Emulate barcode reader. UI to input card id.
scif: SCFSR2.DR should also trigger an interrupt. Fixes the partial read
issue with manic panic ghosts touchscreen.
Add default implementations in SerialPipe for read-only and write-only
devices.
Fix card jammed error in mushiking with custom input code.
Add mushi2k61 and mushi2k62 to naomi rom list.
Cheats to skip rfid check.
Thermal printer support for f355 (G2 ext bus) and tduno[2] (maple JVS)
Change game id for sgdrvsim and dragntr3 to distinguish them.
Fix cyrillic page in BIOS font.
Add 4-player support to Dirty Pigskin Football, WFF Royal Rumble, World
kicks PCB and Beach Spikers.
Fix several bugs in initEeprom and force 4-player cab when needed.
Get rid of pstone, pstone2 and ringout default eeproms.
jvs: allow button mapped to jvs P2 to be always on. Don't overflow
button descriptors table
midiffb: invert axis if needed
Launch sgdrvsim network instances automatically. Remap some buttons and
make some always on.
* cmake: use c++17
* Use std::size
* Use std::make_unique
* Use std::clamp
* Use structured binding
* Use [[fallthrough]]
* Use enable_if_t/is_enum_v/is_integral_v/is_same_v
* Use if constexpr
* Use try_emplace
* Use auto for iterators
* Use inline variables
18wheeler: limit wheel range. Issue #693
18wheeler: Implement gear tristate lever with 2 buttons. Fake motor drive board to avoid error messages in deluxe version.
soulsurfer: floormat button/contact is always on
wldriders: unmap rear brake so it doesn't have to be released
New serialize framework. Refactor serialization into modules.
Maple dma xfer must not be executed immediately. Delay until interrupt
is raised.
Fixes Geist Force freeze at start.
ggpo: support for arcade games using keyboard (totd, luptype) and
mouse/rotary encoders (waiwai drive)
Chat and UI now usable when the keyboard is not set to a maple port.
Verify md5 of flash, eeprom, vmus if no savestate used
Use chd header SHA1 as digest
Load .state.net state file at start
Force real BIOS for some games
Default mappings for arcade and console
Default mappings for arcade stick/hitbox
Proper handling of inverted axes
ggpo: automatic analog setting for arcade games
Handle mutually exclusive buttons (U/D, L/R) in each controller.
Track digital X/Y axes state to allow for proper handling of U+D and
L+R. Issue #334
SDL: Ignore key repeat events
save maple player num in state
save aw maple devs register
serialize more spg state. don't call CalculateSync on load
move savestate logic to spg and naomi
make tests work on windows