Flyinghead
eb3ebe24e8
gl,gl4: video shift support, fix powervr filter, refactor lr osd
...
Shift the framebuffer according to VO_STARTX and VO_STARTY.
Issue #594
GlVertexArray class to handle vertex arrays (or lack thereof)
lr: Fix PowerVR2 filter including in full fb emu mode. Use quad to draw
vmus and lightgun xhairs.
2023-03-27 16:31:57 +02:00
Flyinghead
9781d8971a
gl: use static buffers for quad vertices
2022-12-13 20:56:19 +01:00
Flyinghead
fd50529d86
gl: (lr) black screen when vmu display is on
...
need to call glBindVertexArray(0) to avoid VAO being modified by the
frontend
2022-04-12 18:23:09 +02:00
Flyinghead
117f47e3a2
rend: shader builder utility
2021-07-19 12:49:47 +02:00
Flyinghead
7dbd79750c
WIP libretro core update
2021-07-05 19:44:08 +02:00
Flyinghead
685dcd1c8a
Variable length arrays not supported by msvc. Fix MacOS project
2021-03-21 18:03:22 +01:00
Flyinghead
1abfa19636
set rendering resolution in discrete steps instead of scaling
2021-03-21 18:03:22 +01:00