/* This file is part of Flycast. Flycast is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. Flycast is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Flycast. If not, see . */ #pragma once #include "oslib/oslib.h" #include "hw/pvr/Renderer_if.h" #include "cfg/option.h" #include "texconv.h" #include "CustomTexture.h" #include #include #include #include #include #include #include class BaseTextureCacheData; struct vram_block { u32 start; u32 end; BaseTextureCacheData *texture; }; bool VramLockedWriteOffset(size_t offset); bool VramLockedWrite(u8* address); void UpscalexBRZ(int factor, u32* source, u32* dest, int width, int height, bool has_alpha); class BaseTextureCacheData { protected: BaseTextureCacheData(TSP tsp, TCW tcw); public: BaseTextureCacheData(BaseTextureCacheData&& other) { tsp = other.tsp; tcw = other.tcw; tex_type = other.tex_type; startAddress = other.startAddress; dirty = other.dirty; std::swap(lock_block, other.lock_block); mmStartAddress = other.mmStartAddress; width = other.width; height = other.height; size = other.size; tex = other.tex; texconv = other.texconv; texconv32 = other.texconv32; texconv8 = other.texconv8; Updates = other.Updates; palette_hash = other.palette_hash; texture_hash = other.texture_hash; old_vqtexture_hash = other.old_vqtexture_hash; old_texture_hash = other.old_texture_hash; std::swap(custom_image_data, other.custom_image_data); custom_width = other.custom_width; custom_height = other.custom_height; custom_load_in_progress = 0; gpuPalette = other.gpuPalette; } TSP tsp; //dreamcast texture parameters TCW tcw; // Decoded/filtered texture format TextureType tex_type; u32 startAddress; // texture data start address in vram u32 dirty; // frame number at which texture was overwritten vram_block* lock_block; u32 mmStartAddress; // pixel data start address of max level mipmap u16 width, height; // width & height of the texture u32 size; // size in bytes of max level mipmap in vram const PvrTexInfo* tex; TexConvFP texconv; TexConvFP32 texconv32; TexConvFP8 texconv8; u32 Updates; //used for palette updates u32 palette_hash; // Palette hash at time of last update u32 texture_hash; // xxhash of texture data, used for custom textures u32 old_vqtexture_hash; // legacy hash for vq textures u32 old_texture_hash; // legacy hash u8* custom_image_data; // loaded custom image data u32 custom_width; u32 custom_height; std::atomic_int custom_load_in_progress; bool gpuPalette; void PrintTextureName(); virtual std::string GetId() = 0; bool IsPaletted() { return tcw.PixelFmt == PixelPal4 || tcw.PixelFmt == PixelPal8; } bool IsMipmapped() { return tcw.MipMapped != 0 && tcw.ScanOrder == 0 && config::UseMipmaps; } const char* GetPixelFormatName() { switch (tcw.PixelFmt) { case Pixel1555: return "1555"; case Pixel565: return "565"; case Pixel4444: return "4444"; case PixelYUV: return "yuv"; case PixelBumpMap: return "bumpmap"; case PixelPal4: return "pal4"; case PixelPal8: return "pal8"; default: return "unknown"; } } bool IsCustomTextureAvailable() { return custom_load_in_progress == 0 && custom_image_data != NULL; } void ComputeHash(); bool Update(); virtual void UploadToGPU(int width, int height, const u8 *temp_tex_buffer, bool mipmapped, bool mipmapsIncluded = false) = 0; virtual bool Force32BitTexture(TextureType type) const { return false; } void CheckCustomTexture(); //true if : dirty or paletted texture and hashes don't match bool NeedsUpdate(); virtual bool Delete(); virtual ~BaseTextureCacheData() = default; void protectVRam(); void unprotectVRam(); void invalidate(); static bool IsGpuHandledPaletted(TSP tsp, TCW tcw) { // Some palette textures are handled on the GPU // This is currently limited to textures using nearest or bilinear filtering and not mipmapped. // Enabling