vkedwardli
7cd308fcae
Realtime Video Routing ( #1126 )
...
* Syphon video routing with OpenGL and Vulkan (MacOS)
* Spout video routing with DX11 and OpenGL (Windows)
* Fix Xcode detection
2023-06-26 11:56:56 +02:00
Flyinghead
ac2637286b
Merge remote-tracking branch 'origin/master' into dev
2023-05-13 15:55:47 +02:00
Eric Warmenhoven
d3a3cab425
Build iOS libretro core
2023-04-26 14:39:04 +02:00
Flyinghead
7108358ebd
Merge remote-tracking branch 'origin/master' into dev
2023-03-30 17:31:22 +02:00
Flyinghead
b9e9cc534c
lr: build fix when USE_OPENGL=OFF
...
Issue #997
2023-03-28 21:07:50 +02:00
Flyinghead
debe21de7b
Merge remote-tracking branch 'origin/master' into dev
2023-02-05 22:20:28 +01:00
Flyinghead
f35167a0de
egl: better constants
2023-02-05 11:31:22 +01:00
Flyinghead
c461624a67
move khronos to deps. get rid of old controller mappings and pandora
2023-02-03 10:42:43 +01:00
Flyinghead
6f5f91245b
windows: use directx 11 by default
2023-01-28 18:21:18 +01:00
Flyinghead
2b14c3e605
Try dx11 if dx9 and opengl both fail
...
Fix for MINIDUMP-5F
2023-01-23 12:06:26 +01:00
Flyinghead
520e96a039
egl: call eglTerminate when closing context
2023-01-22 17:22:47 +01:00
Flyinghead
b5d8cecd91
android: delay sentry upload to avoid broken pipe. Log more stuff
...
tentative fix for the broken pipe error when uploading to sentry on
android.
init log and sleep for 5 secs before upload
log git version, gpu name and version, renderer type and game id
2022-12-21 16:49:08 +01:00
Matt Phillips
733a1fa73d
Added USE_DX9 and USE_DX11 as configurable options in CMake
2022-12-15 22:48:38 +01:00
Flyinghead
1ab4eb00c0
tex cache: minor key mask fix. egl: no need for depth/stencil surface
...
Part of PalSelect was used as cache key for palette textures
PrintTexture fix
egl,wgl,xgl: No need for depth/stencil surface
gl: non-functional refactoring
2022-12-09 17:49:32 +01:00
Flyinghead
5b8e932509
move steam deck hack to sdl/sdl.cpp
2022-11-14 15:59:19 +01:00
vkedwardli
605dc59f8d
Fix Steam Deck's Game Mode also
2022-11-04 16:01:06 +01:00
vkedwardli
0cbf6f6601
Fixing Steam Deck's wrong dpi caused by incorrect 60mm * 60mm EDID ( #796 )
2022-10-27 22:00:22 +02:00
Edward Li
c2e1425209
Stop Apple fanboys from asking where is Metal
2022-09-21 14:43:28 +02:00
Flyinghead
fe895211c1
ui: reset imgui driver before creating new one
...
Possible fix for Issue #676
2022-06-26 15:23:30 +02:00
Gabriel Morazán
397ddef68c
(Libretro) Actually allow DX11 only cores.
...
Simple build fix.
2022-06-02 18:11:49 +02:00
Gabriel Morazán
3ec7f293ee
(Libretro) Allow a DX11 only core to be built. ( #657 )
...
Main use case is Xbox systems.
2022-06-01 22:27:51 +02:00
Flyinghead
a710674cd4
gui: init once. reset ui driver when needed. android 120+ Hz support
...
ImGui is now initialized once at startup and shutdown before
terminating. graphics initialization is independent.
Move more imgui stuff into imgui drivers.
switch: set scaling on external screen to 1.4, same as xbox
UI scaling refactoring.
