn(); { DisabledScope _{!savestateAllowed()}; ImguiStateTexture savestatePic; time_t savestateDate = dc_getStateCreationDate(config::SavestateSlot); // Load State { DisabledScope _{settings.raHardcoreMode || savestateDate == 0}; if (ImGui::Button(ICON_FA_CLOCK_ROTATE_LEFT " Load State", ScaledVec2(buttonWidth, 50)) && savestateAllowed()) { gui_setState(GuiState::Closed); dc_loadstate(config::SavestateSlot); } } // Save State if (ImGui::Button(ICON_FA_DOWNLOAD " Save State", ScaledVec2(buttonWidth, 50)) && savestateAllowed()) { gui_setState(GuiState::Closed); savestate(); } // Slot # if (ImGui::ArrowButton("##prev-slot", ImGuiDir_Left)) { if (config::SavestateSlot == 0) config::SavestateSlot = 9; else config::SavestateSlot--; SaveSettings(); } std::string slot = "Slot " + std::to_string((int)config::SavestateSlot + 1); float spacingW = (uiScaled(buttonWidth) - ImGui::GetFrameHeight() * 2 - ImGui::CalcTextSize(slot.c_str()).x) / 2; ImGui::SameLine(0, spacingW); ImGui::Text("%s", slot.c_str()); ImGui::SameLine(0, spacingW); if (ImGui::ArrowButton("##next-slot", ImGuiDir_Right)) { if (config::SavestateSlot == 9) config::SavestateSlot = 0; else config::SavestateSlot++; SaveSettings(); } { ImVec4 gray(0.75f, 0.75f, 0.75f, 1.f); if (savestateDate == 0) ImGui::TextColored(gray, "Empty"); else ImGui::TextColored(gray, "%s", timeToISO8601(savestateDate).c_str()); } savestatePic.draw(ScaledVec2(buttonWidth, 0.f)); } ImGui::Columns(1, nullptr, false); } ImGui::End(); } void error_popup() { if (!error_msg_shown && !error_msg.empty()) { ImVec2 padding = ScaledVec2(20, 20); ImguiStyleVar _(ImGuiStyleVar_WindowPadding, padding); ImguiStyleVar _1(ImGuiStyleVar_ItemSpacing, padding); ImGui::OpenPopup("Error"); if (ImGui::BeginPopupModal("Error", NULL, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar)) { ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + uiScaled(400.f)); ImGui::TextWrapped("%s", error_msg.c_str()); { ImguiStyleVar _(ImGuiStyleVar_FramePadding, ScaledVec2(16, 3)); float currentwidth = ImGui::GetContentRegionAvail().x; ImGui::SetCursorPosX((currentwidth - uiScaled(80.f)) / 2.f + ImGui::GetStyle().WindowPadding.x); if (ImGui::Button("OK", ScaledVec2(80.f, 0))) { error_msg.clear(); ImGui::CloseCurrentPopup(); } } ImGui::SetItemDefaultFocus(); ImGui::PopTextWrapPos(); ImGui::EndPopup(); } error_msg_shown = true; } } static void contentpath_warning_popup() { static bool show_contentpath_selection; if (scanner.content_path_looks_incorrect) { ImGui::OpenPopup("Incorrect Content Location?"); if (ImGui::BeginPopupModal("Incorrect Content Location?", NULL, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove)) { ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + uiScaled(400.f)); ImGui::TextWrapped(" Scanned %d folders but no game can be found! ", scanner.empty_folders_scanned); { ImguiStyleVar _(ImGuiStyleVar_FramePadding, ScaledVec2(16, 3)); float currentwidth = ImGui::GetContentRegionAvail().x; ImGui::SetCursorPosX((currentwidth - uiScaled(100.f)) / 2.f + ImGui::GetStyle().WindowPadding.x - uiScaled(55.f)); if (ImGui::Button("Reselect", ScaledVec2(100.f, 0))) { scanner.content_path_looks_incorrect = false; ImGui::CloseCurrentPopup(); show_contentpath_selection = true; } ImGui::SameLine(); ImGui::SetCursorPosX((currentwidth - uiScaled(100.f)) / 2.f + ImGui::GetStyle().WindowPadding.x + uiScaled(55.f)); if (ImGui::Button("Cancel", ScaledVec2(100.f, 0))) { scanner.content_path_looks_incorrect = false; ImGui::CloseCurrentPopup(); scanner.stop(); config::ContentPath.get().clear(); } } ImGui::SetItemDefaultFocus(); ImGui::EndPopup(); } } if (show_contentpath_selection) { scanner.stop(); const char *title = "Select a Content Folder"; ImGui::OpenPopup(title); select_file_popup(title, [](bool cancelled, std::string selection) { show_contentpath_selection = false; if (!cancelled) { config::ContentPath.get().clear(); config::ContentPath.get().push_back(selection); } scanner.refresh(); return true; }); } } void os_notify(const char *msg, int durationMs, const char *details) { if (gui_state != GuiState::Closed) { std::lock_guard _{osd_message_mutex}; osd_message = msg; osd_message_end = getTimeMs() + durationMs; } else { toast.show(msg, details != nullptr ? details : "", durationMs); } } static std::string get_notification() { std::lock_guard lock(osd_message_mutex); if (!osd_message.empty() && getTimeMs() >= osd_message_end) osd_message.clear(); return osd_message; } inline static void gui_display_demo() { ImGui::ShowDemoWindow(); } static void gameTooltip(const std::string& tip) { if (ImGui::IsItemHovered()) { ImGui::BeginTooltip(); ImGui::PushTextWrapPos(ImGui::GetFontSize() * 25.0f); ImGui::TextUnformatted(tip.c_str()); ImGui::PopTextWrapPos(); ImGui::EndTooltip(); } } static bool gameImageButton(ImguiTexture& texture, const std::string& tooltip, ImVec2 size, const std::string& gameName) { bool pressed = texture.button("##imagebutton", size, gameName); gameTooltip(tooltip); return pressed; } #ifdef TARGET_UWP void gui_load_game() { using namespace Windows::Storage; using namespace Concurrency; auto picker = ref new Pickers::FileOpenPicker(); picker->ViewMode = Pickers::PickerViewMode::List; picker->FileTypeFilter->Append(".chd"); picker->FileTypeFilter->Append(".gdi"); picker->FileTypeFilter->Append(".cue"); picker->FileTypeFilter->Append(".cdi"); picker->FileTypeFilter->Append(".zip"); picker->FileTypeFilter->Append(".7z"); picker->FileTypeFilter->Append(".elf"); if (!config::HideLegacyNaomiRoms) { picker->FileTypeFilter->Append(".bin"); picker->FileTypeFilter->Append(".lst"); picker->FileTypeFilter->Append(".dat"); } picker->SuggestedStartLocation = Pickers::PickerLocationId::DocumentsLibrary; create_task(picker->PickSingleFileAsync()).then([](StorageFile ^file) { if (file) { NOTICE_LOG(COMMON, "Picked file: %S", file->Path->Data()); nowide::stackstring path; if (path.convert(file->Path->Data())) gui_start_game(path.get()); } }); } #endif static void gui_display_content() { fullScreenWindow(false); ImguiStyleVar _(ImGuiStyleVar_WindowRounding, 0); ImguiStyleVar _1(ImGuiStyleVar_WindowBorderSize, 0); ImGui::Begin("##main", NULL, ImGuiWindowFlags_NoDecoration); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ScaledVec2(20, 8)); ImGui::AlignTextToFramePadding(); ImGui::Indent(uiScaled(10)); ImGui::Text("GAMES"); ImGui::Unindent(uiScaled(10)); static ImGuiTextFilter filter; const float settingsBtnW = iconButtonWidth(ICON_FA_GEAR, "Settings"); #if !defined(__ANDROID__) && !defined(TARGET_IPHONE) && !defined(TARGET_UWP) && !defined(__SWITCH__) ImGui::SameLine(0, uiScaled(32)); filter.Draw("Filter", ImGui::GetContentRegionAvail().x - ImGui::GetStyle().ItemSpacing.x - uiScaled(32) - settingsBtnW - ImGui::GetStyle().ItemSpacing.x); #endif if (gui_state != GuiState::SelectDisk) { #ifdef TARGET_UWP ImGui::SameLine(ImGui::GetContentRegionMax().x - settingsBtnW - ImGui::GetStyle().FramePadding.x * 2.0f - ImGui::GetStyle().ItemSpacing.x - ImGui::CalcTextSize("Load...").x); if (ImGui::Button("Load...")) gui_load_game(); ImGui::SameLine(); #elif defined(__SWITCH__) ImGui::SameLine(ImGui::GetContentRegionMax().x - settingsBtnW - ImGui::GetStyle().ItemSpacing.x - iconButtonWidth(ICON_FA_POWER_OFF, "Exit")); if (iconButton(ICON_FA_POWER_OFF, "Exit")) dc_exit(); ImGui::SameLine(); #else ImGui::SameLine(ImGui::GetContentRegionMax().x - settingsBtnW); #endif if (iconButton(ICON_FA_GEAR, "Settings")) gui_setState(GuiState::Settings); } else { ImGui::SameLine(ImGui::GetContentRegionMax().x - ImGui::GetStyle().FramePadding.x * 2.0f - ImGui::CalcTextSize("Cancel").x); if (ImGui::Button("Cancel")) gui_setState(GuiState::Commands); } ImGui::PopStyleVar(); scanner.fetch_game_list(); // Only if Filter and Settings aren't focused... ImGui::SetNextWindowFocus(); ImGui::BeginChild(ImGui::GetID("library"), ImVec2(0, 0), ImGuiChildFlags_Border, ImGuiWindowFlags_DragScrolling | ImGuiWindowFlags_NavFlattened); { const float totalWidth = ImGui::GetContentRegionMax().x - (!ImGui::GetCurrentWindow()->ScrollbarY ? ImGui::GetStyle().ScrollbarSize : 0); const int itemsPerLine = std::max(totalWidth / (uiScaled(150) + ImGui::GetStyle().ItemSpacing.x), 1); const float responsiveBoxSize = totalWidth / itemsPerLine - ImGui::GetStyle().FramePadding.x * 2; const ImVec2 responsiveBoxVec2 = ImVec2(responsiveBoxSize, responsiveBoxSize); if (config::BoxartDisplayMode) ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, ImVec2(0.5f, 0.5f)); else ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ScaledVec2(8, 20)); int counter = 0; bool gameListEmpty = false; { scanner.get_mutex().lock(); gameListEmpty = scanner.get_game_list().empty(); for (const auto& game : scanner.get_game_list()) { if (gui_state == GuiState::SelectDisk) { std::string extension = get_file_extension(game.path); if (!game.device && extension != "gdi" && extension != "chd" && extension != "cdi" && extension != "cue") // Only dreamcast disks continue; if (game.path.empty()) // Dreamcast BIOS isn't a disk continue; } std::string gameName = game.name; GameBoxart art; if (config::BoxartDisplayMode && !game.device) { art = boxart.getBoxartAndLoad(game); gameName = art.name; } if (filter.PassFilter(gameName.c_str())) { ImguiID _(game.path.empty() ? "bios" : game.path); bool pressed = false; if (config::BoxartDisplayMode) { if (counter % itemsPerLine != 0) ImGui::SameLine(); counter++; // Put the image inside a child window so we can detect when it's fully clipped and doesn't need to be loaded if (ImGui::BeginChild("img", ImVec2(0, 0), ImGuiChildFlags_AutoResizeX | ImGuiChildFlags_AutoResizeY, ImGuiWindowFlags_NavFlattened)) { ImguiFileTexture tex(art.boxartPath); pressed = gameImageButton(tex, game.name, responsiveBoxVec2, gameName); } ImGui::EndChild(); } else { pressed = ImGui::Selectable(gameName.c_str()); } if (pressed) { if (!config::BoxartDisplayMode) art = boxart.getBoxart(game); settings.content.title = art.name; if (settings.content.title.empty() || settings.content.title == game.fileName) settings.content.title = get_file_basename(game.fileName); if (gui_state == GuiState::SelectDisk) { try { emu.insertGdrom(game.path); gui_setState(GuiState::Closed); } catch (const FlycastException& e) { gui_error(e.what()); } } else { std::string gamePath(game.path); scanner.get_mutex().unlock(); gui_start_game(gamePath); scanner.get_mutex().lock(); break; } } } } scanner.get_mutex().unlock(); } bool addContent = false; #if !defined(TARGET_IPHONE) if (gameListEmpty && gui_state != GuiState::SelectDisk) { const char *label = "Your game list is empty"; // center horizontally const float w = largeFont->CalcTextSizeA(largeFont->FontSize, FLT_MAX, -1.f, label).x + ImGui::GetStyle().FramePadding.x * 2; ImGui::SameLine((ImGui::GetContentRegionMax().x - w) / 2); if (ImGui::BeginChild("empty", ImVec2(0, 0), ImGuiChildFlags_AutoResizeX | ImGuiChildFlags_AutoResizeY, ImGuiWindowFlags_NavFlattened)) { ImGui::PushFont(largeFont); ImGui::NewLine(); ImGui::Text("%s", label); ImguiStyleVar _(ImGuiStyleVar_FramePadding, ScaledVec2(20, 8)); addContent = ImGui::Button("Add Game Folder"); ImGui::PopFont(); } ImGui::EndChild(); } #endif ImGui::PopStyleVar(); addContentPath(addContent); } scrollWhenDraggingOnVoid(); windowDragScroll(); ImGui::EndChild(); ImGui::End(); contentpath_warning_popup(); } static bool systemdir_selected_callback(bool cancelled, std::string selection) { if (cancelled) { gui_setState(GuiState::Main); return true; } selection += "/"; std::string data_path = selection + "data/"; if (!file_exists(data_path)) { if (!make_directory(data_path)) { WARN_LOG(BOOT, "Cannot create 'data' directory: %s", data_path.c_str()); gui_error("Invalid selection:\nFlycast cannot write to this folder."); return false; } } // We might be able to create a directory but not a file. Because ... android // So let's test to be sure. std::string testPath = data_path + "writetest.txt"; FILE *file = fopen(testPath.c_str(), "w"); if (file == nullptr) { WARN_LOG(BOOT, "Cannot write in the 'data' directory"); gui_error("Invalid selection:\nFlycast cannot write to this folder."); return false; } fclose(file); unlink(testPath.c_str()); set_user_config_dir(selection); add_system_data_dir(selection); set_user_data_dir(data_path); if (cfgOpen()) { config::Settings::instance().load(false); // Make sure the renderer type doesn't change mid-flight config::RendererType = RenderType::OpenGL; gui_setState(GuiState::Main); if (config::ContentPath.get().empty()) { scanner.stop(); config::ContentPath.get().push_back(selection); } SaveSettings(); } return true; } static void gui_display_onboarding() { const char *title = "Select Flycast Home Folder"; ImGui::OpenPopup(title); select_file_popup(title, &systemdir_selected_callback); } static void drawBoxartBackground() { GameMedia game; game.path = settings.content.path; game.fileName = settings.content.fileName; GameBoxart art = boxart.getBoxart(game); ImguiFileTexture tex(art.boxartPath); ImDrawList *dl = ImGui::GetBackgroundDrawList(); tex.draw(dl, ImVec2(0, 0), ImVec2(settings.display.width, settings.display.height), 1.f); } static std::future networkStatus; static void gui_network_start() { drawBoxartBackground(); centerNextWindow(); ImGui::SetNextWindowSize(ScaledVec2(330, 