texture upscaling or dumping also disables this mode. return (tcw.PixelFmt == PixelPal4 || tcw.PixelFmt == PixelPal8) && config::TextureUpscale == 1 && !config::DumpTextures && tsp.FilterMode <= 1 && !tcw.MipMapped && !tcw.VQ_Comp; } static void SetDirectXColorOrder(bool enabled); }; template class BaseTextureCache { public: Texture *getTextureCacheData(TSP tsp, TCW tcw) { u64 key = tsp.full & TSPTextureCacheMask.full; if (tcw.PixelFmt == PixelPal4 || tcw.PixelFmt == PixelPal8) { if (BaseTextureCacheData::IsGpuHandledPaletted(tsp, tcw)) // texaddr, pixelfmt, VQ, MipMap key |= (u64)(tcw.full & TCWPalTextureCacheMask.full) << 32; else // Paletted textures have a palette selection that must be part of the key // We also add the palette type to the key to avoid thrashing the cache // when the palette type is changed. If the palette type is changed back in the future, // this texture will stil be available. key |= ((u64)tcw.full << 32) | ((PAL_RAM_CTRL & 3) << 6) | ((tsp.FilterMode != 0) << 8); } else key |= (u64)(tcw.full & TCWTextureCacheMask.full) << 32; auto it = cache.find(key); Texture* texture; if (it != cache.end()) { texture = &it->second; // Needed if the texture is updated texture->tcw.StrideSel = tcw.StrideSel; } else //create if not existing { texture = &cache.emplace(std::make_pair(key, Texture(tsp, tcw))).first->second; } return texture; } Texture *getRTTexture(u32 address, u32 fb_packmode, u32 width, u32 height) { // TexAddr : (address), StrideSel : 0, ScanOrder : 1 TCW tcw{ { address >> 3, 0, 1 } }; switch (fb_packmode) { case 0: case 3: tcw.PixelFmt = Pixel1555; break; case 1: tcw.PixelFmt = Pixel565; break; case 2: tcw.PixelFmt = Pixel4444; break; } TSP tsp{}; for (tsp.TexU = 0; tsp.TexU <= 7 && (8u << tsp.TexU) < width; tsp.TexU++); for (tsp.TexV = 0; tsp.TexV <= 7 && (8u << tsp.TexV) < height; tsp.TexV++); return getTextureCacheData(tsp, tcw); } void CollectCleanup() { std::vector list; u32 TargetFrame = std::max((u32)120, FrameCount) - 120; for (const auto& [id, texture] : cache) { if (texture.dirty && texture.dirty < TargetFrame) list.push_back(id); if (list.size() > 5) break; } for (u64 id : list) { if (cache.find(id)->second.Delete()) cache.erase(id); } } void Clear() { custom_texture.Terminate(); for (auto& [id, texture] : cache) texture.Delete(); cache.clear(); INFO_LOG(RENDERER, "Texture cache cleared"); } protected: std::unordered_map cache; // Only use TexU and TexV from TSP in the cache key // TexV : 7, TexU : 7 const TSP TSPTextureCacheMask = { { 7, 7 } }; // TexAddr : 0x1FFFFF, StrideSel : 0, ScanOrder : 1, PixelFmt : 7, VQ_Comp : 1, MipMapped : 1 const TCW TCWTextureCacheMask = { { 0x1FFFFF, 0, 1, 7, 1, 1 } }; // TexAddr : 0x1FFFFF, PalSelect : 0, PixelFmt : 7, VQ_Comp : 1, MipMapped : 1 const TCW TCWPalTextureCacheMask = { { 0x1FFFFF, 0, 0, 7, 1, 1 } }; }; template void ReadFramebuffer(const FramebufferInfo& info, PixelBuffer& pb, int& width, int& height); // width and height in pixels. linestride in bytes template void WriteFramebuffer(u32 width, u32 height, const u8 *data, u32 dstAddr, FB_W_CTRL_type fb_w_ctrl, u32 linestride, FB_X_CLIP_type xclip, FB_Y_CLIP_type yclip); // width and height in pixels. linestride in bytes template void WriteTextureToVRam(u32 width, u32 height, const u8 *data, u16 *dst, FB_W_CTRL_type fb_w_ctrl, u32 linestride); void getRenderToTextureDimensions(u32& width, u32& height, u32& pow2Width, u32& pow2Height); static inline void MakeFogTexture(u8 *tex_data) { u8 *fog_table = (u8 *)FOG_TABLE; for (int i = 0; i < 128; i++) { tex_data[i] = fog_table[i * 4]; tex_data[i + 128] = fog_table[i * 4 + 1]; } } void dump_screenshot(u8 *buffer, u32 width, u32 height, bool alpha = false, u32 rowPitch = 0, bool invertY = false); extern const std::array D_Adjust_LoD_Bias;