Flyinghead
7744e1a262
vk: use-after-free if inFlight texture is deleted or cache cleared
2020-11-24 18:01:09 +01:00
Flyinghead
ee66afb7f6
vk: recreate swap chain if presentation failed. retry creation if fails
2020-11-20 21:13:18 +01:00
Flyinghead
47f262a2c6
vk: use normal pipeline for raw fb display
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raw fb also needs to be rotated/scaled
oit: draw opaque polys on first frame
2020-11-19 22:29:06 +01:00
Flyinghead
4ecf43a08d
vulkan: revert to using 3 swap images. fix crash when switching gl/vk
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Fix Hello Kitty crash with empty first TR polygon
Fix Test Drive Le Mans crash on invalid textures
Fix wldkickspw crash with invalid TA data
2020-07-11 17:38:41 +02:00
Flyinghead
1713124711
vulkan: linear tiling for small texs. don't track in-flight texs
...
Linear tiling is faster for small, frequently updated textures
When lots of textures are updated each frame, a skipped frame will
destroy/recreate all textures, causing another skipped frame, etc. So
in-flight texture tracking is disabled, except for RTT textures
Limit swap chain to 2 images
Refactor base and oit renderers to avoid code dup
2020-07-10 18:50:53 +02:00
Flyinghead
7449230af8
handle some palette textures on the GPU
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get rid of PixerPacker templates
no need for GLSL precision qualifier in GL4
2020-07-08 18:17:15 +02:00
Flyinghead
fec79624df
gl/gl4: simplify clipping. share code with vulkan
2020-05-11 16:11:31 +02:00
Flyinghead
b907aa2d98
fix GLES2 build
2020-05-09 12:07:49 +02:00
Flyinghead
34575d577c
fix sdl+egl build. get rid of USES_HOMEDIR. thread deadlock at exit
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fix odroid xu3 build
sdl: use left or right alt+enter to maximize window
deadlock at exit if dc_exit called from emu thread
2020-05-08 18:41:36 +02:00
scribam
6ee4b6de85
Replace OS_DARWIN by __APPLE__
2020-04-26 14:19:21 +02:00
Flyinghead
17a2c3644f
ui: add loading screen with cancel button. don't freeze ui on load
2020-04-20 18:52:02 +02:00
Flyinghead
98b2a32eae
naomi: auto-rotate screen, no widescreen when rot, lightgun as analog
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rotate screen for naomi games that need it
disable widescreen when rotating screen
detect lightgun games and enable proper settings
disable model 3 comm board for atomiswave
2020-04-17 22:11:11 +02:00
Flyinghead
786c8e7744
get rid of libpng and use stb_image_write instead. OSX: static link SDL
2020-04-08 15:34:21 +02:00
Flyinghead
d1b29a59d2
vulkan: re-enable vulkan 1.1 on Android. Fix TEST_AUTOMATION
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disable vmem32 for Heroes of Might and Magic III
support no vmem in _vmem.cpp
2020-04-03 16:32:53 +02:00
scribam
769770ab81
Replace cMutex by std::mutex
2020-03-30 23:00:43 +02:00
scribam
a155282fd0
Cleanup compiler warnings (mostly sign-compare)
2020-03-30 23:00:43 +02:00
scribam
4bf6802855
Cleanup include headers
2020-03-29 14:26:21 +02:00
scribam
c731cbcaf8
deps/vulkan: Update vk_mem_alloc.h to version 2.3
2020-03-29 13:28:06 +02:00
scribam
0035871422
Replace RELEASE by NDEBUG
2020-03-29 10:12:32 +02:00
Flyinghead
8ada1d5320
pvr: defer index building and strip merging, filter out infinite verts
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don't reset tileclip_val on each frame (Irides - master of blocks)
spg clean up
2020-03-27 13:03:49 +01:00
Flyinghead
5894992f70
android: don't use storage for default buttons.png
2020-03-24 23:31:34 +01:00
Flyinghead
54261b69c9
renderer: handle mipmap D-adjust param (convert to lod bias)
2020-03-18 18:51:34 +01:00
Flyinghead
268b0cdcfd
vulkan: mipmap levels must be 4-byte aligned
2020-03-17 19:24:00 +01:00
Flyinghead
ef223bb20d
vulkan: disable vulkan 1.1 on android for now
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Issue #30
2020-03-17 16:34:14 +01:00
Flyinghead
aff2b9e1af
fix simple texture bleeding case when upscaling. Clean up
2020-03-11 17:55:13 +01:00