0)); ImGui::SetNextWindowBgAlpha(0.8f); ImguiStyleVar _1(ImGuiStyleVar_WindowPadding, ScaledVec2(20, 20)); ImGui::Begin("##network", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_AlwaysAutoResize); ImguiStyleVar _(ImGuiStyleVar_FramePadding, ScaledVec2(20, 10)); ImGui::AlignTextToFramePadding(); ImGui::SetCursorPosX(uiScaled(20.f)); if (networkStatus.wait_for(std::chrono::milliseconds(0)) == std::future_status::ready) { ImGui::Text("Starting..."); try { if (networkStatus.get()) gui_setState(GuiState::Closed); else gui_stop_game(); } catch (const FlycastException& e) { gui_stop_game(e.what()); } } else { ImGui::Text("Starting Network..."); if (NetworkHandshake::instance->canStartNow()) ImGui::Text("Press Start to start the game now."); } ImGui::Text("%s", get_notification().c_str()); float currentwidth = ImGui::GetContentRegionAvail().x; ImGui::SetCursorPosX((currentwidth - uiScaled(100.f)) / 2.f + ImGui::GetStyle().WindowPadding.x); if (ImGui::Button("Cancel", ScaledVec2(100.f, 0)) && NetworkHandshake::instance != nullptr) { NetworkHandshake::instance->stop(); try { networkStatus.get(); } catch (const FlycastException& e) { } gui_stop_game(); } ImGui::End(); if ((kcode[0] & DC_BTN_START) == 0 && NetworkHandshake::instance != nullptr) NetworkHandshake::instance->startNow(); } static void gui_display_loadscreen() { drawBoxartBackground(); centerNextWindow(); ImGui::SetNextWindowSize(ScaledVec2(330, 0)); ImGui::SetNextWindowBgAlpha(0.8f); ImguiStyleVar _(ImGuiStyleVar_WindowPadding, ScaledVec2(20, 20)); if (ImGui::Begin("##loading", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_AlwaysAutoResize)) { ImguiStyleVar _(ImGuiStyleVar_FramePadding, ScaledVec2(20, 10)); ImGui::AlignTextToFramePadding(); ImGui::SetCursorPosX(uiScaled(20.f)); try { const char *label = gameLoader.getProgress().label; if (label == nullptr) { if (gameLoader.ready()) label = "Starting..."; else label = "Loading..."; } if (gameLoader.ready()) { if (NetworkHandshake::instance != nullptr) { networkStatus = NetworkHandshake::instance->start(); gui_setState(GuiState::NetworkStart); } else { gui_setState(GuiState::Closed); ImGui::Text("%s", label); } } else { ImGui::Text("%s", label); { ImguiStyleColor _(ImGuiCol_PlotHistogram, ImVec4(0.557f, 0.268f, 0.965f, 1.f)); ImGui::ProgressBar(gameLoader.getProgress().progress, ImVec2(-1, uiScaled(20.f)), ""); } float currentwidth = ImGui::GetContentRegionAvail().x; ImGui::SetCursorPosX((currentwidth - uiScaled(100.f)) / 2.f + ImGui::GetStyle().WindowPadding.x); if (ImGui::Button("Cancel", ScaledVec2(100.f, 0))) gameLoader.cancel(); } } catch (const FlycastException& ex) { ERROR_LOG(BOOT, "%s", ex.what()); #ifdef TEST_AUTOMATION die("Game load failed"); #endif gui_stop_game(ex.what()); } } ImGui::End(); } void gui_display_ui() { FC_PROFILE_SCOPE; const LockGuard lock(guiMutex); if (gui_state == GuiState::Closed) return; if (gui_state == GuiState::Main) { if (!settings.content.path.empty() || settings.naomi.slave) { #ifndef __ANDROID__ commandLineStart = true; #endif gui_start_game(settings.content.path); return; } } gui_newFrame(); ImGui::NewFrame(); error_msg_shown = false; bool gui_open = gui_is_open(); switch (gui_state) { case GuiState::Settings: gui_display_settings(); break; case GuiState::Commands: gui_display_commands(); break; case GuiState::Main: //gui_display_demo(); gui_display_content(); break; case GuiState::Closed: break; case GuiState::Onboarding: gui_display_onboarding(); break; case GuiState::VJoyEdit: vgamepad::draw(); break; case GuiState::VJoyEditCommands: vgamepad::displayCommands(); break; case GuiState::SelectDisk: gui_display_content(); break; case GuiState::Loading: gui_display_loadscreen(); break; case GuiState::NetworkStart: gui_network_start(); break; case GuiState::Cheats: gui_cheats(); break; case GuiState::Achievements: #ifdef USE_RACHIEVEMENTS achievements::achievementList(); break; #endif default: die("Unknown UI state"); break; } error_popup(); ImGui::Render(); gui_endFrame(gui_open); uiThreadRunner.execTasks(); ImguiFileTexture::resetLoadCount(); if (gui_state == GuiState::Closed) emu.start(); } static u64 LastFPSTime; static int lastFrameCount = 0; static float fps = -1; static std::string getFPSNotification() { if (config::ShowFPS) { u64 now = getTimeMs(); if (now - LastFPSTime >= 1000) { fps = ((float)MainFrameCount - lastFrameCount) * 1000.f / (now - LastFPSTime); LastFPSTime = now; lastFrameCount = MainFrameCount; } if (fps >= 0.f && fps < 9999.f) { char text[32]; snprintf(text, sizeof(text), "F:%4.1f%s", fps, settings.input.fastForwardMode ? " >>" : ""); return std::string(text); } } return std::string(settings.input.fastForwardMode ? ">>" : ""); } void gui_draw_osd() { gui_newFrame(); ImGui::NewFrame(); #ifdef USE_RACHIEVEMENTS if (!achievements::notifier.draw()) #endif if (!toast.draw()) { std::string message = getFPSNotification(); if (!message.empty()) { const float maxW = uiScaled(640.f); ImDrawList *dl = ImGui::GetForegroundDrawList(); const ScaledVec2 padding(5.f, 5.f); const ImVec2 size = largeFont->CalcTextSizeA(largeFont->FontSize, FLT_MAX, maxW, &message.front(), &message.back() + 1) + padding * 2.f; ImVec2 pos(insetLeft, ImGui::GetIO().DisplaySize.y - size.y); constexpr float alpha = 0.7f; const ImU32 bg_col = alphaOverride(0x00202020, alpha / 2.f); dl->AddRectFilled(pos, pos + size, bg_col, 0.f); pos += padding; const ImU32 col = alphaOverride(0x0000FFFF, alpha); dl->AddText(largeFont, largeFont->FontSize, pos, col, &message.front(), &message.back() + 1, maxW); } } if (ggpo::active()) { if (config::NetworkStats) ggpo::displayStats(); chat.display(); } else if (config::NetworkStats) { ice::displayStats(); } if (!settings.raHardcoreMode) lua::overlay(); vgamepad::draw(); ImGui::Render(); uiThreadRunner.execTasks(); } void gui_display_osd() { gui_draw_osd(); gui_endFrame(gui_is_open()); } void gui_display_profiler() { #if FC_PROFILER gui_newFrame(); ImGui::NewFrame(); ImGui::Begin("Profiler", NULL, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoBackground); { ImguiStyleColor _(ImGuiCol_Text, ImVec4(0.8f, 0.8f, 0.8f, 1.0f)); std::unique_lock lock(fc_profiler::ProfileThread::s_allThreadsLock); for(const fc_profiler::ProfileThread* profileThread : fc_profiler::ProfileThread::s_allThreads) { char text[256]; std::snprintf(text, 256, "%.3f : Thread %s", (float)profileThread->cachedTime, profileThread->threadName.c_str()); ImGui::TreeNode(text); ImGui::Indent(); fc_profiler::drawGUI(profileThread->cachedResultTree); ImGui::Unindent(); } } for (const fc_profiler::ProfileThread* profileThread : fc_profiler::ProfileThread::s_allThreads) { fc_profiler::drawGraph(*profileThread); } ImGui::End(); ImGui::Render(); gui_endFrame(true); #endif } void gui_open_onboarding() { gui_setState(GuiState::Onboarding); } void gui_cancel_load() { gameLoader.cancel(); } void gui_term() { if (inited) { inited = false; scanner.stop(); ImGui::DestroyContext(); EventManager::unlisten(Event::Resume, emuEventCallback); EventManager::unlisten(Event::Start, emuEventCallback); EventManager::unlisten(Event::Terminate, emuEventCallback); boxart.term(); } } void fatal_error(const char* text, ...) { va_list args; char temp[2048]; va_start(args, text); vsnprintf(temp, sizeof(temp), text, args); va_end(args); ERROR_LOG(COMMON, "%s", temp); os_notify("Fatal Error", 20000, temp); } extern bool subfolders_read; void gui_refresh_files() { scanner.refresh(); subfolders_read = false; } void reset_vmus() { for (u32 i = 0; i < std::size(vmu_lcd_status); i++) vmu_lcd_status[i] = false; } void gui_error(const std::string& what) { error_msg = what; } void gui_loadState() { const LockGuard lock(guiMutex); if (gui_state == GuiState::Closed && savestateAllowed()) { try { emu.stop(); dc_loadstate(config::SavestateSlot); emu.start(); } catch (const FlycastException& e) { gui_stop_game(e.what()); } } } void gui_saveState(bool stopRestart) { const LockGuard lock(guiMutex); if ((gui_state == GuiState::Closed || !stopRestart) && savestateAllowed()) { try { if (stopRestart) emu.stop(); savestate(); if (stopRestart) emu.start(); } catch (const FlycastException& e) { if (stopRestart) gui_stop_game(e.what()); else WARN_LOG(COMMON, "gui_saveState: %s", e.what()); } } } void gui_setState(GuiState newState) { gui_state = newState; if (newState == GuiState::Closed) { // If the game isn't rendering any frame, these flags won't be updated and keyboard/mouse input will be ignored. // So we force them false here. They will be set in the next ImGUI::NewFrame() anyway ImGuiIO& io = ImGui::GetIO(); io.WantCaptureKeyboard = false; io.WantCaptureMouse = false; } } std::string gui_getCurGameBoxartUrl() { GameMedia game; game.fileName = settings.content.fileName; game.path = settings.content.path; GameBoxart art = boxart.getBoxart(game); return art.boxartUrl; } void gui_runOnUiThread(std::function function) { uiThreadRunner.runOnThread(function); } void gui_takeScreenshot() { if (!game_started) return; gui_runOnUiThread([]() { std::string date = timeToISO8601(time(nullptr)); std::replace(date.begin(), date.end(), '/', '-'); std::replace(date.begin(), date.end(), ':', '-'); std::string name = "Flycast-" + date + ".png"; std::vector data; getScreenshot(data); if (data.empty()) { os_notify("No screenshot available", 2000); } else { try { hostfs::saveScreenshot(name, data); os_notify("Screenshot saved", 2000, name.c_str()); } catch (const FlycastException& e) { os_notify("Error saving screenshot", 5000, e.what()); } } }); } #ifdef TARGET_UWP // Ugly but a good workaround for MS stupidity // UWP doesn't allow the UI thread to wait on a thread/task. When an std::future is ready, it is possible // that the task has not yet completed. Calling std::future::get() at this point will throw an exception // AND destroy the std::future at the same time, rendering it invalid and discarding the future result. bool __cdecl Concurrency::details::_Task_impl_base::_IsNonBlockingThread() { return false; } #endif