Flyinghead
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a9fc78b88e
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SDL: don't use guid as unique id as it's not unique to a device instance
Issue #74
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2020-04-16 16:17:30 +02:00 |
Flyinghead
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0c2e95185c
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support for right analog stick. Fix gunsur2 inputs
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2020-03-20 16:57:50 +01:00 |
Flyinghead
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4e73af0f94
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Mem leaks in input mapping/jvs/x11. Fix crash when latin-1 char is input
Fix warnings
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2020-03-12 16:09:05 +01:00 |
Flyinghead
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ae4f378747
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Add fast-forward mode
Fix buttons.png not being created if not first run
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2019-09-27 14:15:29 +02:00 |
Flyinghead
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74a96897cc
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OSX: use SLD2 for gamepads
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2019-08-14 09:20:24 +02:00 |
Flyinghead
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2c8094f987
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renderer,sdl: use new logging
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2019-07-01 17:41:15 +02:00 |
Flyinghead
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bd30752b86
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Use auto& to avoid copy when iterating. Inline mmu_Read/WriteMemNoEx
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2019-06-08 13:04:35 +02:00 |
hissingshark
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b0b63d4894
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Fix typo induced build error
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2019-05-16 16:05:47 +01:00 |
Flyinghead
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daf4980fc8
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input: save assigned maple port of each gamepad
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2019-03-29 17:19:18 +01:00 |
Flyinghead
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0f5a3ab884
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sdl: rumble support
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2019-02-23 01:06:10 +01:00 |
Flyinghead
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1eaf443c22
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appveyor: copy dep dlls to artifacts. Fix SDL build
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2019-02-22 11:55:15 +01:00 |
Flyinghead
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4ae11053ce
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use smart pointers to avoid crash when a gamepad is disconnected
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2019-02-21 14:49:27 +01:00 |
Flyinghead
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8e4e2c67f2
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evdev: use new input system. detect hot-plugged devices with udev
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2019-02-21 12:46:00 +01:00 |
Flyinghead
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3320669bd4
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android: use new input system
support for gamepads and mice on android
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2019-02-13 20:29:49 +01:00 |
Flyinghead
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e82b9c9b18
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android: remove deprecated GL2GLINative activity
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2019-02-12 17:57:11 +01:00 |
Flyinghead
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85b428c2e1
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SDL: gamepad hot-plugging
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2019-02-12 15:56:44 +01:00 |
Flyinghead
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8b5c2a3fac
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New input handling/mapping system, SDL only for now. Gui wip
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2019-02-12 11:30:24 +01:00 |