Flyinghead
03f096384b
generate mipmaps for custom textures when needed
2020-03-09 22:49:05 +01:00
Flyinghead
6bfde76514
vk: avoid calling List::head() in loops
2020-02-25 16:34:49 +01:00
Flyinghead
e2b3ef147d
custom tex: recreate gl/vk texture when loading custom tex. vk crash
2020-02-19 14:31:35 +01:00
Flyinghead
9f565f2d41
vulkan: corrupted textures with mipmap and xBRZ
2020-02-17 18:26:14 +01:00
Flyinghead
9826afa063
upload all texture mipmap levels to gpu
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implemented for gl/gl4/vulkan/oit
don't auto-generate mipmaps in vulkan
simpler/smaller detwiddle table
use std::lock_guard with cMutex
2020-02-07 16:55:32 +01:00
Flyinghead
49c6a55f24
vulkan oit: pass native blend function values to shader, not vulkan ones
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Fixes missing texture in Plasma Sword start screen
2020-02-06 11:39:05 +01:00
Flyinghead
b79c074444
axe wchar
2020-01-31 23:51:12 +01:00
Flyinghead
e017fba9c1
vulkan: fix scissoring when SSAA > x1 in widescreen mode
2020-01-30 20:08:30 +01:00
scribam
4161ca9b07
msvc build fixes
2020-01-28 19:08:22 +01:00
Flyinghead
ff69efff48
ignore trilinear filtering if texture isn't mipmapped
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fixes shenmue snowflakes color
2020-01-21 19:52:09 +01:00
Flyinghead
3b83a4e4d5
minor changes
2020-01-16 22:19:07 +01:00
flyinghead
36a7c00507
win32: fix crash when switching to vulkan
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fix recursive call to VulkanContext::Init
still crashing when starting with vk and switching to GL
2020-01-08 10:58:24 +01:00
Flyinghead
43d924ceae
vulkan: reset physical device at init
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don't use PhysicalDeviceProperties2KHR with vulkan 1.0
tentative fix for issue #30
2020-01-06 21:33:31 +01:00
Flyinghead
a6839f57e7
vulkan: only use per-pixel sorting when needed
2020-01-05 23:03:44 +01:00
Flyinghead
d49373b0f9
vulkan: VMU display
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Reset pipeline when switching per-triangle/per-strip
Adreno workaround test typo
clean up
2019-12-25 13:09:54 +01:00
flyinghead
3415ce5577
win32: detect platform. SDL support
2019-12-22 23:49:52 +01:00
flyinghead
424a02cdf3
vulkan: workaround for intel driver bug when depth write is disabled
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backport adreno driver translucent modvol workaround
2019-12-22 17:48:24 +01:00
Flyinghead
29fd406dd8
vulkan: crash on windows when switching from gl to vulkan
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Destroy and recreate window when switching from gl to vulkan
VkGetPhysicalDeviceProperties2 crash with old nvidia driver (376)
2019-12-14 17:53:01 +01:00
Flyinghead
c683e0ded8
vulkan: push constants when starting render pass to avoid crash (mali)
2019-12-11 22:31:35 +01:00
Flyinghead
5ac104fb0e
Disable startx/starty crt shifts for now. vk: fix OIT buffer size issue
2019-12-10 15:19:41 +01:00
Flyinghead
066093553f
vulkan: copy provoking vertex. crash when rtt2vram. rtt vram stride
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setImageLayout was missing TransferSrcOptimal as source layout
Vulkan needs the first vertex to be the provoking vertex so copy 3rd on
1st when flat shading.
VRAM stride was incorrect (RTT to VRAM)
2019-12-10 12:51:10 +01:00
Flyinghead
637ad3b214
vulkan: delay destroying in-flight images. Fix inside clipping.
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Keep in-use imave and image views when the texture is updated.
Fix inside clipping (18 wheeler rear mirror)
Wait until the graphics queue is idle before changing shared buffers and
attachments.
Refactoring
2019-12-09 19:37:14 +01:00
Flyinghead
a1981c48b6
vulkan: transition oit depth attachment after init. Avoid empty buffer
2019-12-08 22:39:30 +01:00
Flyinghead
369624b28f
vulkan: check if api 1.1 is available. fix screenshot R&B swap
2019-12-08 22:22:40 +01:00
Flyinghead
a331c7bd84
vulkan: missing BeginFrame call
2019-12-07 22:13:22 +01:00