2022-04-13 18:06:19 +02:00
flyinghead
b1e0bc90ba
uwp: remove angle, upload to S3. windows: don't build SDL
2021-12-18 11:50:03 +01:00
flyinghead
0478ec9696
dx11: per-pixel renderer
2021-12-11 18:53:35 +01:00
flyinghead
f91847dad0
DX11 renderer WIP
2021-11-26 18:08:41 +01:00
flyinghead
8262c9ece7
UWP support - WIP
2021-11-19 23:18:45 +01:00
Flyinghead
d788c310ee
apple build fix
2021-11-10 21:21:25 +01:00
Flyinghead
ac5abd96bb
ui: imgui driver, GraphicsContext interface, dx9 swap interval
...
Refactor imgui backend code into imgui drivers for gl, vk, dx9
Generic GraphicsContext interface for gl/vk/dx9 contexts
Simplify graphics api switching code
dx9, gl(sdl): set swap interval based on monitor refresh rate.
2021-11-10 20:35:30 +01:00
Flyinghead
da3ed74c4e
vulkan: moltenvk support on macOS - WIP
...
sdl: save/restore window position in config
2021-11-01 13:05:22 +01:00
Flyinghead
0d49817f00
fix crash when [config]pvr.rend is invalid for the current platform
2021-10-14 10:52:35 +02:00
Flyinghead
19bd6d0bca
test automation clean up
...
less #ifdef
force mute audio
don't force vsync
2021-10-10 16:26:36 +02:00
Flyinghead
7fe2ab720f
refactor screen_width/height
2021-09-27 20:29:23 +02:00
Flyinghead
98d04702ae
sdl: set vsync swap interval to 2 for 120 Hz displays
...
Issue #293
2021-08-23 10:11:04 +02:00
Flyinghead
77e7c25e9c
iOS support. Work in progress
2021-08-06 10:30:30 +02:00
Flyinghead
07cdb42ff7
switch: set UI scaling factor depending on docking mode
2021-07-15 14:44:39 +02:00
Flyinghead
43c00568c6
switch: standalone build
2021-07-14 13:02:57 +02:00
flyinghead
a3b66aec1f
libretro: win32 support. build fix.
2021-07-06 13:22:54 +02:00
Flyinghead
7dbd79750c
WIP libretro core update
2021-07-05 19:44:08 +02:00
Flyinghead
7f49accc22
Merge remote-tracking branch 'origin/master' into fh/directx
2021-06-07 20:53:31 +02:00
scribam
d6545b253b
Misc cleanup
2021-06-06 11:15:06 +02:00
flyinghead
7ed68952ba
Merge remote-tracking branch 'origin/master' into fh/directx
...
# Conflicts:
# core/deps/patches/SDL.patch
# core/hw/maple/maple_devs.cpp
# core/rend/gl4/gles.cpp
# core/rend/gles/gles.cpp
# core/rend/gui.cpp
# core/rend/gui.h
# shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2021-05-26 22:38:48 +02:00
Flyinghead
a4019dd205
new VSync option
2021-05-10 18:02:06 +02:00
Flyinghead
d7fd6658f6
egl: request 8 bits RGB channels
2021-05-05 13:31:52 +02:00
Flyinghead
150cfa29e7
Merge remote-tracking branch 'origin/master' into fh/directx
2021-04-29 19:06:38 +02:00
flyinghead
b90cdf9588
RawInput driver. Multiple keyboards support
...
Merge Keyboard and KbGamepad
Always use system mouse for UI
Issue #138
Fix DX9 when not using SDL
2021-04-29 18:58:04 +02:00
Flyinghead
3474901e58
wsi: swap immediately when fast forwarding
2021-04-20 10:56:49 +02:00
flyinghead
098be9c69e
sdl: swap at vsync interval for open gl
2021-04-19 09:51:13 +02:00
flyinghead
f107d380b9
WIP directx9 renderer
2021-04-12 22:49:04 +02:00
Flyinghead
1e6874c5eb
SDL2/SDL.h -> SDL.h
2021-03-21 20:07:53 +01:00
Flyinghead
d8a25e73f2
cmake fixes. makefile clean up. load gles3 driver with sdl
...
add FindSDL2.cmake and don't provide wrong hint
cmake: option to disable vulkan
don't use/link with egl if using sdl
remove ARM_HARDFP and use standard __ARM_PCS_VFP #def
hide texture upscaling options if no openmp
2021-03-21 18:03:22 +01:00