Flyinghead
ab45b5ec8a
ggpo: keyboard/mouse games support. Fix chat when keyboard disabled
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ggpo: support for arcade games using keyboard (totd, luptype) and
mouse/rotary encoders (waiwai drive)
Chat and UI now usable when the keyboard is not set to a maple port.
2021-10-19 16:56:46 +02:00
Flyinghead
cf653640b3
ggpo: verify md5 of bios, game and savestate
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Verify md5 of flash, eeprom, vmus if no savestate used
Use chd header SHA1 as digest
Load .state.net state file at start
Force real BIOS for some games
2021-10-16 17:56:21 +02:00
Flyinghead
41ac140076
ggpo: lightgun support for arcade games
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ui: display button names in arcade mode only
2021-09-26 21:28:31 +02:00
Flyinghead
65956dbc8d
input: merge buttons and axes
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Default mappings for arcade and console
Default mappings for arcade stick/hitbox
Proper handling of inverted axes
ggpo: automatic analog setting for arcade games
2021-09-19 18:27:21 +02:00
Flyinghead
badcace987
ggpo: analog axes support. Fix right trigger. use miniupnp.
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Analog stick X/Y support
Right trigger was ignored
Forward UDP port 19713 with miniupnp before starting ggpo session
Use recursive_mutex for ggpo
2021-09-11 18:50:11 +02:00
Flyinghead
8594d11693
maple: refactor usage of rt/lt. zero out joystick values if ggpo active
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Fix mouse cursor being invisible when emu throws an exception
2021-09-07 16:30:56 +02:00
Flyinghead
a4c14ebef7
Merge remote-tracking branch 'origin/libretro' into net-rollback
2021-09-07 15:02:39 +02:00
Flyinghead
5121b0df93
maple: mutually exclusive btns per controller. better D2A axes
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Handle mutually exclusive buttons (U/D, L/R) in each controller.
Track digital X/Y axes state to allow for proper handling of U+D and
L+R. Issue #334
SDL: Ignore key repeat events
2021-09-07 10:54:00 +02:00
Flyinghead
69d0801121
net rollback with ggpo
2021-09-02 17:51:23 +02:00
Flyinghead
de060d66ab
don't save flash if no game started. libretro: fix notifications
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compilation warnings, non-functional changes
2021-07-20 19:21:11 +02:00
Flyinghead
4a77f847b4
libretro: fix arcade flash files path. ui: stop spamming dc_stop
2021-07-20 10:06:44 +02:00
Flyinghead
10e97b63be
jvs: no default mapping if button is remapped to P1 or P2
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fixes jambo down-lever pausing the game
2021-07-19 10:15:24 +02:00
Flyinghead
7dbd79750c
WIP libretro core update
2021-07-05 19:44:08 +02:00
scribam
754c0e234b
maple: fix potential mem leaks if vector reallocation fails
2021-03-27 20:59:54 +01:00
scribam
d715836c40
clang-tidy: run modernize-use-override
2021-03-13 17:28:32 +01:00
flyinghead
4a81430da7
aw: analog and lightgun inputs not responsive after load state
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save maple player num in state
save aw maple devs register
serialize more spg state. don't call CalculateSync on load
move savestate logic to spg and naomi
make tests work on windows
2021-01-22 15:11:04 +01:00
flyinghead
ed7bd06f96
win32: multiple mice support. Patch and build SDL
2021-01-21 21:00:46 +01:00
flyinghead
16dec49e08
windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames
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upgrade libzip to 1.7
imgui: use all glyphs from font including latin2, cyrillic, greek, etc.
2021-01-19 11:11:01 +01:00
Flyinghead
d7fcd3d47c
jvs: allow more than 1 player with analog axes
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add wsbb and smlg99 input mappings. Issue #152
2021-01-04 10:43:45 +01:00
Flyinghead
d960f8e9f5
lightgun: handle screen stretching, rotation and tall aspect ratio
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Issue #139
move jvs stuff into maple_jvs.cpp
2020-12-09 13:48:58 +01:00